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2008 Eighth IEEE International Conference on Advanced Learning Technologies最新文献

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The Role of Emotions in the Design of Personalized Educational Systems 情感在个性化教育系统设计中的作用
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.278
Zacharias Lekkas, N. Tsianos, Panagiotis Germanakos, C. Mourlas, G. Samaras
Research on modelling affect and on interfaces adaptation based on affective factors has matured considerably over the past several years, so that designers of educational products are now considering the inclusion of components that take affect into account. Emotions are considered to play a central role in guiding and regulating behaviour by modulating numerous cognitive and physiological activities. This paper introduces a new model in the field of adaptive hypermedia, which integrates cognitive and emotional parameters and attempts to apply them on a web-based learning environment. Our purpose is to improve learning performance and, most importantly, to personalize web-content to userspsila needs and preferences, eradicating known difficulties that occur in traditional approaches. The specific article emphasizes on the emotional aspect of our model, since it presents results of our efforts to measure and include emotional processing parameters, by constructing a theory that addresses emotion and is feasible in Web-learning environments.
在过去的几年里,对情感建模和基于情感因素的界面适应的研究已经相当成熟,因此教育产品的设计师现在正在考虑将影响因素纳入其中。情绪被认为通过调节许多认知和生理活动,在指导和调节行为方面发挥着核心作用。本文介绍了自适应超媒体领域的一个新模型,该模型集成了认知和情感参数,并尝试将它们应用于基于网络的学习环境。我们的目的是提高学习表现,最重要的是,根据用户的需求和偏好个性化网络内容,消除传统方法中出现的已知困难。这篇特别的文章强调了我们模型的情感方面,因为它展示了我们通过构建一个解决情感问题的理论,并在网络学习环境中可行,来测量和包含情感处理参数的努力的结果。
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引用次数: 15
Communication Model Simulator: Tools for Active Learners 沟通模型模拟器:主动学习者的工具
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.176
Mohamed Hamada
The theory of communication and information has fundamental applications in our daily life activities. Examples of such applications are: lossless data compression (e.g. ZIP files), lossy data compression (e.g. MP3s), and channel coding (e.g. DSL lines). In this paper we introduce an interactive communication model simulator to facilitate teaching and learning of the basic concepts of the theory of information and communication and related topics.
通信和信息理论在我们的日常生活活动中有着基本的应用。这类应用的例子有:无损数据压缩(例如ZIP文件)、有损数据压缩(例如mp3)和信道编码(例如DSL线路)。本文介绍了一个交互式通信模型模拟器,以促进信息与通信理论的基本概念和相关主题的教与学。
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引用次数: 0
The Effect of Student Model on Learning 学生模式对学习的影响
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.212
A. Maries, Amruth N. Kumar
Our goal in this study was to compare the effectiveness of displaying the open student model as a set of skillometers versus concept maps. The data suggests that concept maps are significantly more effective than a set of skillometers when answering questions that require synthesizing an overview of the topic.
我们在这项研究中的目标是比较将开放学生模型作为一套技能量表和概念图的有效性。数据表明,在回答需要综合主题概述的问题时,概念图比一套技能量表明显更有效。
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引用次数: 11
A Study on Personality in Designing Adaptive e-Learning Systems 自适应电子学习系统设计中的个性研究
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.114
A. Al-Dujaily, H. Ryu
The aim of this study is to understand how learners with different personality respond to an e-learning content structure, by which it will help to build an instance of personality traits in the design of an effective adaptive e-learning system. An experiment performed to explore the relationship between the learnerpsilas personality type and the learning sequence design. It revealed that a different personality type (i.e., extraverted vs. introverted) had a markedly different effect on learning performance.
本研究的目的是了解不同人格的学习者对网络学习内容结构的反应,从而有助于在设计有效的自适应网络学习系统时建立人格特征的实例。本实验旨在探讨学习者人格类型与学习顺序设计之间的关系。结果表明,不同的性格类型(即外向与内向)对学习成绩的影响显著不同。
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引用次数: 7
MiSPOT: Enhanced Availability and Quality in Delivering Personalized M-Learning Linked to TV Programs MiSPOT:提高与电视节目相关联的个性化移动学习的可用性和质量
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.12
Martín López Nores, J. Pazos-Arias, Y. Blanco-Fernández, J. G. Duque, R. Tubio-Pardavila, Esther Casquero-Villacorta
The development of digital television for mobile devices brings in new possibilities for informal learning, by means of interactive educational services linked to the TV programs. Some systems exist in the m-learning literature that may automatically discover the most valuable services for each viewer at any time, matching information about his/her interests, context and needs, about the services available and about the TV programs that those services may be linked to. Most commonly, however, the reasoning process is performed by remote servers, which implies that the personalization features become unavailable in the frequent cases of sporadic or null access to a bidirectional communication channel. The alternative exists to do local reasoning in the mobile devices, but their limited computational power results in low personalization quality. In this paper, we solve these problems with a scalable approach to perform semantic reasoning in mobile devices, backed up by the bandwidth and robustness of the same broadcast networks that deliver the TV programs.
