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Enhancing Motor Development of Premature Infants: A Mobile App to Support Hospital-Home Intervention Program 促进早产儿运动发育:一个支持医院-家庭干预计划的移动应用程序
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.36361
Oscar Boude, Angélica Ospina, Érika Pinto, Adriana Lucía Castellanos-Garrido, Carolina Sandoval-Cuéllar
The integration of mobile devices into different sectors of society is an increasingly commonprocess; however, their integration as part of medical monitoring for treatments carriedout at home is still new, especially their application to the motor development of prematurechildren. This work determines the elements that a mobile application must have to supporta hospital-home intervention program aimed at improving motor development in prematureinfants. The application is designed to work in Android and iOS platforms for mobile devicesand to support the hospital-home strategy developed at the Universidad de La Sabana. In thisstudy, an evolutionary device was created, developed and validated along with its Unity3D tool. The result is an intuitive application that allows parents to strengthen the motor developmentof their children through a series of 10 exercises designed to stimulate the baby. Itconsists of a registry of babies, fundamentals, exercise modules and follow-up procedures.The conclusions indicate that although the application is intuitive, some parents have difficultyaccessing a mobile device, so it is necessary to create a web version of the application.
移动设备与社会不同领域的融合是一个日益普遍的过程;然而,将它们整合为家庭治疗的医学监测的一部分仍然是新的,特别是将它们应用于早产儿的运动发育。这项工作确定了移动应用程序必须具备的元素,以支持旨在改善早产儿运动发育的医院-家庭干预计划。该应用程序可在移动设备的Android和iOS平台上运行,并支持萨巴纳大学开发的医院-家庭战略。在这项研究中,一个进化的设备被创建,开发和验证与它的Unity3D工具。其结果是一个直观的应用程序,允许父母通过一系列10个旨在刺激婴儿的练习来加强孩子的运动发展。它包括婴儿登记表、基础知识、练习模块和后续程序。结论表明,虽然应用程序是直观的,但一些家长有困难访问移动设备,因此有必要创建一个web版本的应用程序。
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引用次数: 0
Teachers' Perspectives on the Development of Augmented Reality Application in Geometry Topic for Elementary School 教师对增强现实在小学几何主题中应用发展的看法
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.40097
Mohamad Basri Nadzeri, Muzirah Musa, C. Chew, I. Ismail
Augmented Reality (AR) is a new evolving technology that can enhance the learning experienceby making learning more engaging, has a beneficial influence on teaching and learning,and assists in comprehension, specifically when it comes to abstract concepts. Teachers playa pivotal role in accelerating the widespread use of AR in education, making it crucial toget their thoughts and perspectives. Based on the perspectives of mathematics teachers, thisresearch aims to determine the necessity for developing an augmented reality learning applicationin the geometry topic for elementary school students through a questionnaire that hasbeen answered by 52 elementary mathematics teachers from Northern State Malaysia. Thefindings of this study were analyzed using descriptive analysis with a value of Cronbach alpha(α = 0.98). The findings of the study indicate three main elements that need to be emphasizedfor the AR development process, namely learning strategy design, presentation design, andinteractivity design. Based on the mean of the research conducted, the findings of the threeelements indicate a significant necessity. The development of AR applications must incorporatethese three elements in order to assist elementary school mathematics teachers in designingAR learning applications that maximize student achievement.
