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2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)最新文献

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Development and Practical Evaluation of Dementia Prevention Program by Communication Robot 通信机器人预防痴呆项目的开发与实践评价
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00038
Takahito Tamai, Yukie Majima, Seiko Masuda, Yumiko Nakamura, Akiko Koizumi, N. Sakata
The declining birth rate and aging of society in Japan have progressed remarkably, presenting great difficulties in recent years. Particularly, the burden of nursing care is a looming difficulty. To resolve it, attention must be devoted to preventing dementia in elderly people. We developed an activity program using communication robots in a cognitive function retention class for elderly community residents, and investigated their reactions and impressions. Results show that many elderly people were interested in activities that were performed along with the robot. They gave the impression that they are more fun than just doing tasks with people. Activities with direct talking to and interacting with robots must be developed.
近年来,日本的出生率下降和社会老龄化取得了显著进展,但面临着很大的困难。特别是,护理的负担是一个迫在眉睫的困难。为了解决这个问题,必须关注预防老年人痴呆症。我们在社区老年居民的认知功能保留课上开发了一个使用通信机器人的活动计划,并调查了他们的反应和印象。结果显示,许多老年人对与机器人一起进行的活动感兴趣。他们给人的印象是,他们比和人一起做任务更有趣。必须开发与机器人直接对话和互动的活动。
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引用次数: 1
Short Term Load Forecasting Using PSO-DWT-MLR at System and End-User Levels 基于PSO-DWT-MLR的系统和终端用户短期负荷预测
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00101
Happy Aprillia, Chao-Ming Huang, Hong-Tzer Yang
The electric loads of both power system and power consumers have non-stationary and uncertain characteristics that lead to difficulties in constructing an adequate model to accurately predict the load variations. This paper proposes a novel prediction model of short term load forecasting (STLF) for both system load and aggregated load of power consumers customers. The prediction method uses a particle swarm optimization based discrete wavelet transformation in multiple linear regression model (PSO-DWT-MLR) to capture the non-linear relationship between the load demand and the exogenous inputs. PSO was used to select the optimal combination of details and approximations data from DWT to construct an MLR model. Associated with actual weather information, validation of the proposed model is conducted in both system-side data set and end-user data set in Independent System Operator-New England (ISO-NE) and aggregated load data respectively. The results demonstrate that PSO-DWT can boost the performance of MLR for prediction of nonstationary load conditions and can provide more accurate prediction than existing methods.
电力系统和电力用户的电力负荷都具有非平稳和不确定的特点,因此很难建立适当的模型来准确预测负荷的变化。本文提出了一种同时考虑系统负荷和用户总负荷的短期负荷预测模型。该预测方法在多元线性回归模型(PSO-DWT-MLR)中采用基于粒子群优化的离散小波变换来捕捉负荷需求与外源输入之间的非线性关系。利用粒子群算法从DWT中选择细节数据和近似数据的最优组合来构建MLR模型。与实际天气资料相结合,建议的模型分别在独立系统运营商-新英格兰(ISO-NE)的系统侧数据集和最终用户数据集以及汇总负载数据中进行验证。结果表明,PSO-DWT可以提高MLR对非平稳载荷条件的预测性能,并且可以提供比现有方法更准确的预测。
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引用次数: 0
Clarification of Relationship between Projective Tests and Questionnaires 澄清投射测验与问卷的关系
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00194
Shogo Komatsu, Koichiro Aoki, Chieko Kato
Although questionnaire-based quantitative surveys can be implemented quickly and efficiently for groups, they are also known to have challenges, such as limited contents and skewed results due to intentional responses of the survey targets. In this regard, the projection method can be used to deeply understand the internal aspects of a client, including his/her unconscious side. If the relationship between the questionnaire and the projection methods can be shown and the classification of the psychological aspects that each method measures can be clarified, then the significance of the assessment that combines multiple methods will become more evident. In this study, we conducted a survey by using the combination of the Baum Test and the Group TAT, which was developed for group use based on TAT, one of the projection methods, together with SRS-18, which is a scale to measure stress reaction. We clarified the relationship between the tests and evaluated the psychological aspects covered in each test by analyzing the correlation among the measured aspects. This study was conducted with the cooperation of Kenta Koshimura, Ren Yamamura, and Takuya Oizumi, who are graduates of the Faculty of Information Sciences and Arts Toyo University.
