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2008 Eighth IEEE International Conference on Advanced Learning Technologies最新文献

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Making Use of User-Generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities 利用在泛在学习活动中收集的用户生成内容和上下文元数据
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.169
Martin Svensson, O. Pettersson
During the last years significant research efforts have been conducted looking at how to standardize digital educational content. Due to better connectivity and computational power of mobile devices, new opportunities have emerged for collecting user-generated data based on the context and the environment where the content has been generated. While metadata standards for learning objects such as IEEE LOM make it possible to annotate digital content with pre-defined metadata tags, the ability to store custom user-generated or contextual metadata is not yet fully supported. The need for developing a flexible solution to deal with these problems motivated the design of our activity controller system (ACS), a rapid prototyping system and a task manager, which interprets, reacts to and stores contextual metadata and content extracted during learning activities. This paper presents how ACS facilitates coordination and reusability of user generated data, which we believe is as a valuable feature compared with existing standards and initiatives.
在过去的几年里,人们进行了大量的研究工作,研究如何使数字教育内容标准化。由于移动设备更好的连接性和计算能力,根据内容生成的上下文和环境收集用户生成的数据出现了新的机会。虽然IEEE LOM等学习对象的元数据标准使得用预定义的元数据标记注释数字内容成为可能,但尚未完全支持存储自定义用户生成的或上下文元数据的能力。开发灵活的解决方案来处理这些问题的需求促使我们设计了活动控制器系统(ACS),一个快速原型系统和一个任务管理器,用于解释、响应和存储在学习活动中提取的上下文元数据和内容。本文介绍了ACS如何促进用户生成数据的协调和可重用性,我们认为与现有标准和计划相比,这是一个有价值的特性。
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引用次数: 9
Introducing Learning Technologies into Classroom in Accordance with Teacher's Instructional Approach 根据教师的教学方法将学习技术引入课堂
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.311
Tzu-Chien Liu, Yi-Chun Lin, M. Bhattacharya
Although the approaches about how to manifest the technology innovation could contribute to the development of innovative learning technologies, the neglect of teacherspsila individual differences in technology applications may interrupt the technology diffusion. In this paper two case studies about teaching with innovative learning technologies (including mobile learning environment and interactive response system) are discussed to show how teachers' characteristics influence their teaching with technology and to display a useful way to help teachers apply the technology in their best way. We expect that considering teachers skills, and attitudes while introducing new technologies for learning will provide wider acceptance of the technology implementation in education.
虽然技术创新的表现方式有助于创新学习技术的发展,但忽视教师在技术应用中的个体差异可能会中断技术扩散。本文讨论了两个关于创新学习技术(包括移动学习环境和互动响应系统)教学的案例研究,以展示教师的特点如何影响他们的技术教学,并展示了帮助教师以最佳方式应用技术的有用方法。我们期望,在引入新技术学习的同时考虑教师的技能和态度,将使技术在教育中的应用得到更广泛的接受。
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引用次数: 5
Deriving E-Assessment from a Competency Model 从胜任力模型推导电子评估
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.255
Onjira Sitthisak, L. Gilbert, H. Davis
Self-assessment is a crucial component of learning. Creating effective questions is time-consuming, however, because it may require considerable resources and the skill of critical thinking. Questions need careful construction to accurately represent the intended learning outcome and the subject matter involved. There are very few systems currently available which generate questions automatically, and these are confined to specific domains. This paper presents a system for automatically generating questions from a competency framework, based on question templates, criteria for effective questions, and the instructional content and ability matrix. This makes it possible to guide learners in developing questions for themselves, and to provide authoring templates which speed the creation of new questions for self-assessment.
自我评估是学习的重要组成部分。然而,创造有效的问题是费时的,因为它可能需要大量的资源和批判性思维的技能。问题需要仔细构建,以准确地代表预期的学习成果和涉及的主题。目前很少有系统可以自动生成问题,而且这些问题都局限于特定的领域。本文提出了一个基于问题模板、有效问题标准、教学内容和能力矩阵的能力框架自动生成问题的系统。这使得指导学习者为自己开发问题成为可能,并提供创作模板,以加速创建新的自我评估问题。
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引用次数: 20
Towards a Group Model for Learning Communities. First Steps with the Comtella D Collaborative Learning Community 迈向学习型社区的小组模式。Comtella D合作学习社区的第一步
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.199
R. Conejo, A. Ruiz, B. Barros, Julita Vassileva
In this paper we define some indicators that are useful to analyze the behavior of an individual within a learning community and hypothesize that there must exist some underlying factors relating to the user that explain the result obtained. We analyze the learner behaviors in the Comtella-D learning community and conclude that the actual data do not contradict our hypothesis.
在本文中,我们定义了一些有用的指标来分析学习社区中个人的行为,并假设一定存在一些与用户相关的潜在因素来解释所获得的结果。我们分析了Comtella-D学习社区中的学习者行为,并得出结论,实际数据与我们的假设并不矛盾。
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引用次数: 4
A Knowledge Integration Framework for Adaptive Learning Systems Based on Semantic Web Languages 基于语义Web语言的自适应学习系统知识集成框架
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.217
Feng-Hsu Wang, Dai Chen
Adaptive learning (AL) systems have long been one of the promising solutions to web-based personalized learning. This paper proposes a framework to solve the problem of integrating knowledge resources on the Web based on Semantic Web languages. As a consequence, knowledge modules of an AL system can be shared and reused on the Internet, resulting a service-based approach to developing distributed AL systems. Based on this framework, a prototype AL system was implemented to demonstrate how the knowledge modules of an AL system can be developed and integrated. Finally, a preliminary prototype evaluation result shows that the performance of the service-based approach is acceptable under light to middle traffics of requests based on current web service implementations.
