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Analysis of industry based microprocessor learning module design 基于工业分析的微处理器学习模块设计
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.9
I. Irwanto
The Microprocessor course is a mandatory course that must be taken by every PVTE undergraduate student, in understanding the material contained in this course, the researcher assumes to develop a learning module. The purpose of this study is to facilitate student understanding in learning microprocessor material. In this thesis research, using R&D research with the aim of developing learning media in the form of Microprocessor Course Learning Modules in order to determine the effectiveness and quality of microprocessor learning modules so as to add insight and interest in reading for 4th semester students of the PVTE Study Program, FKIP Sultan Ageng Tirtayasa University. The method used in this research is the research and development method by Sugiyono. The research stage is limited to 5 stages, namely: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, and (5) trial use in order to determine the feasibility of this module learning media. The results of the development of learning media for the Microprocessor Course Module are for the results of the assessment of the media expert validator to get a percentage result of 90% where these results have entered the "very feasible" category. while for the results of the Material expert validator, the percentage result is 89%, which indicates that the content of the material in the Microprocessor Course learning module can be categorized as Very Appropriate.
微处理器课程是每个PVTE本科生必须参加的必修课程,在理解本课程中包含的材料时,研究人员假设开发一个学习模块。本研究的目的是促进学生在学习微处理器材料时的理解。本论文研究采用研发研究的方法,开发微处理器课程学习模块形式的学习媒体,以确定微处理器学习模块的有效性和质量,从而为苏丹阿贡蒂塔亚萨大学第四学期PVTE学习项目的学生增加洞察力和阅读兴趣。本研究使用的方法是杉义勇的研究开发方法。研究阶段限定为5个阶段,即:(1)潜力和问题,(2)数据收集,(3)产品设计,(4)产品验证,(5)试用,以确定该模块学习媒体的可行性。微处理器课程模块学习媒体开发的结果是媒体专家验证者评估的结果,获得90%的百分比结果,这些结果已进入“非常可行”类别。而对于材料专家验证器的结果,百分比结果为89%,这表明微处理器课程学习模块中的材料内容可以归类为非常合适。
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引用次数: 1
E-learning in higher education institutions: What factors are influencing the e-learning? 高等院校网络学习:影响网络学习的因素是什么?
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.22
M. Izuchi, I. Opara
E-learning in Nigeria's Rivers State was examined in this study, which looked at the factors that influence it. The study was guided by three main research questions. The research was carried out using a descriptive survey method. Three tertiary institutions in Rivers State used proportionate stratified random sampling to select a sample of 376 undergraduates from a total student population of 3,660 in the Faculty of Education. In order to collect data, researchers used an instrument called the E-learning Factors Influence Questionnaire (EFIQ). 23 items were included, divided into A-facilities, B-lecturer competencies, and C-student attitude sections. Experts in Educational Technology and Measurement and Evaluation confirmed the validity of the EFIQ by examining its face and construct validity. The Cronbach Alpha method was used to establish the instrument EFIQ's reliability, and the reliability coefficient was 0.82. Mean and standard deviation were used to calculate a criterion mean (x) of 2.50, which was used to evaluate the data. The results showed that eLearning in Rivers State's tertiary institutions is influenced by facilities, lecturer competency, and student attitude. These results prompted recommendations, including that students should strive to have a positive attitude toward e-learning and that tertiary institutions should provide sufficient e-learning facilities that will aid students in learning.
