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Polar Codes and a M-ary Modulation-Based OFDM-PLC System 极性码及基于m -调制的OFDM-PLC系统
Pub Date : 2023-06-25 DOI: 10.3390/info14070360
Ziyi Wang, Yichen Wang, R. Chen
Power Line Communication (PLC) serves as a medium for communication over power lines, utilizing the existing power grid for information transmission. It offers a low-cost, highly scalable signal transmission method and has the potential to become the preferred technology for providing broadband in smart homes, offices, and smart grids. However, noise in the power line channel, especially impulse noise, seriously affects the communication quality of PLC. In this paper, we establish an OFDM-PLC system with higher-order modulation and polar codes. The higher-order QAM or APSK modulation technique is employed to increase the signal transmission rate and the system performance is analyzed. To combat the impulse noise in the PLC channel, we first model it using a superposition of multi-damping sinusoidal functions and then introduce the polar coding scheme to suppress the impulse noise in the system, thereby improving the transmission reliability. Simulation results verify that the proposed polar coding scheme based on the OFDM-PLC system can improve the Bit Error Rate (BER) performance of PLC channel transmission under impulse interference.
电力线通信(PLC)作为电力线通信的媒介,利用现有电网进行信息传输。它提供了一种低成本、高度可扩展的信号传输方法,有可能成为智能家庭、办公室和智能电网中提供宽带的首选技术。但是,电力线信道中的噪声,特别是脉冲噪声,严重影响PLC的通信质量。本文建立了一种采用高阶调制和极性码的OFDM-PLC系统。采用高阶QAM或APSK调制技术提高信号传输速率,并对系统性能进行了分析。为了对抗PLC信道中的脉冲噪声,我们首先采用多阻尼正弦函数的叠加建模,然后引入极性编码方案来抑制系统中的脉冲噪声,从而提高传输可靠性。仿真结果验证了所提出的基于OFDM-PLC系统的极性编码方案能够提高PLC信道在脉冲干扰下的误码率(BER)性能。
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引用次数: 0
INSUS: Indoor Navigation System Using Unity and Smartphone for User Ambulation Assistance INSUS:使用Unity和智能手机辅助用户行走的室内导航系统
Pub Date : 2023-06-24 DOI: 10.3390/info14070359
Evianita Dewi Fajrianti, N. Funabiki, S. Sukaridhoto, Y. Panduman, Dezheng Kong, Shihao Fang, Anak Agung Surya Pradhana
Currently, outdoor navigation systems have widely been used around the world on smartphones. They rely on GPS (Global Positioning System). However, indoor navigation systems are still under development due to the complex structure of indoor environments, including multiple floors, many rooms, steps, and elevators. In this paper, we present the design and implementation of the Indoor Navigation System using Unity and Smartphone (INSUS). INSUS shows the arrow of the moving direction on the camera view based on a smartphone’s augmented reality (AR) technology. To trace the user location, it utilizes the Simultaneous Localization and Mapping (SLAM) technique with a gyroscope and a camera in a smartphone to track users’ movements inside a building after initializing the current location by the QR code. Unity is introduced to obtain the 3D information of the target indoor environment for Visual SLAM. The data are stored in the IoT application server called SEMAR for visualizations. We implement a prototype system of INSUS inside buildings in two universities. We found that scanning QR codes with the smartphone perpendicular in angle between 60∘ and 100∘ achieves the highest QR code detection accuracy. We also found that the phone’s tilt angles influence the navigation success rate, with 90∘ to 100∘ tilt angles giving better navigation success compared to lower tilt angles. INSUS also proved to be a robust navigation system, evidenced by near identical navigation success rate results in navigation scenarios with or without disturbance. Furthermore, based on the questionnaire responses from the respondents, it was generally found that INSUS received positive feedback and there is support to improve the system.
