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E-learning Media for the Ability to Recognize and Count Numbers in Kindergarten Students 网络学习媒介对幼儿园学生数字识别与计数能力的影响
Pub Date : 2022-03-23 DOI: 10.34010/injuratech.v2i1.6784
Fikri Andika Putra Mulyana, A. Nandiyanto, T. Kurniawan
The Covid-19 pandemic causes learning activities to be carried out online, causing teachers to be able to utilize technology-based learning media. This study aims to determine whether there is a significant difference between the ability to work on kindergarten students' numeracy questions before and after being given learning through YouTube media. The method that will be used is descriptive quantitative to 19 kindergarten students. The results show that the data processing of the Wilcoxon test results is 0.449>α=0.05. From these results, we can conclude that the YouTube learning media has no significant effect on the ability to recognize numbers and do arithmetic problems. This is because (i) the research time is short, (ii) the instructional video is only given once, (iii) some parents do not provide learning videos to students, and (iv) there are still many students who have difficulty writing numbers correctly. But of course, the experience of students learning to use YouTube can still be useful to help students continue their education to the next level.
新冠肺炎疫情导致学习活动在网上进行,使教师能够利用基于技术的学习媒体。本研究旨在确定通过YouTube媒体进行学习前后,幼儿园学生对数学问题的处理能力是否存在显著差异。采用描述性定量方法对19名幼儿园学生进行调查。结果表明,Wilcoxon检验结果的数据处理为0.449>α=0.05。从这些结果中,我们可以得出结论,YouTube学习媒体对数字识别和算术题的能力没有显著影响。这是因为(1)研究时间短,(2)教学视频只有一次,(3)一些家长没有给学生提供学习视频,(4)仍然有很多学生在正确书写数字方面有困难。但当然,学生学习使用YouTube的经验仍然可以帮助学生继续他们的教育到下一个层次。
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引用次数: 0
Microcontroller Based Parking Lot Monitoring System Prototype 基于单片机的停车场监控系统原型
Pub Date : 2022-03-15 DOI: 10.34010/injuratech.v2i1.6742
H. Purwanto, Budianto Prasetio
Parking area is one of the facilities that must be available in specific or public places such as parks, recreation areas, malls, offices, business areas and agencies, and other places. Currently, the existing parking facilities generally do not provide information on the presence or absence of vacant parking spaces. This often causes problems in finding parking spaces, where vehicle users, especially four-wheeled vehicles (cars) will look for empty parking spaces by walking around so they can spend a lot of time. This study aims to create a parking lot monitoring system that is equipped with a microcontroller-based monitoring system so that vehicle users can find out how many parking spaces are available and where the parking lot is located. This parking monitoring system was developed using the prototyping method so that determining the need for the actual system is easier to realize. The test results of this device show that this prototype can provide information regarding the number of vacant parking lots and their locations. The impact of this research is that it can eliminate the accumulation of vehicles in front of the parking lot entrance, because vehicle users can easily and quickly find a parking location.
停车场是在公园、娱乐区、商场、办公室、商务区和机构等特定或公共场所必须提供的设施之一。目前,现有的停车设施一般不提供有无空置停车位的信息。这通常会导致寻找停车位的问题,车辆使用者,特别是四轮车辆(汽车)会四处走动,寻找空的停车位,这样他们就可以花很多时间。本研究的目的是创建一个停车场监控系统,该系统配备了基于微控制器的监控系统,以便车辆用户可以找到可用的停车位数量以及停车场的位置。本停车监控系统采用原型设计的方法进行开发,使确定实际系统的需求更容易实现。该装置的测试结果表明,该原型可以提供有关空置停车场数量及其位置的信息。本研究的影响在于可以消除停车场入口前车辆的堆积,因为车辆使用者可以方便快速地找到停车位置。
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引用次数: 0
Implementation of Blockchain in Minimizing Tax Avoidance of Cryptocurrency Transaction in Indonesia 在印度尼西亚实施区块链以最大限度地减少加密货币交易的避税
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6568
Siti Kurnia Rahayu
The purpose of this research is to determine the potential risk of tax losses caused by cryptocurrencies, to identify miners and cryptocurrency users, and to formulate a tax avoidance countermeasure strategy related to cryptocurrency transactions. This study uses qualitative research methods with literature study techniques. The type of data used in the form of textual includes definitions, concepts and arguments contained in the literature relevant to the research problem. The data used are primary data sourced from research articles from journals, and secondary data sourced from supporting documents. The data reduction and data analysis process include data display and content analysis. The results of this research show that the implementation of blockchain technology in the Indonesian tax system is a database integration model that can solve the problems of the underground economy in cryptocurrency transactions. The reason for the results of this study is that regulation of cryptocurrency transactions into the realm of regulation can be done through vertical regulation of the blockchain market, with a sectoral approach. The impact of the results of this study can be the basis for formulating tax policies related to cryptocurrency transactions by utilizing blockchain technology.
