Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00029
Maaki Shozu, H. Yanagimoto
Caption Generation is one of the fundamental tasks combining computer vision and natural language processing. To achieve this goal, neural networks are employed to implement a caption generation system. In this paper, we proposed a caption generation system combining a CNN-based object detection system and a language model with a recurrent neural network. Especially, a vector which is sent from the object detection system to the language model is generated using an attention mechanism. Attention visualization can help us to understand the system focuses on a part of the input image in generating a caption. In the experiments, we evaluate the performance of the proposed system and discuss the effects of the attention mechanism in the image caption. Especially, the attention contributes to the improvement of caption generation but the attention is uncorrelated to system interpretation.
{"title":"Attention Analysis in Caption Generation","authors":"Maaki Shozu, H. Yanagimoto","doi":"10.1109/IIAI-AAI.2019.00029","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00029","url":null,"abstract":"Caption Generation is one of the fundamental tasks combining computer vision and natural language processing. To achieve this goal, neural networks are employed to implement a caption generation system. In this paper, we proposed a caption generation system combining a CNN-based object detection system and a language model with a recurrent neural network. Especially, a vector which is sent from the object detection system to the language model is generated using an attention mechanism. Attention visualization can help us to understand the system focuses on a part of the input image in generating a caption. In the experiments, we evaluate the performance of the proposed system and discuss the effects of the attention mechanism in the image caption. Especially, the attention contributes to the improvement of caption generation but the attention is uncorrelated to system interpretation.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122204463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The declining birth rate and aging of society in Japan have progressed remarkably, presenting great difficulties in recent years. Particularly, the burden of nursing care is a looming difficulty. To resolve it, attention must be devoted to preventing dementia in elderly people. We developed an activity program using communication robots in a cognitive function retention class for elderly community residents, and investigated their reactions and impressions. Results show that many elderly people were interested in activities that were performed along with the robot. They gave the impression that they are more fun than just doing tasks with people. Activities with direct talking to and interacting with robots must be developed.
{"title":"Development and Practical Evaluation of Dementia Prevention Program by Communication Robot","authors":"Takahito Tamai, Yukie Majima, Seiko Masuda, Yumiko Nakamura, Akiko Koizumi, N. Sakata","doi":"10.1109/IIAI-AAI.2019.00038","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00038","url":null,"abstract":"The declining birth rate and aging of society in Japan have progressed remarkably, presenting great difficulties in recent years. Particularly, the burden of nursing care is a looming difficulty. To resolve it, attention must be devoted to preventing dementia in elderly people. We developed an activity program using communication robots in a cognitive function retention class for elderly community residents, and investigated their reactions and impressions. Results show that many elderly people were interested in activities that were performed along with the robot. They gave the impression that they are more fun than just doing tasks with people. Activities with direct talking to and interacting with robots must be developed.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"236 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121117952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00066
Meng-Chien Yang, Z. Wang, Yan-Kai Zhang, Kuanchen Li
The game-based learning already is an important research area of the learning technology. The learning outcomes is a critical factor to evaluate the effectiveness of the learning game. Recent studies suggested giving students more immersive experiences can improve learning. In this paper, a new framework of designing the learning games for giving students more game immersive experience is proposed. The new framework is designed based on the considerations of players' habits and complexity of the learning materials. We can use this framework to create a blended playing environments with the arcade game and the serious learning game. Based on the pilot test and using for teaching, the new approach can give students more and better immersive experiences in playing the game and get a better learning result.
{"title":"Improving Immersion in the Serious Education Games: a new Designing Framework","authors":"Meng-Chien Yang, Z. Wang, Yan-Kai Zhang, Kuanchen Li","doi":"10.1109/IIAI-AAI.2019.00066","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00066","url":null,"abstract":"The game-based learning already is an important research area of the learning technology. The learning outcomes is a critical factor to evaluate the effectiveness of the learning game. Recent studies suggested giving students more immersive experiences can improve learning. In this paper, a new framework of designing the learning games for giving students more game immersive experience is proposed. The new framework is designed based on the considerations of players' habits and complexity of the learning materials. We can use this framework to create a blended playing environments with the arcade game and the serious learning game. Based on the pilot test and using for teaching, the new approach can give students more and better immersive experiences in playing the game and get a better learning result.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127520207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00127
Johannes Lindén, Xutao Wang, Stefan Forsström, Tingting Zhang
Multi linguistic problems such as auto-categorization is not an easy task. It is possible to train different models for each language, another way to do auto-categorization is to build the model in one base language and use automatic translation from other languages to that base language. Different languages have a bias to a language specific grammar and syntax and will therefore pose problems to be expressed in other languages. Translating from one language into a non-verbal language could potentially have a positive impact of the categorization results. A non-verbal language could for example be pure information in form of a knowledge graph relation extraction from the text. In this article a comparison is conducted between Chinese and Swedish languages. Two categorization models are developed and validated on each dataset. The purpose is to make an auto-categorization model that works for n'importe quel langage. One model is built upon LSTM and optimized for Swedish and the other is an improved Bidirectional-LSTM Convolution model optimized for Chinese. The improved algorithm is trained on both languages and compared with the LSTM algorithm. The Bidirectional-LSTM algorithm performs approximately 20% units better than the LSTM algorithm, which is significant.
