Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24213
Jason Yeoh, Suryono Herlambang
The golden age is a developmental stage in children that occurs only once, from birth to the age of six. However, with the existence of inflation and the progress of time in Jakarta, husband or wife gets forced to work harder. This fact is proved by the fact that the number of female workers continues to increase to 49.99%. So it is likely that the child's growth period will not be supervised or missed. Passing through the golden age can cause social problems in children, speech problems, movement problems, and getting atrophy which have an impact on children's intelligence. In addition, the quality of learning in Indonesia is still not optimal because the application of learning methods is still conventional. So using the Reggio Emilia pedagogical learning method, which means space acts as a third teacher, can be a solution. To achieve this learning method, a new typological approach is needed in the planning process. The building program is prepared by using transprogramming theory which combines three different program functions. Where the main program in design is child care and schools are supported by the second program, namely children's garden. Then the third program is an intimate space program that can trigger interaction between parents and children. The connection between the use of transprogramming and the new typology is to mix the needs of the space program and develop a standard spatial arrangement into a new arrangement so that the function of the space can be maximized. Keywords: Golden age; pedagogi reggio emilia; transprograming; typology Abstrak Golden age merupakan masa pertumbuhan yang hanya terjadi sekali pada usia sejak lahir hingga 6 tahun. Namun dengan adanya inflasi, perkembangan zaman, dan kemajuan zaman di kota Jakarta membuat suami / istri dipaksa untuk sibuk bekerja. Buktinya jumlah pekerja wanita terus mengalami peningkatan hingga 49,99%. Sehingga tidak menutup kemungkinan masa pertumbuhan anak menjadi tidak terawasi maupun terlewatkan. Dengan melewatkan masa golden age dapat menyebabkan masalah pada anak untuk bersosialisasi, masalah untuk berbicara, masalah untuk bergerak, dan mengalami atrofi (penyusutan otak) yang dapat mepengaruhi tingkat kecerdasan anak. Selain itu, kualitas pembelajaran yang di Indonesia juga masih belum optimal karena penerapan metode pembelajaran yang masih bersifat konvensional. Maka dengan menggunakan metode pembelajaran pedagogi reggio emilia yang berarti ruang bertindak sebagai guru ketiga dapat menjadi sebuah solusi. Untuk mecapai metode pembelajaran tersebut maka dibutuhkan pendekatan tipologi baru ruang dalam proses percanngannya. Penyusununan program bangunan disusun dengan menggunakan teori transprograming yang mengkombinasi tiga fungsi program yang berberda. Dimana program utama dalam perancangan adalah child care dan sekolah yang didukung dengan program kedua yaitu children garden. Sedangkan program ketiganya adalah program intimate space yang dapat memicu interaksi hubungan
{"title":"PERANCANGAN TIPOLOGI BARU FASILITAS ANAK USIA GOLDEN AGE DENGAN METODE PEMBELAJARAN REGGIO EMILIA","authors":"Jason Yeoh, Suryono Herlambang","doi":"10.24912/stupa.v5i2.24213","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24213","url":null,"abstract":"The golden age is a developmental stage in children that occurs only once, from birth to the age of six. However, with the existence of inflation and the progress of time in Jakarta, husband or wife gets forced to work harder. This fact is proved by the fact that the number of female workers continues to increase to 49.99%. So it is likely that the child's growth period will not be supervised or missed. Passing through the golden age can cause social problems in children, speech problems, movement problems, and getting atrophy which have an impact on children's intelligence. In addition, the quality of learning in Indonesia is still not optimal because the application of learning methods is still conventional. So using the Reggio Emilia pedagogical learning method, which means space acts as a third teacher, can be a solution. To achieve this learning method, a new typological approach is needed in the planning process. The building program is prepared by using transprogramming theory which combines three different program functions. Where the main program in design is child care and schools are supported by the second program, namely children's garden. Then the third program is an intimate space program that can trigger interaction between parents and children. The connection between the use of transprogramming and the new typology is to mix the needs of the space program and develop a standard spatial arrangement into a new arrangement so that the function of the space can be maximized. Keywords: Golden age; pedagogi reggio emilia; transprograming; typology Abstrak Golden age merupakan masa pertumbuhan yang hanya terjadi sekali pada usia sejak lahir hingga 6 tahun. Namun dengan adanya inflasi, perkembangan zaman, dan kemajuan zaman di kota Jakarta membuat suami / istri dipaksa untuk sibuk bekerja. Buktinya jumlah pekerja wanita terus mengalami peningkatan hingga 49,99%. Sehingga tidak menutup kemungkinan masa pertumbuhan anak menjadi tidak terawasi maupun terlewatkan. Dengan melewatkan masa golden age dapat menyebabkan masalah pada anak untuk bersosialisasi, masalah untuk berbicara, masalah untuk bergerak, dan mengalami atrofi (penyusutan otak) yang dapat mepengaruhi tingkat kecerdasan anak. Selain itu, kualitas pembelajaran yang di Indonesia juga masih belum optimal karena penerapan metode pembelajaran yang masih bersifat konvensional. Maka dengan menggunakan metode pembelajaran pedagogi reggio emilia yang berarti ruang bertindak sebagai guru ketiga dapat menjadi sebuah solusi. Untuk mecapai metode pembelajaran tersebut maka dibutuhkan pendekatan tipologi baru ruang dalam proses percanngannya. Penyusununan program bangunan disusun dengan menggunakan teori transprograming yang mengkombinasi tiga fungsi program yang berberda. Dimana program utama dalam perancangan adalah child care dan sekolah yang didukung dengan program kedua yaitu children garden. Sedangkan program ketiganya adalah program intimate space yang dapat memicu interaksi hubungan","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"10 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139307360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24288
Laurencia Josita, Rudy Surya
ADHD (Attention-Deficit/Hyperactivity Disorder) is a mental disorder that is common in childhood to adolescence. The adolescents referred to in this study are residents aged 10-19 years. Symptoms of ADHD in adolescents can reduce the quality of life and have an impact on social development, this can cause various problems for their social life. It is important for youth with ADHD to develop a sense of community and know that they are not alone. A youth center can help adolescents with ADHD in this aspect as well as a medium for channeling their energy. Youth center is a place for teenagers to do positive activities in their free time. Using a qualitative method by conducting observations, interviews, and literature on research subjects, the project designed a youth center that can build a sense of togetherness in the community of adolescents with ADHD with a sensory approach. The project location is in the Kedoya area, West Jakarta. The result of the research is a three-storey building with various applications of sensoric approach. The result of the design is a three-storey building with various applications of sensory approaches. Within the building there are: dance studios, ADHD community rooms, cafes, amphitheater, ADHD study rooms, basketball courts, music studios, art workshops and a rooftop garden which functions to support the needs and characteristics of adolescents with ADHD. The program was chosen considering the project's theme, namely togetherness and creativity so that programs tend to have activities that require collaboration or meeting other people. Keywords: ADHD ; Togetherness; Youth Center Abstrak ADHD (Attention-Deficit/Hyperactivity Disorder) merupakan salah satu penyakit gangguan mental yang umum terjadi pada masa anak-anak hingga remaja. Remaja yang dimaksud dalam penelitian ini adalah penduduk yang berusia 10-19 tahun. Gejala ADHD pada remaja dapat menurunkan kualitas hidup dan memiliki dampak termasuk dalam perkembangan sosial, hal ini dapat menimbulkan berbagai masalah bagi kehidupan sosial mereka. Penting bagi remaja penyandang ADHD untuk membangun rasa komunitas dan mengetahui bahwa mereka tidak sendiri. Sebuah gelanggang remaja dapat membantu remaja penyandang ADHD dalam aspek tersebut sekaligus sebagai media untuk menyalurkan energi mereka. Gelanggang remaja adalah sebuah tempat untuk remaja beraktivitas positif dalam waktu luangnya. Menggunakan metode kualitatif dengan melakukan observasi, wawancara, dan studi pustaka terhadap subjek penelitian, maka proyek merancang sebuah gelanggang remaja yang dapat membangun rasa kebersamaan dalam komunitas remaja penyandang ADHD dengan pendekatan sensorik. Lokasi proyek berada di daerah Kedoya, Jakarta Barat dengan. Hasil rancangan adalah bangunan tiga lantai dengan berbagai pengaplikasian pendekatan sensorik. Dalam bangunan terdapat: studio menari, ruang komunitas ADHD, cafe, amphitheater, ruang studi ADHD, lapangan basket, studio musik, workshop seni dan rooftop garden yan
