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2008 Eighth IEEE International Conference on Advanced Learning Technologies最新文献

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“SEE and SEE”: An Educational Tool for Kids with Hard of Hearing “看和看”:一个教育工具,为有听力障碍的孩子
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.45
P. Petrantonakis, V. Kosmidou, M. Nikolaraizi, Sofia-Marina Koutsogiorgou, L. Hadjileontiadis
An educational software, namely ldquoSEE and SEErdquo, that aims to enhance literacy skills of deaf or hard of hearing children is presented in this paper. The proposed computer-based educational environment, takes into account childrenpsilas visual learning characteristics. The software provides a series of adjustable functionalities to the teacher, so s/he can create visual-kinetic educational information for each pupil. Moreover, pupils have the opportunity to use bilateral presentations of the information content, by evoking sign language video for each text sentence, accompanied with comprehensive diagrams and pictures. A series of test-questions are also incorporated that reflect the contribution of each educational process to the learning curve. The whole activity is logged and archived at a local database that outputs statistic/activity reports and files. ldquoSEE and SEErdquo can prove to be a useful learning object that contributes to the normalization of the educational environment towards the children needs.
本文介绍了一款旨在提高聋哑或听障儿童读写能力的教育软件ldquoSEE和SEErdquo。提出了基于计算机的教育环境,考虑到儿童视觉学习的特点。该软件为教师提供了一系列可调整的功能,因此他/她可以为每个学生创建视觉动态的教育信息。此外,学生有机会使用信息内容的双边展示,通过为每个文本句子调用手语视频,并附有全面的图表和图片。一系列的测试问题也被纳入反映每个教育过程对学习曲线的贡献。整个活动被记录并存档在本地数据库中,该数据库输出统计/活动报告和文件。ldquoSEE和SEErdquo可以被证明是一个有用的学习对象,有助于教育环境的正常化,以满足儿童的需求。
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引用次数: 6
Improving Vocabulary Acquisition By Designing A Storytelling Robot 通过设计讲故事机器人提高词汇习得
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.111
Chun-Cheng Wu, Chih-Wei Chang, Baw-Jhiune Liu, Gwo-Dong Chen
From the review of many literatures, it is considered that there are still prevailing obstacles for second language learners due to insufficient vocabulary. Fortunately, there is a way to increase onepsilas vocabulary by means of extensive reading realizing stories. The research tries to utilize robot as a medium to design a pressure-free and intriguing learning system. It is a learning method imitating TPRS that enables learners to design a personal storytelling robot. The learners proceed with extensive reading during the process of designing a storytelling robot and achieve vocabulary acquisition through designing the movements of robots corresponded to the vocabulary by themselves. Our research is in a preliminary stage of realizing userspsila responses. Ten learners from graduate school students of National Central University Department of Computer Science and Information Engineering, the result of tests and interviews will be the basis of further mass amount experiments and improvement.
从许多文献的回顾来看,由于词汇量不足,第二语言学习者仍然普遍存在障碍。幸运的是,有一种方法可以通过泛读故事来增加自己的词汇量。本研究试图以机器人为媒介,设计一种无压力、有趣的学习系统。它是一种模仿TPRS的学习方法,使学习者能够设计一个个人讲故事的机器人。学习者在设计讲故事机器人的过程中进行泛读,并通过自己设计与词汇相对应的机器人动作来实现词汇习得。我们的研究正处于实现用户反馈的初步阶段。10名学习者来自中央大学计算机科学与信息工程系研究生,测试和访谈的结果将作为进一步大量实验和改进的基础。
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引用次数: 8
Designing a Dynamic Bayesian Network for Modeling Students' Learning Styles 设计一个动态贝叶斯网络来模拟学生的学习风格
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.116
Cristina Carmona, Gladys Castillo, E. Millán
When using learning object repositories, it is interesting to have mechanisms to select the more adequate objects for each student. For this kind of adaptation, it is important to have sound models to estimate the relevant features. In this paper we present a student model to account for learning styles, based on the model defined by Felder and Sylverman and implemented using dynamic Bayesian networks. The model is initialized according to the results obtained by the student in the index of learning styles questionnaire, and then fine-tuned during the course of the interaction using the Bayesian model, The model is then used to classify objects in the repository as appropriate or not for a particular student.