增强现实(AR)是一项不断发展的新技术,它可以通过使学习更有吸引力来增强学习体验,对教学和学习产生有益的影响,并有助于理解,特别是在涉及抽象概念时。教师在加速AR在教育中的广泛应用方面发挥着关键作用,因此了解他们的想法和观点至关重要。基于数学教师的观点,本研究旨在通过对马来西亚北部州的52名小学数学教师的问卷调查,确定在小学生几何主题中开发增强现实学习应用程序的必要性。本研究结果采用描述性分析,采用Cronbach α (α = 0.98)。研究结果表明,AR开发过程中需要强调三个主要要素,即学习策略设计、演示设计和交互设计。根据所进行的研究的平均值,这三个要素的发现表明了显著的必要性。AR应用程序的开发必须结合这三个要素,以帮助小学数学教师设计AR学习应用程序,最大限度地提高学生的成绩。
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引用次数: 0
Bibliometric Analysis Examining the Adoption of Augmented Reality in Tourism Research 增强现实技术在旅游研究中的应用
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.40171
Tinesa Fara Prihandini, M. B. Triyono, Priyanto
This study aims to identify the use of Augmented Reality technology and the trend of usingAR in tourism with time limitation from 2013 until 2022. It also aims to determine the valuablecontributions of documents, sources, authors, countries, and institutions worldwide intourism. The qualitative method using bibliometric analysis is suitable for this study becauseit can provide an overview and classify. Data was collected from the Scopus database andthen analyzed using VOSviewer software. The results show that (1) museum, (2) sustainabletourism, and (3) heritage tourism are the keywords most often used in research. The potentialresearch of AR in tourism is directed at the development of underwater tourism, the applicationof virtual museums, ecotourism, culture heritage tourism, digital heritage and destinationimage. Sustainability (Switzerland), Current Issues in Tourism, and The International Journalof Human-Computer are the journals with the most publications. Tom Dieck M. C.M.C, JungT, and Chung N are authors with a high degree of collaboration with other authors. UnitedKingdom, Spain, and Italy became the countries with the highest publications. Researchtrends and advances in augmented reality in tourism have been discussed in more detail inthis paper.
本研究旨在确定增强现实技术在旅游中的使用和趋势,并以2013年至2022年为时间限制。它还旨在确定世界各地的文献、来源、作者、国家和机构对旅游业的有价值的贡献。采用文献计量学分析的定性方法可以提供一个概述和分类,适合于本研究。数据从Scopus数据库中收集,然后使用VOSviewer软件进行分析。结果表明:(1)博物馆、(2)可持续旅游和(3)遗产旅游是研究中使用最多的关键词。增强现实在旅游中的潜力研究主要针对水下旅游的开发、虚拟博物馆、生态旅游、文化遗产旅游、数字遗产和目的地形象的应用。《可持续发展(瑞士)》、《旅游时事》和《国际人机杂志》是发表量最多的期刊。Tom Dieck M. C.M.C, JungT和Chung N是与其他作者高度合作的作家。英国、西班牙和意大利成为发表论文最多的国家。本文较详细地讨论了增强现实在旅游领域的研究趋势和进展。
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引用次数: 1
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups 提高信息素养,识读假新闻:一款严肃游戏对不同年龄组移动学习效果的研究
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.40865
P. Sureephong, S. Chernbumroong, S. Sangamuang, Orasa Sirasakamol, K. Intawong, Kitti Puritat
With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.
近年来,由于网上信息来源如此之多,判断内容是基于事实、半真半假还是谎言变得越来越困难。因此,本研究的目标是提出一种严肃的游戏设计,用于学习使用CRAAPtest评估资源。在游戏中,玩家扮演图书管理员的角色,他们必须评估社交媒体和报纸上的新闻,判断其真假,然后通知城市的人们。在他们努力做出正确决定的过程中,玩家们能够观察和了解假新闻对社区和城市的影响,因为他们的决定。为了评估这款游戏,我们进行了一项随机在线实地研究,包括基于351名参与者的前后测试的定量研究。结果显示,使用“如何识别假新闻”的严肃游戏可以提高评估在线信息源所需的信息素养知识。最后,我们提供了初步的证据,证明游戏提高了人们识别和抵制错误信息的能力。
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引用次数: 0
SMART Chatbots in the E-learning Domain: A Systematic Literature Review 智能聊天机器人在电子学习领域:系统的文献综述
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.40315
Khadija El Azhari, Imane Hilal, N. Daoudi, R. Ajhoun
Integrating Artificial Intelligence (AI) technologies implied significant growth in variousdomains. Furthermore, many companies integrate AI technologies into their products toenhance the quality of their services. Chatbots are among the AI technologies widely used inseveral areas, especially E-learning. Chatbots support learners in their learning processes byhelping them to find the appropriate answers to their questions. We aim to conduct a systematicliterature review (SLR) to uncover the use of AI chatbots to offload teachers from repetitive andmassive tasks. This article surveys the literature over the period 2016–2022 on the use of AIchatbots in the E-learning domain as they automatically answer learners’ questions. Thus, weidentify, collect, and synthesize multiple research studies on the application of AI chatbots in theE-learning field. Based on the renowned frameworks, PRISMA and PICO, we have succeeded in(1) Developing our research questions and (2) Automatically implementing a solution based onPython language to analyze selected papers, highlighting research gaps, and opening new windowsto guide our future works. Our study shows that chatbots effectively interact with learners.However, there are some drawbacks: (1) Educational chatbots are still limited in their localKnowledge Base (KB), which makes them unable to answer students’ questions correctly. Thus,Chatbot’s KB needs to be extended through external sources, enabling the chatbot to update itsKB over time, making it rich and saving time. (2) Lack of reliable external sources to enrich thechatbot’s KB and make it up to date. (3) Lack of educational chatbots with smart services suchas speech recognition and sentiment analysis to boost the user experience and make learningeasier. In our SLR, we discuss these limitations and propose some solutions to fill the gap.