{"title":"Bilingual Auto-Categorization Comparison of Two LSTM Text Classifiers","authors":"Johannes Lindén, Xutao Wang, Stefan Forsström, Tingting Zhang","doi":"10.1109/IIAI-AAI.2019.00127","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00127","url":null,"abstract":"Multi linguistic problems such as auto-categorization is not an easy task. It is possible to train different models for each language, another way to do auto-categorization is to build the model in one base language and use automatic translation from other languages to that base language. Different languages have a bias to a language specific grammar and syntax and will therefore pose problems to be expressed in other languages. Translating from one language into a non-verbal language could potentially have a positive impact of the categorization results. A non-verbal language could for example be pure information in form of a knowledge graph relation extraction from the text. In this article a comparison is conducted between Chinese and Swedish languages. Two categorization models are developed and validated on each dataset. The purpose is to make an auto-categorization model that works for n'importe quel langage. One model is built upon LSTM and optimized for Swedish and the other is an improved Bidirectional-LSTM Convolution model optimized for Chinese. The improved algorithm is trained on both languages and compared with the LSTM algorithm. The Bidirectional-LSTM algorithm performs approximately 20% units better than the LSTM algorithm, which is significant.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127689979","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00068
Masanori Oshita, Kosuke Kaida, S. Matsumoto
The purpose of this paper is to improve the user experience of C language development environment for novices, Hello C, which has been uniquely developed by our previous researches. To examine effective user experience, we conducted two kinds of experiments. The one was the experiment with the learning task of fixing syntax errors to evaluate the method to convey error message. This experimental result suggested that the indication of the error message like scripting language may be effective even C language learning. Next, we also conducted the other experiment with the learning task of fixing I/O errors and examined the effectiveness to convey the closeness to the correct answer. This experimental result suggested that utilizing the concept of small steps could help to acquire the skill of programming.
{"title":"Improving User Experience of C Programming Language Learning System for Novices","authors":"Masanori Oshita, Kosuke Kaida, S. Matsumoto","doi":"10.1109/IIAI-AAI.2019.00068","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00068","url":null,"abstract":"The purpose of this paper is to improve the user experience of C language development environment for novices, Hello C, which has been uniquely developed by our previous researches. To examine effective user experience, we conducted two kinds of experiments. The one was the experiment with the learning task of fixing syntax errors to evaluate the method to convey error message. This experimental result suggested that the indication of the error message like scripting language may be effective even C language learning. Next, we also conducted the other experiment with the learning task of fixing I/O errors and examined the effectiveness to convey the closeness to the correct answer. This experimental result suggested that utilizing the concept of small steps could help to acquire the skill of programming.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127582761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00167
W. Utz
Enterprises operate in fast-changing environments nowadays and experience the continuous need to adapt to changing circumstances and new strategical and technological developments. This observation impacts how enterprise information systems are analysed, designed, implemented and used. Focusing on the analysis and design phases, conceptual modelling methods in the field of enterprise architecture management experience a continuous evolution in research and practice. Existing methods are re-purposed for specific requirements, new methods are developed/evaluated in concrete industrial settings and coupling/integration techniques support holistic viewpoints. Nevertheless, current practices in the design and enactment of such methods, and more specifically their metamodels, are inefficient with respect to agile and iterative considerations. Within this paper, a novel design approach for modelling method engineering is discussed that builds on the notion of meta-models as conceptual structures. Syntactic and semantic operation on these structures aim to facilitate the design process following the design science research methodology. The approach is evaluated by introducing a case developed as part of the European research project GO0D MAN. In the context of the project an enterprise architecture metamodel has been designed, developed and deployed that supports an integrated viewpoint of conceptual model artefacts coupled with operational data visualisations to assess the effectiveness of design decisions.
