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Beyond throughput: a 4G LTE dataset with channel and context metrics 超越吞吐量:具有通道和上下文度量的4G LTE数据集
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3208123
Darijo Raca, Jason J. Quinlan, A. Zahran, C. Sreenan
In this paper, we present a 4G trace dataset composed of client-side cellular key performance indicators (KPIs) collected from two major Irish mobile operators, across different mobility patterns (static, pedestrian, car, bus and train). The 4G trace dataset contains 135 traces, with an average duration of fifteen minutes per trace, with viewable throughput ranging from 0 to 173 Mbit/s at a granularity of one sample per second. Our traces are generated from a well-known non-rooted Android network monitoring application, G-NetTrack Pro. This tool enables capturing various channel related KPIs, context-related metrics, downlink and uplink throughput, and also cell-related information. To the best of our knowledge, this is the first publicly available dataset that contains throughput, channel and context information for 4G networks. To supplement our real-time 4G production network dataset, we also provide a synthetic dataset generated from a large-scale 4G ns-3 simulation that includes one hundred users randomly scattered across a seven-cell cluster. The purpose of this dataset is to provide additional information (such as competing metrics for users connected to the same cell), thus providing otherwise unavailable information about the eNodeB environment and scheduling principle, to end user. In addition to this dataset, we also provide the code and context information to allow other researchers to generate their own synthetic datasets.
在本文中,我们提出了一个4G跟踪数据集,该数据集由两家主要爱尔兰移动运营商收集的客户端蜂窝关键绩效指标(kpi)组成,涵盖不同的移动模式(静态、行人、汽车、公共汽车和火车)。4G跟踪数据集包含135个跟踪,每个跟踪的平均持续时间为15分钟,可视吞吐量范围为0到173 Mbit/s,粒度为每秒一个样本。我们的痕迹是由一个著名的非根Android网络监控应用程序生成的,G-NetTrack Pro。此工具支持捕获各种与信道相关的kpi、与上下文相关的度量、下行链路和上行链路吞吐量,以及与小区相关的信息。据我们所知,这是第一个包含4G网络吞吐量、信道和上下文信息的公开可用数据集。为了补充我们的实时4G生产网络数据集,我们还提供了一个从大规模4G ns-3模拟生成的合成数据集,该数据集包括100个随机分散在7个小区集群中的用户。此数据集的目的是提供额外的信息(例如连接到同一单元的用户的竞争指标),从而向最终用户提供有关eNodeB环境和调度原则的其他不可用的信息。除了这个数据集,我们还提供了代码和上下文信息,以允许其他研究人员生成他们自己的合成数据集。
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引用次数: 129
MMTF-14K: a multifaceted movie trailer feature dataset for recommendation and retrieval MMTF-14K:用于推荐和检索的多面电影预告片特征数据集
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3208141
Yashar Deldjoo, M. Constantin, B. Ionescu, M. Schedl, P. Cremonesi
In this paper we propose a new dataset, i.e., the MMTF-14K multi-faceted dataset. It is primarily designed for the evaluation of video-based recommender systems, but it also supports the exploration of other multimedia tasks such as popularity prediction, genre classification and auto-tagging (aka tag prediction). The data consists of 13,623 Hollywood-type movie trailers, ranked by 138,492 users, generating a total of almost 12.5 million ratings. To address a broader community, metadata, audio and visual descriptors are also pre-computed and provided along with several baseline benchmarking results for uni-modal and multi-modal recommendation systems. This creates a rich collection of data for benchmarking results and which supports future development of this field.
本文提出了一种新的数据集,即MMTF-14K多面数据集。它主要是为评估基于视频的推荐系统而设计的,但它也支持其他多媒体任务的探索,如流行度预测、类型分类和自动标记(又名标签预测)。该数据包括13623部好莱坞类型的电影预告片,由138492名用户进行排名,总共产生了近1250万次评分。为了解决更广泛的问题,还预先计算了元数据、音频和视觉描述符,并为单模态和多模态推荐系统提供了几个基准基准测试结果。这为基准测试结果创建了丰富的数据集,并支持该领域的未来发展。
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引用次数: 28
VideoNOC
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3204956
Tarun Mangla, E. Zegura, M. Ammar, Emir Halepovic, Kyung-Wook Hwang, R. Jana, M. Platania
Video streaming traffic is rapidly growing in mobile networks. Mobile Network Operators (MNOs) are expected to keep up with this growing demand, while maintaining a high video Quality of Experience (QoE). This makes it critical for MNOs to have a solid understanding of users' video QoE with a goal to help with network planning, provisioning and traffic management. However, designing a system to measure video QoE has several challenges: i) large scale of video traffic data and diversity of video streaming services, ii) cross-layer constraints due to complex cellular network architecture, and iii) extracting QoE metrics from network traffic. In this paper, we present VideoNOC, a prototype of a flexible and scalable platform to infer objective video QoE metrics (e.g., bitrate, rebuffering) for MNOs. We describe the design and architecture of VideoNOC, and outline the methodology to generate a novel data source for fine-grained video QoE monitoring. We then demonstrate some of the use cases of such a monitoring system. VideoNOC reveals video demand across the entire network, provides valuable insights on a number of design choices by content providers (e.g., OS-dependent performance, video player parameters like buffer size, range of encoding bitrates, etc.) and helps analyze the impact of network conditions on video QoE (e.g., mobility and high demand).
