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2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)最新文献

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An Assist System for Visually Impaired at Indoor Residential Environment using Faster-RCNN 基于Faster-RCNN的室内住宅环境视障辅助系统
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00231
Wei-Jen Lin, Mu-Chun Su, Wei-Yin Cheng, Wen-Yu Cheng
For the visually impaired, "independent living" is the key to rebuild the dignity and self-confidence. In addition to mobility skill, visually impaired memorize where the furniture is in homes. Therefore, moving the furniture or items (e.g. keys, remote control, etc.) around could be confusing and possibly unsafe. This article describes a system that combines deep learning with a camera for visually impaired to identify objects in the space whether it has been moved, such as furniture, important daily necessities, etc. The smart phone app is used to inform the visually impaired about the current location and movement location of all objects. We hope to re-establish a safe, convenient and comfortable indoor environment for the visually impaired through our system.
对于视障人士来说,“独立生活”是重建尊严和自信的关键。除了行动能力,视障人士还能记住家里家具的位置。因此,移动家具或物品(如钥匙、遥控器等)可能会让人困惑,甚至可能不安全。本文介绍了一种将深度学习与视障人士摄像头相结合的系统,用于识别空间中是否移动过的物体,如家具、重要的日常用品等。该智能手机应用程序用于通知视障人士所有物体的当前位置和运动位置。我们希望通过我们的系统,为视障人士重建一个安全、方便、舒适的室内环境。
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引用次数: 4
An Intelligent Touring Recommendation System Using the Deep Learning and Augmented Reality Technology-Case Study of Toucheng Historic Street 基于深度学习和增强现实技术的智能旅游推荐系统——以头城历史街为例
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00235
J. Lo, Hui-Ying Lin
Recently, it is more and more difficult to make a decision because we receive a large amount of information through the Internet every day. Therefore, the recommender system becomes more and more popular. It can help users making decisions effectively by providing suitable suggestions to users, and those suggestions were processed according to users' browsing history and transaction. Therefore, the development of the recommender system in this research is based on cloud platform and focuses on providing location-based search and intelligent recommendation for resource objects. First, we will automatically through the pre-processing process, crawler technology and APIs provided by social networking sites, and use these data descriptions to enhance data search with correctness. Moreover, we design and build an integrated tourism augmented reality navigation system with recommendation technology and dynamic route planning which covers all tourism activities. The service also provided various valued-added services, such as wikitude Augmented Reality, subject guidance including POI, LOI and SOI, and stored trajectory path of users. Therefore, the user may have a story-based touring guidance while surfing the cultural and historic contents in advance.
最近,由于我们每天通过互联网接收大量的信息,做决定变得越来越困难。因此,推荐系统变得越来越流行。它可以通过向用户提供合适的建议来帮助用户有效地做出决策,这些建议是根据用户的浏览历史和交易进行处理的。因此,本研究中推荐系统的开发基于云平台,重点是为资源对象提供基于位置的搜索和智能推荐。首先,我们会自动通过预处理过程、爬虫技术和社交网站提供的api,利用这些数据描述来增强数据搜索的正确性。此外,我们设计并构建了一个基于推荐技术和动态路线规划的集成旅游增强现实导航系统,覆盖所有旅游活动。该服务还提供了多种增值服务,如wikitude Augmented Reality,包括POI、LOI、SOI在内的主题指导,以及用户存储的轨迹路径。因此,用户可以在提前浏览文化历史内容的同时,进行基于故事的导览。
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引用次数: 1
A Survey of Information Disclosure and E-Services Provided by Municipalities in Thailand 泰国市政当局信息公开和电子服务的调查
Pub Date : 2019-07-01 DOI: 10.1109/iiai-aai.2019.00212
Grichawat Lowatcharin, Supakorn Chaythawil, Lubna Saksabuka, Anucha Somabut, Saksuriya Traiyarach
In the past twenty years, the internet has changed how governments interact with their citizens. However, there are disparities among different groups of countries when it comes to e-government and e-services. The current article aims to examine the current situation of e-services provided by local government units in Thailand. A purposive sampling technique was used, and a sample of 90 municipal websites was analyzed. The findings show that municipalities in Thailand provide a relatively limited e-services on their websites, implying that the implementation of e-government in the country has not much changed since the dawn of information age.