{"title":"PERANCANGAN GELANGGANG REMAJA SEBAGAI MEDIA EKSPRESI DAN KEBERSAMAAN REMAJA PENYANDANG ATTENTION DEFICIT HYPERACTIVITY DISORDER DI JAKARTA BARAT","authors":"Laurencia Josita, Rudy Surya","doi":"10.24912/stupa.v5i2.24288","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24288","url":null,"abstract":"ADHD (Attention-Deficit/Hyperactivity Disorder) is a mental disorder that is common in childhood to adolescence. The adolescents referred to in this study are residents aged 10-19 years. Symptoms of ADHD in adolescents can reduce the quality of life and have an impact on social development, this can cause various problems for their social life. It is important for youth with ADHD to develop a sense of community and know that they are not alone. A youth center can help adolescents with ADHD in this aspect as well as a medium for channeling their energy. Youth center is a place for teenagers to do positive activities in their free time. Using a qualitative method by conducting observations, interviews, and literature on research subjects, the project designed a youth center that can build a sense of togetherness in the community of adolescents with ADHD with a sensory approach. The project location is in the Kedoya area, West Jakarta. The result of the research is a three-storey building with various applications of sensoric approach. The result of the design is a three-storey building with various applications of sensory approaches. Within the building there are: dance studios, ADHD community rooms, cafes, amphitheater, ADHD study rooms, basketball courts, music studios, art workshops and a rooftop garden which functions to support the needs and characteristics of adolescents with ADHD. The program was chosen considering the project's theme, namely togetherness and creativity so that programs tend to have activities that require collaboration or meeting other people. Keywords: ADHD ; Togetherness; Youth Center Abstrak ADHD (Attention-Deficit/Hyperactivity Disorder) merupakan salah satu penyakit gangguan mental yang umum terjadi pada masa anak-anak hingga remaja. Remaja yang dimaksud dalam penelitian ini adalah penduduk yang berusia 10-19 tahun. Gejala ADHD pada remaja dapat menurunkan kualitas hidup dan memiliki dampak termasuk dalam perkembangan sosial, hal ini dapat menimbulkan berbagai masalah bagi kehidupan sosial mereka. Penting bagi remaja penyandang ADHD untuk membangun rasa komunitas dan mengetahui bahwa mereka tidak sendiri. Sebuah gelanggang remaja dapat membantu remaja penyandang ADHD dalam aspek tersebut sekaligus sebagai media untuk menyalurkan energi mereka. Gelanggang remaja adalah sebuah tempat untuk remaja beraktivitas positif dalam waktu luangnya. Menggunakan metode kualitatif dengan melakukan observasi, wawancara, dan studi pustaka terhadap subjek penelitian, maka proyek merancang sebuah gelanggang remaja yang dapat membangun rasa kebersamaan dalam komunitas remaja penyandang ADHD dengan pendekatan sensorik. Lokasi proyek berada di daerah Kedoya, Jakarta Barat dengan. Hasil rancangan adalah bangunan tiga lantai dengan berbagai pengaplikasian pendekatan sensorik. Dalam bangunan terdapat: studio menari, ruang komunitas ADHD, cafe, amphitheater, ruang studi ADHD, lapangan basket, studio musik, workshop seni dan rooftop garden yan","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"100 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139307382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24293
Brianna Wijaya Utama, Denny Husin
In the last few decades, architecture has tended to be apathetic since aesthetics and function have been given more attention which has put the context of life aside. Architecture and empathy must go hand in hand so architects need to understand the spaces they design from the perspective of their users. Sleep disorders are problems in the quality and quantity of sleep that can cause stress and daytime sleepiness. Sleep disorders have a reciprocal relationship with mental health where sleep disorders can cause or be caused by mental illness. Since sleep disorder is a common thing in Indonesia, it leads to the normalization of sleep disorders which can cause a long-term negative impact on mental and physical health, lifestyle, work performance, social and economy. This design aims to provide a space that can increase awareness of sleep disorders as well as special therapy programs for sleep disorders through healing architecture. The benefit of this design is to provide a healing space for people with sleep disorders that focuses on the reception of the human senses on spatial quality. The design method used in this design is the everyday architectural method. The results of this design are interactive sleep gallery program, sleep-related research program, and special therapy programs for sleep disorders. Therapeutic programs are implemented so that people with sleep disorders can recover from sleep disorders in the long term by improving healthy lifestyle and creating good daily habits. Keywords: architecture; empathy; healing; mental; sleep Abstrak Beberapa dekade terakhir, arsitektur cenderung bersifat apatis karena estetika dan fungsi lebih diperhatikan yang membuat konteks kehidupan dikesampingkan. Arsitektur dan empati harus berjalan beriringan sehingga arsitek perlu memahami ruang yang mereka rancang dari perspektif penggunanya. Gangguan tidur adalah masalah dalam kualitas dan kuantitas tidur yang dapat menyebabkan stres dan kantuk di siang. Gangguan tidur memiliki hubungan timbal balik dengan kesehatan mental dimana gangguan tidur dapat menyebabkan atau disebabkan oleh penyakit mental. Umumnya gangguan tidur di Indonesia menyebabkan adanya normalisasi gangguan tidur yang dapat berdampak negatif secara jangka panjang pada kesehatan mental dan fisik, gaya hidup, performa bekerja, sosial, hingga ekonomi. Perancangan ini bertujuan untuk menyediakan ruang yang dapat meningkatkan kesadaran akan gangguan tidur serta program terapi khusus untuk gangguan tidur melalui healing architecture. Manfaat dari perancangan ini adalah untuk menyediakan ruang penyembuhan bagi penderita gangguan tidur yang berfokus pada resepsi indera manusia terhadap kualitas spasial. Metode perancangan yang digunakan dalam perancangan ini adalah metode arsitektur keseharian. Hasil dari perancancangan ini berupa program galeri tidur interaktif, program penelitian terkait tidur, serta program terapi khusus gangguan tidur. Program yang bersifat terapi diterapkan agar penderita