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引用次数: 20
Eye tracking based foveated rendering for 360 VR tiled video 基于眼动追踪的360度VR平铺视频注视点渲染
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3208111
Hyunwook Kim, JinWook Yang, Minsu Choi, Junsuk Lee, Sangpil Yoon, Younghwan Kim, WooChool Park
To increase the sense of immersion of 360VR images, we have proposed and implemented foveated rendering technology through precision region-of-interest detection using eye-tracking-based head-mounted display equipment for a high-efficiency video coding tiled video-based image-decoding and -rendering method. Our method can provide a high rendering speed and high-quality textures.
为了增加360VR图像的沉浸感,我们提出并实现了基于眼动追踪的头戴式显示设备,通过精确感兴趣区域检测的注视点渲染技术,实现了一种高效的视频编码平铺式视频图像解码和渲染方法。我们的方法可以提供高渲染速度和高质量的纹理。
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引用次数: 8
Immersive 360° VR tiled streaming system for esports service 沉浸式360°VR平铺流媒体系统的电子竞技服务
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3209619
Hyunwook Kim, JinWook Yang, Minsu Choi, Junsuk Lee, Sangpil Yoon, Yonghwa Kim, WooChool Park
This paper shows how a system was designed and implemented for the live tiled streaming of 360° Virtual Reality(VR) eSports based on HEVC. A virtual camera technique was designed and implemented based on the Unity and Unreal engines as a means of capturing 360° videos in a virtual space, and a MPEG-DASH SRD(Spatial Relation Description)[1-2] Based dashing and streaming server was configured to build a live HEVC encoding system and for real-time internet streaming. Finally, an integrated 360° VR client was configured for use as a multi-platform. Each technological element was designed to service the client through a 360° VR 3D stereo method, and the MPEG-DASH SRD was expanded such that high-quality game videos can be played at lower bandwidths.
本文介绍了一个基于HEVC的360°虚拟现实(VR)电子竞技实时平铺流系统的设计和实现。基于Unity和虚幻引擎设计并实现了虚拟摄像机技术,作为在虚拟空间中捕获360°视频的手段,并配置了基于MPEG-DASH SRD(空间关系描述)[1-2]的视频和流媒体服务器,以构建实时HEVC编码系统和实时互联网流媒体。最后,将集成的360°VR客户端配置为多平台使用。每个技术元素都旨在通过360°VR 3D立体方式为客户提供服务,并且扩展了MPEG-DASH SRD,以便在更低的带宽下播放高质量的游戏视频。
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引用次数: 4
Lapgyn4
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3208127
Andreas Leibetseder, Stefan Petscharnig, Manfred Jürgen Primus, Sabrina Kletz, Bernd Münzer, Klaus Schoeffmann, J. Keckstein
Modern imaging technology enables medical practitioners to perform minimally invasive surgery (MIS), i.e. a variety of medical interventions inflicting minimal trauma upon patients, hence, greatly improving their recoveries. Not only patients but also surgeons can benefit from this technology, as recorded media can be utilized for speeding-up tedious and time-consuming tasks such as treatment planning or case documentation. In order to improve the predominantly manually conducted process of analyzing said media, with this work we publish four datasets extracted from gynecologic, laparoscopic interventions with the intend on encouraging research in the field of post-surgical automatic media analysis. These datasets are designed with the following use cases in mind: medical image retrieval based on a query image, detection of instrument counts, surgical actions and anatomical structures, as well as distinguishing on which anatomical structure a certain action is performed. Furthermore, we provide suggestions for evaluation metrics and first baseline experiments.
