Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333658
M. Shiomi, N. Hagita
This paper investigates people's social acceptance of a childcare support robot system and compares their attitudes to two childcare technologies: anesthesia during labor and baby food (processed food and formula milk), which includes powdered milk and instant food for babies and toddlers. To investigate their social acceptance, we developed scales from three points of view: safety and trustworthy, diligence, and decreasing workload. For this paper, our participants were comprised of 412 people located through a web-based survey and 14 people who experienced the prototype of our childcare support robot system. They answered questionnaires about our three developed scales and an intention to use scale to investigate their social acceptance toward childcare support technologies. The web-based survey results indicate that our system's concept was evaluated lower than current childcare support technologies, but people who experienced our system prototype evaluated it higher than those who filled out web-based surveys.
{"title":"Social acceptance of a childcare support robot system","authors":"M. Shiomi, N. Hagita","doi":"10.1109/ROMAN.2015.7333658","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333658","url":null,"abstract":"This paper investigates people's social acceptance of a childcare support robot system and compares their attitudes to two childcare technologies: anesthesia during labor and baby food (processed food and formula milk), which includes powdered milk and instant food for babies and toddlers. To investigate their social acceptance, we developed scales from three points of view: safety and trustworthy, diligence, and decreasing workload. For this paper, our participants were comprised of 412 people located through a web-based survey and 14 people who experienced the prototype of our childcare support robot system. They answered questionnaires about our three developed scales and an intention to use scale to investigate their social acceptance toward childcare support technologies. The web-based survey results indicate that our system's concept was evaluated lower than current childcare support technologies, but people who experienced our system prototype evaluated it higher than those who filled out web-based surveys.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122074908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The issue of the coexistence of people and robots has been gaining increasing attention with the advancements in robotic technology in recent years. In our previous study, we proposed a personal robot - kiroPi - that can wear equipment to fit various conditions and support group communication. In this paper, we detail the development of a prototype of a life-log function for kiroPi by installing embodied hardware on a tablet. Through recording and playback experiments, we confirmed that kiroPi can provide lively communication and a sense of unity among users. The participants of our experiments found kiroPi to be effective in recording life-log as well as characterized playback.
{"title":"KiroPi: A life-log robot by installing embodied hardware on a tablet","authors":"Michiya Yamamoto, Saizo Aoyagi, Satoshi Fukumori, Tomio Watanabe","doi":"10.1109/ROMAN.2015.7333616","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333616","url":null,"abstract":"The issue of the coexistence of people and robots has been gaining increasing attention with the advancements in robotic technology in recent years. In our previous study, we proposed a personal robot - kiroPi - that can wear equipment to fit various conditions and support group communication. In this paper, we detail the development of a prototype of a life-log function for kiroPi by installing embodied hardware on a tablet. Through recording and playback experiments, we confirmed that kiroPi can provide lively communication and a sense of unity among users. The participants of our experiments found kiroPi to be effective in recording life-log as well as characterized playback.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117233711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333652
Silvia Rossi, M. Staffa, Maurizio Giordano, M. D. Gregorio, Antonio Rossi, Anna Tamburro, C. Vellucci
People detection and tracking are essential capabilities in human-robot interaction (HRI). Typically, a tracker performance is evaluated by measuring objective data, such as the tracking error. However, in HRI applications, human- tracking performance does not have to be evaluated by considering it as a passive sensing behavior, but as an active sensing process, where both the robot and the human are involved within-the-loop. In this context, we foresee that the robotic non-verbal feedback, such as the head movement, plays an important role in improving the system tracking performance, as well as in reducing the human effort in the interactive tracking process. In order to verify this assumption, we evaluate a tracker performance in a joint task between a human and a robot, modeled as a game, and in three different settings. We adopt common HRI performance measures, such as the robot attention demand or the human effort, to evaluate the HRI human tracking performance scaling up with respect to the used robot feedback channels.
