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Individualization in Spatial Behaviour and Map Reading 空间行为与地图阅读中的个性化
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-41-2023
A. Schwering, J. Krukar, Jana Seep, Yousef Qamaz
Abstract. For a long time, research has investigated spatial behaviour of people in navigation research and identified different wayfinding strategies. Researchers agree, that the environment with its structure and features influences the wayfinding strategies. The present paper presents a tool to investigate people’s strategies during navigation tasks. GeoGami, an educational geogame fostering navigational map reading skills, can be used to collect trajectories of people navigating through an environment. We developed a semantically annotated representation of the environment and clustered the resulting trajectories according to their spatio-temporal and semantic similarity. The result shows the existence of groups of common spatial patterns along with individual spatial behaviours that cannot be grouped into a cluster.
摘要长期以来,人们一直在研究人们在导航研究中的空间行为,并确定了不同的寻路策略。研究人员一致认为,环境及其结构和特征会影响寻路策略。本文提供了一种工具来研究人们在导航任务中的策略。GeoGami是一款培养阅读导航地图技能的教育地理游戏,可以用来收集人们在一个环境中导航的轨迹。我们开发了一个环境的语义注释表示,并根据它们的时空和语义相似性聚类了结果轨迹。结果表明,共同空间模式的群体存在,个体空间行为不能被归为一个集群。
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引用次数: 0
Semantic Identification of Urban Green Spaces: Forest 城市绿地的语义识别:森林
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-28-2023
I. Ismayilova, S. Timpf
Abstract. Urban Green Spaces (UGSs) are recognized as crucial parts of the human-nature ecosystem in densely populated urban centers. Even though they have been intensively studied, an ultimate list of all types of UGSs in Europe still does not exist. This challenges decision making on whether an area should be considered an UGS or belong to another land-use class. Furthermore, the means of precise identification of UGSs are dependent, among others, on their type and semantics. Therefore, in this paper, we investigate forests as UGSs and automatically identify them using their distinct characteristics from Sentinel-2 images as well as descriptive properties derived from them, i.e., vegetation indices and texture metrics.We enrich these properties with forest relevant features such as minimum vegetation height and homogeneity. To assess the reliability of the proposed workflow, we test our approach in two German cities and compare the results with existing governmental land use data sets. With the implemented approach we precisely identify over 90% of the existing forests in the study areas. The main restriction of the approach is the transferability of the thresholds of predictor variables such as homogeneity and dissimilarity.
摘要在人口密集的城市中心,城市绿地被认为是人-自然生态系统的重要组成部分。尽管已经对它们进行了深入的研究,但欧洲所有类型的UGSs的最终清单仍然不存在。这对一个地区是否应该被视为UGS或属于另一个土地使用类别的决策提出了挑战。此外,精确识别UGSs的方法依赖于它们的类型和语义。因此,在本文中,我们将森林作为UGSs进行研究,并利用Sentinel-2图像中的独特特征以及从中获得的描述性属性(即植被指数和纹理度量)自动识别森林。我们用最小植被高度和均匀性等森林相关特征来丰富这些属性。为了评估提议的工作流程的可靠性,我们在两个德国城市测试了我们的方法,并将结果与现有的政府土地使用数据集进行了比较。通过实施的方法,我们精确地识别了研究地区90%以上的现有森林。该方法的主要限制是预测变量(如同质性和不相似性)阈值的可转移性。
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引用次数: 0
Towards dynamically generating immersive video scenes for studying human-environment interactions 动态生成沉浸式视频场景,用于研究人与环境的相互作用
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-40-2023
Simon Schröder, J. Stenkamp, Michael Brüggemann, Benjamin Karic, J. Verstegen, C. Kray
Abstract. Studies where participants interact with their environment are necessary, for example to investigate pedestrian behaviour, in urban planning or for environmental studies. Existing methods such as field studies or 3D virtual reality environments frequently require a lot of effort to create realistic 3D worlds or are subject to real-world interferences. In this paper we propose an alternative approach that uses an immersive video environment (IVE) and a dynamic scene generator (DSG).We use overlays to dynamically generate video scenes to facilitate studying specific combinations of environmental factors with participants. We report on an initial case study in the context of studying pedestrian behaviour, where we show how the approach can facilitate studying how crowds and pedestrian signage affect route choices. Our approach can help researchers studying human-environment interactions in the lab.