{"title":"PERANCANGAN GALERI TIDUR INTERAKTIF DI JAKARTA PUSAT","authors":"Brianna Wijaya Utama, Denny Husin","doi":"10.24912/stupa.v5i2.24293","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24293","url":null,"abstract":"In the last few decades, architecture has tended to be apathetic since aesthetics and function have been given more attention which has put the context of life aside. Architecture and empathy must go hand in hand so architects need to understand the spaces they design from the perspective of their users. Sleep disorders are problems in the quality and quantity of sleep that can cause stress and daytime sleepiness. Sleep disorders have a reciprocal relationship with mental health where sleep disorders can cause or be caused by mental illness. Since sleep disorder is a common thing in Indonesia, it leads to the normalization of sleep disorders which can cause a long-term negative impact on mental and physical health, lifestyle, work performance, social and economy. This design aims to provide a space that can increase awareness of sleep disorders as well as special therapy programs for sleep disorders through healing architecture. The benefit of this design is to provide a healing space for people with sleep disorders that focuses on the reception of the human senses on spatial quality. The design method used in this design is the everyday architectural method. The results of this design are interactive sleep gallery program, sleep-related research program, and special therapy programs for sleep disorders. Therapeutic programs are implemented so that people with sleep disorders can recover from sleep disorders in the long term by improving healthy lifestyle and creating good daily habits. Keywords: architecture; empathy; healing; mental; sleep Abstrak Beberapa dekade terakhir, arsitektur cenderung bersifat apatis karena estetika dan fungsi lebih diperhatikan yang membuat konteks kehidupan dikesampingkan. Arsitektur dan empati harus berjalan beriringan sehingga arsitek perlu memahami ruang yang mereka rancang dari perspektif penggunanya. Gangguan tidur adalah masalah dalam kualitas dan kuantitas tidur yang dapat menyebabkan stres dan kantuk di siang. Gangguan tidur memiliki hubungan timbal balik dengan kesehatan mental dimana gangguan tidur dapat menyebabkan atau disebabkan oleh penyakit mental. Umumnya gangguan tidur di Indonesia menyebabkan adanya normalisasi gangguan tidur yang dapat berdampak negatif secara jangka panjang pada kesehatan mental dan fisik, gaya hidup, performa bekerja, sosial, hingga ekonomi. Perancangan ini bertujuan untuk menyediakan ruang yang dapat meningkatkan kesadaran akan gangguan tidur serta program terapi khusus untuk gangguan tidur melalui healing architecture. Manfaat dari perancangan ini adalah untuk menyediakan ruang penyembuhan bagi penderita gangguan tidur yang berfokus pada resepsi indera manusia terhadap kualitas spasial. Metode perancangan yang digunakan dalam perancangan ini adalah metode arsitektur keseharian. Hasil dari perancancangan ini berupa program galeri tidur interaktif, program penelitian terkait tidur, serta program terapi khusus gangguan tidur. Program yang bersifat terapi diterapkan agar penderita ","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139308108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24296
Angellita Larrya Putri Kadewa, Timmy Setiawan
Most esports athletes retire at the age of 22-24 years, and the average professional player will last for 2-3 years. Esports in Indonesia is often seen as just a hobby and lacks financial support and adequate infrastructure. The negative stigma about professional gamers and game fans also makes it difficult for esports to be accepted by the wider community. Some people still think that games are just a hobby that cannot be equated with physical sports that require athletic skills and physical activity. While professional athletes also need a lot of concentration, dedication, practice, preparation, mentality and stamina. Therefore, it is necessary to have a supportive space, through the design shown to the athletes of the Indonesian national esports team. This research will focus on integrating the training facilities of the Indonesian national esport team with public areas to encourage tolerance and openness. Contemporary digital concepts will be implemented, through renewed innovations towards digital sports. In an effort to improve the health performance and productivity of athletes, the latest technology is used to develop solutions and programs that can help athletes achieve their best performance. As well as the development of tech hub facilities that are developed for the public, can provide opportunities for technology developers and the esports industry to innovate and develop new solutions to improve the quality of digital sports, so that athletes are accustomed to facing several new challenges, gaining recognition and popularity. Keywords: architecture, digital, esport, empathy, contemporary Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, dan rata-rata pemain profesional akan bertahan selama 2-3 tahun. Esports di Indonesia sering dianggap hanya sebagai hobi dan kurang mendapat dukungan finansial serta infrastruktur yang memadai. Stigma negatif tentang gamer Profesional dan penggemar game juga membuat esports sulit diterima oleh masyarakat secara luas. Beberapa orang masih beranggapan bahwa game hanyalah hobi yang tidak dapat disamakan dengan olahraga fisik yang memerlukan keterampilan atletik dan aktivitas fisik. Sementara atlet profesional juga butuh banyak konsentrasi, dedikasi, praktik, persiapan, mental dan stamina. Oleh karena itu, perlu adanya keruangan yang mendukung, melalui perancangan yang ditunjukan kepada atlet tim nasional esport Indonesia. Penelitian ini akan berfokus pada mengintegrasikan fasilitas latihan tim nasional esport Indonesia dengan area publik untuk dapat mendorong toleransi, dan keterbukaan. Konsep digital kontemporer akan diterapkan, melalui perbaruan inovasi terhadap olahraga digital. Dalam upaya untuk meningkatkan kinerja kesehatan dan produktivitas para atlet, teknologi terbaru digunakan untuk mengembangkan solusi dan program yang dapat membantu para atlet mencapai performa terbaik mereka. Serta pengembangan fasilitas tech hub yang dikembangkan untuk publik, dapat memberikan kesempatan bagi
大多数电竞运动员在 22-24 岁时退役,而职业选手的平均寿命为 2-3 年。在印度尼西亚,电竞往往被视为一种业余爱好,缺乏资金支持和充足的基础设施。职业玩家和游戏迷的负面形象也使得电竞难以被更广泛的社会所接受。有些人仍然认为游戏只是一种爱好,不能与需要运动技能和体力活动的体育运动相提并论。而职业运动员同样需要大量的专注、奉献、练习、准备、心态和耐力。因此,有必要通过向印尼国家电竞队运动员展示的设计,提供一个支持性的空间。本研究的重点是将印尼国家电竞代表队的训练设施与公共区域相结合,以鼓励宽容和开放。将通过对数字运动的创新,落实当代数字概念。为了提高运动员的健康表现和工作效率,将利用最新技术开发解决方案和程序,帮助运动员实现最佳表现。以及为公众开发的科技中心设施,可以为技术开发人员和电竞产业提供创新和开发新解决方案的机会,从而提高数字体育的质量,使运动员习惯于面对一些新的挑战,获得认可和欢迎。关键词:建筑、数字、电竞、共鸣、当代 Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, and rata-rata pemain profesional akan bertahan selama 2-3 tahun.印尼的电子竞技运动正在发展壮大,它既是一项娱乐活动,也是一项基础设施建设活动。对职业玩家和游戏开发者的负面评价也会影响到本地的电竞爱好者。许多人都知道,游戏是一种可以让人忘却烦恼的工具,它可以让人记住运动和体育锻炼。此外,专业运动员还必须具备良好的专注力、奉献精神、实践能力、毅力、精神和耐力。因此,印尼国家电子竞技运动队的训练和比赛都需要大量的时间和精力。该计划的目的是在公共领域整合印尼国家电子竞技大赛的相关标准,以提高容忍度和安全性。数字运营商的数字化进程正在加快,这与数字技术的创新是分不开的。为了提高企业的业务能力和生产积极性,当前的技术可以提供解决方案和程序,帮助企业提高业绩。作为一个面向公众的科技中心,它可以为科技和电竞行业提供服务,帮助他们开发和提供解决方案,以提高数字生活的质量,从而提高用户的满意度,改善用户体验和受欢迎程度。
{"title":"PENERAPAN ARSITEKTUR DIGITAL KONTEMPORER TERHADAP FASILITAS PELATIHAN TIM NASIONAL ESPORT & HUB CIKINI","authors":"Angellita Larrya Putri Kadewa, Timmy Setiawan","doi":"10.24912/stupa.v5i2.24296","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24296","url":null,"abstract":"Most esports athletes retire at the age of 22-24 years, and the average professional player will last for 2-3 years. Esports in Indonesia is often seen as just a hobby and lacks financial support and adequate infrastructure. The negative stigma about professional gamers and game fans also makes it difficult for esports to be accepted by the wider community. Some people still think that games are just a hobby that cannot be equated with physical sports that require athletic skills and physical activity. While professional athletes also need a lot of concentration, dedication, practice, preparation, mentality and stamina. Therefore, it is necessary to have a supportive space, through the design shown to the athletes of the Indonesian national esports team. This research will focus on integrating the training facilities of the Indonesian national esport team with public areas to encourage tolerance and openness. Contemporary digital concepts will be implemented, through renewed innovations towards digital sports. In an effort to improve the health performance and productivity of athletes, the latest technology is used to develop solutions and programs that can help athletes achieve their best performance. As well as the development of tech hub facilities that are developed for the public, can provide opportunities for technology developers and the esports industry to innovate and develop new solutions to improve the quality of digital sports, so that athletes are accustomed to facing several new challenges, gaining recognition and popularity. Keywords: architecture, digital, esport, empathy, contemporary Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, dan rata-rata pemain profesional akan bertahan selama 2-3 tahun. Esports di Indonesia sering dianggap hanya sebagai hobi dan kurang mendapat dukungan finansial serta infrastruktur yang memadai. Stigma negatif tentang gamer Profesional dan penggemar game juga membuat esports sulit diterima oleh masyarakat secara luas. Beberapa orang masih beranggapan bahwa game hanyalah hobi yang tidak dapat disamakan dengan olahraga fisik yang memerlukan keterampilan atletik dan aktivitas fisik. Sementara atlet profesional juga butuh banyak konsentrasi, dedikasi, praktik, persiapan, mental dan stamina. Oleh karena itu, perlu adanya keruangan yang mendukung, melalui perancangan yang ditunjukan kepada atlet tim nasional esport Indonesia. Penelitian ini akan berfokus pada mengintegrasikan fasilitas latihan tim nasional esport Indonesia dengan area publik untuk dapat mendorong toleransi, dan keterbukaan. Konsep digital kontemporer akan diterapkan, melalui perbaruan inovasi terhadap olahraga digital. Dalam upaya untuk meningkatkan kinerja kesehatan dan produktivitas para atlet, teknologi terbaru digunakan untuk mengembangkan solusi dan program yang dapat membantu para atlet mencapai performa terbaik mereka. Serta pengembangan fasilitas tech hub yang dikembangkan untuk publik, dapat memberikan kesempatan bagi ","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"82 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139308904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24243