人工智能(AI)技术的集成意味着各个领域的显著增长。此外,许多公司将人工智能技术集成到他们的产品中,以提高他们的服务质量。聊天机器人是人工智能技术之一,广泛应用于几个领域,尤其是电子学习。聊天机器人通过帮助学习者找到问题的适当答案来支持他们的学习过程。我们的目标是进行系统的文献综述(SLR),以揭示使用人工智能聊天机器人将教师从重复和大量的任务中解脱出来。本文调查了2016-2022年期间关于在电子学习领域使用ai聊天机器人的文献,因为它们会自动回答学习者的问题。因此,我们识别、收集并综合了多个关于AI聊天机器人在电子学习领域应用的研究。基于著名的框架PRISMA和PICO,我们成功地(1)开发了我们的研究问题;(2)基于python语言自动实现解决方案来分析选定的论文,突出研究空白,并为指导我们未来的工作打开了新的窗口。我们的研究表明,聊天机器人可以有效地与学习者互动。然而,也存在一些缺点:(1)教育聊天机器人仍然局限于其本地知识库(KB),这使得它们无法正确回答学生的问题。因此,Chatbot的知识库需要通过外部源进行扩展,使聊天机器人能够随时更新其知识库,使其丰富并节省时间。(2)缺乏可靠的外部资源来丰富聊天机器人的知识库并使其更新。(3)缺乏具有语音识别和情感分析等智能服务的教育聊天机器人,以提升用户体验,使学习更容易。在我们的单反中,我们讨论了这些限制,并提出了一些解决方案来填补空白。
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引用次数: 0
Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses 移动辅助语言学习应用程序的开发与测试,以提高护生口腔临床病例陈述
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.41675
Cynthia Milton, Aruna Subramaniam, Shanmugam Sridevi, S. G. Kumar
Background: Nurses’ oral case presentation is a core clinical communication skill with distinctivelinguistic qualities that require specific language training. The present paper is auser feedback analysis of a start-up Mobile Assisted Language Learning application (MALLapp) developed and implemented to provide English language training to improve OralCase Presentation (OCP) of student nurses pursuing baccalaureate degrees from a nursingcollege in South India. Objective: The aim was to develop and test an Android based OCPMALLapplication for user acceptability and effectiveness in improving OCP performanceand decreasing the perceived language difficulty. Methodology: Sixty-two student nursesfrom a reputed nursing college in Chennai, South India, using Android mobile phonesparticipated in the study. All the participants were given access and instructions on theuse of OCP-MALL app. A comparison of pre and post-test of perceived level of languagedifficulty and OCP pre and post score along with users’ acceptance were collected. Results:The users’ acceptability showed that all participants rated the clarity in reading the textwith highest mean score of 8.29 and std of 1.276, simplicity in navigation – moving to nextpage with next highest mean score of 8.19 and std of 1.526, clarity in text application layoutwith a mean score of 8.14 and std of 1.497 and user friendliness of the application witha mean score of 8.13 and std of 1.393. Conclusion: This startup OCP-MALL app user satisfactionfeedback proves that
背景:护士的病例口头陈述是一项核心的临床沟通技能,具有独特的语言素质,需要专门的语言培训。本文是对一款新兴的移动辅助语言学习应用程序(MALLapp)的用户反馈分析,该应用程序的开发和实施旨在提供英语语言培训,以提高在南印度一所护理学院攻读学士学位的学生护士的口语案例演示(OCP)。目的:目的是开发和测试一个基于Android的ocpall应用程序,以提高OCP性能和降低感知语言困难的用户可接受性和有效性。方法:62名来自印度南部钦奈一所著名护理学院的护士学生使用Android手机参与了这项研究。所有参与者都获得了使用OCP- mall应用程序的权限和指导。比较测试前后的语言难度感知水平和OCP前后得分以及用户的接受程度。结果:用户接受度显示,所有参与者对阅读文本的清晰度评分最高,平均得分为8.29,std为1.276;对导航-切换到下一页的简单性评分最高,平均得分为8.19,std为1.526;对文本应用程序布局的清晰度评分平均得分为8.14,std为1.497;对应用程序的用户友好性评分平均得分为8.13,std为1.393。结论:本次启动OCP-MALL应用的用户满意度反馈证明了这一点
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引用次数: 1
Difficulties in Treating Ethnic Minority Children with ADHD and the Role of Mobile Applications 少数民族儿童多动症的治疗困难及手机应用的作用
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.39553
Aikaterini Doulou, A. Drigas, C. Skianis