摘要参与者与环境互动的研究是必要的,例如,在城市规划或环境研究中调查行人行为。现有的方法,如实地研究或3D虚拟现实环境,经常需要大量的努力来创建逼真的3D世界,或者受到现实世界的干扰。在本文中,我们提出了一种使用沉浸式视频环境(IVE)和动态场景生成器(DSG)的替代方法。我们使用叠加来动态生成视频场景,以方便研究环境因素与参与者的特定组合。在研究行人行为的背景下,我们报告了一个初步的案例研究,在那里我们展示了该方法如何促进研究人群和行人标志如何影响路线选择。我们的方法可以帮助研究人员在实验室中研究人与环境的相互作用。
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引用次数: 0
Semi-automated Pipeline to Produce Customizable Tactile Maps of Street Intersections for People with Visual Impairments 为视障人士制作可定制的街道十字路口触觉地图的半自动管道
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-29-2023
Yuhao Jiang, M. Lobo, S. Christophe, C. Jouffrais
Abstract. Street intersections are very challenging for people with visual impairments. Manually produced tactile maps are an important support in teaching and assisting independent journeys as they can be customized to serve the visually impaired audience with diverse tactile reading and mobility skills in different use scenarios. But the manual map production involves a huge workload that makes the maps less accessible. This paper explores the possibility of semi-automatically producing customizable tactile maps for street intersections. It presents a parameterized semi-automated pipeline based on OSM data that allows the maps to be customized in size, map features, geometry processing choices, and symbolizations. It produces street intersection maps in two scales of three sizes, with different levels of details and styles.
摘要十字路口对视障人士来说非常具有挑战性。手工制作的触觉地图是教学和辅助独立旅行的重要支持,因为它们可以根据不同的使用场景为具有不同触觉阅读和移动技能的视障人士定制。但是手工制作地图的工作量很大,使得地图的可访问性降低。本文探讨了为十字路口半自动生成可定制触觉地图的可能性。它提供了一个基于OSM数据的参数化半自动管道,允许自定义地图的大小、地图特征、几何处理选择和符号。它以两种比例尺、三种尺寸、不同层次的细节和风格制作十字路口地图。
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引用次数: 0
Urban Sound Mapping for Wayfinding – A theoretical Approach and an empirical Study 城市声音制图用于寻路——理论方法与实证研究
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-9-2023
Eva Nuhn, K. Hamburger, S. Timpf
Abstract. Conventional navigation systems use visually perceptible landmarks to navigate their users from a starting point to a destination. However, sometimes visual information is not enough for route guidance. Visually-impaired or elderly people may not be able to navigate using the visual sense. Furthermore, there may exist no outstanding (i.e., salient) visual landmarks that could be used to navigate. In such a case auditory information may be a helpful guide. We performed two online studies and a focus-group interview to identify possible sound classes in an urban environment. Based on our results, we gathered sounds in Augsburg and classified them according to their source. The findings support our notion that auditory information can be useful for spatial orientation and guidance in addition to or even replacing visual information.
摘要传统的导航系统使用视觉上可感知的地标来引导用户从起点到目的地。然而,有时视觉信息不足以进行路线引导。视障人士或老年人可能无法使用视觉导航。此外,可能不存在可用于导航的突出(即显著)视觉地标。在这种情况下,听觉信息可能是一个有用的指导。我们进行了两项在线研究和一次焦点小组访谈,以确定在城市环境中可能存在的声音班级。根据我们的结果,我们收集了奥格斯堡的声音,并根据它们的来源进行了分类。这些发现支持了我们的观点,即除了视觉信息之外,听觉信息对空间定位和引导也很有用,甚至可以取代视觉信息。
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引用次数: 0
Visualizing of the below-ground water network infrastructure 地下水网基础设施可视化
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-47-2023
Sibe van den Beukel, E. Verbree, P. van Oosterom
Abstract. This research addresses the design and the utilization of vertical reference features in Augmented Reality (AR) to aid in providing perspective from underground pipes to the ground surface. The study utilizes 3D GIS data and assigns Z coordinates to the Underground Utility Networks (UUNs) using the AHN4 digital elevation data of the Netherlands (and either use standard depth or surveyed depth). However, registering Z coordinates and related data at the vertex level presents data registration issues that Esri's current Utility Network Model (UNM) cannot accommodate. A supplementary data model is required to address this, which can be achieved through vertical reference features. These multifunctional features emphasize the height difference between the pipe and the ground surface and can be used in AR applications to provide better depth clues. Additionally, polygons signatures and flow direction are utilized to enhance visualization.