在使用学习对象存储库时,有一种机制可以为每个学生选择更合适的对象,这很有趣。对于这种自适应,重要的是要有健全的模型来估计相关的特征。在本文中,我们提出了一个学生模型来解释学习风格,基于费尔德和西尔弗曼定义的模型,并使用动态贝叶斯网络实现。根据学生在学习风格问卷索引中获得的结果初始化模型,然后在交互过程中使用贝叶斯模型进行微调,然后使用该模型对存储库中的对象进行适合或不适合特定学生的分类。
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引用次数: 75
MATEP: Monitoring and Analysis Tool for E-Learning Platforms MATEP:电子学习平台的监测和分析工具
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.33
M. Zorrilla, Elena Álvarez
Web-based learning environments are extensively used nowadays. At the moment of designing, implementing and managing e-learning courses, there have to be defined guidelines that guarantee the quality and excellence of these processes as well as controls of evaluation that assure the above mentioned quality. In this respect, in the LMS (learning management systems) the teacher has not got tools for assessing and measuring the performance of the students in their virtual courses. Therefore, we have developed a monitoring and analysis tool for e-learning platforms (MATEP) in the University of Cantabria (Spain) which is described in this paper.
如今,基于网络的学习环境被广泛使用。在设计、实施和管理电子学习课程的时候,必须有明确的指导方针来保证这些过程的质量和卓越性,以及确保上述质量的评估控制。在这方面,在LMS(学习管理系统)中,教师没有工具来评估和衡量学生在虚拟课程中的表现。因此,我们在坎塔布里亚大学(西班牙)开发了一种用于电子学习平台(MATEP)的监测和分析工具,本文对此进行了描述。
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引用次数: 37
Realistic Learning Activity is Not Enough 现实的学习活动是不够的
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.310
John Millar Carroll, Marcela Borge, Lu Xiao, C. Ganoe
Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are intrinsically motivating because they vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. A realistic activity, however, does not ipso facto reveal its own rationales, deeper lessons, cultural meanings and origins, or its roles in a coherent professional practice. In order for realistic activities to serve as effective learning opportunities, underlying rationale and expert thinking behind problem solving, core concepts and techniques must be made available to students (Collins, 1991; Brown & Collins, 1989).
在过去的二十年里,计算机和信息科学与技术(CISE)的教育已经转向了一种普遍结合编程项目和其他吸引学生活动的模式。现实的活动和材料具有内在的激励作用,因为它们生动地提醒学习者在课堂之外的世界中有意义地应用知识和技能的可能性。然而,一项现实的活动事实上并不能揭示其自身的原理、更深层次的教训、文化意义和起源,或其在连贯的专业实践中的作用。为了使现实活动成为有效的学习机会,解决问题背后的基本原理和专家思维,核心概念和技术必须向学生提供(Collins, 1991;Brown & Collins, 1989)。
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引用次数: 3
Methods for Path Evaluation in Dynamic Storyboards 动态故事板中的路径评估方法
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.50
Ronald Böck, R. Knauf, Yoshitaka Sakurai, S. Tsuruta
A university study is a flexible but complicated system. Therefore, many students are not able to finish their studies in the designated time. To face this problem, Tokyo Denki University introduced a Dynamic Learning Need Reflection System (DLNRS). Also, a storyboarding concept was introduced to model the network of opportunities to compose subjects towards a complete study. DLNRS supports students in scheduling a semester and storyboarding for long term career planning. Here, we introduce methods to estimate success chances for a path through a storyboard. The methods are based on AI technologies such as Data Mining and Case-Based Reasoning. By classifying the studentspsila given path and calculating an alternative one or a supplement, if necessary, the student gets an estimation of success chances.