目前,户外导航系统在全球智能手机上得到了广泛应用。他们依靠GPS(全球定位系统)。然而,由于室内环境结构复杂,包括多楼层、多房间、台阶、电梯等,室内导航系统仍处于开发阶段。本文介绍了基于Unity和智能手机的室内导航系统(INSUS)的设计与实现。INSUS利用智能手机的增强现实(AR)技术,在摄像头视图上显示移动方向的箭头。为了追踪用户的位置,它利用智能手机上的陀螺仪和摄像头的同时定位和地图(SLAM)技术,通过QR码初始化当前位置后,跟踪用户在建筑物内的运动。Visual SLAM引入Unity来获取目标室内环境的三维信息。数据存储在名为SEMAR的物联网应用服务器中,用于可视化。我们在两所大学的建筑物内实现了INSUS的原型系统。我们发现用垂直于60°和100°的角度的智能手机扫描二维码可以达到最高的二维码检测精度。我们还发现手机的倾斜角度会影响导航成功率,90到100度的倾斜角度比低倾斜角度的导航成功率更高。INSUS也是一个强大的导航系统,在有或没有干扰的情况下,导航成功率几乎相同。此外,根据受访者的问卷回答,普遍发现INSUS得到了积极的反馈,并支持改进系统。
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引用次数: 0
Measurement of Music Aesthetics Using Deep Neural Networks and Dissonances 用深度神经网络和不协和音测量音乐美学
Pub Date : 2023-06-24 DOI: 10.3390/info14070358
Razvan Paroiu, Stefan Trausan-Matu
In this paper, a new method that computes the aesthetics of a melody fragment is proposed, starting from dissonances. While music generated with artificial intelligence applications may be produced considerably more quickly than human-composed music, it has the drawback of not being appreciated like a human composition, being many times perceived by humans as artificial. For achieving supervised machine learning objectives of improving the quality of the great number of generated melodies, it is a challenge to ask humans to grade them. Therefore, it would be preferable if the aesthetics of artificial-intelligence-generated music is calculated by an algorithm. The proposed method in this paper is based on a neural network and a mathematical formula, which has been developed with the help of a study in which 108 students evaluated the aesthetics of several melodies. For evaluation, numerical values generated by this method were compared with ratings provided by human listeners from a second study in which 30 students participated and scores were generated by an existing different method developed by psychologists and three other methods developed by musicians. Our method achieved a Pearson correlation of 0.49 with human aesthetic scores, which is a much better result than other methods obtained. Additionally, our method made a distinction between human-composed melodies and artificial-intelligence-generated scores in the same way that human listeners did.
本文提出了一种从不协和音开始计算旋律片段美学的新方法。虽然人工智能应用程序生成的音乐可能比人类创作的音乐快得多,但它的缺点是不像人类作品那样被欣赏,很多时候被人类认为是人造的。为了实现监督机器学习的目标,即提高生成的大量旋律的质量,要求人类对它们进行评分是一个挑战。因此,如果人工智能生成的音乐的美学是由算法计算的,那将是更可取的。本文提出的方法是基于神经网络和数学公式,该方法是在108名学生评估几个旋律美学的研究的帮助下发展起来的。为了进行评估,将这种方法产生的数值与第二项研究中人类听众提供的评分进行比较,该研究有30名学生参与,分数是由心理学家开发的现有不同方法和音乐家开发的其他三种方法产生的。我们的方法与人类审美评分的Pearson相关性为0.49,这比其他方法得到的结果要好得多。此外,我们的方法以与人类听众相同的方式区分人类作曲的旋律和人工智能生成的乐谱。
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引用次数: 1
Multi-Criteria Decision-Making in Public Procurement: An Empirical Study of Contractor Selection for Landslide Rehabilitation 公共采购中的多准则决策:滑坡治理工程承包商选择的实证研究
Pub Date : 2023-06-24 DOI: 10.3390/info14070357
Anđelka Štilić, A. Puška, Darko Božanić, Duško Tešić
When carrying out construction work, identifying the best contractor is a critical component of the project life cycle in the construction industry. The investor must use effective and efficient strategies to create a competitive bidding environment in public projects. The research presented in this paper was conducted to demonstrate the competitive nature of public procurements, where contractors compete to present the best bid and win the contract. To award the contract, the best offer must be selected. Based on different strategies and multi-criteria decision-making approaches this study proposes a method for identifying the most suitable strategy out of eight bidding strategies on four different lots, resulting in the most suitable one for landslide rehabilitation in the Brčko district. The results reveal the optimal approach to follow to minimize time and financial losses in the case of landslide rehabilitation during periods of market instability. Such research findings validate the efficiency of the bidding strategies-based decision-making support. The proposed method allows for compromise on both the completion date and the lowest bid made by the winning contractor.
