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Application of the Naïve Bayes Algorithm in Predicting Acceptance of Family Hope Program Assistance (PKH) Naïve贝叶斯算法在家庭希望计划援助(PKH)接受预测中的应用
Pub Date : 2020-07-28 DOI: 10.21070/jicte.v4i1.916
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引用次数: 0
Development of an Android-Based Dictionary of Electronic Components at the University of Muhammadiyah Sidoarjo Muhammadiyah Sidoarjo大学开发的基于android的电子元件词典
Pub Date : 2020-07-28 DOI: 10.21070/jicte.v4i1.944
Muhammad Tajuddin Naufal, Rahmania Sri Untari
This study aims to determine the process of developing an android-based electronic component dictionary in the electronics course of the Information Technology Education Study Program, Muhammadiyah University of Sidoarjo. This research is a research and development (R&D) development research with a 4-D development model (Define, Design, Development and Disseminate). Development research was carried out on students of the Information Technology Education Study Program at the Muhammadiyah University of Sidoarjo. The data collection instruments were observation and question-naires. The appropriateness of this study aid was assessed by media experts, material experts and students. The data analysis in this study used the Likert scale. Based on the results of the analysis, the percentage of 95% was obtained with the very feasible category by the media expert, 89% with the very feasible category by the material expert and the students obtained an average validity of 83.43% with the feasible category. So it can be concluded that the development of an android-based electronic component dictionary is very suitable for use both outside and in learning electronics courses. 83,43% dengan kategori layak. Sehingga dapat disimpulkan bahwa pengembangan kamus komponen elektronika berbasis android sangat layak digunakan baik diluar maupun dalam pembelajaran mata kuliah elektronika.
本研究旨在确定在Sidoarjo Muhammadiyah大学信息技术教育研究项目的电子学课程中开发基于android的电子元件词典的过程。本研究是一项研发(R&D)开发研究,采用4-D开发模式(定义、设计、开发、传播)。发展研究是在Sidoarjo的Muhammadiyah大学信息技术教育研究项目的学生中进行的。数据收集手段为观察和问卷调查。媒体专家、材料专家和学生对本研究资料的适当性进行了评估。本研究的数据分析采用李克特量表。从分析结果来看,媒体专家对非常可行类别的效度为95%,材料专家对非常可行类别的效度为89%,学生对可行类别的平均效度为83.43%。因此可以得出结论,基于android的电子元件词典的开发非常适合在户外和学习电子课程中使用。83、43%登干分类;这句话的意思是:“当你想要了解更多的信息时,你需要了解更多的信息。”
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引用次数: 0
Design of Android-Based Al-Qur'an Learning Applications at TPA Darul Ikhlas Wonoasri 基于android的古兰经学习应用程序在TPA Darul Ikhlas Wonoasri的设计
Pub Date : 2020-07-28 DOI: 10.21070/jicte.v4i1.918
G. A. Buntoro, D. Ariyadi
Nowadays mobile devices are developing so rapidly that they have various functions, as well as for multitasking and also have a system like a computer so that it is also commonly called a Smart Device. Smartphones circulating in the market are generally the most popular Android devices, from Android devices are widely used for utilization, the use of smartphone functions, among others, are used for several purposes, so that their development is increasingly widespread, one of which is learning media, learning applications are media or a tool that functions to convey writing in the form of material on a mobile device or smartphone. The purpose of designing this application is to help students of the Al-Qur'an Al-Ikhlas Wonoasri Education Park, to be able to recognize hijaiyah letters, learn the law of reading the Al-Qur 'an, can distinguish vowels, practice questions in the form of question games, and can write and match hijaiyah letters, in this thesis using the waterfall methodology. The stages to be carried out in this study include: data collection in the form of observation at the Al-Ikhlas Wonoasri TPA location, then system analysis, system design, implementation, system testing, compiling reports