Elren Joni, Alvin Hadiwono
In Balinese culture, Subak and Bhatari Sri are two important symbols that are often used in traditional ceremonies. Subak is a traditional irrigation system that has been used for centuries to irrigate rice fields and gardens in rural areas. Meanwhile, Bhatari Sri is a goddess who is considered the patroness of agriculture and abundance. Jatiluwih, a region in Bali, is famous for its beautiful and fertile rice fields, which have been recognized as a World Heritage Site by UNESCO. The symbolism of Subak and Bhatari Sri attracts tourists to this area as it reflects the rich cultural values that are important in the daily lives of Balinese people. When tourists visit Jatiluwih, they can learn about the Subak irrigation system and how the Balinese community maintains its sustainability. They can also witness traditional ceremonies involving Bhatari Sri, such as the Ngembak Geni ceremony held annually to celebrate the abundance of the harvest. By promoting the symbolism of Subak and Bhatari Sri as a tourist attraction, Jatiluwih can attract tourists who want to learn about Balinese culture and experience its lush natural beauty. It can also assist the local community in preserving its cultural heritage and earning income from a sustainable tourism industry. The purpose of this research is to understand the concept and also know the myth of Bhatari Sri and Balinese Subak culture in the form of architecture. The research method used is descriptive qualitative with observation data collection techniques and documentation studies. The results of this research are that the Balinese people uphold the traditions inherited from their ancestors and also take good care of nature which is adjusted to the concept of tri hita in architectural buildings in the Balinese region. Keywords: balinese culture; goddess bhatari sri; subak irrigation system; sustainable tourism industry jatiluwih rice fields Abstrak Dalam budaya Bali, Subak dan Bhatari Sri adalah dua simbol penting yang sering digunakan dalam upacara tradisional. Subak adalah sistem irigasi tradisional yang telah digunakan selama berabad-abad untuk mengairi sawah dan kebun di daerah pedesaan. Sementara itu, Bhatari Sri adalah dewi yang dianggap sebagai pelindung pertanian dan kelimpahan. Jatiluwih, sebuah wilayah di Bali, terkenal dengan sawahnya yang indah dan subur, yang telah diakui sebagai Situs Warisan Dunia oleh UNESCO. Simbolisme Subak dan Bhatari Sri menarik wisatawan ke daerah ini karena mencerminkan nilai-nilai budaya yang kaya yang penting dalam kehidupan sehari-hari orang Bali. Ketika wisatawan mengunjungi Jatiluwih, mereka dapat belajar tentang sistem irigasi Subak dan bagaimana komunitas Bali mempertahankan keberlanjutannya. Mereka juga dapat menyaksikan upacara adat yang melibatkan Bhatari Sri, seperti upacara Ngembak Geni yang diadakan setiap tahun untuk merayakan kelimpahan panen. Dengan mempromosikan simbolisme Subak dan Bhatari Sri sebagai objek wisata, Jatiluwih dapat menarik wisatawan
在巴厘岛文化中,Subak 和 Bhatari Sri 是两个重要的标志,经常被用于传统仪式中。Subak 是一种传统的灌溉系统,几个世纪以来一直用于灌溉农村地区的稻田和花园。同时,Bhatari Sri 是一位女神,被认为是农业和丰饶的守护神。巴厘岛的 Jatiluwih 地区以美丽富饶的稻田而闻名,已被联合国教科文组织认定为世界遗产。苏巴克(Subak)和巴塔里(Bhatari Sri)的象征意义吸引着游客来到这里,因为它反映了巴厘岛人日常生活中重要的丰富文化价值。游客在参观 Jatiluwih 时,可以了解苏巴克灌溉系统以及巴厘岛社区如何保持其可持续性。他们还可以目睹涉及巴塔里 Sri 的传统仪式,如每年为庆祝丰收而举行的 Ngembak Geni 仪式。通过将 Subak 和 Bhatari Sri 的象征意义作为旅游景点进行宣传,Jatiluwih 可以吸引想要了解巴厘岛文化和体验其郁郁葱葱的自然美景的游客。它还可以帮助当地社区保护其文化遗产,并从可持续发展的旅游业中赚取收入。本研究的目的是了解巴塔里-斯里的概念,并以建筑的形式了解巴厘岛苏巴克文化的神话。采用的研究方法是描述性定性研究,并使用了观察数据收集技术和文献研究。研究结果表明,巴厘岛人秉承祖先遗留下来的传统,同时也很好地保护了自然,这与巴厘岛地区建筑中的 tri hita 概念相吻合。 关键词:巴厘岛文化;Bhatari Sri 女神;Subak 灌溉系统;可持续旅游业 Jatiluwih 稻田 摘要 在巴厘岛文化中,Subak 和 Bhatari Sri 是两个重要的象征,经常被用于传统仪式中。Subak 是一种传统灌溉系统,几个世纪以来一直用于灌溉农村地区的稻田和花园。同时,Bhatari Sri 是一位女神,被认为是农业和丰饶的守护神。巴厘岛的 Jatiluwih 地区以美丽富饶的稻田而闻名,已被联合国教科文组织认定为世界遗产。苏巴克(Subak)和巴塔里(Bhatari Sri)的象征意义吸引着游客来到这里,因为它反映了巴厘岛人日常生活中重要的丰富文化价值。游客在参观 Jatiluwih 时,可以了解苏巴克灌溉系统以及巴厘岛社区如何保持其可持续性。他们还可以目睹涉及巴塔里 Sri 的传统仪式,例如每年为庆祝丰收而举行的 Ngembak Geni 仪式。通过将 Subak 和 Bhatari Sri 的象征意义作为旅游景点进行宣传,Jatiluwih 可以吸引想要了解巴厘岛文化和体验其郁郁葱葱的自然美景的游客。它还可以帮助当地社区保护其文化遗产,并从可持续发展的旅游业中赚取收入。本研究的目的是了解巴塔里-斯里的概念,并以建筑的形式了解巴厘岛苏巴克文化的神话。采用的研究方法是描述性定性研究,包括观察数据收集技术和文献研究。研究结果表明,巴厘岛人秉承祖先遗留下来的传统,同时也很好地保护自然,这与巴厘岛地区建筑中的 tri hita 概念相吻合。
{"title":"MITOS BHATARI SRI DAN BUDAYA SUBAK BALI DALAM WUJUD ARSITEKTUR","authors":"Elren Joni, Alvin Hadiwono","doi":"10.24912/stupa.v5i2.24243","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24243","url":null,"abstract":"In Balinese culture, Subak and Bhatari Sri are two important symbols that are often used in traditional ceremonies. Subak is a traditional irrigation system that has been used for centuries to irrigate rice fields and gardens in rural areas. Meanwhile, Bhatari Sri is a goddess who is considered the patroness of agriculture and abundance. Jatiluwih, a region in Bali, is famous for its beautiful and fertile rice fields, which have been recognized as a World Heritage Site by UNESCO. The symbolism of Subak and Bhatari Sri attracts tourists to this area as it reflects the rich cultural values that are important in the daily lives of Balinese people. When tourists visit Jatiluwih, they can learn about the Subak irrigation system and how the Balinese community maintains its sustainability. They can also witness traditional ceremonies involving Bhatari Sri, such as the Ngembak Geni ceremony held annually to celebrate the abundance of the harvest. By promoting the symbolism of Subak and Bhatari Sri as a tourist attraction, Jatiluwih can attract tourists who want to learn about Balinese culture and experience its lush natural beauty. It can also assist the local community in preserving its cultural heritage and earning income from a sustainable tourism industry. The purpose of this research is to understand the concept and also know the myth of Bhatari Sri and Balinese Subak culture in the form of architecture. The research method used is descriptive qualitative with observation data collection techniques and documentation studies. The results of this research are that the Balinese people uphold the traditions inherited from their ancestors and also take good care of nature which is adjusted to the concept of tri hita in architectural buildings in the Balinese region. Keywords: balinese culture; goddess bhatari sri; subak irrigation system; sustainable tourism industry jatiluwih rice fields Abstrak Dalam budaya Bali, Subak dan Bhatari Sri adalah dua simbol penting yang sering digunakan dalam upacara tradisional. Subak adalah sistem irigasi tradisional yang telah digunakan selama berabad-abad untuk mengairi sawah dan kebun di daerah pedesaan. Sementara itu, Bhatari Sri adalah dewi yang dianggap sebagai pelindung pertanian dan kelimpahan. Jatiluwih, sebuah wilayah di Bali, terkenal dengan sawahnya yang indah dan subur, yang telah diakui sebagai Situs Warisan Dunia oleh UNESCO. Simbolisme Subak dan Bhatari Sri menarik wisatawan ke daerah ini karena mencerminkan nilai-nilai budaya yang kaya yang penting dalam kehidupan sehari-hari orang Bali. Ketika wisatawan mengunjungi Jatiluwih, mereka dapat belajar tentang sistem irigasi Subak dan bagaimana komunitas Bali mempertahankan keberlanjutannya. Mereka juga dapat menyaksikan upacara adat yang melibatkan Bhatari Sri, seperti upacara Ngembak Geni yang diadakan setiap tahun untuk merayakan kelimpahan panen. Dengan mempromosikan simbolisme Subak dan Bhatari Sri sebagai objek wisata, Jatiluwih dapat menarik wisatawan ","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139309259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24219