本研究考察了尼日利亚河流州的电子学习情况,研究了影响电子学习的因素。这项研究以三个主要研究问题为指导。本研究采用描述性调查法进行。河流州的三所高等院校采用了按比例分层随机抽样的方法,从教育学院3,660名学生中抽取了376名本科生。为了收集数据,研究人员使用了一种称为电子学习因素影响问卷(EFIQ)的工具。共有23个项目,分为a类设施、b类讲师能力和c类学生态度。教育技术专家和测量评估专家通过检验EFIQ的表面效度和结构效度来确认其效度。采用Cronbach Alpha法建立仪器EFIQ的信度,信度系数为0.82。使用均值和标准差计算2.50的标准均值(x),用于评价数据。结果表明,河流州高等院校的电子学习受到设施、讲师能力和学生态度的影响。这些结果促使我们提出建议,包括学生应努力对电子学习持积极态度,以及大专院校应提供足够的电子学习设施,以协助学生学习。
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引用次数: 0
Development of online learning video for speaking course as Unila Vclass content 开发用于口语课程的在线学习视频作为Unila Vclass的课程内容
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.17
D. Andra, Rafista Deviyanti, Bayu Saputra
Technological advances in the 21st century in the industrial 4.0 era are developing very quickly, thereby changing the perspective and mindset of humans in using information technology where the use of information technology has entered the realm of education. In the realm of education, the use of information and communication technology is triggered by learning with the lecture method which is no longer suitable for the learning process. So that innovation is needed in terms of learning media with the use of information and communication technology. One of the learning media that can be developed and used is video learning. This study aims to determine the level of attractiveness and describe the validity of the video learning media in accordance with the competencies that can be used in speaking material. The research method used is R&D with ADDIE research and development design adapted from Lee and Owens (2014). The results showed the validity of the instructional video media based on the results of expert and student assessments. From the expert's assessment got valid results and from students through small groups obtained 88.5% results and from large groups obtained 91.10% results so that they got very valid results. It can be interpreted that the student's response to the learning video is very good.
21世纪工业4.0时代的科技进步发展迅速,改变了人类使用信息技术的视角和思维方式,信息技术的使用已经进入了教育领域。在教育领域,信息和通信技术的使用是由讲座方法引发的,这种方法不再适合学习过程。因此,在使用信息和通信技术学习媒体方面需要创新。视频学习是一种可以开发和使用的学习媒体。本研究旨在确定视频学习媒体的吸引力水平,并根据可用于口语材料的能力描述其有效性。使用的研究方法是研发与ADDIE研发设计改编自Lee和Owens(2014)。根据专家和学生的评价结果,验证了教学视频媒体的有效性。从专家的评估中得到了有效的结果,从学生的小组中得到了88.5%的结果,从大的小组中得到了91.10%的结果,所以他们得到了非常有效的结果。可以理解,学生对学习视频的反应是非常好的。
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引用次数: 0
e-Marketing-based training for management of the Temiangan Hill tourism village in Lampung, Indonesia 以电子营销为基础的培训,管理印尼南榜的Temiangan山旅游村
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i2.18
Muhammad Zakaria, Riswandi, Herpratiwi, Zainal Abidin Ariefi
Study this aim for produce product in the form of training based on e-marketing for manager village tour  temiangan hill in the district bungin West Lampung Regency , for develop area tour Temiangan Hill. Method data collection using documentation , observation and test and questionnaire . Effectiveness study show that the average N-Gain normalized 0.73 ( high ), 81 % attractiveness ( attractive ) and there is a significant average posttest and pretest scores i.e. 493>147 shows thit > ttable i.e. 21.44>2.36 with level significant t0.05 means showing that there is influence Among  training based on e-marketing to village tour temiangan hill in Bung sub - district , West Lampung district with results enhancement knowledge and HR participants training West Lampung district .
