Pub Date : 2022-03-23DOI: 10.34010/injuratech.v2i1.6784
Fikri Andika Putra Mulyana, A. Nandiyanto, T. Kurniawan
The Covid-19 pandemic causes learning activities to be carried out online, causing teachers to be able to utilize technology-based learning media. This study aims to determine whether there is a significant difference between the ability to work on kindergarten students' numeracy questions before and after being given learning through YouTube media. The method that will be used is descriptive quantitative to 19 kindergarten students. The results show that the data processing of the Wilcoxon test results is 0.449>α=0.05. From these results, we can conclude that the YouTube learning media has no significant effect on the ability to recognize numbers and do arithmetic problems. This is because (i) the research time is short, (ii) the instructional video is only given once, (iii) some parents do not provide learning videos to students, and (iv) there are still many students who have difficulty writing numbers correctly. But of course, the experience of students learning to use YouTube can still be useful to help students continue their education to the next level.
{"title":"E-learning Media for the Ability to Recognize and Count Numbers in Kindergarten Students","authors":"Fikri Andika Putra Mulyana, A. Nandiyanto, T. Kurniawan","doi":"10.34010/injuratech.v2i1.6784","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6784","url":null,"abstract":"The Covid-19 pandemic causes learning activities to be carried out online, causing teachers to be able to utilize technology-based learning media. This study aims to determine whether there is a significant difference between the ability to work on kindergarten students' numeracy questions before and after being given learning through YouTube media. The method that will be used is descriptive quantitative to 19 kindergarten students. The results show that the data processing of the Wilcoxon test results is 0.449>α=0.05. From these results, we can conclude that the YouTube learning media has no significant effect on the ability to recognize numbers and do arithmetic problems. This is because (i) the research time is short, (ii) the instructional video is only given once, (iii) some parents do not provide learning videos to students, and (iv) there are still many students who have difficulty writing numbers correctly. But of course, the experience of students learning to use YouTube can still be useful to help students continue their education to the next level.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"44 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87504433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-15DOI: 10.34010/injuratech.v2i1.6742
H. Purwanto, Budianto Prasetio
Parking area is one of the facilities that must be available in specific or public places such as parks, recreation areas, malls, offices, business areas and agencies, and other places. Currently, the existing parking facilities generally do not provide information on the presence or absence of vacant parking spaces. This often causes problems in finding parking spaces, where vehicle users, especially four-wheeled vehicles (cars) will look for empty parking spaces by walking around so they can spend a lot of time. This study aims to create a parking lot monitoring system that is equipped with a microcontroller-based monitoring system so that vehicle users can find out how many parking spaces are available and where the parking lot is located. This parking monitoring system was developed using the prototyping method so that determining the need for the actual system is easier to realize. The test results of this device show that this prototype can provide information regarding the number of vacant parking lots and their locations. The impact of this research is that it can eliminate the accumulation of vehicles in front of the parking lot entrance, because vehicle users can easily and quickly find a parking location.
{"title":"Microcontroller Based Parking Lot Monitoring System Prototype","authors":"H. Purwanto, Budianto Prasetio","doi":"10.34010/injuratech.v2i1.6742","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6742","url":null,"abstract":"Parking area is one of the facilities that must be available in specific or public places such as parks, recreation areas, malls, offices, business areas and agencies, and other places. Currently, the existing parking facilities generally do not provide information on the presence or absence of vacant parking spaces. This often causes problems in finding parking spaces, where vehicle users, especially four-wheeled vehicles (cars) will look for empty parking spaces by walking around so they can spend a lot of time. This study aims to create a parking lot monitoring system that is equipped with a microcontroller-based monitoring system so that vehicle users can find out how many parking spaces are available and where the parking lot is located. This parking monitoring system was developed using the prototyping method so that determining the need for the actual system is easier to realize. The test results of this device show that this prototype can provide information regarding the number of vacant parking lots and their locations. The impact of this research is that it can eliminate the accumulation of vehicles in front of the parking lot entrance, because vehicle users can easily and quickly find a parking location.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89508445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6568
Siti Kurnia Rahayu
The purpose of this research is to determine the potential risk of tax losses caused by cryptocurrencies, to identify miners and cryptocurrency users, and to formulate a tax avoidance countermeasure strategy related to cryptocurrency transactions. This study uses qualitative research methods with literature study techniques. The type of data used in the form of textual includes definitions, concepts and arguments contained in the literature relevant to the research problem. The data used are primary data sourced from research articles from journals, and secondary data sourced from supporting documents. The data reduction and data analysis process include data display and content analysis. The results of this research show that the implementation of blockchain technology in the Indonesian tax system is a database integration model that can solve the problems of the underground economy in cryptocurrency transactions. The reason for the results of this study is that regulation of cryptocurrency transactions into the realm of regulation can be done through vertical regulation of the blockchain market, with a sectoral approach. The impact of the results of this study can be the basis for formulating tax policies related to cryptocurrency transactions by utilizing blockchain technology.
