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How to Agree without Understanding Each Other: Public Announcement Logic with Boolean Definitions 如何在互不理解的情况下达成一致:布尔定义的公告逻辑
Pub Date : 2019-07-19 DOI: 10.4204/EPTCS.297.14
Malvin Gattinger, Yanjing Wang
In standard epistemic logic, knowing that p is the same as knowing that p is true, but it does not say anything about understanding p or knowing its meaning. In this paper, we present a conservative extension of Public Announcement Logic (PAL) in which agents have knowledge or belief about both the truth values and the meanings of propositions. We give a complete axiomatization of PAL with Boolean Definitions and discuss various examples. An agent may understand a proposition without knowing its truth value or the other way round. Moreover, multiple agents can agree on something without agreeing on its meaning and vice versa.
在标准认知逻辑中,知道p和知道p为真是一样的,但它并没有说明理解p或者知道它的意义。本文提出了公共公告逻辑(Public Announcement Logic, PAL)的一种保守扩展,其中智能体对命题的真值和意义都有知识或信念。我们给出了具有布尔定义的PAL的完全公理化,并讨论了各种例子。一个智能体可以理解一个命题而不知道它的真值,或者相反。此外,多个代理可以在不同意其含义的情况下就某件事达成一致,反之亦然。
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引用次数: 1
Reasoning about Social Choice and Games in Monadic Fixed-Point Logic 一元不动点逻辑下的社会选择与博弈推理
Pub Date : 2019-07-19 DOI: 10.4204/EPTCS.297.8
Ramit Das, R. Ramanujam, Sunil Simon
Whether it be in normal form games, or in fair allocations, or in voter preferences in voting systems, a certain pattern of reasoning is common. From a particular profile, an agent or a group of agents may have an incentive to shift to a new one. This induces a natural graph structure that we call the improvement graph on the strategy space of these systems. We suggest that the monadic fixed-point logic with counting, an extension of monadic first-order logic on graphs with fixed-point and counting quantifiers, is a natural specification language on improvement graphs, and thus for a class of properties that can be interpreted across these domains. The logic has an efficient model checking algorithm (in the size of the improvement graph).
无论是在正常形式的游戏中,还是在公平分配中,还是在投票系统中的选民偏好中,某种推理模式都是常见的。从一个特定的配置文件,一个代理或一组代理可能有动机转移到一个新的配置文件。这引出了一个自然的图结构,我们称之为这些系统策略空间上的改进图。我们认为带计数的一元不动点逻辑是带不动点和计数量词的图上一元一阶逻辑的扩展,是改进图上的一种自然规范语言,因此是一类可以跨这些域解释的属性的规范语言。该逻辑具有高效的模型检查算法(在改进图的大小上)。
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引用次数: 0
When Do Introspection Axioms Matter for Multi-Agent Epistemic Reasoning? 什么时候内省公理对多智能体认知推理很重要?
Pub Date : 2019-07-19 DOI: 10.4204/EPTCS.297.9
Yifeng Ding, W. Holliday, Cedegao Zhang
The early literature on epistemic logic in philosophy focused on reasoning about the knowledge or belief of a single agent, especially on controversies about "introspection axioms" such as the 4 and 5 axioms. By contrast, the later literature on epistemic logic in computer science and game theory has focused on multi-agent epistemic reasoning, with the single-agent 4 and 5 axioms largely taken for granted. In the relevant multi-agent scenarios, it is often important to reason about what agent A believes about what agent B believes about what agent A believes; but it is rarely important to reason just about what agent A believes about what agent A believes. This raises the question of the extent to which single-agent introspection axioms actually matter for multi-agent epistemic reasoning. In this paper, we formalize and answer this question. To formalize the question, we first define a set of multi-agent formulas that we call agent-alternating formulas, including formulas like Box_a Box_b Box_a p but not formulas like Box_a Box_a p. We then prove, for the case of belief, that if one starts with multi-agent K or KD, then adding both the 4 and 5 axioms (or adding the B axiom) does not allow the derivation of any new agent-alternating formulas -- in this sense, introspection axioms do not matter. By contrast, we show that such conservativity results fail for knowledge and multi-agent KT, though they hold with respect to a smaller class of agent-nonrepeating formulas.