本研究的目的是确定加密货币造成的税收损失的潜在风险,识别矿工和加密货币用户,并制定与加密货币交易相关的避税对策策略。本研究采用质性研究方法和文献研究法。以文本形式使用的数据类型包括与研究问题相关的文献中包含的定义、概念和论点。使用的数据是来自期刊研究文章的主要数据,以及来自支持文件的次要数据。数据还原和数据分析过程包括数据显示和内容分析。本研究结果表明,区块链技术在印尼税收系统中的实施是一种数据库集成模型,可以解决加密货币交易中的地下经济问题。本研究结果的原因是,可以通过对区块链市场的垂直监管,采用部门方法,将加密货币交易监管到监管领域。本研究结果的影响可以作为利用区块链技术制定与加密货币交易相关的税收政策的基础。
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引用次数: 1
Business Analysis and Product Innovation to Improve SMEs Business Performance 企业分析与产品创新提高中小企业经营绩效
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6524
R. Febrianti, A. Herbert
Currently, business growth, especially small and medium-sized businesses in Bandung City, Indonesia, has experienced a fairly high increase. In this era of the COVID-19 pandemic, SME players must be able to improve their analytical skills, especially knowledge about business trends. In addition, the innovation factor is also perceived to be very important in order to survive in the face of competition. This study is aimed to understand the influence of business analysis and innovation performance in improving the business performance of small and medium enterprises. This study uses a quantitative method with an explanatory approach to determine how much influence the independent variable has on the dependent variable. Respondents in this study were SMEs in the city of Bandung, especially on Jalan Cikutra. 200 questionnaires were distributed but only 170 were returned. The results in this study are that these two variables have a fairly high influence on business performance. This shows that the variables of business analysis ability and innovation are important factors for SMEs to improve their business performance
目前,印尼万隆市的企业增长,特别是中小企业增长较快。在COVID-19大流行的时代,中小企业参与者必须能够提高他们的分析技能,特别是对商业趋势的了解。此外,为了在竞争中生存,创新因素也被认为是非常重要的。本研究旨在了解企业分析与创新绩效对提升中小企业经营绩效的影响。本研究采用定量方法和解释方法来确定自变量对因变量的影响程度。本研究的调查对象是万隆市的中小企业,特别是在Jalan Cikutra,共发放了200份问卷,但只回收了170份。本研究的结果是,这两个变量对企业绩效有相当高的影响。由此可见,业务分析能力和创新能力这两个变量是中小企业提高经营绩效的重要因素
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引用次数: 4
The Effect of Digital Technology and Agility On Company Performance with Management Accounting System as Mediation 数字技术与敏捷性对公司绩效的影响——以管理会计制度为中介
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6552
W. Astuti, Y. Augustine
The aim of this research was to look into and evaluate the impact of digital technology and agility with management accounting information systems as a mediating variable. The research method used is descriptive analysis and verification. By distributing questionnaires addressed to directors / managers / heads of company divisions. The results showed that digital technology and agility mediated Accounting information systems used by management have a positive impact on organization success. Based on the structural model's assessment, digital technology and accounting information system for management agility have a better strong outcome than the direct effect with a value of 85%. accounting information system for management are required to get over uncertainty in deciding and evaluating the causal relationship that occurs due to digital technology that continues to develop in the millennial era with the agility that companies need. The contribution of research so that companies continue to innovate with changing technological developments and a manager's agility is crucial in decision making.