There is proof that kids and teens from ethnic minorities get less health care than theirnon-minority peers, despite the fact that Attention Deficit Hyperactivity Disorder (ADHD) ismore common in these populations. Minority children might not receive timely, adequateADHD intervention because of the low socioeconomic position of minority parents, their lackof awareness regarding ADHD, and the available remedial techniques. People are looking tothe digital world for answers to challenges in their daily lives as the number of mobile applicationsgrows. People with impairments now have equal access to learning opportunitiesbecause to technological advancements. The majority of their time is now spent on mobiledevices by kids. As a result, using mobile applications to solve their problems would be quitesuccessful. Mobile learning, also known as e-learning programs that utilize mobile devices,can be employed as a form of therapy to enhance both executive functioning and generalwell-being. Also, by practicing cognitive and metacognitive task abilities more frequently, theyincrease motivation in kids and teenagers. Also, the understanding and retention of the presentedinformation might be aided by the audiovisual stimuli offered through smartphoneapplications. They may therefore serve as crucial learning aids for kids with ADHD. The currentstudy examines the function and efficacy of mobile applications in enhancing the qualityof life of children from ethnic minorities who have Attention Deficit Hyperactivity Disorder(ADHD), as well as the barriers that may impede or delay their access to treatment services.
有证据表明,少数民族的孩子和青少年得到的医疗保健比他们的非少数民族同龄人要少,尽管事实上,注意力缺陷多动障碍(ADHD)在这些人群中更为常见。由于少数民族父母的社会经济地位低,缺乏对ADHD的认识,以及现有的治疗技术,少数民族儿童可能无法得到及时、充分的ADHD干预。随着移动应用程序数量的增长,人们正在向数字世界寻求解决日常生活中挑战的答案。由于技术的进步,残疾人现在有了平等的学习机会。现在孩子们大部分时间都花在了移动设备上。因此,使用移动应用程序来解决他们的问题将是相当成功的。移动学习,也被称为利用移动设备的电子学习计划,可以作为一种治疗形式来提高执行功能和总体幸福感。此外,通过更频繁地练习认知和元认知任务能力,他们可以增加儿童和青少年的动力。此外,通过智能手机应用程序提供的视听刺激可能有助于理解和保留所呈现的信息。因此,它们可能是多动症儿童的重要学习辅助工具。目前的研究考察了移动应用程序在提高患有注意力缺陷多动障碍(ADHD)的少数民族儿童的生活质量方面的功能和功效,以及可能阻碍或延迟他们获得治疗服务的障碍。
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引用次数: 0
A Network Intrusion Detection Approach Using Extreme Gradient Boosting with Max-Depth Optimization and Feature Selection 基于最大深度优化和特征选择的极值梯度增强网络入侵检测方法
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.37969
G. M. Hassan, A. Gumaei, Abed Alanazi, Samah M. Alzanin
Network intrusion detection system (NIDS) has become a vital tool to protect information anddetect attacks in computer networks. The performance of NIDSs can be evaluated by the numberof detected attacks and false alarm rates. Machine learning (ML) methods are commonly usedfor developing intrusion detection systems and combating the rapid evolution in the pattern ofattacks. Although there are several methods proposed in the state-of-the-art, the development ofthe most effective method is still of research interest and needs to be developed. In this paper,we develop an optimized approach using an extreme gradient boosting (XGB) classifier withcorrelation-based feature selection for accurate intrusion detection systems. We adopt the XGBclassifier in the proposed approach because it can bring down both variance and bias and hasseveral advantages such as parallelization, regularization, sparsity awareness hardware optimization,and tree pruning. The XGB uses the max-depth parameter as a specified criterion toprune the trees and improve the performance significantly. The proposed approach selects thebest value of the max-depth parameter through an exhaustive search optimization algorithm.We evaluate the approach on the UNSW-NB15 dataset that imitates the modern-day attacks ofnetwork traffic. The experimental results show the ability of the proposed approach to classifyingthe type of attacks and normal traffic with high accuracy results compared with the currentstate-of-the-art work on the same dataset with the same partitioning ratio of the test set.