早期哲学中关于认识论逻辑的文献集中于对单个主体的知识或信念的推理,特别是关于“自省公理”如4公理和5公理的争论。相比之下,后来关于计算机科学和博弈论中认知逻辑的文献集中在多智能体认知推理上,单智能体4和5公理在很大程度上被认为是理所当然的。在相关的多智能体场景中,通常重要的是推理agent A相信什么agent B相信什么agent A相信什么;但从A的信仰中推断出A的信仰并不重要。这就提出了一个问题,即单智能体自省公理在多大程度上对多智能体认知推理有影响。在本文中,我们形式化并回答了这个问题。形式化的问题,我们首先定义一组公式,我们称之为多智能主体agent-alternating公式,包括公式Box_a Box_b Box_a p但是不公式Box_a Box_a p。然后,我们证明,对信仰的情况下,如果一个多智能体K或KD开始,然后添加4和5的公理(或添加B公理)不允许任何新的agent-alternating公式的推导过程,从这个意义上讲,自省公理无关紧要。相比之下,我们表明这种保守性结果对于知识和多智能体KT来说是失败的,尽管它们适用于较小类别的智能体非重复公式。
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引用次数: 0
Arrow's Theorem Through a Fixpoint Argument 通过不动点论证的阿罗定理
Pub Date : 2019-07-19 DOI: 10.4204/EPTCS.297.12
F. Feys, H. Hansen
We present a proof of Arrow's theorem from social choice theory that uses a fixpoint argument. Specifically, we use Banach's result on the existence of a fixpoint of a contractive map defined on a complete metric space. Conceptually, our approach shows that dictatorships can be seen as fixpoints of a certain process.
我们从社会选择理论出发,利用不动点论证对阿罗定理进行了证明。具体地说,我们利用Banach的结果证明了在完全度量空间上定义的压缩映射的不动点的存在性。从概念上讲,我们的方法表明,独裁政权可以被视为某个进程的固定点。
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引用次数: 0
Social Choice Methods for Database Aggregation 数据库聚合的社会选择方法
Pub Date : 2019-07-17 DOI: 10.4204/EPTCS.297.4
F. Belardinelli, Umberto Grandi
Knowledge can be represented compactly in multiple ways, from a set of propositional formulas, to a Kripke model, to a database. In this paper we study the aggregation of information coming from multiple sources, each source submitting a database modelled as a first-order relational structure. In the presence of integrity constraints, we identify classes of aggregators that respect them in the aggregated database, provided these are satisfied in all individual databases. We also characterise languages for first-order queries on which the answer to a query on the aggregated database coincides with the aggregation of the answers to the query obtained on each individual database. This contribution is meant to be a first step on the application of techniques from social choice theory to knowledge representation in databases.
知识可以用多种方式紧凑地表示,从一组命题公式,到Kripke模型,再到数据库。在本文中,我们研究了来自多个来源的信息的聚合,每个来源提交一个一阶关系结构模型的数据库。在存在完整性约束的情况下,我们确定在聚合数据库中尊重这些约束的聚合器类,前提是这些约束在所有单独的数据库中都得到满足。我们还描述了一阶查询的语言特征,其中聚合数据库上的查询答案与每个单独数据库上获得的查询答案的聚合一致。这一贡献意味着将社会选择理论的技术应用于数据库中的知识表示迈出了第一步。
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引用次数: 1
What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality? 如果不是博弈论理性,是什么驱使人们在回合制游戏中做出选择?