移动设备数字电视的发展,通过与电视节目相联系的互动教育服务,为非正式学习带来了新的可能性。移动学习文献中存在的一些系统可以在任何时候自动发现每个观众最有价值的服务,匹配他/她的兴趣、背景和需求、可用服务以及这些服务可能链接到的电视节目的信息。然而,最常见的是,推理过程是由远程服务器执行的,这意味着在对双向通信通道的零星或无效访问的频繁情况下,个性化特性变得不可用。另一种选择是在移动设备中进行局部推理,但其有限的计算能力导致个性化质量较低。在本文中,我们用一种可扩展的方法来解决这些问题,在移动设备中执行语义推理,由提供电视节目的相同广播网络的带宽和鲁棒性支持。
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引用次数: 0
Bringing CBLEs into Classrooms: Experiences with the Betty's Brain System 把有线电视带进教室:贝蒂大脑系统的体验
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.211
John Wagster, Henry Kwong, Gautam Biswas, Daniel L. Schwartz
This paper discusses the Bettypsilas Brain system and our ongoing work on developing a suite of tools that assist students and teachers in classroom learning in science domains. We describe the design and implementation of the system using a client/server architecture, and the initial responses of the teachers to the tools we have developed. Future enhancements and additions to the suite of tools are discussed.
本文讨论了Bettypsilas Brain系统以及我们正在进行的开发一套工具的工作,这些工具可以帮助学生和教师在科学领域的课堂学习。我们描述了使用客户机/服务器架构的系统的设计和实现,以及教师对我们开发的工具的初步反应。讨论了工具套件的未来增强和添加。
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引用次数: 4
Learning Technology Standards Development    Planning for an Improved Process and Product 学习技术标准,改进过程和产品的开发计划
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.262
T. Hoel, J. Pawlowski, P. Hollins
This paper presents a framework for improving the legitimacy of learning technology standards by focussing on a better process and product. It is suggested that there is a need for a change in the standardisation paradigm, moving from monolithic to more modular standards.
本文提出了一个框架,通过关注更好的过程和产品来提高学习技术标准的合法性。有人建议需要改变标准化范式,从单一的标准转向更模块化的标准。
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引用次数: 0
Immersion Adoption: Design Principles for Self-Guided Learning in Virtual Learning Environments 沉浸式采用:虚拟学习环境中自主学习的设计原则
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.318
M. Peters, M. Rosson
Virtual learning environments, or VLEs, can offer a number of unique affordances for learning computational concepts. This paper offers three design principles for VLEs: adoption safety, immersion identity, and constructability; as well as a discussion of their implementation in one potential VLE: Second Life.
虚拟学习环境(VLEs)可以为学习计算概念提供许多独特的支持。本文提出了VLEs的三个设计原则:采用安全性、沉浸式同一性和可构造性;并讨论了它们在一个潜在的VLE中的实现:第二人生。
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引用次数: 1
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting 虚拟指挥:关于音乐、表演和指挥的学习和教学
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.43
A. Nijholt, D. Reidsma, R. Ebbers, M. Maat
The Virtual Conductor is an artificial conducting system for tutoring purposes that uses real-time audio analysis of music played by musicians and uses this analysis to animate a virtual human that acts as a conductor. The analysis detects the tempo and the dynamics of the music, compares the results with the score and the intentions of the conductor and modifies the conducting behavior when the musicians deviate from the desired performance.
“虚拟指挥家”是一种以辅导为目的的人工指挥系统,它对音乐家演奏的音乐进行实时音频分析,并利用这一分析将充当指挥家的虚拟人动画化。分析检测音乐的节奏和动态,将结果与乐谱和指挥的意图进行比较,并在音乐家偏离期望的表演时修改指挥行为。
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引用次数: 13
VEMUS: An Integrated Platform to Support Music Tuition Tasks VEMUS:一个支持音乐教学任务的集成平台
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.223
G. Tambouratzis, K. Perifanos, Iro Voulgari, A. Askenfelt, S. Granqvist, K. Hansen, Y. Orlarey, D. Fober, S. Letz
In this paper, the VEMUS platform is presented, as a novel approach for music tuition that focuses on beginner and intermediate students, typically aged from 9 to 15 years. This platform is characterized by an open, highly interactive and networked multilingual music tuition framework that covers a selection of popular wind instruments. The VEMUS environment integrates innovative, pedagogically-motivated e-learning components to augment traditional music teaching in three distinct learning settings, namely self-practicing, classroom and distance learning. In the present article, the current stage of development of VEMUS is presented, and the areas where it might be of most use towards supporting the educational activities associated with music tuition are identified.
在本文中,VEMUS平台是一种新颖的音乐教学方法,主要针对初级和中级学生,通常年龄在9到15岁之间。这个平台的特点是一个开放的、高度互动的、网络化的多语言音乐教学框架,涵盖了一系列流行的管乐器。VEMUS环境整合了创新的、以教学为动机的电子学习组件,以三种不同的学习环境(即自我练习、课堂和远程学习)来增强传统音乐教学。在本文中,介绍了VEMUS目前的发展阶段,并确定了它在支持与音乐教学相关的教育活动方面可能最有用的领域。
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引用次数: 14
期刊
2008 Eighth IEEE International Conference on Advanced Learning Technologies
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