本研究旨在以电子营销为基础的培训形式,为本西南榜区经理村旅游铁面干山提供产品,开发区域旅游铁面干山。方法采用文献资料法、观察试验法和问卷调查法收集资料。有效性研究表明,平均N-Gain归一化值为0.73(高),平均吸引力值为81%(有吸引力),平均后测和前测分数为493>147,平均后测和前测分数为21.44>2.36,水平显著性为0.05,表明基于电子营销的培训对西楠榜区奉街村游temiangan hill有影响,结果增强了知识和人力资源参与者培训西楠榜区。
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引用次数: 0
Development of interactive video as learning media on fiber optic for class XI students of computer network engineering
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.13
Denada Anzalna, Rangga Firdaus, Bayu Saputra
This study aims to develop an interactive video on fiber optic material for students of class XI computer network engineering that is valid and practical. The subject of this research is class XI majoring in computer and network engineering at SMKN 4 Bandar Lampung. The method used in this research is R&D using the Branch development model which includes the ADDIE steps, namely the first; analysis (preparation and analysis of needs), second; design (designing the product to be developed), third; fourth development (Test material experts and media experts); product implementation (planning, preparation, testing educators' perceptions and student readability), fifth; evaluation. This development research produces products that meet the valid and practical categories.
本研究旨在为计算机网络工程11班学生制作一套有效且实用的光纤材料互动视频。本研究采用的方法是采用Branch开发模型进行R&D,该模型包括ADDIE步骤,即第一步;分析(准备和分析需求),第二;设计(设计要开发的产品),第三;第四发展(测试材料专家、媒体专家);产品实施(计划、准备、测试教育者的认知和学生的可读性),第五;评估。本开发研究生产出符合有效和实用类别的产品。
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引用次数: 0
Environmental education: A sustainable development perspective 环境教育:可持续发展的视角
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.25
M. Ezimah
No one can deny that education is a powerful tool for unlocking latent knowledge and enhancing existing abilities. Education, however, has become a significant factor in cultural re-orientation and social engineering over the past few decades. Education (and environmental education in particular) has become increasingly important in determining individual and group cultures (both locally and globally) and in modifying how they relate to the environment in this age of cultural integration and environmental sensitization. Environmental education is essential for long-term development in an ever-degrading environment, as discussed in this paper. Sustainable development, environmental education, and imperatives all go hand in hand.
没有人能否认教育是释放潜在知识和提高现有能力的有力工具。然而,在过去的几十年里,教育已经成为文化重新定位和社会工程的一个重要因素。在这个文化一体化和环境敏感化的时代,教育(特别是环境教育)在决定个人和群体文化(当地和全球)以及改变它们与环境的关系方面变得越来越重要。正如本文所讨论的那样,环境教育对于在日益退化的环境中实现长期发展至关重要。可持续发展、环境教育和当务之急都是齐头并进的。
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引用次数: 0
Effect of the use of e-learning based on the Skype application on students' learning outcomes at YPSEI vocational school, Palangka Raya, in academic year 2020/2021 使用基于Skype应用程序的电子学习对Palangka Raya YPSEI职业学校2020/2021学年学生学习成果的影响
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i1.8
Kasep Agrapta, Krisnayadi Toendan, Beta Centauri
The use of electronic technology in learning provides reinforcement of the pattern of changing learning paradigms. The E-Learning system is a form of learning implementation that utilizes technology and is not limited by space and time. Skype is one of the most popular applications and has the most users. In terms of user interface (User Interface) Skype is more attractive, and has complete features but still looks simple. The picture and sound quality is better, so most people prefer to use the Skype application compared to other applications. This study was conducted to determine the effect of using Skype application-based E-Learning on student learning outcomes at SMK YPSEI Palangka Raya for the academic year 2020/2021. This research is a descriptive research with a quantitative approach. The research sample is the students of SMK YPSEI Palangka Raya for the academic year 2020/2021 as many as 100 74 students. Collecting data using questionnaires and documentation. While the data analysis technique used the Simple Regression test. The results showed that there was an effect of using Skype application-based E-Learning on student learning outcomes at SMK YPSEI Palangka Raya in the academic year.2020/2021 with the acquisition of a tcount of 14,744 and a significance value of 0.000 < 0.05. So it can be concluded that the better the use of Skype application-based E-Learning, the higher the learning outcomes of students at SMK YPSEI Palangka Raya for the 2020/2021 school year.  
