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Theoretical Aspects of Rationality and Knowledge最新文献

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BMS revisited 百时美施贵宝重新审视
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562822
Guillaume Aucher
The insight of the BMS logical framework (proposed by Baltag, Moss and Solecki) is to represent how an event is perceived by several agents very similarly to the way one represents how a static situation is perceived by them: by means of a Kripke model. There are however some differences between the definitions of an epistemic model (representing the static situation) and an event model. In this paper we restore the symmetry. The resulting logical framework allows, unlike any other one, to express statements about ongoing events and to model the fact that our perception of events (and not only of the static situation) can also be updated due to other events. We axiomatize it and prove its decidability. Finally, we show that it embeds the BMS one if we add common belief operators.
BMS逻辑框架(由Baltag, Moss和Solecki提出)的见解是通过Kripke模型来表示事件是如何被几个代理感知的,这与一个代理如何感知静态情况的方式非常相似。然而,认知模型(表示静态情况)和事件模型的定义之间存在一些差异。在本文中,我们恢复了对称性。与其他任何逻辑框架不同,由此产生的逻辑框架允许表达关于正在进行的事件的陈述,并为我们对事件(不仅是静态情况)的感知也可以因其他事件而更新这一事实建模。我们将其公理化,并证明其可决性。最后,我们证明了如果加入公共信念算子,它嵌入了BMS算子。
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引用次数: 14
Dynamic restriction of choices: a preliminary logical report 动态限制选择:初步的逻辑报告
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562844
Soumya Paul, R. Ramanujam, Sunil Simon
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch strategies, and a global (social) decision may remove some choices, based on the strategies being adopted by players. We propose a logical formalism in which such choices are specified, and a model of bounded memory strategies in which the eventual implications of such choices can be computed, and present preliminary results.
我们研究的游戏中,玩家的选择不是固定的,在游戏过程中可能会发生变化。具体来说,我们考虑的是一个模型,在这个模型中,玩家可能会切换策略,而基于玩家所采用的策略,全局(社交)决策可能会删除一些选择。我们提出了一种逻辑形式,其中这些选择是指定的,并提出了一个有限记忆策略模型,其中这些选择的最终含义可以计算,并提出了初步的结果。
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引用次数: 9
On interdependence of secrets in collaboration networks 协作网络中秘密的相互依赖
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562843
Sara Miner More, Pavel Naumov
The paper proposes Logic of Secrets in Collaboration Networks, a formal logical system for reasoning about a set of secrets established over a fixed configuration of communication channels. The system's key feature, a multi-channel relation called independence, is a generalization of a two-channel relation known in the literature as nondeducibility. The main result is the completeness of the proposed system with respect to a semantics of secrets.
本文提出了协作网络中的秘密逻辑,这是一个形式化的逻辑系统,用于对在固定的通信通道配置上建立的一组秘密进行推理。该系统的关键特征,称为独立性的多通道关系,是文献中称为不可演绎的双通道关系的概括。主要结果是所提出的系统在秘密语义方面的完备性。
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引用次数: 13
Limit knowledge of rationality 理性的有限性知识
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562823
C. Bach, Jérémie Cabessa
Epistemic game theory scrutinizes the relationship between knowledge, belief and choice of rational players. Here, the relationship between common knowledge and the limit of higher-order mutual knowledge is studied from a topological point of view. More precisely, the new epistemic operator limit knowledge defined as the topological limit of higher-order mutual knowledge is introduced. We then show that limit knowledge of the specific event rationality can be used for epistemic-topological characterizations of solution concepts in games. As a first step towards this scheme, we construct a game where limit knowledge of rationality appears to be a cogent strict refinement of common knowledge of rationality in terms of solution concepts. More generally, it is shown that for any given game and epistemic model of it satisfying some specific condition, every possible epistemic hypothesis as well as as every solution concept can be characterized by limit knowledge of rationality for some appropriate topology.