虽然基于问卷的定量调查可以快速有效地对群体实施,但也存在挑战,例如由于调查对象的故意反应,内容有限,结果偏差。在这方面,投射法可以用来深入了解来访者的内在方面,包括他/她无意识的一面。如果能够显示问卷与投影方法之间的关系,明确每种方法所测量的心理方面的分类,那么结合多种方法进行评估的意义就会更加明显。在本研究中,我们结合Baum Test和Group TAT进行了调查。Group TAT是根据预测方法之一TAT为群体使用而开发的,与应激反应量表SRS-18相结合。我们澄清了测试之间的关系,并通过分析测量方面之间的相关性来评估每个测试所涵盖的心理方面。本研究由东洋大学信息科学与艺术学院的毕业生Kenta Koshimura、Ren Yamamura和Takuya Oizumi合作进行。
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引用次数: 0
Improving Immersion in the Serious Education Games: a new Designing Framework 提高严肃教育游戏的沉浸感:一个新的设计框架
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00066
Meng-Chien Yang, Z. Wang, Yan-Kai Zhang, Kuanchen Li
The game-based learning already is an important research area of the learning technology. The learning outcomes is a critical factor to evaluate the effectiveness of the learning game. Recent studies suggested giving students more immersive experiences can improve learning. In this paper, a new framework of designing the learning games for giving students more game immersive experience is proposed. The new framework is designed based on the considerations of players' habits and complexity of the learning materials. We can use this framework to create a blended playing environments with the arcade game and the serious learning game. Based on the pilot test and using for teaching, the new approach can give students more and better immersive experiences in playing the game and get a better learning result.
基于博弈的学习已经成为学习技术的一个重要研究领域。学习效果是评价学习游戏有效性的关键因素。最近的研究表明,给学生更多身临其境的体验可以提高学习效果。本文提出了一种新的学习游戏设计框架,使学生获得更多的游戏沉浸式体验。新框架的设计是基于对玩家习惯和学习材料复杂性的考虑。我们可以使用这个框架来创造一个混合了街机游戏和严肃学习游戏的游戏环境。在前期试验的基础上,结合教学实践,使学生在游戏中获得更多更好的沉浸式体验,获得更好的学习效果。
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引用次数: 2
Improving User Experience of C Programming Language Learning System for Novices 改进C语言初学者学习系统的用户体验
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00068
Masanori Oshita, Kosuke Kaida, S. Matsumoto
The purpose of this paper is to improve the user experience of C language development environment for novices, Hello C, which has been uniquely developed by our previous researches. To examine effective user experience, we conducted two kinds of experiments. The one was the experiment with the learning task of fixing syntax errors to evaluate the method to convey error message. This experimental result suggested that the indication of the error message like scripting language may be effective even C language learning. Next, we also conducted the other experiment with the learning task of fixing I/O errors and examined the effectiveness to convey the closeness to the correct answer. This experimental result suggested that utilizing the concept of small steps could help to acquire the skill of programming.
本文的目的是改善C语言初学者开发环境Hello C的用户体验,这是我们之前研究开发的独特的。为了检验有效的用户体验,我们进行了两种实验。一个是修复语法错误的学习任务实验,以评估传递错误信息的方法。这一实验结果表明,像脚本语言这样的错误信息提示,即使是C语言学习也可能有效。接下来,我们还对修复I/O错误的学习任务进行了另一个实验,并检查了传达接近正确答案的有效性。这个实验结果表明,利用小步骤的概念可以帮助获得编程技能。
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引用次数: 1
An Integrated Indoor Positioning System with Web Internet of Things 基于Web物联网的室内综合定位系统
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00022
Jian-Wei Li, Yi-Chun Chang, Wei-Hsiang Hsu, Hong-Ming Shih
Bluetooth Low Energy (BLE) has low power consumption, low cost, faster connection speed, and is extremely easy to deploy. The Beacon function in BLE is the basis for providing indoor positioning. Also, most of today's smart devices have Bluetooth, and all support Bluetooth 4.0 or higher, so BLE is very suitable for indoor positioning of smart devices. In addition to being able to be used for indoor positioning, the Beacon actively broadcasts its Beacon signaling regularly. Such a function can be used for advertising promotion in a designated area. Further, if a Beacon message contains the Uniform Resource Locator (URL) represents an Internet of Things (IoT) device, such a device can be called Web IoT device. It can be seen from the above that BLE's indoor positioning system can not only achieve positioning but also expand the characteristics to provide more diverse application services so that the positioning system has better value. Therefore, this paper takes the shopping mall as an example to implement the application service of integrating the Web IoT and BLE indoor positioning system to provide consumers with more application services, including indoor positioning, advertising push, and Coupon collection and use, Web IoT device display and trial and so on.