Pub Date : 2017-07-27 DOI: 10.4204/EPTCS.251.19
Sujata Ghosh, A. Heifetz, R. Verbrugge, H. D. Weerd
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant's future strategy. In the aggregate, it appeared that participants applied forward induction. However, cardinal effects seemed to play a role as well: a number of participants might have been trying to maximize expected utility. In order to find out how people really reason in such a game, we designed centipede-like turn-taking games with new payoff structures in order to make such cardinal effects less likely. We ran a new experiment with 50 participants, based on marble drop visualizations of these revised payoff structures. After participants played 48 test games, we asked a number of questions to gauge the participants' reasoning about their own and the opponent's strategy at all decision nodes of a sample game. We also checked how the verbalized strategies fit to the actual choices they made at all their decision points in the 48 test games. Even though in the aggregate, participants in the new experiment still tend to slightly favor the forward induction choice at their first decision node, their verbalized strategies most often depend on their own attitudes towards risk and those they assign to the computer opponent, sometimes in addition to considerations about cooperativeness and competitiveness.
在早期的一个实验中,参与者与一台电脑玩了一个完美的信息游戏,在游戏开始时,电脑被编程为经常偏离其逆向归纳策略。参与者知道,在每一场游戏中,计算机都会根据参与者的未来策略进行优化。总的来说,参与者似乎采用了正向归纳法。然而,基数效应似乎也发挥了作用:一些参与者可能一直在试图最大化预期效用。为了找出人们在这类游戏中是如何进行推理的,我们设计了带有新收益结构的蜈蚣式回合制游戏,以降低这种基本效应的可能性。我们对50名参与者进行了一项新的实验,基于这些修改后的回报结构的弹珠视觉化。在参与者玩了48个测试游戏后,我们问了一些问题来衡量参与者在样本游戏的所有决策节点上对自己和对手策略的推理。我们还检查了在48个测试游戏中,语言化策略与他们在所有决策点所做的实际选择的契合度。尽管总体而言,新实验中的参与者在他们的第一个决策节点上仍然倾向于前向归纳选择,但他们的语言化策略通常取决于他们自己对风险的态度以及他们分配给计算机对手的态度,有时还会考虑合作和竞争。
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引用次数: 10
A Knowledge-Based Analysis of the Blockchain Protocol 基于知识的区块链协议分析
Pub Date : 2017-07-27 DOI: 10.4204/EPTCS.251.22
Joseph Y. Halpern, R. Pass
At the heart of the Bitcoin is a blockchain protocol, a protocol for achieving consensus on a public ledger that records bitcoin transactions. To the extent that a blockchain protocol is used for applications such as contract signing and making certain transactions (such as house sales) public, we need to understand what guarantees the protocol gives us in terms of agents' knowledge. Here, we provide a complete characterization of agent's knowledge when running a blockchain protocol using a variant of common knowledge that takes into account the fact that agents can enter and leave the system, it is not known which agents are in fact following the protocol (some agents may want to deviate if they can gain by doing so), and the fact that the guarantees provided by blockchain protocols are probabilistic. We then consider some scenarios involving contracts and show that this level of knowledge suffices for some scenarios, but not others.
比特币的核心是区块链协议,这是一个在记录比特币交易的公共分类账上达成共识的协议。在某种程度上,区块链协议被用于合同签署和公开某些交易(如房屋销售)等应用程序,我们需要了解协议在代理知识方面为我们提供了什么保证。在这里,我们提供了一个完整的代理知识表征,当使用一种通用知识的变体运行区块链协议时,考虑到代理可以进入和离开系统的事实,不知道哪些代理实际上遵循协议(一些代理可能想要偏离,如果他们可以通过这样做获得),以及区块链协议提供的保证是概率性的事实。然后,我们考虑一些涉及契约的场景,并表明这种知识水平对某些场景是足够的,但对其他场景则不然。
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引用次数: 19
Condorcet's Principle and the Preference Reversal Paradox 孔多塞原理与偏好反转悖论
Pub Date : 2017-07-27 DOI: 10.4204/EPTCS.251.34
Dominik Peters
We prove that every Condorcet-consistent voting rule can be manipulated by a voter who completely reverses their preference ranking, assuming that there are at least 4 alternatives. This corrects an error and improves a result of [Sanver, M. R. and Zwicker, W. S. (2009). One-way monotonicity as a form of strategy-proofness. Int J Game Theory 38(4), 553-574.] For the case of precisely 4 alternatives, we exactly characterise the number of voters for which this impossibility result can be proven. We also show analogues of our result for irresolute voting rules. We then leverage our result to state a strong form of the Gibbard-Satterthwaite Theorem.