认知博弈论考察了理性参与者的知识、信念和选择之间的关系。本文从拓扑学的角度研究了公共知识与高阶互知识极限的关系。更准确地说,引入了一种新的认知算子极限知识,定义为高阶互知识的拓扑极限。然后,我们证明了特定事件合理性的极限知识可以用于游戏解决方案概念的认识论拓扑表征。作为实现这一方案的第一步,我们构建了一个游戏,其中理性的极限知识似乎是解决方案概念中理性的共同知识的有说服力的严格细化。更一般地说,证明了对于任何给定的博弈及其满足特定条件的认识模型,每一个可能的认识假设以及每一个解概念都可以用适当拓扑的极限理性知识来表征。
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引用次数: 3
Knowledge, proof and the Knower 知识,证据和知者
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562828
Walter Dean, Hidenori Kurokawa
The Knower Paradox demonstrates that any theory T which 1) extends Robinson arithmetic Q, 2) includes a predicate K(x) intended to formalize "the formula with godel number x is known by agent i," and 3) contains certain elementary epistemic principles involving K(x) is inconsistent. The purpose of this paper is to show how this paradox may be redeveloped within a system of quantified explicit modal logic in the tradition of Artemov [4] and Fitting [10], [11] which we argue allows for a more faithful formulation of some of the epistemic principles on which it is based. Along the way, we isolate a principle -- the so-called Uniform Barcan Formula [UBF] -- which we show is required to derive an explicit counterpart of the axiom U (i.e. K(⌜K(⌝φ⌍) → φ⌍)) which was used in the original formulation of the Paradox. We argue that since there are independent epistemic reasons to be suspicious of UBF, the paradox may be resolved by abandoning this principle (and thereby U as well).
知者悖论证明,任何理论T, 1)扩展罗宾逊算术Q, 2)包含一个谓词K(x),旨在形式化“具有哥德尔数x的公式为智能体i所知”,3)包含涉及K(x)的某些基本认知原则是不一致的。本文的目的是展示如何在传统的Artemov[4]和Fitting[10]的量化显式模态逻辑系统中重新发展这一悖论,我们认为这允许对其所基于的一些认知原则进行更忠实的表述。在此过程中,我们分离出一个原理——所谓的统一巴尔肯公式[UBF]——我们证明需要它来推导出公理U的显式对应(即K(K(⌍)→φ⌍)),该公理在悖论的原始公式中使用。我们认为,由于存在独立的认知理由来怀疑UBF,因此可以通过放弃这一原则(因此也可以放弃U)来解决悖论。
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引用次数: 6
Solutions of strategic games under common belief of sure-thing principle 确信原则共同信念下的战略博弈解法
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562847
Michael Trost
In this paper we address the issue which solution concept for strategic games is consistent to common belief that each player satisfies the sure-thing principle. Traditional epistemic analysis takes for granted that there is common belief that each player acts according to some expected utility function. Because our presumptions are milder than the traditional ones we are forced to modify the traditional epistemic approach and follow the idea of Morris (1996) to fasten the beliefs of the players to their preferences. One central finding of our paper is that common belief of sure-thing principle plus state-independence characterizes the solution concept proposed by Börgers (1993).
在本文中,我们将讨论哪个策略博弈的解概念与每个博弈者都满足万无一失原则的共同信念相一致的问题。传统的认识论分析想当然地认为,每个博弈者都相信自己是按照某个期望效用函数行事的。由于我们的假定比传统的假定更温和,我们不得不修改传统的认识论方法,并遵循莫里斯(1996)的想法,将博弈者的信念与他们的偏好紧密联系起来。我们论文的一个核心发现是,确定原则的共同信念加上状态无关性是 Börgers (1993) 提出的解决方案概念的特征。
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引用次数: 2
Generalized inquisitive logic: completeness via intuitionistic Kripke models 广义探究逻辑:直觉克里普克模型的完备性
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562827
Ivano Ciardelli, F. Roelofsen
This paper investigates a generalized version of inquisitive semantics (Groenendijk, 2008b; Mascarenhas, 2008). A complete axiomatization of the associated logic is established. The connection with intuitionistic logic is clarified and heavily exploited.
本文研究了一个广义版本的好奇语义(Groenendijk, 2008;Mascarenhas, 2008)。建立了相关逻辑的完全公理化。与直觉逻辑的联系被澄清并被大量利用。
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引用次数: 19
Program equilibria and discounted computation time 程序平衡和贴现计算时间
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562833
L. Fortnow
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite two-player game where each player can base their strategy on the other player's strategies. Tennenholtz's model allowed each player to produce a "loop-free" computer program that had access to the code for both players. He showed a folk theorem where the result of any mixed-strategy individually rational play could be an equilibrium payoff in this model even in a one-shot game. Kalai et al. gave a general folk theorem for correlated play in a more generic commitment model. We develop a new model of program equilibrium using general computational models and discounting the payoffs based on the computation time used. We give an even more general folk theorem giving correlated-strategy payoffs down to the pure minimax of each player. We also show the existence of equilibrium in other games not covered by the earlier work.