低功耗蓝牙(Bluetooth Low Energy, BLE)具有功耗低、成本低、连接速度快、部署极其方便等特点。BLE中的Beacon功能是提供室内定位的基础。另外,现在的智能设备大部分都有蓝牙,并且都支持蓝牙4.0或更高版本,所以BLE非常适合智能设备的室内定位。除了能够用于室内定位,信标主动广播其信标信号定期。该功能可用于在指定区域进行广告促销。此外,如果信标消息中包含代表物联网(IoT)设备的统一资源定位符(URL),则该设备可称为Web IoT设备。从上面可以看出,BLE的室内定位系统不仅可以实现定位,还可以扩展特性,提供更多样化的应用服务,使定位系统具有更好的价值。因此,本文以商场为例,实现Web IoT与BLE室内定位系统集成的应用服务,为消费者提供更多的应用服务,包括室内定位、广告推送、优惠券收集与使用、Web IoT设备展示与试用等。
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引用次数: 1
A Survey of Information Disclosure and E-Services Provided by Municipalities in Thailand 泰国市政当局信息公开和电子服务的调查
Pub Date : 2019-07-01 DOI: 10.1109/iiai-aai.2019.00212
Grichawat Lowatcharin, Supakorn Chaythawil, Lubna Saksabuka, Anucha Somabut, Saksuriya Traiyarach
In the past twenty years, the internet has changed how governments interact with their citizens. However, there are disparities among different groups of countries when it comes to e-government and e-services. The current article aims to examine the current situation of e-services provided by local government units in Thailand. A purposive sampling technique was used, and a sample of 90 municipal websites was analyzed. The findings show that municipalities in Thailand provide a relatively limited e-services on their websites, implying that the implementation of e-government in the country has not much changed since the dawn of information age.
在过去的二十年里,互联网改变了政府与公民互动的方式。然而,在电子政务和电子服务方面,不同的国家群体之间存在差异。本文旨在研究泰国地方政府单位提供电子服务的现状。采用有目的的抽样方法,对90个市级网站进行抽样分析。调查结果显示,泰国的市政当局在其网站上提供的电子服务相对有限,这意味着自信息时代开始以来,该国的电子政务实施并没有太大变化。
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引用次数: 2
Design of a Domain-Specific Metamodel for Industrial Business Process Management 面向工业业务流程管理的领域特定元模型设计
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00167
W. Utz
Enterprises operate in fast-changing environments nowadays and experience the continuous need to adapt to changing circumstances and new strategical and technological developments. This observation impacts how enterprise information systems are analysed, designed, implemented and used. Focusing on the analysis and design phases, conceptual modelling methods in the field of enterprise architecture management experience a continuous evolution in research and practice. Existing methods are re-purposed for specific requirements, new methods are developed/evaluated in concrete industrial settings and coupling/integration techniques support holistic viewpoints. Nevertheless, current practices in the design and enactment of such methods, and more specifically their metamodels, are inefficient with respect to agile and iterative considerations. Within this paper, a novel design approach for modelling method engineering is discussed that builds on the notion of meta-models as conceptual structures. Syntactic and semantic operation on these structures aim to facilitate the design process following the design science research methodology. The approach is evaluated by introducing a case developed as part of the European research project GO0D MAN. In the context of the project an enterprise architecture metamodel has been designed, developed and deployed that supports an integrated viewpoint of conceptual model artefacts coupled with operational data visualisations to assess the effectiveness of design decisions.