我们证明了每个孔多塞一致的投票规则都可以被一个完全颠倒其偏好排序的选民操纵,假设至少有4个选择。这纠正了Sanver, M. R. and Zwicker, W. S.(2009)的一个错误并改进了结果。单向单调性作为策略证明的一种形式。[J]博弈论38(4),553-574。对于只有4种选择的情况,我们精确地描述了能够证明这种不可能结果的选民的数量。我们还展示了不确定投票规则的类似结果。然后我们利用我们的结果来陈述Gibbard-Satterthwaite定理的强形式。
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引用次数: 9
Arbitrary Arrow Update Logic with Common Knowledge is neither RE nor co-RE 带有常识的任意箭头更新逻辑既不是正则,也不是核心正则
Pub Date : 2017-07-27 DOI: 10.4204/EPTCS.251.27
Louwe B. Kuijer
Arbitrary Arrow Update Logic with Common Knowledge (AAULC) is a dynamic epistemic logic with (i) an arrow update operator, which represents a particular type of information change and (ii) an arbitrary arrow update operator, which quantifies over arrow updates. By encoding the execution of a Turing machine in AAULC, we show that neither the valid formulas nor the satisfiable formulas of AAULC are recursively enumerable. In particular, it follows that AAULC does not have a recursive axiomatization.
带有公共知识的任意箭头更新逻辑(AAULC)是一种动态认知逻辑,具有(i)箭头更新操作符,它表示特定类型的信息更改;(ii)任意箭头更新操作符,它对箭头更新进行量化。通过对图灵机在AAULC中的执行进行编码,证明了AAULC的有效公式和可满足的公式都不是递归可枚举的。特别地,它可以得出AAULC不具有递归公理化。
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引用次数: 10
A Formal Approach to the Problem of Logical Non-Omniscience 逻辑非全知问题的形式化方法
Pub Date : 2017-07-27 DOI: 10.4204/EPTCS.251.16
Scott Garrabrant, Tsvi Benson-Tilsen, Andrew Critch, N. Soares, Jessica Taylor
We present the logical induction criterion for computable algorithms that assign probabilities to every logical statement in a given formal language, and refine those probabilities over time. The criterion is motivated by a series of stock trading analogies. Roughly speaking, each logical sentence phi is associated with a stock that is worth $1 per share if phi is true and nothing otherwise, and we interpret the belief-state of a logically uncertain reasoner as a set of market prices, where pt_N(phi)=50% means that on day N, shares of phi may be bought or sold from the reasoner for 50%. A market is then called a logical inductor if (very roughly) there is no polynomial-time computable trading strategy with finite risk tolerance that earns unbounded profits in that market over time. We then describe how this single criterion implies a number of desirable properties of bounded reasoners; for example, logical inductors outpace their underlying deductive process, perform universal empirical induction given enough time to think, and place strong trust in their own reasoning process.
我们提出了可计算算法的逻辑归纳标准,为给定形式语言中的每个逻辑语句分配概率,并随着时间的推移改进这些概率。这一标准是由一系列股票交易类比所推动的。粗略地说,如果phi为真,则每个逻辑句子phi都与每股价值1美元的股票相关联,并且我们将逻辑不确定推理器的信念状态解释为一组市场价格,其中pt_N(phi)=50%意味着在第N天,可以从推理器处以50%的价格买卖phi的股票。如果一个市场(非常粗略地)不存在具有有限风险承受能力的多项式时间可计算的交易策略,那么随着时间的推移,这个市场就会获得无限的利润,那么这个市场就被称为逻辑电感器。然后,我们描述了这个单一准则如何蕴涵了有界推理器的一些理想性质;例如,逻辑归纳者超越了他们潜在的演绎过程,在有足够时间思考的情况下执行普遍的经验归纳,并对他们自己的推理过程给予强烈的信任。
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引用次数: 9
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Theoretical Aspects of Rationality and Knowledge
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