{"title":"Robot head movements and human effort in the evaluation of tracking performance","authors":"Silvia Rossi, M. Staffa, Maurizio Giordano, M. D. Gregorio, Antonio Rossi, Anna Tamburro, C. Vellucci","doi":"10.1109/ROMAN.2015.7333652","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333652","url":null,"abstract":"People detection and tracking are essential capabilities in human-robot interaction (HRI). Typically, a tracker performance is evaluated by measuring objective data, such as the tracking error. However, in HRI applications, human- tracking performance does not have to be evaluated by considering it as a passive sensing behavior, but as an active sensing process, where both the robot and the human are involved within-the-loop. In this context, we foresee that the robotic non-verbal feedback, such as the head movement, plays an important role in improving the system tracking performance, as well as in reducing the human effort in the interactive tracking process. In order to verify this assumption, we evaluate a tracker performance in a joint task between a human and a robot, modeled as a game, and in three different settings. We adopt common HRI performance measures, such as the robot attention demand or the human effort, to evaluate the HRI human tracking performance scaling up with respect to the used robot feedback channels.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134329143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333562
J. Hoefinghoff, A. V. D. Pütten, J. Pauli, N. Krämer
In this paper we present a system for all and sundry to create robotic applications which is characterized by adaptivity on different levels. First, users are enabled to create their own applications (e.g. play a card game with robot) by the usage of a decision making framework for robot companions. Second, within a created application the robot itself adapts its behavior via user feedback based on a decision making algorithm (e.g. teach the robot a card game based on user feedback). In dependency of the user's expertise, he or she has different possibilities of enhancing the robot's capabilities. Especially for the non-expert user a tool has been developed which provides a graphical user interface to configure applications. The usability of the tool has been evaluated with 5 participants of the age group 40+. The results show that the technical requirements to include non-experts are fulfilled by the framework but also reveal ways to improve the tool, such as the placement of the assistance mechanisms offered to the user.
{"title":"You and your robot companion — A framework for creating robotic applications usable by non-experts","authors":"J. Hoefinghoff, A. V. D. Pütten, J. Pauli, N. Krämer","doi":"10.1109/ROMAN.2015.7333562","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333562","url":null,"abstract":"In this paper we present a system for all and sundry to create robotic applications which is characterized by adaptivity on different levels. First, users are enabled to create their own applications (e.g. play a card game with robot) by the usage of a decision making framework for robot companions. Second, within a created application the robot itself adapts its behavior via user feedback based on a decision making algorithm (e.g. teach the robot a card game based on user feedback). In dependency of the user's expertise, he or she has different possibilities of enhancing the robot's capabilities. Especially for the non-expert user a tool has been developed which provides a graphical user interface to configure applications. The usability of the tool has been evaluated with 5 participants of the age group 40+. The results show that the technical requirements to include non-experts are fulfilled by the framework but also reveal ways to improve the tool, such as the placement of the assistance mechanisms offered to the user.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131603915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333601
D. Conti, A. Cattani, S. Nuovo, A. D. Nuovo
Research in robotics has made available numerous possibilities and tools for further innovation in the psychological practice. For instance, recent research provided many examples of possible applications of robots in the education and rehabilitation of people with learning difficulties and/or intellectual disabilities. In this paper, we present a study on how cultural backgrounds can influence the perception and intention to use a robot as an instrument in the future practice. The study involved 37 Italian students and 37 UK students, as future professionals in the field of psychology, which experienced the actual capabilities of a humanoid robot through a live demo. In this work, we explored the main factors of the Unified Theory of Acceptance and Use of Technology (UTAUT) with the aim to reveal cultural differences. The instrument used was the UTAUT questionnaire, which was designed and validated to investigate the robot acceptance and use. A significant difference on the intention to use the robot is reported in our results. The discriminant analysis produced a very high degree of separation between the two groups, confirming that there is a different approach toward the use of robotics between the two cultures.
{"title":"A cross-cultural study of acceptance and use of robotics by future psychology practitioners","authors":"D. Conti, A. Cattani, S. Nuovo, A. D. Nuovo","doi":"10.1109/ROMAN.2015.7333601","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333601","url":null,"abstract":"Research in robotics has made available numerous possibilities and tools for further innovation in the psychological practice. For instance, recent research provided many examples of possible applications of robots in the education and rehabilitation of people with learning difficulties and/or intellectual disabilities. In this paper, we present a study on how cultural backgrounds can influence the perception and intention to use a robot as an instrument in the future practice. The study involved 37 Italian students and 37 UK students, as future professionals in the field of psychology, which experienced the actual capabilities of a humanoid robot through a live demo. In this work, we explored the main factors of the Unified Theory of Acceptance and Use of Technology (UTAUT) with the aim to reveal cultural differences. The instrument used was the UTAUT questionnaire, which was designed and validated to investigate the robot acceptance and use. A significant difference on the intention to use the robot is reported in our results. The discriminant analysis produced a very high degree of separation between the two groups, confirming that there is a different approach toward the use of robotics between the two cultures.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126982739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333688
Chan-Soon Lim, Oh-Hun Kwon, Jeong-Yean Yang, Hyung‐Soon Park, D. Kwon
A horseback riding simulator is developed to overcome challenges occurring on real horses. The goal of the simulator is to provide a real horseback riding-like sensation to the user in various situations with limited workspace. This paper focuses on generating various trajectories at different walking speeds with dynamic effects. A walking horse dynamic model is purposed based on a two-linked rimless wheel and is modified with 3D-captured data from a real horse. A controller is also designed for passing and compression-recoil modes, aiding in changing the models walking speed using speed change input. A dynamics simulation is performed and results show that the suggested walking model covers trajectory with measured data and shows more variation.