如今,企业在瞬息万变的环境中运营,不断需要适应不断变化的环境以及新的战略和技术发展。这种观察影响了企业信息系统的分析、设计、实现和使用方式。企业架构管理领域的概念建模方法主要集中在分析和设计阶段,在研究和实践中经历了不断的发展。现有的方法被重新用于特定的需求,新方法在具体的工业环境中被开发/评估,耦合/集成技术支持整体观点。然而,当前设计和制定这些方法的实践,更具体地说,它们的元模型,相对于敏捷和迭代的考虑是低效的。在本文中,讨论了一种新的建模方法工程设计方法,该方法建立在元模型作为概念结构的概念之上。对这些结构进行语法和语义操作的目的是为了按照设计科学的研究方法促进设计过程。通过介绍作为欧洲研究项目GO0D MAN的一部分开发的一个案例,对该方法进行了评估。在项目的上下文中,已经设计、开发和部署了一个企业架构元模型,该模型支持概念模型工件的集成观点,并与操作数据可视化相结合,以评估设计决策的有效性。
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引用次数: 0
Attention Analysis in Caption Generation 标题生成中的注意力分析
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00029
Maaki Shozu, H. Yanagimoto
Caption Generation is one of the fundamental tasks combining computer vision and natural language processing. To achieve this goal, neural networks are employed to implement a caption generation system. In this paper, we proposed a caption generation system combining a CNN-based object detection system and a language model with a recurrent neural network. Especially, a vector which is sent from the object detection system to the language model is generated using an attention mechanism. Attention visualization can help us to understand the system focuses on a part of the input image in generating a caption. In the experiments, we evaluate the performance of the proposed system and discuss the effects of the attention mechanism in the image caption. Especially, the attention contributes to the improvement of caption generation but the attention is uncorrelated to system interpretation.
标题生成是计算机视觉与自然语言处理相结合的基本任务之一。为了实现这一目标,采用神经网络实现标题生成系统。本文提出了一种结合基于cnn的目标检测系统和基于递归神经网络的语言模型的字幕生成系统。特别地,利用注意机制生成了从目标检测系统发送到语言模型的向量。注意力可视化可以帮助我们理解系统在生成标题时关注输入图像的一部分。在实验中,我们评估了该系统的性能,并讨论了注意机制在图像标题中的作用。特别是,注意力有助于改进标题生成,但注意力与系统解释无关。
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引用次数: 1
Design of Interactive Remote Class Environment by "Infrastructure-Based Low-Cost Computing" 基于“基于基础设施的低成本计算”的交互式远程课堂环境设计
Pub Date : 2019-07-01 DOI: 10.1109/IIAI-AAI.2019.00190
Kazuya Murata
A technique called "Low-Cost Computing" has been attracting public attention in recent years. "Low-Cost Computing" is a method aimed at achieving the same level of performance of expensive commercial equipment or dedicated equipment by combining common, inexpensive equipment, software and services. One example of "Low-Cost Computing" is "virtual currency". Virtual currency often uses "distributed network" as an underlying technology. In a distributed network, data is stored using users' computers rather than a server for centralized data management. In short, virtual currency is realized by using the network to combine the users' computers. We think of this as "Network-Based Low-Cost Computing". There are many services using "Network-Based Low-Cost Computing", and they are becoming the mainstream of modern computers. As opposed to this, we propose "Infrastructure-Based Low-Cost Computing" in this research. "Infrastructure-Based Low-Cost Computing" proposed in this research means "combining commonly available devices and software to propose an environment for teleconference or remote class, and building an infrastructure with equivalent functionality to expensive systems or services". In this research, as the first step of this method, we aim to construct, with "Low-Cost Computing", a low-cost remote class environment which anyone can use. In this paper, we constructed a remote class environment with "Low-Cost Computing", and held classes at Toyo University. At the end of the remote class session, we conducted a survey on the remote class constructed in this research. Based on the survey results, we will summarize and consider the evaluation of remote class environment made available through "Low-Cost Computing".
近年来,一种被称为“低成本计算”的技术引起了公众的关注。“低成本计算”是一种方法,旨在通过结合常见的、廉价的设备、软件和服务,达到与昂贵的商业设备或专用设备相同的性能水平。“低成本计算”的一个例子是“虚拟货币”。虚拟货币通常使用“分布式网络”作为底层技术。在分布式网络中,数据存储在用户的计算机上,而不是在服务器上进行集中数据管理。简而言之,虚拟货币就是利用网络将用户的计算机结合起来实现的。我们认为这是“基于网络的低成本计算”。有许多服务使用“基于网络的低成本计算”,它们正在成为现代计算机的主流。与此相反,我们在本研究中提出了“基于基础设施的低成本计算”。本研究中提出的“基于基础设施的低成本计算”意味着“结合常用的设备和软件,为远程会议或远程课程提供环境,并构建具有与昂贵系统或服务同等功能的基础设施”。在本研究中,作为该方法的第一步,我们的目标是用“低成本计算”构建一个任何人都可以使用的低成本远程课堂环境。本文采用“低成本计算”技术构建了远程课堂环境,并在东洋大学进行了课堂教学。在远程课堂结束时,我们对本研究构建的远程课堂进行了调查。根据调查结果,我们将总结和考虑通过“低成本计算”提供的远程课堂环境的评价。
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引用次数: 3
期刊
2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)
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