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2008 Eighth IEEE International Conference on Advanced Learning Technologies最新文献

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Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment 在寓教于乐中使用有形立方体的增强现实互动故事叙述系统
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.122
M. C. J. Lizandra, R. Canu, M. Giménez
Augmented reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two augmented reality interactive storytelling systems that use tangible cubes. The first shows the story in only one face of the cube and the second presents the story in all visible faces of the cube. The progress of the story can be chosen using two different tangible interfaces. We have tested the systems with the children of the Summer School of the Technical University of Valencia. In these tests we have analysed if the use of a head-mounted display or a typical monitor influence in the experience of the user. Results do not offer statistical significant differences using both visualization systems and confirm that children enjoyed playing with the systems.
增强现实技术在很多领域都有应用,它在讲故事方面也很有用。这些系统对于教育娱乐来说是足够的。在本文中,我们提出了两个使用有形立方体的增强现实交互式故事叙述系统。第一个只在立方体的一个面显示故事,第二个则在立方体的所有可见面显示故事。故事的进程可以通过两种不同的有形界面来选择。我们已经在瓦伦西亚技术大学暑期学校的孩子们身上测试了这些系统。在这些测试中,我们分析了头戴式显示器或典型显示器的使用是否会影响用户的体验。使用两种可视化系统的结果没有统计学上的显著差异,并证实儿童喜欢玩这些系统。
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引用次数: 34
A Framework for Semantic Group Formation 语义群形成的框架
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.226
A. Ounnas, H. Davis, D. Millard
Collaboration has long been considered an effective approach to learning. However, forming optimal groups can be a time consuming and complex task. Different approaches have been developed to assist teachers allocate students to groups based on a set of constraints. However, existing tools often fail to assign some students to groups creating a problem well known as ldquoorphan studentsrdquo. In this paper we propose a framework for learner group formation, based upon satisfying the constraints of the person forming the groups by reasoning over semantic data about the potential participants. The use of both semantic Web technologies and logic programming proved to increase the satisfaction of the constraints and overcome the orphanspsila problem.
长期以来,协作一直被认为是一种有效的学习方法。然而,形成最优组可能是一项耗时且复杂的任务。已经开发了不同的方法来帮助教师根据一组约束条件将学生分配到不同的小组。然而,现有的工具经常不能将一些学生分配到小组中,从而产生了众所周知的“孤儿学生现状”问题。在本文中,我们提出了一个学习者群体形成的框架,该框架通过对潜在参与者的语义数据进行推理来满足群体形成者的约束。事实证明,语义Web技术和逻辑编程的使用提高了对约束的满意度,并克服了孤立问题。
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引用次数: 60
UML Class Diagram as a Navigational Support for E-Learning UML类图作为电子学习的导航支持
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.152
Fathi Essalmi, Leila Jemni Ben Ayed, M. Jemni, Kinshuk
Several researches have demonstrated the effectiveness of graphical languages in knowledge representation and the numerous advantages of using graphs in the context of learning. On the other hand, many researches in the e-learning domain have focused on the personalization of learning materials by using adaptive educational hypermedia. However, most adaptive educational hypermedia systems do not benefit from the power of graphics because they do not use an expressive graphical language for presenting educational hypermedia to the learners. Our approach fills the existing gap between current educational hypermedia languages with the learnerspsila requirement of a standard graphical language for the visualization of adaptive hypermedia and the navigation through it. In this way, new possibilities are added to adaptive hypermedia expressiveness such as the presentation of the relations between concepts and the organization of these concepts in compartment allowing the arrangement of their semantics.