{"title":"Implementation of Blockchain in Minimizing Tax Avoidance of Cryptocurrency Transaction in Indonesia","authors":"Siti Kurnia Rahayu","doi":"10.34010/injuratech.v2i1.6568","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6568","url":null,"abstract":"The purpose of this research is to determine the potential risk of tax losses caused by cryptocurrencies, to identify miners and cryptocurrency users, and to formulate a tax avoidance countermeasure strategy related to cryptocurrency transactions. This study uses qualitative research methods with literature study techniques. The type of data used in the form of textual includes definitions, concepts and arguments contained in the literature relevant to the research problem. The data used are primary data sourced from research articles from journals, and secondary data sourced from supporting documents. The data reduction and data analysis process include data display and content analysis. The results of this research show that the implementation of blockchain technology in the Indonesian tax system is a database integration model that can solve the problems of the underground economy in cryptocurrency transactions. The reason for the results of this study is that regulation of cryptocurrency transactions into the realm of regulation can be done through vertical regulation of the blockchain market, with a sectoral approach. The impact of the results of this study can be the basis for formulating tax policies related to cryptocurrency transactions by utilizing blockchain technology.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"29 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83705390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6524
R. Febrianti, A. Herbert
Currently, business growth, especially small and medium-sized businesses in Bandung City, Indonesia, has experienced a fairly high increase. In this era of the COVID-19 pandemic, SME players must be able to improve their analytical skills, especially knowledge about business trends. In addition, the innovation factor is also perceived to be very important in order to survive in the face of competition. This study is aimed to understand the influence of business analysis and innovation performance in improving the business performance of small and medium enterprises. This study uses a quantitative method with an explanatory approach to determine how much influence the independent variable has on the dependent variable. Respondents in this study were SMEs in the city of Bandung, especially on Jalan Cikutra. 200 questionnaires were distributed but only 170 were returned. The results in this study are that these two variables have a fairly high influence on business performance. This shows that the variables of business analysis ability and innovation are important factors for SMEs to improve their business performance
{"title":"Business Analysis and Product Innovation to Improve SMEs Business Performance","authors":"R. Febrianti, A. Herbert","doi":"10.34010/injuratech.v2i1.6524","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6524","url":null,"abstract":"Currently, business growth, especially small and medium-sized businesses in Bandung City, Indonesia, has experienced a fairly high increase. In this era of the COVID-19 pandemic, SME players must be able to improve their analytical skills, especially knowledge about business trends. In addition, the innovation factor is also perceived to be very important in order to survive in the face of competition. This study is aimed to understand the influence of business analysis and innovation performance in improving the business performance of small and medium enterprises. This study uses a quantitative method with an explanatory approach to determine how much influence the independent variable has on the dependent variable. Respondents in this study were SMEs in the city of Bandung, especially on Jalan Cikutra. 200 questionnaires were distributed but only 170 were returned. The results in this study are that these two variables have a fairly high influence on business performance. This shows that the variables of business analysis ability and innovation are important factors for SMEs to improve their business performance","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"94 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76867654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6552
W. Astuti, Y. Augustine
The aim of this research was to look into and evaluate the impact of digital technology and agility with management accounting information systems as a mediating variable. The research method used is descriptive analysis and verification. By distributing questionnaires addressed to directors / managers / heads of company divisions. The results showed that digital technology and agility mediated Accounting information systems used by management have a positive impact on organization success. Based on the structural model's assessment, digital technology and accounting information system for management agility have a better strong outcome than the direct effect with a value of 85%. accounting information system for management are required to get over uncertainty in deciding and evaluating the causal relationship that occurs due to digital technology that continues to develop in the millennial era with the agility that companies need. The contribution of research so that companies continue to innovate with changing technological developments and a manager's agility is crucial in decision making.