在进行建筑工作时,确定最佳承包商是建筑行业项目生命周期的关键组成部分。投资者必须使用有效和高效的策略,在公共项目中创造一个有竞争力的投标环境。本文中提出的研究是为了证明公共采购的竞争性质,承包商竞争以提出最佳报价并赢得合同。为了授予合同,必须选择最佳报价。基于不同的策略和多准则决策方法,本研究提出了一种方法,从四个不同地段的八个投标策略中确定最合适的策略,从而产生最适合br科地区滑坡修复的策略。研究结果揭示了在市场不稳定时期滑坡恢复的最佳方法,以尽量减少时间和经济损失。研究结果验证了基于竞价策略的决策支持的有效性。建议的方法允许在完工日期和中标承包商的最低出价两方面作出妥协。
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引用次数: 0
Mapping Metaverse Research: Identifying Future Research Areas Based on Bibliometric and Topic Modeling Techniques 映射元宇宙研究:基于文献计量学和主题建模技术确定未来的研究领域
Pub Date : 2023-06-22 DOI: 10.3390/info14070356
Abderahman Rejeb, Karim Rejeb, Horst Treiblmaier
The metaverse represents an immersive digital environment that has garnered significant attention as a result of its potential to revolutionize various industry sectors and its profound societal impact. While academic interest in the metaverse has surged, a dearth of comprehensive review articles employing bibliometric techniques remains. This study seeks to address this gap by analyzing 595 metaverse-related journal articles using bibliometric and topic modeling techniques, marking the first of its kind to investigate the bibliometric profile of metaverse research. The findings reveal exponential growth in metaverse research since 2020, identifying major trends, prolific authors, and the most active journals in the field. A keyword co-occurrence analysis further uncovers four significant clusters of metaverse-related interests, highlighting its unique facets and underscoring its far-reaching implications across various sectors, including education, healthcare, retail, and tourism. This study emphasizes the need for more research and collaboration in advancing the metaverse field and presents 27 research questions for future investigation. This comprehensive analysis serves as a foundation for understanding the current state of metaverse research and its potential trajectory.
虚拟世界代表了一个沉浸式的数字环境,由于它有可能彻底改变各个行业领域并产生深远的社会影响,已经引起了人们的极大关注。虽然学术界对元宇宙的兴趣激增,但仍然缺乏采用文献计量学技术的综合评论文章。本研究试图通过使用文献计量学和主题建模技术分析595篇与元宇宙相关的期刊文章来解决这一差距,这是第一次对元宇宙研究的文献计量学概况进行调查。研究结果显示,自2020年以来,元宇宙研究呈指数级增长,确定了该领域的主要趋势、多产作者和最活跃的期刊。关键字共现分析进一步揭示了与元数据库相关的兴趣的四个重要集群,突出了其独特的方面,并强调了其在各个部门(包括教育、医疗保健、零售和旅游业)中的深远影响。本研究强调了在推进元宇宙领域中需要更多的研究和合作,并提出了27个未来研究的问题。这种全面的分析为理解当前的元宇宙研究及其潜在的发展轨迹奠定了基础。
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引用次数: 3
AI-Based Smart Sensing and AR for Gait Rehabilitation Assessment 基于人工智能的智能传感和AR步态康复评估
Pub Date : 2023-06-22 DOI: 10.3390/info14070355
João Monge, Gonçalo Ribeiro, A. Raimundo, O. Postolache, Joel Santos
Health monitoring is crucial in hospitals and rehabilitation centers. Challenges can affect the reliability and accuracy of health data. Human error, patient compliance concerns, time, money, technology, and environmental factors might cause these issues. In order to improve patient care, healthcare providers must address these challenges. We propose a non-intrusive smart sensing system that uses a SensFloor smart carpet and an inertial measurement unit (IMU) wearable sensor on the user’s back to monitor position and gait characteristics. Furthermore, we implemented machine learning (ML) algorithms to analyze the data collected from the SensFloor and IMU sensors. The system generates real-time data that are stored in the cloud and are accessible to physical therapists and patients. Additionally, the system’s real-time dashboards provide a comprehensive analysis of the user’s gait and balance, enabling personalized training plans with tailored exercises and better rehabilitation outcomes. Using non-invasive smart sensing technology, our proposed solution enables healthcare facilities to monitor patients’ health and enhance their physical rehabilitation plans.