在过去的二十年里,互联网改变了政府与公民互动的方式。然而,在电子政务和电子服务方面,不同的国家群体之间存在差异。本文旨在研究泰国地方政府单位提供电子服务的现状。采用有目的的抽样方法,对90个市级网站进行抽样分析。调查结果显示,泰国的市政当局在其网站上提供的电子服务相对有限,这意味着自信息时代开始以来,该国的电子政务实施并没有太大变化。
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引用次数: 2
Effects of Parameters of an Island Model Parallel Genetic Algorithm for the Quadratic Assignment Problem 岛型并行遗传算法参数对二次分配问题的影响
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00097
Alper Kizil, Korhan Karabulut
Quadratic Assignment Problem (QAP) is one of the most difficult combinatorial problems in the literature and has a diverse field of applications. This paper presents the results of experiments on the impact of parallelization of a sequential GA using island model. Both of the genetic algorithms are applied to the QAP. For the island model parallel GA, we systematically change the number of islands and investigate the effects of dividing the same global population into a number of subpopulations. The number of islands is gradually increased to observe the effects on solution quality and speedup in total execution time using different problem instances. The results clearly indicate that, while parallelized version outperforms sequential counterpart in both solution quality and total execution time, an increasing number of subpopulations also positively effects the results until a critical point where every subpopulation has a certain number of individuals to be able to evolve independently. Beyond that point, the performance of the algorithm begins to decrease.
二次分配问题(QAP)是文献中最难的组合问题之一,有着广泛的应用领域。本文给出了用孤岛模型对序列遗传算法进行并行化影响的实验结果。这两种遗传算法都应用于QAP。对于岛屿模型并行遗传算法,我们系统地改变了岛屿的数量,并研究了将相同的全球种群划分为多个亚种群的效果。逐渐增加孤岛的数量,以观察使用不同问题实例对解决方案质量和总执行时间加速的影响。结果清楚地表明,虽然并行版本在解决方案质量和总执行时间上优于顺序版本,但增加子种群数量也会对结果产生积极影响,直到每个子种群具有一定数量的个体能够独立进化的临界点。超过这个点,算法的性能就开始下降。
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引用次数: 0
Design of Interactive Remote Class Environment by "Infrastructure-Based Low-Cost Computing" 基于“基于基础设施的低成本计算”的交互式远程课堂环境设计
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00190
Kazuya Murata
A technique called "Low-Cost Computing" has been attracting public attention in recent years. "Low-Cost Computing" is a method aimed at achieving the same level of performance of expensive commercial equipment or dedicated equipment by combining common, inexpensive equipment, software and services. One example of "Low-Cost Computing" is "virtual currency". Virtual currency often uses "distributed network" as an underlying technology. In a distributed network, data is stored using users' computers rather than a server for centralized data management. In short, virtual currency is realized by using the network to combine the users' computers. We think of this as "Network-Based Low-Cost Computing". There are many services using "Network-Based Low-Cost Computing", and they are becoming the mainstream of modern computers. As opposed to this, we propose "Infrastructure-Based Low-Cost Computing" in this research. "Infrastructure-Based Low-Cost Computing" proposed in this research means "combining commonly available devices and software to propose an environment for teleconference or remote class, and building an infrastructure with equivalent functionality to expensive systems or services". In this research, as the first step of this method, we aim to construct, with "Low-Cost Computing", a low-cost remote class environment which anyone can use. In this paper, we constructed a remote class environment with "Low-Cost Computing", and held classes at Toyo University. At the end of the remote class session, we conducted a survey on the remote class constructed in this research. Based on the survey results, we will summarize and consider the evaluation of remote class environment made available through "Low-Cost Computing".
近年来,一种被称为“低成本计算”的技术引起了公众的关注。“低成本计算”是一种方法,旨在通过结合常见的、廉价的设备、软件和服务,达到与昂贵的商业设备或专用设备相同的性能水平。“低成本计算”的一个例子是“虚拟货币”。虚拟货币通常使用“分布式网络”作为底层技术。在分布式网络中,数据存储在用户的计算机上,而不是在服务器上进行集中数据管理。简而言之,虚拟货币就是利用网络将用户的计算机结合起来实现的。我们认为这是“基于网络的低成本计算”。有许多服务使用“基于网络的低成本计算”,它们正在成为现代计算机的主流。与此相反,我们在本研究中提出了“基于基础设施的低成本计算”。本研究中提出的“基于基础设施的低成本计算”意味着“结合常用的设备和软件,为远程会议或远程课程提供环境,并构建具有与昂贵系统或服务同等功能的基础设施”。在本研究中,作为该方法的第一步,我们的目标是用“低成本计算”构建一个任何人都可以使用的低成本远程课堂环境。本文采用“低成本计算”技术构建了远程课堂环境,并在东洋大学进行了课堂教学。在远程课堂结束时,我们对本研究构建的远程课堂进行了调查。根据调查结果,我们将总结和考虑通过“低成本计算”提供的远程课堂环境的评价。
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引用次数: 3
Digital Banking Transformation: Application of Artificial Intelligence and Big Data Analytics for Leveraging Customer Experience in the Indonesia Banking Sector 数字化银行转型:应用人工智能和大数据分析在印尼银行业提升客户体验
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00175
Elisa Indriasari, F. Gaol, T. Matsuo
Discussions related to the Digital Banking (DB) transformation has become the main issues in the industry nowadays. Digital disruption has changed the way peoples do business and perform transactions. However, the bankers still found many problems when performing DB transformation. Main issues on DB transformation are that many banks still assume that digital transformation is about workflows and systems rather than focus on customer experience. Nowadays, Artificial Intelligence (AI) and Big Data Analytics (BDA) have risen and played as an important role in the new banking era. The recent trend of AI and BDA enable banking to be more customer-centric based on data driven. Personalization service becoming an important strategy for leveraging the existing customer engagement, and attracting potential customer become new customers. This study explores the application of AI and BDA in banking for leveraging customer experience. This study used literature review and interviews to gather the data. We interview more than some persons in Indonesia banking industry to get the insight on the implementation of AI and BDA in Indonesia. The paper reveals best practices of the global banking and Indonesian banking, in the implementation of AI & BDA. The contributions of this study are proposed enterprise architecture and recommended digital innovation in AI and BDA that enables banking institutions to leverage customer experiences.