{"title":"Design of a Domain-Specific Metamodel for Industrial Business Process Management","authors":"W. Utz","doi":"10.1109/IIAI-AAI.2019.00167","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00167","url":null,"abstract":"Enterprises operate in fast-changing environments nowadays and experience the continuous need to adapt to changing circumstances and new strategical and technological developments. This observation impacts how enterprise information systems are analysed, designed, implemented and used. Focusing on the analysis and design phases, conceptual modelling methods in the field of enterprise architecture management experience a continuous evolution in research and practice. Existing methods are re-purposed for specific requirements, new methods are developed/evaluated in concrete industrial settings and coupling/integration techniques support holistic viewpoints. Nevertheless, current practices in the design and enactment of such methods, and more specifically their metamodels, are inefficient with respect to agile and iterative considerations. Within this paper, a novel design approach for modelling method engineering is discussed that builds on the notion of meta-models as conceptual structures. Syntactic and semantic operation on these structures aim to facilitate the design process following the design science research methodology. The approach is evaluated by introducing a case developed as part of the European research project GO0D MAN. In the context of the project an enterprise architecture metamodel has been designed, developed and deployed that supports an integrated viewpoint of conceptual model artefacts coupled with operational data visualisations to assess the effectiveness of design decisions.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129205280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00165
Yasushi Sugiyama, T. Matsuo, Atsushi Shibata, Hidekazu Iwamoto, T. Hochin
From industrial viewpoint, the international conference has a significant economic impact for the region where the conference takes place. Participants at international conferences will spend more days than tourists or visitors for other purposes. Many different stakeholders are involved in the convention industry as it is an basic factor in promoting inbound tourism in Japan. Japanese governmental agency JNTO takes an important role of promoting to attract international conference. In this paper, 2427 samples are collected for evaluation effective elements to number of participants, which is include the name of the conference, venue, prefecture / city, the number of participants, etc., then, the chi-square test was adopted to clarify the relationship with participants. From the perspective of attracting international conferences, we analyzed the cities and venues where many foreign participants are coming. As a result, it become clear that there was an association among the participants, the venue and the host city. For international conference organizers, the choice of a venue and a host city is one of the most important factors for the success of the conference. Furthermore, it was found that the other factors considered were hardly related. On the other hand, it has also become clear that certain venues may exhibit outstanding performance.
{"title":"Analysis of Participants to the International Conferences Held in Japan and its Related Factors","authors":"Yasushi Sugiyama, T. Matsuo, Atsushi Shibata, Hidekazu Iwamoto, T. Hochin","doi":"10.1109/IIAI-AAI.2019.00165","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00165","url":null,"abstract":"From industrial viewpoint, the international conference has a significant economic impact for the region where the conference takes place. Participants at international conferences will spend more days than tourists or visitors for other purposes. Many different stakeholders are involved in the convention industry as it is an basic factor in promoting inbound tourism in Japan. Japanese governmental agency JNTO takes an important role of promoting to attract international conference. In this paper, 2427 samples are collected for evaluation effective elements to number of participants, which is include the name of the conference, venue, prefecture / city, the number of participants, etc., then, the chi-square test was adopted to clarify the relationship with participants. From the perspective of attracting international conferences, we analyzed the cities and venues where many foreign participants are coming. As a result, it become clear that there was an association among the participants, the venue and the host city. For international conference organizers, the choice of a venue and a host city is one of the most important factors for the success of the conference. Furthermore, it was found that the other factors considered were hardly related. On the other hand, it has also become clear that certain venues may exhibit outstanding performance.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132984053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00031
Yuhiro Mizunuma, Keita Tsuji
Grant-in-Aid for Scientific Research (KAKENHI) is the largest grants for academic research in Japan, and over two hundred billion yen is allocated for KAKENHI, annually. However, little is known about the kind of researchers who are recipients of KAKENHI and their achievements. In this paper, we investigated the number of KAKENHI grant recipients who received KAKENHI projects, the tendencies of their role, and their research achievements. The results suggested that researchers in humanities and social sciences tended to receive KAKENHI in collaborative projects. Also, there was no strong correlation between the number of recipients of KAKENHI projects and their research achievements; however, in some research fields, such as chemistry, a higher correlation was observed. Furthermore, some researchers were found to have received KAKENHI many times although their research achievements were few.