{"title":"The Effect of Digital Technology and Agility On Company Performance with Management Accounting System as Mediation","authors":"W. Astuti, Y. Augustine","doi":"10.34010/injuratech.v2i1.6552","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6552","url":null,"abstract":"The aim of this research was to look into and evaluate the impact of digital technology and agility with management accounting information systems as a mediating variable. The research method used is descriptive analysis and verification. By distributing questionnaires addressed to directors / managers / heads of company divisions. The results showed that digital technology and agility mediated Accounting information systems used by management have a positive impact on organization success. Based on the structural model's assessment, digital technology and accounting information system for management agility have a better strong outcome than the direct effect with a value of 85%. accounting information system for management are required to get over uncertainty in deciding and evaluating the causal relationship that occurs due to digital technology that continues to develop in the millennial era with the agility that companies need. The contribution of research so that companies continue to innovate with changing technological developments and a manager's agility is crucial in decision making.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"97 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82789926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6614
E. S. Soegoto, Muhammad Ananta Hafidz, Rania Febiananda, dan Maruli
Clothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availabilityClothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availability
{"title":"Design of a Customizable Preview Feature on Clothing Website","authors":"E. S. Soegoto, Muhammad Ananta Hafidz, Rania Febiananda, dan Maruli","doi":"10.34010/injuratech.v2i1.6614","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6614","url":null,"abstract":"Clothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availabilityClothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availability","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"66 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90470556","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6536
Ghanasiyaa Sundareswaran, Harshini Kamaraj, S. Sanjay, Akalya Devi, Poojashree Elangovan, Kruthikkha P
Research on consumer behavior has become essential in recent years as it plays an important role in business marketing and growth. Consumers are the king of the market. For-profit organizations cannot function without customers. All the activities of the company end with the consumer and their satisfaction. Consumer behavior is the study of consumers and how they choose or eliminate products. This theory extends not only to products but also to services consumed. To develop a framework for studying consumer behavior, first look at the factors that influence consumer buying behavior, as well as the various thinking paradigms that have influenced the progress and discipline of consumer research. Modeling customer behavior is nothing more than creating a mathematical structure to map the general behavior of a particular customer group. This is done to predict how consumers will react in a particular situation. The purpose of the survey is to better understand consumer behavior by examining the factors that influence the consumer's purchasing process. The main purpose of studying consumer behavior is to understand how consumers feel and think. Building a recommendation engine is another application for studying consumer behavior. The recommendation engine basically recommends several products based on a variety of factors, including previous purchases by consumers, age, etc. It's a kind of data filtering tool that uses machine learning algorithms to recommend the most relevant items to a particular customer. The purpose of this paper is to analyze consumer segmentation and sentiment regarding product reviews and build a product recommendation system.
{"title":"Consumer Behavior Analysis","authors":"Ghanasiyaa Sundareswaran, Harshini Kamaraj, S. Sanjay, Akalya Devi, Poojashree Elangovan, Kruthikkha P","doi":"10.34010/injuratech.v2i1.6536","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6536","url":null,"abstract":"Research on consumer behavior has become essential in recent years as it plays an important role in business marketing and growth. Consumers are the king of the market. For-profit organizations cannot function without customers. All the activities of the company end with the consumer and their satisfaction. Consumer behavior is the study of consumers and how they choose or eliminate products. This theory extends not only to products but also to services consumed. To develop a framework for studying consumer behavior, first look at the factors that influence consumer buying behavior, as well as the various thinking paradigms that have influenced the progress and discipline of consumer research. Modeling customer behavior is nothing more than creating a mathematical structure to map the general behavior of a particular customer group. This is done to predict how consumers will react in a particular situation. The purpose of the survey is to better understand consumer behavior by examining the factors that influence the consumer's purchasing process. The main purpose of studying consumer behavior is to understand how consumers feel and think. Building a recommendation engine is another application for studying consumer behavior. The recommendation engine basically recommends several products based on a variety of factors, including previous purchases by consumers, age, etc. It's a kind of data filtering tool that uses machine learning algorithms to recommend the most relevant items to a particular customer. The purpose of this paper is to analyze consumer segmentation and sentiment regarding product reviews and build a product recommendation system.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81548554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Technology and information media is currently experiencing a rapid development, this is seen from the use of technology media as a tool in various aspects of life and one of them is the development of applications as a place to buy and sell a product. The purpose of designing this application is as a place / information system that can help the public in finding and buying reliable Japanese anime T-shirts, in addition this application is also a promotional media with the marketing segment of anime T-shirts. This research used qualitative descriptive analysis method with High fidelity prototyping and SDLC method. The development of ZionimeArt application can make it easier for people especially anime fans to easily find and buy various types of anime T-shirts in one place. In addition, because of the concept of a mobile application, it can facilitate users in accessing the site under any conditions easily and efficiently. ZionimeArt itself has the main purpose as a special application for the sale of various types of anime T-shirts, with a display that presents a wide selection of clothing types up to the purchase process. With this, the purpose and function of this application is to help and overcome the difficulties of the community in finding different types of anime T-shirts. It can be concluded, ZionimeArt application is an intermediary media between the community and anime products that they like, so they can buy it easily.