电子技术在学习中的应用强化了不断变化的学习范式。E-Learning系统是一种利用技术,不受空间和时间限制的学习实施形式。Skype是最受欢迎的应用程序之一,拥有最多的用户。在用户界面方面,Skype更有吸引力,功能齐全,但看起来仍然很简单。它的图像和声音质量更好,因此大多数人更喜欢使用Skype应用程序,而不是其他应用程序。本研究旨在确定使用基于Skype应用程序的电子学习对SMK YPSEI Palangka Raya 2020/2021学年学生学习成果的影响。本研究是一种定量方法的描述性研究。研究样本是SMK YPSEI Palangka Raya 2020/2021学年的学生,多达100 74名学生。使用问卷调查和文档收集数据。而数据分析技术则采用简单回归检验。结果表明,使用基于Skype应用程序的电子学习对SMK YPSEI Palangka Raya的学生在学年的学习成果有影响。2020/2021年,获得的tcount为14744,显著性值为0.000 < 0.05。因此可以得出结论,基于Skype应用程序的E-Learning使用得越好,SMK YPSEI Palangka Raya的学生在2020/2021学年的学习成果就越高。
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引用次数: 0
Difficulty of Mathematics teacher competence in applying curriculum online 数学教师在线应用课程能力的难点
Pub Date : 2022-02-28 DOI: 10.53402/ajet.v1i2.16
J. Halomoan
The study aims to analyze the readiness and difficulty of online learning. Survey of the Ministry of Education 2020, 58% ineffective learning process, 38% lack of guidance, 35% poor communication, 62% need internet access, 59.5% object to homework. Research aims; 1)knowing the four teacher competency readiness when online, 2) knowing the location of the difficulty of teacher competence in the online process, 3) knowing the assessment method used. Method by presenting data, reduction and conclusion. The results of the analysis, 1) The material provided does not match the initial ability standards, the books provided do not make it easier for students, the teacher has difficulties in writing symbols. Professional competency assessment is 62%, pedagogic, the teacher does not have a module as a learning aid tool, the teacher has difficulty writing integral symbols, logarithms, matrices and mathematical induction on google meet. 2) The difficulty of the teacher when operating the google meet media, the teacher does not master how to write symbols, the difficulty of proving, the difficulty of expressing the concept, the difficulty of the internet network, the difficulty of correcting the homework, the difficulty of applying the method. Rating 45% disagree with the pedagogic, the book given the concept is too difficult, the impact is that understanding does not develop and is only accepting answers from the teacher without any active interaction. 3) 60% disagree with the assessment method, the material being tested is more difficult than what is taught, as a result the learning outcomes are not as expected. In conclusion, students expect the teacher to compile their own material in the form of a module and pour models, methods, strategies and make assessment indicators in the module.
该研究旨在分析在线学习的准备程度和难度。2020年教育部调查显示,58%的学生学习过程无效,38%的学生缺乏指导,35%的学生沟通不畅,62%的学生需要上网,59.5%的学生反对家庭作业。研究目标;1)了解在线时教师胜任力的四种准备情况,2)了解在线过程中教师胜任力的难度位置,3)了解所使用的评估方法。提出数据、归纳和结论的方法。分析结果表明:1)所提供的材料不符合最初的能力标准,所提供的书籍没有使学生更容易,教师在书写符号方面有困难。专业能力评估为62%,教育学,教师没有一个模块作为学习辅助工具,教师有困难写积分符号,对数,矩阵和数学归纳法在谷歌满足。2)教师在操作google meet media时的困难,教师不掌握如何写符号,证明的困难,表达概念的困难,互联网网络的困难,批改作业的困难,应用方法的困难。45%的人不同意教师,书中给出的概念太难了,影响是理解没有发展,只接受老师的答案,没有任何积极的互动。3) 60%的人不同意评估方法,测试的材料比教的更难,导致学习效果不如预期。综上所述,学生希望教师以模块的形式编写自己的材料,并在模块中注入模型、方法、策略和制定评估指标。
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引用次数: 2
期刊
Asian Journal of Educational Technology
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