Nabella Khowili, Stephanus Huwae
Child marriage is a form of marriage that occurs when children marry before reaching the age of 18. In Indonesia, the prevalence of child marriage is quite high, ranking seventh highest in the world. Child marriage has negative consequences, particularly for girls, hindering their development. Besides the role of the government and other relevant stakeholders in addressing this issue, architecture also plays an important role. Therefore, a building has been designed to provide educational facilities for young mothers who have entered into early marriages and come from lower-middle-class backgrounds. This building aims to serve as a space for education, community, and self-development for young mothers. The objective of this design is to create a building that can accommodate the needs of young mothers, especially those with lower-middle-class economic status in Jakarta. This research adopts a quantitative-qualitative approach, collecting data through interviews with relevant parties and conducting site surveys to gather field data. Literature review from various sources such as books, journals, theses, and other reading materials is used as a guide in planning for problem-solving. The outcome of this design ultimately presents an object that addresses the impact of child marriage on young mothers who have entered into early marriages and come from lower-middle-class backgrounds. The design method, based on empathetic architecture and Feminism Architecture concept, provides a solution to address this global issue. Keywords: early-age marriage; education; self-development; young mother Abstrak Pernikahan dini adalah bentuk pernikahan yang terjadi saat anak-anak menikah sebelum mencapai usia 18 tahun. Di Indonesia, kasus pernikahan dini cukup tinggi dan menempati peringkat ke-7 tertinggi di dunia. Pernikahan dini memiliki dampak negatif yang merugikan terutama bagi perempuan, menghambat perkembangan mereka. Selain peran pemerintah dan pihak terkait lainnya dalam mengatasi masalah ini, arsitektur juga memiliki peran penting. Oleh karena itu, dirancanglah sebuah bangunan untuk memfasilitasi tempat edukasi bagi ibu muda yang menikah dini dan berasal dari kalangan menengah ke bawah. Bangunan ini bertujuan untuk menjadi wadah yang menyediakan pendidikan, komunitas, dan pengembangan diri bagi ibu muda tersebut. Tujuan perancangan ini adalah menciptakan sebuah bangunan yang dapat memenuhi kebutuhan para ibu muda, terutama mereka yang berada dalam kategori ekonomi menengah ke bawah di kota Jakarta. Penelitian ini menggunakan metode kuantitatif-kualitatif dengan mengumpulkan data melalui wawancara dengan pihak terkait dan melakukan survei lokasi untuk memperoleh data lapangan. Studi literatur dari berbagai sumber seperti buku, jurnal, skripsi, dan bahan bacaan lainnya digunakan sebagai panduan dalam merencanakan penyelesaian masalah. Hasil dari perancangan ini akhirnya menghasilkan sebuah objek yang bertujuan untuk mengatasi dampak pernikahan dini terhadap i
{"title":"PENERAPAN FEMINISME ARSITEKTUR DALAM PERANCANGAN TEMPAT PEMBERDAYAAN TERHADAP PENGEMBANGAN IBU MUDA","authors":"Nabella Khowili, Stephanus Huwae","doi":"10.24912/stupa.v5i2.24219","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24219","url":null,"abstract":"Child marriage is a form of marriage that occurs when children marry before reaching the age of 18. In Indonesia, the prevalence of child marriage is quite high, ranking seventh highest in the world. Child marriage has negative consequences, particularly for girls, hindering their development. Besides the role of the government and other relevant stakeholders in addressing this issue, architecture also plays an important role. Therefore, a building has been designed to provide educational facilities for young mothers who have entered into early marriages and come from lower-middle-class backgrounds. This building aims to serve as a space for education, community, and self-development for young mothers. The objective of this design is to create a building that can accommodate the needs of young mothers, especially those with lower-middle-class economic status in Jakarta. This research adopts a quantitative-qualitative approach, collecting data through interviews with relevant parties and conducting site surveys to gather field data. Literature review from various sources such as books, journals, theses, and other reading materials is used as a guide in planning for problem-solving. The outcome of this design ultimately presents an object that addresses the impact of child marriage on young mothers who have entered into early marriages and come from lower-middle-class backgrounds. The design method, based on empathetic architecture and Feminism Architecture concept, provides a solution to address this global issue. Keywords: early-age marriage; education; self-development; young mother Abstrak Pernikahan dini adalah bentuk pernikahan yang terjadi saat anak-anak menikah sebelum mencapai usia 18 tahun. Di Indonesia, kasus pernikahan dini cukup tinggi dan menempati peringkat ke-7 tertinggi di dunia. Pernikahan dini memiliki dampak negatif yang merugikan terutama bagi perempuan, menghambat perkembangan mereka. Selain peran pemerintah dan pihak terkait lainnya dalam mengatasi masalah ini, arsitektur juga memiliki peran penting. Oleh karena itu, dirancanglah sebuah bangunan untuk memfasilitasi tempat edukasi bagi ibu muda yang menikah dini dan berasal dari kalangan menengah ke bawah. Bangunan ini bertujuan untuk menjadi wadah yang menyediakan pendidikan, komunitas, dan pengembangan diri bagi ibu muda tersebut. Tujuan perancangan ini adalah menciptakan sebuah bangunan yang dapat memenuhi kebutuhan para ibu muda, terutama mereka yang berada dalam kategori ekonomi menengah ke bawah di kota Jakarta. Penelitian ini menggunakan metode kuantitatif-kualitatif dengan mengumpulkan data melalui wawancara dengan pihak terkait dan melakukan survei lokasi untuk memperoleh data lapangan. Studi literatur dari berbagai sumber seperti buku, jurnal, skripsi, dan bahan bacaan lainnya digunakan sebagai panduan dalam merencanakan penyelesaian masalah. Hasil dari perancangan ini akhirnya menghasilkan sebuah objek yang bertujuan untuk mengatasi dampak pernikahan dini terhadap i","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"66 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139309432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24285
Christianto Julius, Franky Liauw
The high number of young people who fall into drug abuse poses a serious threat to Indonesia. High curiosity and a desire to try, with a lack of understanding of the impact in the future, make children vulnerable to falling into drug abuse. Therefore a simulation-based learning space is needed as a way of prevention. These simulation spaces allow adolescents to experience a realistic drug-user-like experience with scenario programming without the actual risks associated with abuse. so that teenagers can understand the impact, help reduce curiosity, and make children aware of the prevention of falling into danger related to drug abuse. The method used in this research is a qualitative descriptive method aimed at describing and explaining the artificial situation, paying more attention to the characteristics, quality, and interrelationships of the activity space and the situation in which drug addicts interact. Based on the research results, the drug simulation room needs adjustments to the lives of drug users and observation of where drug users interact so that it can become a reference for the background atmosphere that will be realized in the space to be created. Therefore, it is necessary to pay attention to the basics of designing space simulations to ensure the effectiveness of the results. Keywords: drugs; education; prevention; simulation; space Abstrak Tingginya jumlah anak muda yang terjerumus dalam penyalahgunaan narkoba menimbulkan ancaman serius bagi bangsa Indonesia. Keingintahuan yang tinggi dan keinginan untuk mencoba-coba, ditambah dengan kurangnya pemahaman akan dampaknya di masa depan, membuat anak-anak rentan terjerumus dalam penyalahgunaan narkoba. Maka dari itu diperlukan ruang pembelajaran berbasis simulasi sebagai bentuk pencegahan. Ruang simulasi ini memungkinkan remaja untuk mengalami pengalaman yang mirip dengan pengguna narkoba secara realistis dengan program yang sudah diskenariokan, tanpa risiko sebenarnya yang terkait dengan penyalahgunaan. sehingga remaja dapat memahami dampak dan untuk membantu meredam rasa ingin tahu dan menyadarkan anak-anak sebagai pencegahan terjerumusnya dalam bahaya terkait penyalahgunaan narkoba. Metode yang digunakan dalam penelitian adalah metode deskriptif kualitatif ditujukan untuk mendeskripsikan dan menjelaskan situasi suasana yang ada bersifat rekayasa, lebih memperhatikan mengenai karakteristik, kualitas, dan keterkaitan ruang kegiatan dan situasi tempat pecandu narkoba berinteraksi. Berdasarkan hasil penelitian, ruang simulasi narkoba perlu ada penyesuaian kehidupan pengguna narkoba dan mengobservasi tempat pengguna narkoba berinteraksi sehingga dapat menjadi acuan suasana latar yang akan direalisasikan pada ruang yang akan dibuat. Oleh sebab itu perlu memperhatikan dasar – dasar perancangan ruang simulasi guna memastikan kefektifan hasilnya