与数字化银行(DB)转型相关的讨论已成为当今行业的主要问题。数字颠覆改变了人们做生意和进行交易的方式。然而,银行在进行DB转换时仍然发现了许多问题。关于数据库转型的主要问题是,许多银行仍然认为数字化转型是关于工作流程和系统的,而不是关注客户体验。如今,人工智能(AI)和大数据分析(BDA)已经崛起,并在新银行时代发挥了重要作用。人工智能和BDA的最新趋势使银行业在数据驱动的基础上更加以客户为中心。个性化服务成为利用现有客户参与、吸引潜在客户成为新客户的重要策略。本研究探讨了人工智能和BDA在银行业务中的应用,以充分利用客户体验。本研究采用文献回顾法和访谈法收集资料。我们采访了印尼银行业的多位人士,以深入了解AI和BDA在印尼的实施情况。本文揭示了全球银行业和印度尼西亚银行业在实施人工智能和BDA方面的最佳实践。本研究的贡献是提出了人工智能和BDA中的企业架构和推荐的数字创新,使银行机构能够利用客户体验。
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引用次数: 17
Clarification of Relationship between Projective Tests and Questionnaires 澄清投射测验与问卷的关系
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00194
Shogo Komatsu, Koichiro Aoki, Chieko Kato
Although questionnaire-based quantitative surveys can be implemented quickly and efficiently for groups, they are also known to have challenges, such as limited contents and skewed results due to intentional responses of the survey targets. In this regard, the projection method can be used to deeply understand the internal aspects of a client, including his/her unconscious side. If the relationship between the questionnaire and the projection methods can be shown and the classification of the psychological aspects that each method measures can be clarified, then the significance of the assessment that combines multiple methods will become more evident. In this study, we conducted a survey by using the combination of the Baum Test and the Group TAT, which was developed for group use based on TAT, one of the projection methods, together with SRS-18, which is a scale to measure stress reaction. We clarified the relationship between the tests and evaluated the psychological aspects covered in each test by analyzing the correlation among the measured aspects. This study was conducted with the cooperation of Kenta Koshimura, Ren Yamamura, and Takuya Oizumi, who are graduates of the Faculty of Information Sciences and Arts Toyo University.
虽然基于问卷的定量调查可以快速有效地对群体实施,但也存在挑战,例如由于调查对象的故意反应,内容有限,结果偏差。在这方面,投射法可以用来深入了解来访者的内在方面,包括他/她无意识的一面。如果能够显示问卷与投影方法之间的关系,明确每种方法所测量的心理方面的分类,那么结合多种方法进行评估的意义就会更加明显。在本研究中,我们结合Baum Test和Group TAT进行了调查。Group TAT是根据预测方法之一TAT为群体使用而开发的,与应激反应量表SRS-18相结合。我们澄清了测试之间的关系,并通过分析测量方面之间的相关性来评估每个测试所涵盖的心理方面。本研究由东洋大学信息科学与艺术学院的毕业生Kenta Koshimura、Ren Yamamura和Takuya Oizumi合作进行。
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引用次数: 0
Short Term Load Forecasting Using PSO-DWT-MLR at System and End-User Levels 基于PSO-DWT-MLR的系统和终端用户短期负荷预测
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00101
Happy Aprillia, Chao-Ming Huang, Hong-Tzer Yang
The electric loads of both power system and power consumers have non-stationary and uncertain characteristics that lead to difficulties in constructing an adequate model to accurately predict the load variations. This paper proposes a novel prediction model of short term load forecasting (STLF) for both system load and aggregated load of power consumers customers. The prediction method uses a particle swarm optimization based discrete wavelet transformation in multiple linear regression model (PSO-DWT-MLR) to capture the non-linear relationship between the load demand and the exogenous inputs. PSO was used to select the optimal combination of details and approximations data from DWT to construct an MLR model. Associated with actual weather information, validation of the proposed model is conducted in both system-side data set and end-user data set in Independent System Operator-New England (ISO-NE) and aggregated load data respectively. The results demonstrate that PSO-DWT can boost the performance of MLR for prediction of nonstationary load conditions and can provide more accurate prediction than existing methods.