如今,移动设备发展得如此之快,以至于它们有各种各样的功能,以及多任务处理,也有一个像计算机一样的系统,所以它也通常被称为智能设备。市场上流通的智能手机一般都是最受欢迎的安卓设备,从安卓设备被广泛用于利用,到智能手机功能的使用等等,都被用于多种目的,使它们的发展越来越广泛,其中之一就是学习媒体,学习应用是媒体或一种工具,其功能是在移动设备或智能手机上以材料的形式传达文字。设计本应用程序的目的是为了帮助古兰经Al-Ikhlas Wonoasri教育园区的学生,能够识别hijaiyah字母,学习诵读古兰经的规律,能够区分元音,以问题游戏的形式练习问题,能够书写和匹配hijaiyah字母,本文采用瀑布法。本研究将进行的阶段包括:在Al-Ikhlas Wonoasri TPA地点以观测形式收集数据,然后进行系统分析、系统设计、系统实施、系统测试、编写报告
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引用次数: 0
Education Games Play Game Role In Electromechanical Basic Teaching Learning As A Learning Media For Class X Students Automation Industry In Smkn 1 Cilegon 教育游戏作为一种学习媒介在中学X班学生机电基础教学中发挥游戏作用
Pub Date : 2019-12-03 DOI: 10.21070/jicte.v3i2.170
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引用次数: 0
Simulation Modeling of Supply Chain Management for the Procurement of Raw Materials at a Coffee Shop Franchise with AnyLogic 基于AnyLogic的咖啡店原材料采购供应链管理仿真建模
Pub Date : 2019-12-03 DOI: 10.21070/jicte.v3i2.189
Annasia Oktaviana Fauzi, Salma Navisa, Dwi Rolliawati
Increasing domestic competitors, small and medium-sized companies are expected to improve their external and internal performance in order to remain competitive in the market. One small industry that is being loved by millennials right now is the coffee shop franchise. This study discusses the process of procuring raw materials for a coffee shop franchise which is the initial stage in supply chain management. This research aims to help the procurement of coffee shops more optimally in order to be able to compete with other coffee shops. The procurement process is simulated in an anylogic application. pasaran. Salah satu industri kecil yang sedang banyak di gandrungi kaum millennial saat ini adalah usaha franchise kedai kopi. Penelitian ini membahas proses pengadaan bahan baku franchise kedai kopi yang merupakan tahap awal dalam manajemen rantai pasok. enelitian memberikan rekomendasi kopi lebih optimal dapat bersaing kopi aplikasi anylogic. Penelitian rekomendasi selama sebulan sekali pengadaan
随着国内竞争对手的增加,中小企业为了在市场上保持竞争力,预计将改善其外部和内部业绩。现在受到千禧一代喜爱的一个小行业是咖啡店特许经营。本研究讨论了咖啡店特许经营的原材料采购过程,这是供应链管理的初始阶段。本研究旨在帮助咖啡店的采购更优化,以便能够与其他咖啡店竞争。在任意逻辑应用程序中模拟采购过程。pasaran。Salah satu industries keecil yang sedang banyak di gandrungi kaum millennial saat ini adalah usaha特许经营kedai kopi。Penelitian ini成员提议pengadaan bahan baku特许经营权kedai kopi yang merupakan tahap awal dalam management rantai pasok。Enelitian成员推荐了一种最优的方法来保存kopi应用于任何逻辑中。Penelitian rekomendasi selama sebulan sekali pengadaan
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引用次数: 2
Development of Web-Based Learning Media in Basic Programming Subjects 基于网络的程序设计基础课程学习媒体的开发
Pub Date : 2019-12-03 DOI: 10.21070/jicte.v3i2.588
N. Hasanah, Inggar Tri Agustin Mawarni
The Internet is one of the right information delivery media to face the industrial revo-lution 4.0 (Internet of Things). With internet media, educational institutions can quickly provide information to students according to their needs, which is expected to facili-tate teachers in delivering learning. This study aims to produce website-based learning media for students in basic programming subjects. The method used is a development research method by adopting the ADDIE development model. The development steps include analysis, design, development, implementation, and evaluation. To determine the feasibility of the media, validation was carried out which included material expert validation, media expert validation, and user validation. The data collection used was a ques-tionnaire. Respondents in this study were students and teachers. The validity level of web-based media for basic programming subjects by media experts is very valid with a percentage of 88.75%. The results of the percentage assessment of the feasibility of the media by the teacher were 87.5% and the percentage of assessments by students was 90.25%, so it can be concluded that the media designed is very feasible and suitable for use as a source of independent learning.