大量青少年吸毒对印度尼西亚构成了严重威胁。孩子们好奇心强,跃跃欲试,但对未来的影响缺乏了解,因此很容易陷入吸毒的泥潭。因此,我们需要一个模拟学习空间作为预防方法。这些模拟空间可以让青少年通过情景编程体验到类似吸毒者的真实经历,而没有与吸毒相关的实际风险。这样,青少年就能了解吸毒的影响,有助于减少好奇心,让孩子们意识到预防陷入与吸毒相关的危险。本研究采用的方法是定性描述法,旨在描述和解释人工情境,更加关注活动空间和吸毒者互动情境的特点、质量和相互关系。根据研究结果,毒品模拟室需要对吸毒者的生活进行调整,对吸毒者互动的场所进行观察,使其成为将要营造的空间背景氛围的参考。因此,必须重视空间模拟设计的基础工作,确保设计效果的有效性。关键词:毒品;教育;预防;模拟;空间 Abstract The high number of young people who fall into drug abuse pose a serious threat to the Indonesian nation.儿童对毒品的好奇心和尝试欲望很强,加之对毒品的未来影响缺乏了解,因此很容易滥用毒品。因此,我们需要一个模拟学习空间作为预防措施。这种模拟空间可以让青少年通过脚本节目,真实地体验与吸毒者相似的经历,而不存在与吸毒相关的实际风险。 这样,青少年就能了解吸毒的影响,有助于减少好奇心,让孩子们意识到吸毒的危害,从而避免陷入与吸毒相关的危险之中。研究中使用的方法是描述性定性方法,旨在描述和解释工程氛围的现有情况,更加关注吸毒者互动的活动空间和情况的特点、质量和相互关系。根据研究结果,毒品模拟室需要调整吸毒者的生活,观察吸毒者互动的场所,使其成为拟创建空间实现背景氛围的参考。因此,有必要重视模拟室设计的基础工作,以确保设计结果的有效性。
{"title":"PROGRAM PEMBELAJARAN BERBASIS SIMULASI UNTUK PENCEGAHAN PENYALAHGUNAAN NARKOBA PADA ANAK","authors":"Christianto Julius, Franky Liauw","doi":"10.24912/stupa.v5i2.24285","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24285","url":null,"abstract":"The high number of young people who fall into drug abuse poses a serious threat to Indonesia. High curiosity and a desire to try, with a lack of understanding of the impact in the future, make children vulnerable to falling into drug abuse. Therefore a simulation-based learning space is needed as a way of prevention. These simulation spaces allow adolescents to experience a realistic drug-user-like experience with scenario programming without the actual risks associated with abuse. so that teenagers can understand the impact, help reduce curiosity, and make children aware of the prevention of falling into danger related to drug abuse. The method used in this research is a qualitative descriptive method aimed at describing and explaining the artificial situation, paying more attention to the characteristics, quality, and interrelationships of the activity space and the situation in which drug addicts interact. Based on the research results, the drug simulation room needs adjustments to the lives of drug users and observation of where drug users interact so that it can become a reference for the background atmosphere that will be realized in the space to be created. Therefore, it is necessary to pay attention to the basics of designing space simulations to ensure the effectiveness of the results. Keywords: drugs; education; prevention; simulation; space Abstrak Tingginya jumlah anak muda yang terjerumus dalam penyalahgunaan narkoba menimbulkan ancaman serius bagi bangsa Indonesia. Keingintahuan yang tinggi dan keinginan untuk mencoba-coba, ditambah dengan kurangnya pemahaman akan dampaknya di masa depan, membuat anak-anak rentan terjerumus dalam penyalahgunaan narkoba. Maka dari itu diperlukan ruang pembelajaran berbasis simulasi sebagai bentuk pencegahan. Ruang simulasi ini memungkinkan remaja untuk mengalami pengalaman yang mirip dengan pengguna narkoba secara realistis dengan program yang sudah diskenariokan, tanpa risiko sebenarnya yang terkait dengan penyalahgunaan. sehingga remaja dapat memahami dampak dan untuk membantu meredam rasa ingin tahu dan menyadarkan anak-anak sebagai pencegahan terjerumusnya dalam bahaya terkait penyalahgunaan narkoba. Metode yang digunakan dalam penelitian adalah metode deskriptif kualitatif ditujukan untuk mendeskripsikan dan menjelaskan situasi suasana yang ada bersifat rekayasa, lebih memperhatikan mengenai karakteristik, kualitas, dan keterkaitan ruang kegiatan dan situasi tempat pecandu narkoba berinteraksi. Berdasarkan hasil penelitian, ruang simulasi narkoba perlu ada penyesuaian kehidupan pengguna narkoba dan mengobservasi tempat pengguna narkoba berinteraksi sehingga dapat menjadi acuan suasana latar yang akan direalisasikan pada ruang yang akan dibuat. Oleh sebab itu perlu memperhatikan dasar – dasar perancangan ruang simulasi guna memastikan kefektifan hasilnya","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"74 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139306320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24256
Michael Michael, Priscilla Epifania Ariaji
Women Prison Architecture is the design and structure of a prison building specifically intended to hold female prisoners. Women's prisons are designed with the special needs, security and welfare of female prisoners in mind. Women's prisons in Indonesia have various problems, especially the physical environment that has not followed the standards so that the conditions of this prison become less humane for women prisoners. This phenomenon of problems occurs due to a lack of empathy and understanding of the definition of punishment towards the needs of women in Indonesia. Empathy is an integral part of architecture, because without empathy in the design process it can lead to architectural design failures that can reduce the quality of life of building users. This paper discusses the design of a prototype women's prison with a rethinking typology and empathy architecture approach. The first step of Rethinking Typology of women's prisons by dissecting each element of the typology of women's prisons based on the needs of women prisoners and the next step is completed through; programming; configuration of a new typology of women's prison architecture. The purpose of this Rethinking Typology is to produce a prototype of a women's prison that meets the standards and needs of women today. The new prototype emphasizes humanitarian standards and the needs of women. The new prototype is designed to respond to nature in order to create a healthy atmosphere for women prisoners. The surveillance system utilizes anti-authoritarian principles through the use of technology to create a non-intimidating prison environment. The design is also supported by re-empowering architectural programming so that women prisoners can be productive while in prison. This prototype can provide a balance of conducive living spaces that can help encourage women prisoners in the recovery or rehabilitation process for reintegration into the community. Keywords: empathic architecture; prison prototype; rethinking typology; women prison architecture; women prisoners Abstrak Arsitekur Penjara Perempuan merupakan sebuah desain dan struktur bangunan penjara yang ditujukan khusus untuk menahan tahanan perempuan. Penjara perempuan dirancang dengan mempertimbangkan kebutuhan, keamanan, dan kesejahteraan khusus dari narapidana perempuan. Penjara perempuan di Indonesia memiliki berbagai permasalahan terutama permasalahan lingkungan fisik yang sudah tidak mengikuti standar sehingga kondisi penjara ini menjadi kurang manusiawi terhadap narapidana perempuan. Fenomena permasalahan ini terjadi dikarenakan oleh kurangnya empati dan pemahaman mengenai definisi hukuman terhadap kebutuhan perempuan di Indonesia. Empati merupakan sebuah bagian yang tidak terpisahkan dari arsitektur, karena tanpa adanya empati dalam proses perancangan dapat mengakibatkan kegagalan desain arsitektur yang dapat menurunkan kualitas kehidupan pengguna bangunannya. Tulisan ini membahas tentang desain prototipe penjara perem