Tennenholtz (GEB 2004)开发了程序均衡来模拟有限双人博弈中的玩法,其中每个玩家都可以基于其他玩家的策略来制定自己的策略。Tennenholtz的模型允许每个玩家制作一个“无循环”的计算机程序,该程序可以访问两个玩家的代码。他展示了一个民间定理,在这个模型中,任何混合策略的个体理性博弈的结果都可能是均衡收益,即使是在一次博弈中。Kalai等人在一个更通用的承诺模型中给出了一个通用的相关游戏的民间定理。我们建立了一个新的程序平衡模型,使用一般的计算模型,并根据所使用的计算时间贴现收益。我们给出了一个更普遍的民间定理,给出了相关策略收益,直到每个参与人的最小最大值。我们还展示了在其他游戏中均衡的存在。
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引用次数: 23
Contractual traps 合同陷阱
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562825
Ying-Ju Chen, Xiao-Qiang Zhao
In numerous economic scenarios, contracting parties may not have a clear picture of all the relevant aspects. While confronted with these unawareness issues, the strategic decisions of the contracting parties critically depend on their sophistication. A contracting party may be unaware of what she is entitled to determine. Therefore, she can only infer some missing pieces via the contract offered by other parties and determine whether to accept the contract based on her own evaluation of how reasonable the contract is. Further, a contracting party may actively gather information and collect evidence about all possible contingencies to avoid to be trapped into the contractual agreement. In this paper, we propose a general framework to investigate these strategic interactions with unawareness, reasoning, and cognition. We build our conceptual framework upon the classical principal-agent relationship and compare the equilibrium behaviors under various degrees of the unaware agent's sophistication. Several implications regarding optimal contract design, possible exploitation, and cognitive thinking are also presented.
在许多经济情景中,缔约方可能对所有有关方面都没有清晰的认识。在面对这些不为人知的问题时,缔约各方的战略决策在很大程度上取决于它们的成熟程度。缔约方可能不知道她有权决定什么。因此,她只能通过他人提供的合同来推断出一些缺失的部分,并根据自己对合同合理程度的评估来决定是否接受合同。此外,缔约方可以积极收集有关所有可能的意外事件的信息和证据,以避免陷入合同协议。在本文中,我们提出了一个总体框架来研究这些与无意识、推理和认知的战略相互作用。我们在经典委托代理关系的基础上建立了我们的概念框架,并比较了不同程度的不知情代理复杂程度下的均衡行为。本文还提出了关于最优契约设计、可能的剥削和认知思维的几个含义。
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引用次数: 5
Designing markets: economics, computer science and the real world 设计市场:经济学、计算机科学和现实世界
Pub Date : 2009-07-06 DOI: 10.1145/1562814.1562816
S. Athey
The recent explosion of electronic commerce has frequently brought together economists, computer scientists, and businesses in the pursuit of new designs for markets that succeed in attracting participants and becoming viable businesses. Real-world design has been guided by theoretical insights, empirical evidence and practical experience. This talk explores where new theory and evidence are needed to answer questions of practical importance, as well as what kinds of conceptual frameworks, insights and approaches have the most influence and relevance in practice. One key insight from the economics of market design is that the effect of the rules of a market, such as auction rules, on participation and division of surplus within a marketplace is often much more important than the impact of the rules on behavior for a fixed set of participants. The talk will also consider how to map between stylized models and practice, focusing on identifying the assumptions from theory that most often fail in practice and the new questions that this implies for theory; for example, in a realistic application there is typically no mechanism that yields efficient allocation in a prior-free, incentive-compatible model, and so the market designer needs a framework for evaluating tradeoffs between alternative mechanisms, and must consider the relative importance of different types of robustness and features of a mechanism. Finally, in online marketplaces with rapidly evolving market designs, theory can be used to guide real-world experiments and empirical analysis, and empirical evidence can in turn inform us about what theoretical issues are most important.
最近电子商务的爆炸式增长经常把经济学家、计算机科学家和企业聚集在一起,寻求新的市场设计,成功地吸引参与者并成为可行的企业。现实世界的设计一直受到理论见解、经验证据和实践经验的指导。本次讲座探讨了在哪些方面需要新的理论和证据来回答具有实际重要性的问题,以及哪些类型的概念框架、见解和方法在实践中具有最大的影响力和相关性。市场设计经济学的一个关键观点是,市场规则(如拍卖规则)对市场参与和剩余分配的影响,往往比规则对固定参与者行为的影响重要得多。讲座还将考虑如何在程式化模型和实践之间进行映射,重点是识别理论中最常在实践中失败的假设,以及这对理论意味着的新问题;例如,在现实应用中,通常没有机制可以在无先验的、激励兼容的模型中产生有效的分配,因此市场设计者需要一个框架来评估可选机制之间的权衡,并且必须考虑不同类型的稳健性和机制特征的相对重要性。最后,在市场设计迅速发展的在线市场中,理论可以用来指导现实世界的实验和实证分析,而实证证据反过来可以告诉我们哪些理论问题是最重要的。
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Theoretical Aspects of Rationality and Knowledge
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