互联网是面对工业革命4.0(物联网)的正确信息传递媒介之一。有了网络媒体,教育机构可以根据学生的需要快速地向他们提供信息,这有望为教师提供学习的便利。本研究旨在为基础程式设计课程的学生制作基于网站的学习媒体。采用的方法是采用ADDIE开发模型的开发研究方法。开发步骤包括分析、设计、开发、实现和评估。为了确定介质的可行性,进行了验证,包括材料专家验证、媒体专家验证和用户验证。所使用的数据收集是一份问卷。本研究的调查对象为学生和教师。媒体专家对编程基础科目的网络媒体效度水平非常有效,为88.75%。教师对媒体可行性的评估百分比为87.5%,学生对媒体可行性的评估百分比为90.25%,因此可以得出结论,设计的媒体是非常可行的,适合作为自主学习的资源。
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引用次数: 0
Sentiment Analysis on Emina Cheeklit Pressed Blush User Review Using the Naive Bayes Method Emina腮红用户评论的朴素贝叶斯情感分析
Pub Date : 2019-12-03 DOI: 10.21070/jicte.v3i2.187
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引用次数: 0
Influence of Information Quality and System Quality on the Use of Edmodo 信息质量和系统质量对Edmodo使用的影响
Pub Date : 2019-12-03 DOI: 10.21070/jicte.v3i2.186
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引用次数: 0
THE PROCESS OF THE MODEL FOR THE DEVELOPMENT OF PUBLIC SERVICES IN THE DEPARTMENT OF LIBRARY AND ARCHIVES IN THE CITY OF BATU (CASE STUDY OF RANGING LIBRARY SERVICES) 巴都市图书馆档案部门公共服务模式的发展历程(以范围图书馆服务为例)
Pub Date : 2019-08-24 DOI: 10.21070/jicte.v3i1.945
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引用次数: 1
Designing Educational Mobile Game "Dimatika" for Basic Mathematics Learning Media 基于基础数学学习媒体的教育类手机游戏“diatika”设计
Pub Date : 2019-08-24 DOI: 10.21070/jicte.v3i1.950
Basic mathematics from other sciences, causes mathematics to be related to other sci-ences. Most people are very difficult to learn mathematics. Because all this time the method used in mathematics learning is a manual method that is less attractive and tends to be boring. In fact, for the ability to capture good learning, it should be empha-sized more on visual education that looks attractive with additional images and sounds in it. So an educational game was made which made mathematics learning not boring and looked more attractive so that it increased the intention to learn mathematics. In software development, researchers use the ADDIE method, the development stage and the test-ing phase can produce something measurable. Then an educational mobile game was made "DIMATIKA - Mathematical Dimensions". In its design, this game uses a prototype method, this method is very well used to solve problems and is repetitive with fast design.
基础数学来源于其他科学,使数学与其他科学相联系。大多数人都很难学好数学。因为一直以来在数学学习中使用的方法都是手工方法,不那么有吸引力,而且往往很无聊。事实上,为了能够捕捉到好的学习,应该更多地强调视觉教育,因为它含有额外的图像和声音,看起来很有吸引力。于是我们制作了一款教育类游戏,让数学学习不再枯燥,看起来更有吸引力,从而增加了学习数学的意愿。在软件开发中,研究者使用ADDIE方法,开发阶段和测试阶段可以产生一些可测量的东西。然后制作了一款教育手机游戏“DIMATIKA -数学维度”。这款游戏在设计中采用了原型法,这种方法很好地解决了问题,具有重复性和快速设计的特点。
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JICTE (Journal of Information and Computer Technology Education)
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