{"title":"A walking horse dynamic model for generating sensations on a simulator at various walking speeds","authors":"Chan-Soon Lim, Oh-Hun Kwon, Jeong-Yean Yang, Hyung‐Soon Park, D. Kwon","doi":"10.1109/ROMAN.2015.7333688","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333688","url":null,"abstract":"A horseback riding simulator is developed to overcome challenges occurring on real horses. The goal of the simulator is to provide a real horseback riding-like sensation to the user in various situations with limited workspace. This paper focuses on generating various trajectories at different walking speeds with dynamic effects. A walking horse dynamic model is purposed based on a two-linked rimless wheel and is modified with 3D-captured data from a real horse. A controller is also designed for passing and compression-recoil modes, aiding in changing the models walking speed using speed change input. A dynamics simulation is performed and results show that the suggested walking model covers trajectory with measured data and shows more variation.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130222490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333700
Wataru Minoshima, Yasuhiro Fukui, Hidekatsu Ito, Suguru N. Kudoh
Toward neuroprosthetic technology, it is critical that a simple model system for interaction between brain and electric devices. For this purpose, we developed neurorobot system, Vitroid, equipped with a living neuronal network and a miniature moving robot as a body of the neurorobot. Self-Organization-Map (SOM) was employed as a generator for behavior of Vitroid. SOM was designed to map a high-dimensional feature vector to a 2-dimentional vector as the winner unit in output layer of SOM. Furthermore, neighboring units were assigned to resemble input vectors. Thus, SOM also performs pattern classifying analysis for inputted feature vector of neuronal activity. Cultured neuronal networks on Multi-Electrodes-Array (MEA) dish was alternately stimulated by two different electrodes. SOM mapped patterns induced by electrical stimulation to a 30 × 30 - 2D output layer. Only in the first step of the learning, SOM is forced to select a specific winner unit previously assigned in order to associate specific behaviors. We call this process “Seeding”. After seeding process, the winner-units correspond to the response patterns induced by two different stimuli were separately mapped. We confirmed that response patterns by two different electrical stimuli could be classified and they were almost stable. Furthermore, it revealed that spontaneous activity and evoked response shared the same patterns, suggesting that the internal autonomous activity is not only a noise, but is almost equivalent to a meaningful response. We also succeeded in collision avoidance of Vitroid by SOM-based behavior generator.
{"title":"Relationship between evoked electrical responses and robotic behavior analyzed by Self-Organization Map","authors":"Wataru Minoshima, Yasuhiro Fukui, Hidekatsu Ito, Suguru N. Kudoh","doi":"10.1109/ROMAN.2015.7333700","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333700","url":null,"abstract":"Toward neuroprosthetic technology, it is critical that a simple model system for interaction between brain and electric devices. For this purpose, we developed neurorobot system, Vitroid, equipped with a living neuronal network and a miniature moving robot as a body of the neurorobot. Self-Organization-Map (SOM) was employed as a generator for behavior of Vitroid. SOM was designed to map a high-dimensional feature vector to a 2-dimentional vector as the winner unit in output layer of SOM. Furthermore, neighboring units were assigned to resemble input vectors. Thus, SOM also performs pattern classifying analysis for inputted feature vector of neuronal activity. Cultured neuronal networks on Multi-Electrodes-Array (MEA) dish was alternately stimulated by two different electrodes. SOM mapped patterns induced by electrical stimulation to a 30 × 30 - 2D output layer. Only in the first step of the learning, SOM is forced to select a specific winner unit previously assigned in order to associate specific behaviors. We call this process “Seeding”. After seeding process, the winner-units correspond to the response patterns induced by two different stimuli were separately mapped. We confirmed that response patterns by two different electrical stimuli could be classified and they were almost stable. Furthermore, it revealed that spontaneous activity and evoked response shared the same patterns, suggesting that the internal autonomous activity is not only a noise, but is almost equivalent to a meaningful response. We also succeeded in collision avoidance of Vitroid by SOM-based behavior generator.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130353732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333568
A. Weiss, C. Bartneck
Standardized metrics for assessing the success of robots is a necessity for a research field to compare and validate results. The Godspeed Questionnaire Series (GQS) is one of the most frequently used questionnaires in the field of Human-Robot Interaction (HRI) with over 160 citations as of October 2014. In this paper, we present a meta analysis of studies that used the GQS. The HRI community uses a large variety of robotic platforms and only the NAO robot seems to be used by multiple research groups. A qualitative meta analysis of 18 NAO studies reveals accumulated findings on perceived intelligence, likability, and anthropomorphism, but also reveals contradictions on how the robot's behaviour and task context impact GQS ratings. The paper closes with a reflection on how added value of data analysis and presentation could be achieved for the HRI community in future.