一些研究已经证明了图形语言在知识表示方面的有效性,以及在学习环境中使用图形的众多优势。另一方面,许多电子学习领域的研究都集中在利用自适应教育超媒体实现学习材料的个性化。然而,大多数自适应教育超媒体系统并没有从图形的力量中受益,因为它们没有使用一种表达性的图形语言来向学习者展示教育超媒体。我们的方法填补了当前教育超媒体语言与学习者对自适应超媒体可视化和导航的标准图形语言的需求之间存在的差距。通过这种方式,为自适应超媒体表达添加了新的可能性,例如概念之间关系的表示以及这些概念在允许其语义安排的隔间中的组织。
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引用次数: 2
Tagging Learning Objects with Evolving Metadata Schemas 用演化的元数据模式标记学习对象
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.129
J. Sierra, Alfredo Fernández-Valmayor
This paper describes a social approach to tagging learning objects with metadata. In this approach learning objectspsila creators use a metadata schema that is extended with new categories as more and more learning objects are tagged. These new categories are made available for the rest of the creatorspsila community. The approach also lets creators restructure metadata schemas. The mechanism is also powerful enough to reify (and therefore to interoperate with) existing metadata specifications (e.g. LOM). We have tested this approach in Chasqui, a system for the production and deployment of repositories of learning objects in specialized domains, where metadata are exploited during navigation and search.
本文描述了一种用元数据标记学习对象的社会方法。在这种方法中,学习对象的创建者使用元数据模式,随着越来越多的学习对象被标记,该模式扩展了新的类别。这些新类别可供creatatorspsila社区的其他成员使用。该方法还允许创建者重构元数据模式。该机制也足够强大,可以具体化(因此可以与之互操作)现有的元数据规范(例如LOM)。我们已经在Chasqui中测试了这种方法,Chasqui是一个用于生产和部署专门领域学习对象存储库的系统,其中元数据在导航和搜索期间被利用。
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引用次数: 12
Promoting Reflective Thinking in Collaborative Learning Activities 促进协作学习活动中的反思性思维
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.280
Lu Xiao, Shawna M. Clark, M. Rosson, John Millar Carroll
Constructivist learning theorists believe that it is important to encourage reflexivity, helping learners to think about how they approach problems, and how they look for and find solutions. A rationale is an explanation of the reasons underlying decisions, conclusions, and interpretations. In this study, requiring and supporting rationale sharing within the group is proposed as one way of promoting reflective thinking during collaborative learning activities. A collaborative learning activity was designed and implemented in an undergraduate project management course, requiring the documentation and sharing of decision rationales. A collaborative tool was developed to support the activity. The results of the study show that engaging in the process of documenting decision rationales potentially helped the participants to articulate their thoughts and ideas, effectively explore the course concepts, and engage in higher order thinking. Participantspsila feedback on the design of the collaborative space for rationale sharing was collected and design implications elicited.
建构主义学习理论家认为,鼓励反思性,帮助学习者思考他们如何处理问题,以及他们如何寻找和找到解决方案是很重要的。基本原理是对决定、结论和解释背后的原因的解释。在本研究中,要求和支持小组内的基本原理共享被认为是促进协作学习活动中反思性思维的一种方式。在本科项目管理课程中设计并实施了一个协作学习活动,该活动需要记录和共享决策原理。开发了一个协作工具来支持该活动。研究结果表明,参与记录决策理由的过程可能有助于参与者表达自己的想法和想法,有效地探索课程概念,并参与更高层次的思考。收集了参与者对协作空间设计的反馈,以进行基本原理共享,并得出设计含义。
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引用次数: 28
The JISC Design for Learning Experience: Perspectives on Creating, Developing and Sharing Designs for Learning JISC学习体验设计:学习设计的创造、发展和共享视角
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.272
S. MacNeill, Lisa Corley
This paper will a provide a summary of the current effort in the UK, through the Joint Information Systems Committee(JISC) funded Design for Learning Programme, to synthesise the approaches of e-learning developers providing systems, services and associated tools, with e-learning researchers studying how these are employed to support effective teaching and learning.
本文将总结英国目前的努力,通过联合信息系统委员会(JISC)资助的学习设计计划,综合电子学习开发人员提供系统、服务和相关工具的方法,以及电子学习研究人员研究如何利用这些方法来支持有效的教学和学习。
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引用次数: 1
Learning Object Virtualization Allowing for Learning Object Assessments and Suggestions for Use 学习对象虚拟化允许学习对象评估和使用建议
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.192
O. Catteau, Philippe Vidal, J. Broisin
Works presented in this paper offer teachers and learners the opportunity to express their learning objects assessments and suggestions for use directly from a learning management system, and to store these annotations within a learning object repository. Annotations are thus stored when and where they become relevant. Thanks to an open and standardized architecture, these annotations can be widely shared and exploited in various contexts such as re-authoring, curriculum designs, or learning object retrieval. Indeed, annotations can represent a basis for a (personalized) quality-based sorting mechanism helping users to find and reuse learning resources that match with their preferences. An implementation focusing on Moodle and the Ariadne knowledge pool system validates our approach.