摘要本研究解决了增强现实(AR)中垂直参考特征的设计和利用,以帮助提供从地下管道到地面的视角。该研究利用3D GIS数据,并使用荷兰的AHN4数字高程数据(使用标准深度或测量深度)为地下公用事业网络(UUNs)分配Z坐标。然而,在顶点级别注册Z坐标和相关数据带来了Esri当前的公用事业网络模型(UNM)无法容纳的数据注册问题。需要一个补充的数据模型来解决这个问题,这可以通过垂直参考特征来实现。这些多功能特征强调了管道与地面之间的高度差异,可以在AR应用中使用,以提供更好的深度线索。此外,利用多边形特征和流动方向来增强可视化。
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引用次数: 0
Designing Search Engines for Interactive Web-based Geovisualizations 为交互式基于web的地理可视化设计搜索引擎
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-27-2023
Phil Hüffer, Auriol Degbelo, Eftychia Koukouraki
Abstract. With the proliferation of interactive (geo) visualizations, their findability has become increasingly challenging and new tools are needed to facilitate their search. This work is a preliminary exploration of features for (geo) visualization classification and users’ wishes regarding search tools for interactive (geo) visualizations. The features were derived through manual inspection of various websites and the users’ wishes were compiled from laddering interviews with eight participants. The results obtained are relevant to the design of software crawling and classifying online geovisualizations, and presenting the results in a user-friendly way.
摘要随着交互式(地理)可视化的激增,它们的可查找性变得越来越具有挑战性,需要新的工具来促进它们的搜索。这项工作是对(地理)可视化分类的特征和用户对交互式(地理)可视化搜索工具的愿望的初步探索。这些特征是通过对各个网站的人工检查得出的,用户的愿望是通过对8名参与者的阶梯式访谈得来的。所得结果与在线地理可视化的软件抓取和分类设计相关,并以用户友好的方式呈现结果。
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引用次数: 0
Use of SafeGraph visitation patterns for the identification of essential services during COVID-19 使用安全图访问模式识别COVID-19期间的基本服务
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-36-2023
Innocensia Owuor, H. Hochmair
Abstract. Mobility was severely impacted during the COVID-19 pandemic due to travel restrictions, curfews, and closed locations, such as businesses, schools, administrative offices, and other points of interest (POIs). This study uses SafeGraph visitation data to identify which POI categories experienced a significant drop in visitation counts and distance travelled from home between March/April 2019 (pre-pandemic) and March/April 2020 (during the pandemic) in Florida and California. The analysis identified a small set of POI categories for which visitation counts and travel distance did not change significantly. They can be characterized as essential services which are needed for a community’s everyday operations. This study provides insight into the effect of COVID-19 on people’s travel behavior to different types of trip destinations during the pandemic.
摘要在2019冠状病毒病大流行期间,由于旅行限制、宵禁和企业、学校、行政办公室和其他兴趣点等地点的关闭,流动性受到严重影响。本研究使用SafeGraph访问数据来确定哪些POI类别在2019年3月/ 4月(大流行前)和2020年3月/ 4月(大流行期间)期间在佛罗里达州和加利福尼亚州的访问次数和离家距离显著下降。分析确定了一小部分POI类别,其中访问次数和旅行距离没有显着变化。它们可以被描述为社区日常运作所需的基本服务。这项研究深入了解了COVID-19在大流行期间对人们前往不同类型旅行目的地的旅行行为的影响。
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引用次数: 0
Comparison of low-cost techniques for digital cultural heritage preservation of an original Egyptian temple 古埃及神庙数字文化遗产保护的低成本技术比较
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-49-2023
R. Voûte, Hessel Prins, B.-P. Smit
Abstract. The research covers a method to map archaeological objects (cultural heritage) in 3D in an accurate, detailed way with low-cost equipment. This paper deals with a preliminary step, testing the method on an ancient Egyptian object, the temple of Taffeh (Raven, 1996) in the Rijksmuseum van Oudheden (National Museum of Antiquities) in Leiden, the Netherlands. Mapping the temple is a preparation step for accurately and detailed mapping and geo-referencing an ancient Egyptian subterranean tomb. The research was to compare two different techniques on reliability and precision, together describing the accuracy. The proposed techniques in the method are photogrammetry with a full-frame digital mirrorless camera and using an iPhone with LiDAR capability. For this first step, the mapping of the temple, a third technique was added: a more advanced mobile laser scanner (a ZEB Horizon), not being low-cost but interesting for comparison and possibly validation. Of all three techniques the point density was measured to give a first indication of the level of detail. The research shows the method to be promising for use in Egypt. The photogrammetry model was the most accurate, presenting sub-centimetre details of the object while the iPhone LiDAR model was less accurate and lower in point density but faster.