健康监测在医院和康复中心至关重要。挑战可能影响健康数据的可靠性和准确性。人为错误、患者依从性问题、时间、金钱、技术和环境因素都可能导致这些问题。为了改善患者护理,医疗保健提供者必须应对这些挑战。我们提出了一种非侵入式智能传感系统,该系统使用SensFloor智能地毯和用户背部的惯性测量单元(IMU)可穿戴传感器来监测位置和步态特征。此外,我们实现了机器学习(ML)算法来分析从SensFloor和IMU传感器收集的数据。该系统生成的实时数据存储在云端,物理治疗师和患者可以访问这些数据。此外,该系统的实时仪表板提供对用户步态和平衡的全面分析,从而实现个性化训练计划,提供量身定制的练习和更好的康复效果。我们提出的解决方案使用非侵入式智能传感技术,使医疗机构能够监测患者的健康状况,并改善他们的身体康复计划。
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引用次数: 1
"Who Should I Trust with My Data?" Ethical and Legal Challenges for Innovation in New Decentralized Data Management Technologies “我应该把我的数据托付给谁?”新的分散数据管理技术创新的伦理和法律挑战
Pub Date : 2023-06-21 DOI: 10.3390/info14070351
Haleh Asgarinia, Andrés Chomczyk Penedo, Beatriz Esteves, David Bruce Lewis
News about personal data breaches or data abusive practices, such as Cambridge Analytica, has questioned the trustworthiness of certain actors in the control of personal data. Innovations in the field of personal information management systems to address this issue have regained traction in recent years, also coinciding with the emergence of new decentralized technologies. However, only with ethically and legally responsible developments will the mistakes of the past be avoided. This contribution explores how current data management schemes are insufficient to adequately safeguard data subjects, and in particular, it focuses on making these data flows transparent to provide an adequate level of accountability. To showcase this, and with the goal of enhancing transparency to foster trust, this paper investigates solutions for standardizing machine-readable policies to express personal data processing activities and their application to decentralized personal data stores as an example of ethical, legal, and technical responsible innovation in this field.
有关个人数据泄露或数据滥用行为的新闻,如剑桥分析公司(Cambridge Analytica),已经对某些控制个人数据的行为者的可信度提出了质疑。近年来,解决这一问题的个人信息管理系统领域的创新重新获得了牵引力,同时也恰逢新的分散技术的出现。然而,只有在道德和法律上负责任的发展才能避免过去的错误。这篇文章探讨了当前的数据管理方案如何不足以充分保护数据主体,特别是,它侧重于使这些数据流透明,以提供适当的问责制。为了展示这一点,并以提高透明度以促进信任为目标,本文研究了标准化机器可读政策的解决方案,以表达个人数据处理活动及其在分散个人数据存储中的应用,作为该领域道德、法律和技术负责任创新的一个例子。
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引用次数: 0
Mind the Move: Developing a Brain-Computer Interface Game with Left-Right Motor Imagery 注意移动:用左右运动图像开发脑机接口游戏
Pub Date : 2023-06-21 DOI: 10.3390/info14070354
Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, A. Tzallas, M. Tsipouras
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroencephalogram (EEG) data and OpenViBE platform for processing the signals and classifying them into three different mental states: left and right motor imagery and eye blink. The game is developed to assess user adjustment and improvement in BCI environment after training. The classification algorithm used is Multi-Layer Perceptron (MLP), with 96.94% accuracy. A total of 33 subjects participated in the experiment and successfully controlled an avatar using mental commands to collect coins. The online metrics employed for this BCI system are the average game score, the average number of clusters and average user improvement.