本文提出的工作为教师和学习者提供了直接从学习管理系统表达他们的学习对象评估和建议的机会,并将这些注释存储在学习对象存储库中。因此,注释将在相关的时间和地点存储。由于开放和标准化的体系结构,这些注释可以在各种上下文中广泛共享和利用,例如重新创作、课程设计或学习对象检索。事实上,注释可以代表(个性化的)基于质量的排序机制的基础,帮助用户查找和重用符合他们偏好的学习资源。一个专注于Moodle和Ariadne知识库系统的实现验证了我们的方法。
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引用次数: 7
Biprocessor SoC in an FPGA for Teaching Purposes
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.102
J. Olivares, Juan Gómez-Luna, J. M. Palomares, M. Montijano
Computer architecture science evolves continuously. This work describes a methodology to teach a system which is integrated by several processors in just one chip. The description of how to implement a biprocessor system within an FPGA is proposed. Thus, the student will simultaneously acquire advanced knowledge on microprocessors, focusing on the operational behavior and structure of a biprocessor system, which they implement in a real device. Finally, a software layer is provided to execute an application, which proves how the system works. The accomplishment of this practice has been carried out in the first four-month period of 2007 in the 4th year subject ldquoDigital Electronic Systemsrdquo of the Engineering Degree in Automatics and Electronics at the University of Cordoba.
计算机体系结构科学不断发展。本文介绍了一种由多个处理器集成在一个芯片上的系统的教学方法。介绍了如何在FPGA上实现双处理器系统。因此,学生将同时获得微处理器的高级知识,重点关注双处理器系统的操作行为和结构,并在实际设备中实现。最后,提供了一个软件层来执行应用程序,证明了系统是如何工作的。这一实践的完成是在2007年的前四个月在科尔多瓦大学自动化和电子工程学位的第四年课程“数字电子系统”中进行的。
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引用次数: 3
Using Dynamic Stories to Communicate Security and Safety Issues 使用动态故事来沟通安全和安全问题
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.143
Stefanie A. Hillen, F. O. Sveen, Jose J. Gonzalez
System dynamics (SD) models contain valuable insights on complex organizational issues that develop over time. However, for non-experts such models can be complex and difficult to understand. We propose Dynamic Stories, a methodology that uses storytelling, to rephrase expert terminology in simpler to understand action terms, thus overcoming knowledge transfer problems. To show the feasibility of the approach, we present our methodological framework.
系统动力学(SD)模型包含了对随时间发展的复杂组织问题的有价值的见解。然而,对于非专家来说,这样的模型可能是复杂和难以理解的。我们提出动态故事,这是一种使用讲故事的方法,将专家术语重新表述为更容易理解的行动术语,从而克服知识转移问题。为了表明该方法的可行性,我们提出了我们的方法框架。
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引用次数: 0
User-Centered Knowledge Sharing: A Way Out of a Cottage Industry in Education 以用户为中心的知识共享:走出教育小作坊的出路
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.285
D. Gašević
Today, it is almost impossible to imagine distance education without the use of numerous software systems, technologies, specifications and standards. Industry, to be able to develop and maintain "learning" systems effectively and yet to have commercially successful business models, limits the overall learning landscape, by fixing learning to a predetermined set of activities, communities, sources of information, and educational services. Simply, one solution does not fit all the problems and no one can predict the needs that may rise in different learning contexts.
今天,如果不使用大量的软件系统、技术、规范和标准,几乎不可能想象远程教育。为了能够有效地开发和维护“学习”系统,同时拥有商业上成功的商业模式,行业通过将学习固定在一组预定的活动、社区、信息来源和教育服务中,限制了整体学习环境。简单地说,一个解决方案不可能适合所有的问题,没有人能预测在不同的学习环境中可能出现的需求。
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引用次数: 0
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2008 Eighth IEEE International Conference on Advanced Learning Technologies
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