大学学习是一个灵活而复杂的系统。因此,许多学生不能在规定的时间内完成学业。为了解决这一问题,东京电力大学推出了动态学习需求反思系统(DLNRS)。此外,还引入了一个故事板概念,对构成完整研究对象的机会网络进行建模。DLNRS支持学生安排学期和故事板,以进行长期的职业规划。在这里,我们将介绍通过故事板评估路径成功几率的方法。这些方法基于人工智能技术,如数据挖掘和基于案例的推理。通过对给定路径的学生进行分类,并在必要时计算替代路径或补充路径,学生可以获得成功机会的估计。
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引用次数: 2
Design an Interactive Agent by Multi-Empathic Strategies to Reduce Student's Negative Emotion 运用多共情策略设计交互式代理以减少学生负性情绪
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.112
Yu-Chia Cheng, Chih-Wei Chang, Gwo-Dong Chen
In recent years, combining the empathic virtual human with the learning system is one of the most popular topics. However, there are few studies on designing pedagogical agents which have different empathic strategies to interact with learners. In this paper, we have described our approach to design an interactive empathic agent with different empathic strategies. We created an empathic interaction model according to Davis' empathic processes and Lester's empathic model. We invited 12 students to participate in this experiment. We had found some interactive suggestions when students suffered some negative or positive emotions during the learning process. These suggestions can make students feeling concerned and more engaged in learning.
将移情虚拟人与学习系统相结合是近年来研究的热点之一。然而,设计具有不同共情策略的教学代理与学习者互动的研究却很少。在本文中,我们描述了我们设计具有不同移情策略的交互式移情代理的方法。我们根据Davis的共情过程和Lester的共情模型建立了一个共情互动模型。我们邀请了12名学生参加这个实验。当学生在学习过程中遇到消极或积极的情绪时,我们发现了一些互动的建议。这些建议可以使学生感到关心和更投入学习。
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引用次数: 5
Towards a Knowledge Portal for E-Learning Based on Semantic Web 基于语义Web的电子学习知识门户
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.83
Yanyan Li, Mingkai Dong
E-learning aims to deliver individualized, comprehensive, dynamic learning content in real time, aiding the development of communities of knowledge. By incorporating semantic Web technologies, this paper proposes a knowledge portal with underlying distributed learning repositories to effectively support the knowledge process, empowering flexible knowledge acquiring and collecting, knowledge refinement and maintenance, as well as thematic knowledge retrieval. In this way, the knowledge portal serves as an entry point for learners to access and utilize the semantic related knowledge to meet their diverse learning needs.
电子学习旨在实时提供个性化、全面、动态的学习内容,帮助知识社区的发展。本文结合语义Web技术,提出了一种基于底层分布式学习库的知识门户,有效支持知识过程,实现了知识的灵活获取和收集、知识的提炼和维护以及专题知识检索。这样,知识门户就成为学习者访问和利用语义相关知识的切入点,以满足学习者多样化的学习需求。
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引用次数: 11
How Does a Pedagogical Agent Look at a Learner when Providing Evaluation Feedback? 在提供评价反馈时,教学代理如何看待学习者?
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.146
Mohamed Farouk, Jean-Hugues Réty
We present in this paper a computational model for controling the gaze direction of a pedagogical agent. We are using a methodogical approach based on digital video corpora. A video corpus was collected. A subset of this corpus was annotated. Rules allowing for controling gaze direction of an agent were then obtained through statistical analysis on the annotations.
本文提出了一个控制教学主体注视方向的计算模型。我们正在使用一种基于数字视频语料库的方法。采集视频语料库。对该语料库的一个子集进行了注释。然后通过对标注的统计分析,得到控制智能体注视方向的规则。
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引用次数: 0
Technology Enhanced Learning with CONNECT: Visualising the invisible 技术增强学习与连接:可视化无形
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.161
A. Lazoudis
The main objective of the CONNECT project is to create a pedagogical framework that attempts to blend informal and formal learning and to situate learning in real-world contexts. The introduction of a technologically advanced approach for learning by connecting a wide range of learning environments (school, home, science museums, research centers, science thematic parks and exhibitions) and the bridging of theoretical and applied aspects of every day personal activities is expected to lead to the development of a new science learning scheme for all. This scheme will demonstrate innovative ways of science communication as well as ways to augment human abilities by capturing, recalling and generalizing from situated events.
CONNECT项目的主要目标是创建一个教学框架,试图将非正式学习和正式学习结合起来,并将学习置于现实环境中。通过将广泛的学习环境(学校、家庭、科学博物馆、研究中心、科学主题公园和展览)联系起来,并将日常个人活动的理论和应用方面联系起来,采用技术先进的学习方法,有望为所有人制定一种新的科学学习计划。该计划将展示科学传播的创新方式,以及通过捕捉、回忆和概括情境事件来增强人类能力的方法。
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引用次数: 0
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2008 Eighth IEEE International Conference on Advanced Learning Technologies
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