自适应学习(AL)系统一直是基于网络的个性化学习的解决方案之一。本文提出了一种基于语义Web语言的知识资源集成框架。因此,人工智能系统的知识模块可以在Internet上共享和重用,从而形成一种基于服务的方法来开发分布式人工智能系统。在此基础上,实现了一个人工智能系统原型,演示了如何开发和集成人工智能系统的知识模块。最后,初步的原型评估结果表明,在基于当前web服务实现的轻到中等请求流量下,基于服务的方法的性能是可以接受的。
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引用次数: 13
Multiple Intelligence Tutoring Systems for Mobile Learners 面向移动学习者的多元智能辅导系统
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.219
Ramón Zataraín-Cabada, María Lucía Barrón Estrada, E. Barrientos, J. M. Osorio-Velásquez, C. A. R. García
In this paper, we present an author tool to facilitate the creation of adaptive learning material to be used in handheld devices. The adaptive material uses a pedagogical approach based on multiple intelligence and fuzzy logic theory. Our main contribution is a new author tool which allows instructors to systematically build tutoring systems for groups of mobile learners; everything under a graphic and visual environment.
在本文中,我们提出了一个作者工具,以促进自适应学习材料的创建,在手持设备中使用。自适应材料采用基于多元智能和模糊逻辑理论的教学方法。我们的主要贡献是一个新的作者工具,它允许教师系统地为移动学习者群体建立辅导系统;一切都在图形和视觉环境下。
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引用次数: 7
Supporting Jigsaw-Based Collaborative Learning in Second Life 在第二人生中支持基于拼图的协作学习
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.61
A. D. Lucia, R. Francese, I. Passero, G. Tortora
In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. To this aim second life objects have been modeled and programmed to support the synchronous role-based collaborative activities required by the jigsaw learning technique in a 3D virtual meeting setting. We have also integrated this approach with Moodle, in such a way to naturally enrich LMS services with meeting management, set-up features, and synchronous collaborative learning.
在本文中,我们描述了如何利用第二人生提供的三维可编程虚拟世界来创建协作学习的环境和位置。为此,第二人生对象已被建模和编程,以支持三维虚拟会议设置中的拼图学习技术所需的基于角色的同步协作活动。我们还将这种方法与Moodle集成在一起,以这种方式自然地丰富LMS服务,包括会议管理、设置功能和同步协作学习。
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引用次数: 14
Improving Learners' Satisfaction in Specification-Based Scenarios with Dynamic Inclusive Support 在动态包容性支持下提高学习者在基于规范的场景中的满意度
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.101
O. Santos, J. Boticario
The technology is expected to attend the learning needs of the students in a personalized and inclusive way. Our approach relies on combining design and runtime adaptations for all with a pervasive use of standards and specifications. However, there is currently insufficient support provided by the specifications. For this reason, we propose a multi-agent architecture to produce dynamic recommendations that complements limitations of the universal design approach. Evaluations with users justify the need of this support.
该技术有望以个性化和包容性的方式满足学生的学习需求。我们的方法依赖于将设计和运行时适应性与普遍使用的标准和规范结合起来。然而,目前规范提供的支持还不够。出于这个原因,我们提出了一个多智能体体系结构来生成动态建议,以补充通用设计方法的局限性。对用户的评估证明了这种支持的必要性。
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引用次数: 11
Conceptual Development through Gameplay 通过游戏玩法进行概念开发
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.259
M. O'Dea
This paper outlines a methodological approach for a study of the game playing process in an educational RPG (role playing game). Such a game was developed, based on the theme of the OSI model of computer networking, and used to teach this concept to university level computing students who usually find the topic difficult to understand. The overall aim was to examine how gameplay experiences could inform the process of learning: a grounded theory approach influenced the methodology of data collection and analysis and provided a framework for gameplay description and interpretation.
本文概述了一种研究教育类RPG(角色扮演游戏)游戏过程的方法。这样一个游戏是基于计算机网络的OSI模型的主题开发的,并用于向大学水平的计算机学生教授这个概念,这些学生通常觉得这个主题很难理解。总体目标是研究玩法体验如何影响学习过程:基于理论的方法影响数据收集和分析方法,并为玩法描述和解释提供框架。
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引用次数: 0
Using Data Mining as a Strategy for Discovering User Roles in CSCL 基于数据挖掘的CSCL用户角色发现策略
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.215
Jian Liao, Yanyan Li, Pen Chen, Ronghuai Huang
The purpose of this paper is to show how data mining may offer promise as a strategy for discovering learner's roles in CSCL. At present, there are many researchers who focus on analyzing learner roles based on collaborative learning activities. But most of them subjectively presume the diversity of learnerspsila roles in advance and then verify it based on the statistics of interaction data. In contrast, this paper adopts the data mining technology to explore learnerspsila roles in collaborative learning. Referring to the typical process of data mining, this paper proposes a framework of role analysis based on data mining which data preparation and learner discourse pattern mining are depicted. Furthermore, a case study is conducted to show the mining process and finding as well as discussion on the mining results.
本文的目的是展示数据挖掘如何作为一种发现CSCL学习者角色的策略提供希望。目前,有许多研究者关注基于协作学习活动的学习者角色分析。但大多是事先主观假设学习者角色的多样性,然后根据交互数据的统计进行验证。相反,本文采用数据挖掘技术来探索学习者在协作学习中的角色。参考数据挖掘的典型过程,提出了一个基于数据挖掘的角色分析框架,描述了数据准备和学习者话语模式挖掘。最后,通过实例分析说明了采矿过程和发现,并对采矿结果进行了讨论。
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引用次数: 8
期刊
2008 Eighth IEEE International Conference on Advanced Learning Technologies
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