{"title":"ZionimeArt App: Designing Mobile Application as A Medium For Selling Anime T-shirts","authors":"Eddy Soeryanto Soegoto, Novia Aenu Rizqi, Iluh Sri Purwani, Zanjabil Zulkarnain","doi":"10.34010/injuratech.v2i1.6620","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6620","url":null,"abstract":"Technology and information media is currently experiencing a rapid development, this is seen from the use of technology media as a tool in various aspects of life and one of them is the development of applications as a place to buy and sell a product. The purpose of designing this application is as a place / information system that can help the public in finding and buying reliable Japanese anime T-shirts, in addition this application is also a promotional media with the marketing segment of anime T-shirts. This research used qualitative descriptive analysis method with High fidelity prototyping and SDLC method. The development of ZionimeArt application can make it easier for people especially anime fans to easily find and buy various types of anime T-shirts in one place. In addition, because of the concept of a mobile application, it can facilitate users in accessing the site under any conditions easily and efficiently. ZionimeArt itself has the main purpose as a special application for the sale of various types of anime T-shirts, with a display that presents a wide selection of clothing types up to the purchase process. With this, the purpose and function of this application is to help and overcome the difficulties of the community in finding different types of anime T-shirts. It can be concluded, ZionimeArt application is an intermediary media between the community and anime products that they like, so they can buy it easily.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"3 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78883487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-31DOI: 10.34010/injuratech.v2i1.6615
M. Fitriawati, R. H. Lestari
The process of implementing early childhood education at the playgroup level in its management includes program planning, organizing, implementing work plans, and monitoring. This research will discuss about management at the level of the playgroup which concerns general administration management. Where this general administration management contains important documents regarding the implementation of playgroups which are still being done manually on physical documents that may be damaged, so that important data in these documents experiences the same thing. Therefore, an information system design is needed to overcome these problems. This design uses the prototype method as a method of developing information systems. The results of this design will be used by programmers as material for making information systems
{"title":"Designing Information Systems for General Administration Management in Playgroups in North Cimahi District","authors":"M. Fitriawati, R. H. Lestari","doi":"10.34010/injuratech.v2i1.6615","DOIUrl":"https://doi.org/10.34010/injuratech.v2i1.6615","url":null,"abstract":"The process of implementing early childhood education at the playgroup level in its management includes program planning, organizing, implementing work plans, and monitoring. This research will discuss about management at the level of the playgroup which concerns general administration management. Where this general administration management contains important documents regarding the implementation of playgroups which are still being done manually on physical documents that may be damaged, so that important data in these documents experiences the same thing. Therefore, an information system design is needed to overcome these problems. This design uses the prototype method as a method of developing information systems. The results of this design will be used by programmers as material for making information systems","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"25 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91493036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-12-02DOI: 10.34010/injuratech.v1i2.6761
F. Widiyanti, A. Nandiyanto
This study aims to analyze the application of interactive power point as a digital learning medium in increasing the understanding of temperature and heat theory in elementary school students. The study was conducted on 37 elementary school students in the city of Bandung using conventional teaching methods and demonstrations. We also use interactive power point media and Google Meet in the learning process. To determine the level of students' understanding of the material, researchers used evaluation techniques in the form of pre-test and post-test, each of which included as many as 20 questions through Google Form. The results showed that students got an average increase of 2.48 in learning outcomes. The increase shows that 68.92% of the material can be understood by students. This is because the learning process using conventional teaching methods, demonstrations, and interactive power point learning media can increase students' attention and focus, so they don't get bored while learning. Therefore, this study provides information that interactive power point media can be used as an interesting learning medium that can increase students' understanding of temperature and heat material.
{"title":"Interactive Power Point Implementation as a Digital Learning Media in Increase Understanding Theory Temperature and heat in students Elementary School","authors":"F. Widiyanti, A. Nandiyanto","doi":"10.34010/injuratech.v1i2.6761","DOIUrl":"https://doi.org/10.34010/injuratech.v1i2.6761","url":null,"abstract":"This study aims to analyze the application of interactive power point as a digital learning medium in increasing the understanding of temperature and heat theory in elementary school students. The study was conducted on 37 elementary school students in the city of Bandung using conventional teaching methods and demonstrations. We also use interactive power point media and Google Meet in the learning process. To determine the level of students' understanding of the material, researchers used evaluation techniques in the form of pre-test and post-test, each of which included as many as 20 questions through Google Form. The results showed that students got an average increase of 2.48 in learning outcomes. The increase shows that 68.92% of the material can be understood by students. This is because the learning process using conventional teaching methods, demonstrations, and interactive power point learning media can increase students' attention and focus, so they don't get bored while learning. Therefore, this study provides information that interactive power point media can be used as an interesting learning medium that can increase students' understanding of temperature and heat material.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85285806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}