摘要该研究涵盖了一种利用低成本设备精确、详细地绘制考古文物(文化遗产)三维地图的方法。本文处理了一个初步步骤,在荷兰莱顿国家古物博物馆(Rijksmuseum van Oudheden)的一座古埃及文物塔菲神庙(Raven, 1996)上测试了该方法。绘制神庙的地图是对古埃及地下坟墓进行精确、详细的地图绘制和地理参考的准备步骤。该研究比较了两种不同的技术在可靠性和精度上的差异,并共同描述了准确性。该方法中提出的技术是使用全画幅数码无反光镜相机和使用具有激光雷达功能的iPhone进行摄影测量。对于第一步,神庙的测绘,添加了第三种技术:更先进的移动激光扫描仪(ZEB地平线),成本不低,但有趣的比较和可能的验证。在所有三种技术中,测量点密度是为了给出详细程度的第一个指示。研究表明,这种方法有望在埃及使用。摄影测量模型是最准确的,可以呈现亚厘米级的物体细节,而iPhone LiDAR模型精度较低,点密度较低,但速度更快。
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引用次数: 1
Analysis of cycling network evolution in OpenStreetMap through a data quality prism 基于数据质量棱镜的OpenStreetMap自行车网络演化分析
Pub Date : 2023-06-06 DOI: 10.5194/agile-giss-4-3-2023
Raphaël Bres, Verónika Peralta, Arnaud Le-Guilcher, T. Devogele, Ana-Maria Olteanu Raimond, Cyril de Runz
Abstract. Cycling practice has been constantly increasing for several years and the COVID crisis has just accelerated the process. Indeed, more and more municipalities have developed new cycle paths to facilitate cycling. Considering this increasing interest for cycling, it makes sense to study how this recent evolution is reflected in the underlying representation of the cycling network in the geographic databases. Main studies analysing the evolution of the road network focus on the motor vehicle network in the major cities of the world. These studies do not seem applicable to cycling network specially to some low population density areas or even to smaller cities. This paper analyses the changes in the cycling network through OSM data from a data freshness perspective. These changes can be either updates from changes in the real-world network or upgrades to the network. To these end, we propose a method using a Monte Carlo simulation (MCS) to analyse the frequency of changes in cycling routes in several areas with different population density, all in the Loire Valley region in France. We also define the cycling network, which is a very complex concept and we explain how it is represented in OSM data and suffers from different data quality issues. Results show that the number of changes across time are similar in areas having a similar population density, while being lower in low population density areas. These phenomena is higher in the cycling network compared to other networks.
摘要几年来,骑自行车的做法不断增加,而新冠肺炎危机只是加速了这一进程。的确,越来越多的城市开发了新的自行车道,以方便骑车。考虑到人们对骑自行车的兴趣日益浓厚,研究这种最近的演变是如何反映在地理数据库中自行车网络的基本表示中是有意义的。分析道路网络演变的主要研究集中在世界主要城市的机动车网络上。这些研究似乎并不适用于自行车网络,特别是在一些人口密度低的地区甚至是较小的城市。本文从数据新鲜度的角度,利用OSM数据分析了循环网络的变化。这些更改可以是来自真实网络更改的更新,也可以是对网络的升级。为此,我们提出了一种使用蒙特卡罗模拟(MCS)的方法来分析几个不同人口密度地区的自行车路线变化频率,这些地区都在法国卢瓦尔河谷地区。我们还定义了循环网络,这是一个非常复杂的概念,我们解释了它是如何在OSM数据中表示的,以及受到不同数据质量问题的影响。结果表明:在人口密度相近的地区,随时间变化的数量相似,而在人口密度较低的地区,变化较少;这些现象在自行车网络中比在其他网络中更高。
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引用次数: 0
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AGILE: GIScience Series
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