{"title":"An Investigation on the Researchers Who Received Japanese Grant-in-Aid for Scientific Research (KAKENHI) with a Focus on Their Roles and Research Achievements","authors":"Yuhiro Mizunuma, Keita Tsuji","doi":"10.1109/IIAI-AAI.2019.00031","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00031","url":null,"abstract":"Grant-in-Aid for Scientific Research (KAKENHI) is the largest grants for academic research in Japan, and over two hundred billion yen is allocated for KAKENHI, annually. However, little is known about the kind of researchers who are recipients of KAKENHI and their achievements. In this paper, we investigated the number of KAKENHI grant recipients who received KAKENHI projects, the tendencies of their role, and their research achievements. The results suggested that researchers in humanities and social sciences tended to receive KAKENHI in collaborative projects. Also, there was no strong correlation between the number of recipients of KAKENHI projects and their research achievements; however, in some research fields, such as chemistry, a higher correlation was observed. Furthermore, some researchers were found to have received KAKENHI many times although their research achievements were few.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121235819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00128
Sang-Young Kim, Sejun Kim, Pardis Birzhandi, P. Li, H. Youn
Unlike the traditional networking infrastructure, the software defined network (SDN) separates the network control function from the data transmission function. The SDN covering a large geographical area requires multiple controllers, and controller provisioning has a significant impact on the performance of entire network. In this paper, a novel load balancing scheme is proposed to effectively solve the dynamic controller provisioning problem (DCPP) for SDN. The proposed scheme employs progressive harmony search and K-means clustering of the switches to maximize the accuracy of finding the optimal solution and minimize the search time. The proposed scheme is evaluated by computer simulation in terms of accuracy and execution time of load balancing, and it turns out to be superior to the existing schemes.
{"title":"A Solution for Dynamic Controller Provisioning Problem of SDN using Harmony Search","authors":"Sang-Young Kim, Sejun Kim, Pardis Birzhandi, P. Li, H. Youn","doi":"10.1109/IIAI-AAI.2019.00128","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00128","url":null,"abstract":"Unlike the traditional networking infrastructure, the software defined network (SDN) separates the network control function from the data transmission function. The SDN covering a large geographical area requires multiple controllers, and controller provisioning has a significant impact on the performance of entire network. In this paper, a novel load balancing scheme is proposed to effectively solve the dynamic controller provisioning problem (DCPP) for SDN. The proposed scheme employs progressive harmony search and K-means clustering of the switches to maximize the accuracy of finding the optimal solution and minimize the search time. The proposed scheme is evaluated by computer simulation in terms of accuracy and execution time of load balancing, and it turns out to be superior to the existing schemes.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121438640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-01DOI: 10.1109/IIAI-AAI.2019.00048
Kai Morita, Koji Tanaka, Chanakarn Kingkaew, M. Ikeda
To learn the skill of self-regulated learning (SRL), it is important for learners to implement "metacognition of SRL" that monitors and controls SRL. However, we think there are two crucial difficulties in metacognition of SRL for non-experts of SRL skills: cognitive overload and the implicit process of metacognition of SRL. Our aim is to design a learning environment to alleviate these difficulties and motivate the metacognition of SRL. To focus learners' attention on the metacognition of SRL, we have designed a learning environment in which a learner is given an assignment to play the role of mentor to a pseudo mentee (non-human) to improve SRL. In the assignment, the learning environment provides representations about the mentee's learning situations and learner's utterances. We have designed a learning environment that allows learners to connect these representations and utterances to motivate the metacognition of SRL. This has been designed to alleviate cognitive load and promote the verbalization of SRL.
{"title":"A Learning Environment Attracting Attention to the Nested Structure of Metacognition of Self-Regulated Learning","authors":"Kai Morita, Koji Tanaka, Chanakarn Kingkaew, M. Ikeda","doi":"10.1109/IIAI-AAI.2019.00048","DOIUrl":"https://doi.org/10.1109/IIAI-AAI.2019.00048","url":null,"abstract":"To learn the skill of self-regulated learning (SRL), it is important for learners to implement \"metacognition of SRL\" that monitors and controls SRL. However, we think there are two crucial difficulties in metacognition of SRL for non-experts of SRL skills: cognitive overload and the implicit process of metacognition of SRL. Our aim is to design a learning environment to alleviate these difficulties and motivate the metacognition of SRL. To focus learners' attention on the metacognition of SRL, we have designed a learning environment in which a learner is given an assignment to play the role of mentor to a pseudo mentee (non-human) to improve SRL. In the assignment, the learning environment provides representations about the mentee's learning situations and learner's utterances. We have designed a learning environment that allows learners to connect these representations and utterances to motivate the metacognition of SRL. This has been designed to alleviate cognitive load and promote the verbalization of SRL.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129128541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}