网络入侵检测系统(NIDS)已成为计算机网络中保护信息和检测攻击的重要工具。可以通过检测到的攻击次数和虚警率来评估网络入侵防御系统的性能。机器学习(ML)方法通常用于开发入侵检测系统和对抗快速演变的攻击模式。虽然目前已有几种方法被提出,但如何找到最有效的方法仍是一个有待研究的问题。在本文中,我们开发了一种使用极端梯度增强(XGB)分类器的优化方法,该分类器具有基于相关性的特征选择,用于精确的入侵检测系统。我们在该方法中采用了XGBclassifier,因为它可以降低方差和偏差,并且具有并行化、正则化、稀疏感知硬件优化和树修剪等优点。XGB使用最大深度参数作为指定的标准来管理树并显著提高性能。该方法通过穷举搜索优化算法选择最大深度参数的最佳值。我们在UNSW-NB15数据集上评估了该方法,该数据集模仿了现代网络流量攻击。实验结果表明,与现有方法相比,该方法在相同的数据集上对攻击类型和正常流量进行了分类,准确率较高。
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引用次数: 1
Evaluation of a Mobile Application for Cognitive Training in Healthy Adults 健康成人认知训练的移动应用评估
Pub Date : 2023-08-09 DOI: 10.3991/ijim.v17i15.38929
Panagiota Giannopoulou, P. Vlamos, M. Papalaskari
In the face of the increasing prevalence of neurodegenerative disorders and the lack ofeffective treatments, there is growing interest in non-pharmacological approaches forcognitive decline. Mobile applications have emerged as a promising tool for detecting cognitivedisorders, providing patient training, and enhancing cognitive performance. However,the availability of applications that integrate comprehensive cognitive training, memorydeficit analysis, and cognitive status monitoring across various domains for the adult populationremains limited. To address this gap, the Rodi application was developed and piloted with24 adults. The usability, usefulness, viability, and efficacy of the app were evaluated, alongwith its preliminary effectiveness. The results indicated high ratings for usability (4.53/5.00),usefulness (4.63/5.00), viability (4.5/5.00), and efficacy (4.08/5.00). Moreover, aligned withprevious research, the present study yielded findings indicating that younger participantsachieved significantly higher scores and completed cognitive tasks in shorter times as comparedto their older counterparts. Finally, the results of the current study findings underscorethe potential of the RODI application to enhance cognitive abilities in a user-friendly andfamiliar setting. However, further large-scale evaluations are necessary to validate the app’seffectiveness and assess its broader impact.40865:With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.