电力系统和电力用户的电力负荷都具有非平稳和不确定的特点,因此很难建立适当的模型来准确预测负荷的变化。本文提出了一种同时考虑系统负荷和用户总负荷的短期负荷预测模型。该预测方法在多元线性回归模型(PSO-DWT-MLR)中采用基于粒子群优化的离散小波变换来捕捉负荷需求与外源输入之间的非线性关系。利用粒子群算法从DWT中选择细节数据和近似数据的最优组合来构建MLR模型。与实际天气资料相结合,建议的模型分别在独立系统运营商-新英格兰(ISO-NE)的系统侧数据集和最终用户数据集以及汇总负载数据中进行验证。结果表明,PSO-DWT可以提高MLR对非平稳载荷条件的预测性能,并且可以提供比现有方法更准确的预测。
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引用次数: 0
An Integrated Indoor Positioning System with Web Internet of Things 基于Web物联网的室内综合定位系统
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00022
Jian-Wei Li, Yi-Chun Chang, Wei-Hsiang Hsu, Hong-Ming Shih
Bluetooth Low Energy (BLE) has low power consumption, low cost, faster connection speed, and is extremely easy to deploy. The Beacon function in BLE is the basis for providing indoor positioning. Also, most of today's smart devices have Bluetooth, and all support Bluetooth 4.0 or higher, so BLE is very suitable for indoor positioning of smart devices. In addition to being able to be used for indoor positioning, the Beacon actively broadcasts its Beacon signaling regularly. Such a function can be used for advertising promotion in a designated area. Further, if a Beacon message contains the Uniform Resource Locator (URL) represents an Internet of Things (IoT) device, such a device can be called Web IoT device. It can be seen from the above that BLE's indoor positioning system can not only achieve positioning but also expand the characteristics to provide more diverse application services so that the positioning system has better value. Therefore, this paper takes the shopping mall as an example to implement the application service of integrating the Web IoT and BLE indoor positioning system to provide consumers with more application services, including indoor positioning, advertising push, and Coupon collection and use, Web IoT device display and trial and so on.
低功耗蓝牙(Bluetooth Low Energy, BLE)具有功耗低、成本低、连接速度快、部署极其方便等特点。BLE中的Beacon功能是提供室内定位的基础。另外,现在的智能设备大部分都有蓝牙,并且都支持蓝牙4.0或更高版本,所以BLE非常适合智能设备的室内定位。除了能够用于室内定位,信标主动广播其信标信号定期。该功能可用于在指定区域进行广告促销。此外,如果信标消息中包含代表物联网(IoT)设备的统一资源定位符(URL),则该设备可称为Web IoT设备。从上面可以看出,BLE的室内定位系统不仅可以实现定位,还可以扩展特性,提供更多样化的应用服务,使定位系统具有更好的价值。因此,本文以商场为例,实现Web IoT与BLE室内定位系统集成的应用服务,为消费者提供更多的应用服务,包括室内定位、广告推送、优惠券收集与使用、Web IoT设备展示与试用等。
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引用次数: 1
An Offline Mahjong Support System Based on Augmented Reality with Context-aware Image Recognition 基于增强现实与情境感知图像识别的离线麻将支持系统
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00035
Ryosuke Suzuki, Tadachika Ozono, T. Shintani
The diffusion of the Augmented Reality framework has facilitated the implementation of a support system for a real world task. This paper introduces a system that supports the Mahjong game for beginners. However, it is difficult to calculate the score for beginners in the real Mahjong game. We develop an offline system to get the score by recognizing the Mahjong tiles. This is a difficult task because Mahjong tiles have classes and attributes that are the context of their positions. The system needs context-aware image recognition. The system detected tiles using OpenCV and Convolutional Neural Network to classify them and self-localization indirectly found in attributes. The experimental results show that the system can be used effectively.
增强现实框架的推广促进了对现实世界任务的支持系统的实施。本文介绍了一个支持初学者麻将游戏的系统。然而,在真正的麻将游戏中,初学者很难计算分数。我们开发了一个离线系统,通过识别麻将牌来获得分数。这是一项艰巨的任务,因为麻将有类和属性,这是他们的位置的上下文。该系统需要上下文感知图像识别。该系统利用OpenCV和卷积神经网络对瓷砖进行分类,并在属性中间接找到自定位。实验结果表明,该系统可以有效地应用。
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引用次数: 0
期刊
2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)
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