{"title":"DESAIN PROTOTIPE PENJARA PEREMPUAN DENGAN PENDEKATAN RETHINKING TYPOLOGY DAN ARSITEKTUR EMPATI","authors":"Michael Michael, Priscilla Epifania Ariaji","doi":"10.24912/stupa.v5i2.24256","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24256","url":null,"abstract":"Women Prison Architecture is the design and structure of a prison building specifically intended to hold female prisoners. Women's prisons are designed with the special needs, security and welfare of female prisoners in mind. Women's prisons in Indonesia have various problems, especially the physical environment that has not followed the standards so that the conditions of this prison become less humane for women prisoners. This phenomenon of problems occurs due to a lack of empathy and understanding of the definition of punishment towards the needs of women in Indonesia. Empathy is an integral part of architecture, because without empathy in the design process it can lead to architectural design failures that can reduce the quality of life of building users. This paper discusses the design of a prototype women's prison with a rethinking typology and empathy architecture approach. The first step of Rethinking Typology of women's prisons by dissecting each element of the typology of women's prisons based on the needs of women prisoners and the next step is completed through; programming; configuration of a new typology of women's prison architecture. The purpose of this Rethinking Typology is to produce a prototype of a women's prison that meets the standards and needs of women today. The new prototype emphasizes humanitarian standards and the needs of women. The new prototype is designed to respond to nature in order to create a healthy atmosphere for women prisoners. The surveillance system utilizes anti-authoritarian principles through the use of technology to create a non-intimidating prison environment. The design is also supported by re-empowering architectural programming so that women prisoners can be productive while in prison. This prototype can provide a balance of conducive living spaces that can help encourage women prisoners in the recovery or rehabilitation process for reintegration into the community. Keywords: empathic architecture; prison prototype; rethinking typology; women prison architecture; women prisoners Abstrak Arsitekur Penjara Perempuan merupakan sebuah desain dan struktur bangunan penjara yang ditujukan khusus untuk menahan tahanan perempuan. Penjara perempuan dirancang dengan mempertimbangkan kebutuhan, keamanan, dan kesejahteraan khusus dari narapidana perempuan. Penjara perempuan di Indonesia memiliki berbagai permasalahan terutama permasalahan lingkungan fisik yang sudah tidak mengikuti standar sehingga kondisi penjara ini menjadi kurang manusiawi terhadap narapidana perempuan. Fenomena permasalahan ini terjadi dikarenakan oleh kurangnya empati dan pemahaman mengenai definisi hukuman terhadap kebutuhan perempuan di Indonesia. Empati merupakan sebuah bagian yang tidak terpisahkan dari arsitektur, karena tanpa adanya empati dalam proses perancangan dapat mengakibatkan kegagalan desain arsitektur yang dapat menurunkan kualitas kehidupan pengguna bangunannya. Tulisan ini membahas tentang desain prototipe penjara perem","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"118 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139306342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24308
Daniel Christopher, Sutarki Sutisna
Graffiti art painted in urban areas has a negative impact on the views of the social community. Social problems that cannot be conveyed by the community are problems that are common in the current generation. However, graffiti artists dare to move to convey the inspiration and aspirations of the people with works of art in urban areas. However, some observers often misunderstand and are offended by this and are viewed badly by the public, which turns the work of art into vandalism. The anxiety of graffiti artists is illustrated when city stickers are often affixed with service posters which actually eliminates the aesthetics of cities compared to graffiti in urban areas. Therefore, this study aims to get to know more about graffiti art in order to provide an approach to society so that misunderstandings do not occur and it can be accepted and the community has the courage to channel inspiration and aspirations towards existing social problems. Apart from that, providing a space for moving graffiti where among the space programs that occur there will be graffiti as an interactive program and close to the community. The design method is taken from existing urban graffiti to be opened and analyzed as on the basis of spatial design as well as the results of collage exploration to form a new space for graffiti artists. The design was carried out in Kemang as one of the areas that needed a stopover space as an urban space and close to graffiti art. The spatial approach to graffiti in urban areas is so that it can provide new views for the community so that they can provide new inspiration and aspirations when side by side with graffiti artists in carrying out activities. Keywords: aspiration; graffiti; inspiration; social; vandalism Abstrak Seni grafiti yang dilukis di perkotaan memberikan dampak yang negatif di pandangan masyarakat sosial. Permasalahan sosial yang tidak dapat tersampaikan oleh masyarakat menjadi permasalahan yang sudah biasa terjadi di generasi sekarang. Namun, pelaku seni grafiti berani bergerak untuk menyampaikan inspirasi dan aspirasi masyarakat dengan karya seni di perkotaan. Tetapi, beberapa pandangan yang melihat sering salah menangkap dan tersinggung akan hal tersebut dan dipandang buruk oleh masyarakat yang membuat karya seni tersebut menjadi vandalisme. Keresahan seniman grafiti tergambarkan ketika perkotaan seringkali ditempelkan stiker poster-poster jasa yang justru menghilangkan estetika kota dibandingkan grafiti yang ada di perkotaan. Oleh karena itu, penelitian ini bertujuan untuk mengenal lebih jauh seni grafiti untuk memberikan pendekatan terhadap masyarakat agar tidak terjadi salah persepsi dan dapat diterima dan masyarakat berani untuk menyalurkan inspirasi dan aspirasi terhadap masalah sosial yang ada. Selain itu, memberikan sebuah ruang untuk grafiti bergerak yang dimana diantara program ruang yang terjadi disitu akan ada grafiti sebagai program interaktif dan dekat dengan masyarakat. Metode perancangan diambil dar
城市中的涂鸦艺术会对社会群体的观点产生负面影响。社会问题不能被社会传达,是当代人普遍存在的问题。然而,涂鸦艺术家敢于动起来,在城区用艺术作品传达人们的灵感和愿望。然而,一些旁观者往往对此产生误解和反感,并对其产生不好的看法,使艺术作品变成了破坏行为。涂鸦艺术家的焦虑就体现在城市贴纸上,城市贴纸往往与服务海报贴在一起,与城区涂鸦相比,这实际上消除了城市的美感。因此,本研究旨在进一步了解涂鸦艺术,为社会提供一种方法,使涂鸦艺术不被误解,能够被接受,并使社会有勇气将灵感和愿望用于解决现有的社会问题。除此之外,还为涂鸦提供一个活动空间,在空间项目中,涂鸦将作为一个互动项目,贴近社区。设计方法是从现有的城市涂鸦中提取灵感,在空间设计和拼贴探索结果的基础上进行开放和分析,为涂鸦艺术家形成一个新的空间。设计在加芒进行,因为该地区需要一个作为城市空间和涂鸦艺术附近的停留空间。城市涂鸦的空间方法是为社区提供新的视野,使他们在与涂鸦艺术家并肩开展活动时能够获得新的灵感和愿望。关键词:愿望;涂鸦;灵感;社会;破坏 Abstrak Seni grafiti yang dilukis di perkotaan memberikan dampak yang negatif di pandangan masyarakat sosial.社会变革可能会影响到下一代人。因此,通过在社区中开展老年人活动,可以提高老年人的灵感和愿望。此外,有很多人都在寻找一种新的方式来表达自己的灵感和愿望,而这种方式也被称为 "破坏艺术"(vandalisme)。在每个地区都会有一些海报,这些海报可以让人们了解到每个地区的绘画风格。因此,这幅画的目的是为了让更多的人了解绘画,从而提高他们对绘画的兴趣。在此基础上,建立一个可用于绘画的区域,并在该区域内建立一个可与当地人进行互动的绘画项目。在每个工作场所都有的工作方法是,在工作场所和工作场所之间建立联系,并在工作场所和工作场所之间建立联系,以便在工作场所中建立起良好的关系,从而提高工作效率。Kemang 的 Perancangan 项目是一个非常重要的项目,该项目不仅可以帮助您管理单个区域,而且还可以帮助您管理区域内的高能量和高密度区域,从而提高您的工作效率。在这里,您可以获得灵感和抱负,并在您的工作中发挥您的创造力。
{"title":"RUANG GRAFITI SEBAGAI RUANG INSPIRASI ASPIRASI MASYARAKAT","authors":"Daniel Christopher, Sutarki Sutisna","doi":"10.24912/stupa.v5i2.24308","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24308","url":null,"abstract":"Graffiti art painted in urban areas has a negative impact on the views of the social community. Social problems that cannot be conveyed by the community are problems that are common in the current generation. However, graffiti artists dare to move to convey the inspiration and aspirations of the people with works of art in urban areas. However, some observers often misunderstand and are offended by this and are viewed badly by the public, which turns the work of art into vandalism. The anxiety of graffiti artists is illustrated when city stickers are often affixed with service posters which actually eliminates the aesthetics of cities compared to graffiti in urban areas. Therefore, this study aims to get to know more about graffiti art in order to provide an approach to society so that misunderstandings do not occur and it can be accepted and the community has the courage to channel inspiration and aspirations towards existing social problems. Apart from that, providing a space for moving graffiti where among the space programs that occur