面对神经退行性疾病的日益流行和缺乏有效的治疗方法,人们对非药物治疗认知能力下降的兴趣越来越大。移动应用程序已经成为一种很有前途的工具,用于检测认知障碍、提供患者培训和提高认知表现。然而,针对成年人的综合认知训练、记忆缺陷分析和认知状态监测的应用仍然有限。为了解决这一差距,开发了Rodi应用程序,并在24名成年人中进行了试用。评估了应用程序的可用性、实用性、可行性和有效性,以及其初步有效性。结果显示,可用性(4.53/5.00)、有用性(4.63/5.00)、活力(4.5/5.00)和功效(4.08/5.00)评分较高。此外,与之前的研究一致,本研究的结果表明,与年长的参与者相比,年轻的参与者取得了明显更高的分数,并在更短的时间内完成了认知任务。最后,当前的研究结果强调了RODI应用在用户友好和熟悉的环境中提高认知能力的潜力。然而,进一步的大规模评估是必要的,以验证应用程序的有效性和评估其更广泛的影响。[40865]近年来,由于网上信息来源如此之多,判断内容是基于事实、半真半假还是谎言变得越来越困难。因此,本研究的目标是提出一种严肃的游戏设计,用于学习使用CRAAPtest评估资源。在游戏中,玩家扮演图书管理员的角色,他们必须评估社交媒体和报纸上的新闻,判断其真假,然后通知城市的人们。在他们努力做出正确决定的过程中,玩家们能够观察和了解假新闻对社区和城市的影响,因为他们的决定。为了评估这款游戏,我们进行了一项随机在线实地研究,包括基于351名参与者的前后测试的定量研究。结果显示,使用“如何识别假新闻”的严肃游戏可以提高评估在线信息源所需的信息素养知识。最后,我们提供了初步的证据,证明游戏提高了人们识别和抵制错误信息的能力。
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引用次数: 1
The Effect of Interface Instrumentation Experiments-Supported Blended Learning on Students' Critical Thinking Skills and Academic Achievement 界面仪器实验支持的混合式学习对学生批判性思维能力和学业成绩的影响
Pub Date : 2023-08-01 DOI: 10.3991/ijim.v17i14.38611
M. Ramadhan, Mundilarto Mundilarto, A. Ariswan, I. Irwanto, B. Bahtiar, S. Gummah
This study aims to promote students’ critical thinking skills and academic achievement using Interface Instrumentation Experiments-supported Blended Learning (IIE-BL). In this quasi-experimental study, 40 undergraduate students who took the Basic Physics II course from the Department of Physics Education at two private universities in Indonesia were assigned randomly as experimental and control groups. Experimental group students were taught using blended learning based on interface instrumentation technology, while the control group students were taught using conventional learning by the same lecturer. To collect data, the Critical Thinking Test (CTT) and Physics Achievement Test (PAT) were administered, which data were then analyzed in independent and paired t-tests, as well as the d-effect sizes test on SPSS 26 at a significance level of 0.05. The results showed that students in the experimental group obtained significantly higher critical thinking skills and achievement scores than students in the control group. It can be concluded that IIE-BL is effective in improving students’ critical thinking skills and achievement in the Basic Physics II course. Educators are suggested to apply IIE-BL to promote student performance and catalyze their learning.
本研究旨在利用界面仪器实验支持的混合式学习(ie - bl),提升学生的批判性思维能力和学术成就。在这个准实验研究中,40名在印度尼西亚两所私立大学物理系学习基础物理II课程的本科生被随机分为实验组和对照组。实验组学生采用基于界面仪器技术的混合学习方式进行教学,对照组学生采用同一讲师的传统学习方式进行教学。为收集数据,采用批判性思维测试(CTT)和物理成就测试(PAT)进行数据分析,采用独立t检验和配对t检验,并采用SPSS 26进行d效应量检验,显著性水平为0.05。结果表明,实验组学生的批判性思维能力和成就得分明显高于对照组学生。由此可见,ie - bl在提高学生的批判性思维能力和基础物理II课程成绩方面是有效的。建议教育工作者运用ie - bl来提高学生的学习成绩,促进他们的学习。
{"title":"The Effect of Interface Instrumentation Experiments-Supported Blended Learning on Students' Critical Thinking Skills and Academic Achievement","authors":"M. Ramadhan, Mundilarto Mundilarto, A. Ariswan, I. Irwanto, B. Bahtiar, S. Gummah","doi":"10.3991/ijim.v17i14.38611","DOIUrl":"https://doi.org/10.3991/ijim.v17i14.38611","url":null,"abstract":"This study aims to promote students’ critical thinking skills and academic achievement using Interface Instrumentation Experiments-supported Blended Learning (IIE-BL). In this quasi-experimental study, 40 undergraduate students who took the Basic Physics II course from the Department of Physics Education at two private universities in Indonesia were assigned randomly as experimental and control groups. Experimental group students were taught using blended learning based on interface instrumentation technology, while the control group students were taught using conventional learning by the same lecturer. To collect data, the Critical Thinking Test (CTT) and Physics Achievement Test (PAT) were administered, which data were then analyzed in independent and paired t-tests, as well as the d-effect sizes test on SPSS 26 at a significance level of 0.05. The results showed that students in the experimental group obtained significantly higher critical thinking skills and achievement scores than students in the control group. It can be concluded that IIE-BL is effective in improving students’ critical thinking skills and achievement in the Basic Physics II course. Educators are suggested to apply IIE-BL to promote student performance and catalyze their learning.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76760580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Int. J. Interact. Mob. Technol.
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