脑机接口(bci)正在成为一种日益流行的技术,用于各种领域,如医疗,游戏和生活方式。本文介绍了一种3D无创脑机接口游戏,该游戏使用Muse 2脑电图头带获取脑电图数据,并使用OpenViBE平台对信号进行处理,并将其分为三种不同的精神状态:左右运动意象和眼睛闪烁。该游戏是为了评估用户在训练后对BCI环境的调整和改进。使用的分类算法是多层感知器(MLP),准确率为96.94%。共有33名受试者参加了这项实验,并成功地通过心理命令控制了一个虚拟角色来收集硬币。这个BCI系统使用的在线指标是平均游戏分数,平均集群数量和平均用户改进。
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引用次数: 0
Spatial Knowledge Acquisition for Pedestrian Navigation: A Comparative Study between Smartphones and AR Glasses 行人导航的空间知识获取:智能手机与AR眼镜的比较研究
Pub Date : 2023-06-21 DOI: 10.3390/info14070353
Aymen Lakehal, S. Lepreux, Christos Efstratiou, C. Kolski, Pavlos Nicolaou
Smartphone map-based pedestrian navigation is known to have a negative effect on the long-term acquisition of spatial knowledge and memorisation of landmarks. Landmark-based navigation has been proposed as an approach that can overcome such limitations. In this work, we investigate how different interaction technologies, namely smartphones and augmented reality (AR) glasses, can affect the acquisition of spatial knowledge when used to support landmark-based pedestrian navigation. We conducted a study involving 20 participants, using smartphones or augmented reality glasses for pedestrian navigation. We studied the effects of these systems on landmark memorisation and spatial knowledge acquisition over a period of time. Our results show statistically significant differences in spatial knowledge acquisition between the two technologies, with the augmented reality glasses enabling better memorisation of landmarks and paths.
众所周知,基于智能手机地图的行人导航会对空间知识的长期获取和地标的记忆产生负面影响。基于地标的导航已经被提出作为一种可以克服这些限制的方法。在这项工作中,我们研究了不同的交互技术,即智能手机和增强现实(AR)眼镜,如何影响空间知识的获取,当用于支持基于地标的行人导航时。我们进行了一项涉及20名参与者的研究,他们使用智能手机或增强现实眼镜为行人导航。我们研究了这些系统在一段时间内对地标记忆和空间知识获取的影响。我们的研究结果显示,两种技术在空间知识获取方面存在统计学上的显著差异,增强现实眼镜可以更好地记忆地标和路径。
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引用次数: 0
Ensemble System of Deep Neural Networks for Single-Channel Audio Separation 用于单通道音频分离的深度神经网络集成系统
Pub Date : 2023-06-21 DOI: 10.3390/info14070352
Musab T. S. Al-Kaltakchi, Ahmad Saeed Mohammad, W. Woo
Speech separation is a well-known problem, especially when there is only one sound mixture available. Estimating the Ideal Binary Mask (IBM) is one solution to this problem. Recent research has focused on the supervised classification approach. The challenge of extracting features from the sources is critical for this method. Speech separation has been accomplished by using a variety of feature extraction models. The majority of them, however, are concentrated on a single feature. The complementary nature of various features have not been thoroughly investigated. In this paper, we propose a deep neural network (DNN) ensemble architecture to completely explore the complimentary nature of the diverse features obtained from raw acoustic features. We examined the penultimate discriminative representations instead of employing the features acquired from the output layer. The learned representations were also fused to produce a new features vector, which was then classified by using the Extreme Learning Machine (ELM). In addition, a genetic algorithm (GA) was created to optimize the parameters globally. The results of the experiments showed that our proposed system completely considered various features and produced a high-quality IBM under different conditions.
语音分离是一个众所周知的问题,特别是当只有一种声音混合时。估计理想二进制掩码(IBM)是解决这个问题的一种方法。最近的研究集中在监督分类方法上。从源中提取特征的挑战对该方法至关重要。语音分离是通过使用多种特征提取模型来实现的。然而,它们中的大多数都集中在一个单一的特征上。各种特征的互补性尚未得到彻底的研究。在本文中,我们提出了一个深度神经网络(DNN)集成架构,以完全探索从原始声学特征中获得的各种特征的互补性质。我们检查了倒数第二个判别表示,而不是使用从输出层获得的特征。学习到的表示也被融合以产生一个新的特征向量,然后使用极限学习机(ELM)对其进行分类。在此基础上,提出了一种全局优化参数的遗传算法。实验结果表明,我们提出的系统充分考虑了各种特征,并在不同条件下产生了高质量的IBM。
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引用次数: 1
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