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引用次数: 30
Category-aware hierarchical caching for video-on-demand content on youtube youtube上视频点播内容的类别感知分层缓存
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3204963
Christian Koch, Johannes Pfannmüller, Amr Rizk, D. Hausheer, R. Steinmetz
Content delivery networks (CDNs) carry more than half of the video content in today's Internet. By placing content in caches close to the users, CDNs help increasing the Quality of Experience, e.g., by decreasing the delay until a video playback starts. Existing works on CDN cache performance focus mostly on distinct caching metrics, such as hit rate, given an abstract workload model. Moreover, the nature of the geographical distribution and connection of caches is often oversimplified. In this work, we investigate the performance of cache hierarchies while taking into account the presence of a mixed content workload comprising multiple categories, e.g., news, comedy, and music. We consider the performance of existing caching strategies in terms of cache hit rate and deterioration costs in terms of write operations. Further, we contribute a design and an evaluation of a content category-aware caching strategy, which has the benefit of being sensitive to changing category-specific content popularity. We evaluate our caching strategy, denoted as ACDC (Adaptive Content-Aware Designed Cache), using multiple caching hierarchy models, different cache sizes, and a real world trace covering one week of YouTube requests observed in a large European mobile ISP network. We demonstrate that ACDC increases the cache hit rate for certain hierarchies up to 18.39% and decreases transmission latency up to 12%. Additionally, a decrease in disk write operations up to 55% is observed.
内容分发网络(cdn)承载了当今互联网上一半以上的视频内容。通过将内容放在靠近用户的缓存中,cdn有助于提高体验质量,例如,通过减少视频播放开始之前的延迟。关于CDN缓存性能的现有工作主要集中在不同的缓存指标上,例如给定抽象工作负载模型的命中率。此外,缓存的地理分布和连接的性质往往过于简化。在这项工作中,我们研究了缓存层次结构的性能,同时考虑到包含多个类别(例如,新闻、喜剧和音乐)的混合内容工作负载的存在。我们从缓存命中率和写操作的退化成本两方面考虑现有缓存策略的性能。此外,我们还设计并评估了内容类别感知缓存策略,该策略的优点是对特定类别内容流行度的变化非常敏感。我们评估了我们的缓存策略,称为ACDC(自适应内容感知设计缓存),使用多个缓存层次模型,不同的缓存大小,以及在大型欧洲移动ISP网络中观察到的覆盖一周YouTube请求的真实世界跟踪。我们证明ACDC将某些层次的缓存命中率提高到18.39%,并将传输延迟降低到12%。此外,还观察到磁盘写操作减少了55%。
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引用次数: 10
Rethinking ranging of unmodified BLE peripherals in smart city infrastructure 重新思考智慧城市基础设施中未经修改的BLE外围设备的范围
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3204950
Bashima Islam, M. Uddin, S. Mukherjee, S. Nirjon
Mobility tracking of IoT devices in smart city infrastructures such as smart buildings, hospitals, shopping centers, warehouses, smart streets, and outdoor spaces has many applications. Since Bluetooth Low Energy (BLE) is available in almost every IoT device in the market nowadays, a key to localizing and tracking IoT devices is to develop an accurate ranging technique for BLE-enabled IoT devices. This is, however, a challenging feat as billions of these devices are already in use, and for pragmatic reasons, we cannot propose to modify the IoT device (a BLE peripheral) itself. Furthermore, unlike WiFi ranging - where the channel state information (CSI) is readily available and the bandwidth can be increased by stitching 2.4GHz and 5GHz bands together to achieve a high-precision ranging, an unmodified BLE peripheral provides us with only the RSSI information over a very limited bandwidth. Accurately ranging a BLE device is therefore far more challenging than other wireless standards. In this paper, we exploit characteristics of BLE protocol (e.g. frequency hopping and empty control packet transmissions) and propose a technique to directly estimate the range of a BLE peripheral from a BLE access point by multipath profiling. We discuss the theoretical foundation and conduct experiments to show that the technique achieves a 2.44m absolute range estimation error on average.