there will be graffiti as an interactive program and close to the community. The design method is taken from existing urban graffiti to be opened and analyzed as on the basis of spatial design as well as the results of collage exploration to form a new space for graffiti artists. The design was carried out in Kemang as one of the areas that needed a stopover space as an urban space and close to graffiti art. The spatial approach to graffiti in urban areas is so that it can provide new views for the community so that they can provide new inspiration and aspirations when side by side with graffiti artists in carrying out activities. Keywords: aspiration; graffiti; inspiration; social; vandalism Abstrak Seni grafiti yang dilukis di perkotaan memberikan dampak yang negatif di pandangan masyarakat sosial. Permasalahan sosial yang tidak dapat tersampaikan oleh masyarakat menjadi permasalahan yang sudah biasa terjadi di generasi sekarang. Namun, pelaku seni grafiti berani bergerak untuk menyampaikan inspirasi dan aspirasi masyarakat dengan karya seni di perkotaan. Tetapi, beberapa pandangan yang melihat sering salah menangkap dan tersinggung akan hal tersebut dan dipandang buruk oleh masyarakat yang membuat karya seni tersebut menjadi vandalisme. Keresahan seniman grafiti tergambarkan ketika perkotaan seringkali ditempelkan stiker poster-poster jasa yang justru menghilangkan estetika kota dibandingkan grafiti yang ada di perkotaan. Oleh karena itu, penelitian ini bertujuan untuk mengenal lebih jauh seni grafiti untuk memberikan pendekatan terhadap masyarakat agar tidak terjadi salah persepsi dan dapat diterima dan masyarakat berani untuk menyalurkan inspirasi dan aspirasi terhadap masalah sosial yang ada. Selain itu, memberikan sebuah ruang untuk grafiti bergerak yang dimana diantara program ruang yang terjadi disitu akan ada grafiti sebagai program interaktif dan dekat dengan masyarakat. Metode perancangan diambil dar","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139306499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-31DOI: 10.24912/stupa.v5i2.24270
Muhammad Akbar Husaini, Mieke Choandi
In the current global era, a country cannot meet its food needs only from domestic food production so that when a global food crisis occurs, the country's food needs are threatened. country. Because by developing and maintaining domestic food production can help in food security. Meanwhile, FAO said that in 2023 there will be an increased possibility of a global food crisis, besides that at the G20 event, food security will be one of the points of discussion. Some components of human nutritional needs are carbohydrates, fiber, fat, vitamins and protein. Fish is a source of protein whose consumption is quite significant in Indonesia. So that the ability to produce protein sources is important to maintain. One component that is often overlooked in food security is fish seed feed, fish seed feed is very influential in the development process of cultivated fish. One form of seed feed is Tubifex sp worms. In the city of Tangerang, to be precise, on the outskirts of the Cisadane river, there are worm seekers who supply freshwater fish farming sites, but the results of searching for worms are erratic due to the condition of the river currents. In addition, the number of worms in the river continues continuously taken there is a possibility that it will decrease or until there is no more. This problem is the subject of empathy in this project. Keywords: cultivation; food; resilience; Tubifex sp; village; worm Abstrak Pada masa yang global saat ini suatu negara tidak dapat memenuhi kebutuhan pangan nya hanya dari produksi pangan dalam negri sehingga ketika terjadi krisis pangan global kebutuhan pangan negara menjadi terancam, Sehingga jika terjadi krisis global suatu negara tentunya akan terpengaru secara buruk jika tidak mempersiapkan produksi pangan dalam negri. Oleh karena dengan mengembangkan dan menjaga produksi pangan dalam negri dapat membantu dalam ketahanan pangan. Sementara itu FAO mengatakan pada tahun 2023 akan terjadi meningkatnya kemungkinan terjadinya krisis pangan global selain itu pada acara G20 ketahanan pangan menjadi salah satu point pembahasaan. Beberapa komponen kebutuhan gizi manusia adalah karbohidrat, serat, lemak, citamin dan protein. Ikan menjadi salah satu sumber protein yang konsumsinya cukup signifikan di indonesia. Sehingga kemampuan memproduksi sumber protein tersebut menjadi hal yang pentinng untuk dijaga. Salah satu komponen yang sering dilupakan pada ketahanan pangan adalah pakan bibit ikan, pakan bibit ikan menjadi hal yang sangat berpengaruh pada proses perkembangan ikan budidaya. Salah satu bentuk pakan bibit adalah cacing Tubifex sp. Di kota tangerang tepatnya di pinggiran sungai Cisadane terdapat pencari cacing yang memasok tempat budidaya ikan air tawar, namun hasil dari pencarian cacing tidak menentu karena kondisi arus sungai, selain itu jumlah cacing di sungai jika terus menerus diambil ada kemungkinan akan berkurang atau samapai tidak ada lagi. Masalah tersebut yang menjadi subjek empati pada proyek ini.
{"title":"KETAHANAN PANGAN DAN FASIILITAS BUDIDAYA CACING KAMPUNG CACING","authors":"Muhammad Akbar Husaini, Mieke Choandi","doi":"10.24912/stupa.v5i2.24270","DOIUrl":"https://doi.org/10.24912/stupa.v5i2.24270","url":null,"abstract":"In the current global era, a country cannot meet its food needs only from domestic food production so that when a global food crisis occurs, the country's food needs are threatened. country. Because by developing and maintaining domestic food production can help in food security. Meanwhile, FAO said that in 2023 there will be an increased possibility of a global food crisis, besides that at the G20 event, food security will be one of the points of discussion. Some components of human nutritional needs are carbohydrates, fiber, fat, vitamins and protein. Fish is a source of protein whose consumption is quite significant in Indonesia. So that the ability to produce protein sources is important to maintain. One component that is often overlooked in food security is fish seed feed, fish seed feed is very influential in the development process of cultivated fish. One form of seed feed is Tubifex sp worms. In the city of Tangerang, to be precise, on the outskirts of the Cisadane river, there are worm seekers who supply freshwater fish farming sites, but the results of searching for worms are erratic due to the condition of the river currents. In addition, the number of worms in the river continues continuously taken there is a possibility that it will decrease or until there is no more. This problem is the subject of empathy in this project. Keywords: cultivation; food; resilience; Tubifex sp; village; worm Abstrak Pada masa yang global saat ini suatu negara tidak dapat memenuhi kebutuhan pangan nya hanya dari produksi pangan dalam negri sehingga ketika terjadi krisis pangan global kebutuhan pangan negara menjadi terancam, Sehingga jika terjadi krisis global suatu negara tentunya akan terpengaru secara buruk jika tidak mempersiapkan produksi pangan dalam negri. Oleh karena dengan mengembangkan dan menjaga produksi pangan dalam negri dapat membantu dalam ketahanan pangan. Sementara itu FAO mengatakan pada tahun 2023 akan terjadi meningkatnya kemungkinan terjadinya krisis pangan global selain itu pada acara G20 ketahanan pangan menjadi salah satu point pembahasaan. Beberapa komponen kebutuhan gizi manusia adalah karbohidrat, serat, lemak, citamin dan protein. Ikan menjadi salah satu sumber protein yang konsumsinya cukup signifikan di indonesia. Sehingga kemampuan memproduksi sumber protein tersebut menjadi hal yang pentinng untuk dijaga. Salah satu komponen yang sering dilupakan pada ketahanan pangan adalah pakan bibit ikan, pakan bibit ikan menjadi hal yang sangat berpengaruh pada proses perkembangan ikan budidaya. Salah satu bentuk pakan bibit adalah cacing Tubifex sp. Di kota tangerang tepatnya di pinggiran sungai Cisadane terdapat pencari cacing yang memasok tempat budidaya ikan air tawar, namun hasil dari pencarian cacing tidak menentu karena kondisi arus sungai, selain itu jumlah cacing di sungai jika terus menerus diambil ada kemungkinan akan berkurang atau samapai tidak ada lagi. Masalah tersebut yang menjadi subjek empati pada proyek ini.","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"16 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139306563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}