{"title":"Meta analysis of the usage of the Godspeed Questionnaire Series","authors":"A. Weiss, C. Bartneck","doi":"10.1109/ROMAN.2015.7333568","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333568","url":null,"abstract":"Standardized metrics for assessing the success of robots is a necessity for a research field to compare and validate results. The Godspeed Questionnaire Series (GQS) is one of the most frequently used questionnaires in the field of Human-Robot Interaction (HRI) with over 160 citations as of October 2014. In this paper, we present a meta analysis of studies that used the GQS. The HRI community uses a large variety of robotic platforms and only the NAO robot seems to be used by multiple research groups. A qualitative meta analysis of 18 NAO studies reveals accumulated findings on perceived intelligence, likability, and anthropomorphism, but also reveals contradictions on how the robot's behaviour and task context impact GQS ratings. The paper closes with a reflection on how added value of data analysis and presentation could be achieved for the HRI community in future.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129381787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333670
K. Wada, Mutsuki Yageta, Motoyasu Tooyama
In field studies, observation is often used to investigate natural behaviors of human subjects. However, it requires huge burden to observers. In order to solve the problem, we have proposed “Behavior Observation Robot” which can be a substitute for human observer. In order to observe natural behavior, the robot should avoid receiving much attention from the target subjects. In this study, we investigate attention responses against the robot's movements.
{"title":"Preliminary investigation of attention responses against behavior observation Robot's movements","authors":"K. Wada, Mutsuki Yageta, Motoyasu Tooyama","doi":"10.1109/ROMAN.2015.7333670","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333670","url":null,"abstract":"In field studies, observation is often used to investigate natural behaviors of human subjects. However, it requires huge burden to observers. In order to solve the problem, we have proposed “Behavior Observation Robot” which can be a substitute for human observer. In order to observe natural behavior, the robot should avoid receiving much attention from the target subjects. In this study, we investigate attention responses against the robot's movements.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122883684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-11-23DOI: 10.1109/ROMAN.2015.7333657
Naoki Masuyama, C. Loo
Emotion and personality are significant factors in communication. In general, during a decision making process in human-human communication, emotional factors will be affected not only the logical thinking, but also the emotional responses. Furthermore, personality gives individual differences among people in behavior patterns, cognitive process and emotional responses. In this paper, we propose the three stages (core affects, emotion and mood) robotic emotional model with OCEAN model as the personality factors based on 2D (Pleasant-Arousal) scaling model. The emotion states in proposed model are represented on pleasant-arousal plane. The results from simulation experiment show that the proposed model is able to generate the different emotional properties based on the personality factors.
{"title":"Robotic emotional model with personality factors based on Pleasant-Arousal scaling model","authors":"Naoki Masuyama, C. Loo","doi":"10.1109/ROMAN.2015.7333657","DOIUrl":"https://doi.org/10.1109/ROMAN.2015.7333657","url":null,"abstract":"Emotion and personality are significant factors in communication. In general, during a decision making process in human-human communication, emotional factors will be affected not only the logical thinking, but also the emotional responses. Furthermore, personality gives individual differences among people in behavior patterns, cognitive process and emotional responses. In this paper, we propose the three stages (core affects, emotion and mood) robotic emotional model with OCEAN model as the personality factors based on 2D (Pleasant-Arousal) scaling model. The emotion states in proposed model are represented on pleasant-arousal plane. The results from simulation experiment show that the proposed model is able to generate the different emotional properties based on the personality factors.","PeriodicalId":119467,"journal":{"name":"2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117236200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}