智能城市基础设施(如智能建筑、医院、购物中心、仓库、智能街道和户外空间)中物联网设备的移动跟踪有许多应用。由于目前市场上几乎所有物联网设备都可以使用低功耗蓝牙(BLE),因此定位和跟踪物联网设备的关键是为支持BLE的物联网设备开发准确的测距技术。然而,这是一项具有挑战性的壮举,因为数十亿这样的设备已经在使用中,并且出于实用的原因,我们不能建议修改物联网设备(BLE外围设备)本身。此外,与WiFi测距不同的是,在WiFi测距中,信道状态信息(CSI)很容易获得,并且可以通过将2.4GHz和5GHz频段拼接在一起来增加带宽以实现高精度测距,而未经修改的BLE外设只能在非常有限的带宽上为我们提供RSSI信息。因此,对BLE设备进行精确定位比其他无线标准更具挑战性。在本文中,我们利用了BLE协议的特性(例如跳频和空控制包传输),并提出了一种通过多路径分析从BLE接入点直接估计BLE外设范围的技术。讨论了理论基础,并进行了实验,结果表明该方法的绝对距离估计误差平均为2.44m。
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引用次数: 8
Favor
Pub Date : 2018-06-12 DOI: 10.1145/2491288.2491292
Jian He, M. Qureshi, L. Qiu, Jin Li, Feng Li, Lei Han
While the increasing scales of the recent WSN deployments keep pushing a higher demand on the network throughput, the 16 orthogonal channels of the ZigBee radios are intensively explored to improve the parallelism of the transmissions. However, the interferences generated by other ISM band wireless devices (e.g., WiFi) have severely limited the usable channels for WSNs. Such a situation raises a need for a spectrum utilizing method more efficient than the conventional multi-channel access. To this end, we propose to shift the paradigm from discrete channel allocation to continuous frequency allocation in this paper. Motivated by our experiments showing the flexible and efficient use of spectrum through continuously tuning channel center frequencies with respect to link distances, we present FAVOR (Frequency Allocation for Versatile Occupancy of spectRum) to allocate proper center frequencies in a continuous spectrum (hence potentially overlapped channels, rather than discrete orthogonal channels) to nodes or links. To find an optimal frequency allocation, FAVOR creatively combines location and frequency into one space and thus transforms the frequency allocation problem into a spatial tessellation problem. This allows FAVOR to innovatively extend a spatial tessellation technique for the purpose of frequency allocation. We implement FAVOR in MicaZ platforms, and our extensive experiments with different network settings strongly demonstrate the superiority of FAVOR over existing approaches.
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引用次数: 2
Toulouse campus surveillance dataset: scenarios, soundtracks, synchronized videos with overlapping and disjoint views 图卢兹校园监控数据集:场景,配乐,重叠和不相交视图的同步视频
Pub Date : 2018-06-12 DOI: 10.1145/3204949.3208133
Thierry Malon, G. Roman-Jimenez, Patrice Guyot, S. Chambon, V. Charvillat, Alain Crouzil, A. Péninou, J. Pinquier, F. Sèdes, Christine Sénac
In surveillance applications, humans and vehicles are the most important common elements studied. In consequence, detecting and matching a person or a car that appears on several videos is a key problem. Many algorithms have been introduced and nowadays, a major relative problem is to evaluate precisely and to compare these algorithms, in reference to a common ground-truth. In this paper, our goal is to introduce a new dataset for evaluating multi-view based methods. This dataset aims at paving the way for multidisciplinary approaches and applications such as 4D-scene reconstruction, object identification/tracking, audio event detection and multi-source meta-data modeling and querying. Consequently, we provide two sets of 25 synchronized videos with audio tracks, all depicting the same scene from multiple viewpoints, each set of videos following a detailed scenario consisting in comings and goings of people and cars. Every video was annotated by regularly drawing bounding boxes on every moving object with a flag indicating whether the object is fully visible or occluded, specifying its category (human or vehicle), providing visual details (for example clothes types or colors), and timestamps of its apparitions and disappearances. Audio events are also annotated by a category and timestamps.
在监控应用中,人类和车辆是最重要的共同因素。因此,检测和匹配出现在多个视频中的人或车是一个关键问题。许多算法已经被引入,如今,一个主要的相对问题是准确地评估和比较这些算法,参考一个共同的基础真理。在本文中,我们的目标是引入一个新的数据集来评估基于多视图的方法。该数据集旨在为多学科方法和应用铺平道路,如4d场景重建,对象识别/跟踪,音频事件检测和多源元数据建模和查询。因此,我们提供了两组25个同步视频和音轨,所有视频都从多个视点描绘了同一个场景,每组视频都有一个详细的场景,包括人和车的来来往往。每个视频都有规律地在每个移动的物体上绘制边界框,标记物体是完全可见还是被遮挡,指定其类别(人或车辆),提供视觉细节(例如衣服类型或颜色),以及其出现和消失的时间戳。音频事件也由类别和时间戳注释。
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引用次数: 16
期刊
Proceedings of the 9th ACM Multimedia Systems Conference
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