本研究旨在以管理会计信息系统为中介变量,探讨并评估数字技术与敏捷性的影响。研究方法采用描述性分析和验证法。通过向公司各部门的董事/经理/主管分发调查问卷。结果表明,数字技术和敏捷性中介会计信息系统的使用对组织成功有积极的影响。基于结构模型的评估,数字技术和会计信息系统对管理敏捷性的直接影响强于直接影响,其值为85%。管理会计信息系统需要克服决定和评估因果关系的不确定性,因为在千禧年时代,数字技术不断发展,企业需要敏捷性。研究的贡献使公司在不断变化的技术发展中不断创新,管理者的敏捷性在决策中至关重要。
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引用次数: 2
Design of a Customizable Preview Feature on Clothing Website 服装网站上可定制预览功能的设计
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6614
E. S. Soegoto, Muhammad Ananta Hafidz, Rania Febiananda, dan Maruli
Clothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availabilityClothing trends that always change over time, and the tight competition in the clothing business make producers have to rack their brains so that the business they run has additional points for consumers, ranging from changes in design, use of materials, colour selection to the promotion section. The purpose of this research is to create a custom clothing feature on the website that is useful for consumers who have a special desire for the clothes they want to buy. The research method used in this research is descriptive analysis with a quantitative approach. The results show that the addition of the Custom Clothing feature can provide better clothes ordering experience on a digital platform that can be accessed through each computer. The main concept of this feature is a choice of sizes and pieces of clothing that can be chosen without thinking about stock availability. In the end, this feature is here to help consumers who have a special desire for the clothes they want to buy, so that consumers who have special desires can have clothes from that brand without thinking about stock availability
服装潮流总是随着时间的推移而变化,服装行业的激烈竞争使生产商不得不绞尽脑汁,以便他们经营的业务对消费者有额外的好处,从设计的变化、材料的使用、颜色的选择到促销部分。这项研究的目的是在网站上创建一个定制服装功能,这对那些对他们想买的衣服有特殊愿望的消费者是有用的。本研究采用的研究方法是描述性分析与定量分析相结合。结果表明,定制服装功能的加入可以在每个计算机都可以访问的数字平台上提供更好的服装订购体验。这个功能的主要概念是可以选择衣服的尺寸和单件,而不用考虑库存情况。最后,这个功能是帮助消费者有一种特别的渴望他们想买的衣服,这样消费者有特殊的欲望可以有这个品牌的衣服而不考虑股票availabilityClothing趋势总是随时间变化,和紧身服装业务的竞争使生产商不得不绞尽脑汁,这样业务运行额外点了消费者,从设计的变化,使用的材料,促销部的颜色选择。这项研究的目的是在网站上创建一个定制服装功能,这对那些对他们想买的衣服有特殊愿望的消费者是有用的。本研究采用的研究方法是描述性分析与定量分析相结合。结果表明,定制服装功能的加入可以在每个计算机都可以访问的数字平台上提供更好的服装订购体验。这个功能的主要概念是可以选择衣服的尺寸和单件,而不用考虑库存情况。最后,这个功能是为了帮助那些对自己想买的衣服有特殊需求的消费者,这样有特殊需求的消费者就可以买到那个品牌的衣服,而不用考虑库存的问题
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引用次数: 1
Consumer Behavior Analysis 消费者行为分析
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6536
Ghanasiyaa Sundareswaran, Harshini Kamaraj, S. Sanjay, Akalya Devi, Poojashree Elangovan, Kruthikkha P
Research on consumer behavior has become essential in recent years as it plays an important role in business marketing and growth. Consumers are the king of the market. For-profit organizations cannot function without customers. All the activities of the company end with the consumer and their satisfaction. Consumer behavior is the study of consumers and how they choose or eliminate products. This theory extends not only to products but also to services consumed. To develop a framework for studying consumer behavior, first look at the factors that influence consumer buying behavior, as well as the various thinking paradigms that have influenced the progress and discipline of consumer research. Modeling customer behavior is nothing more than creating a mathematical structure to map the general behavior of a particular customer group. This is done to predict how consumers will react in a particular situation. The purpose of the survey is to better understand consumer behavior by examining the factors that influence the consumer's purchasing process. The main purpose of studying consumer behavior is to understand how consumers feel and think. Building a recommendation engine is another application for studying consumer behavior. The recommendation engine basically recommends several products based on a variety of factors, including previous purchases by consumers, age, etc. It's a kind of data filtering tool that uses machine learning algorithms to recommend the most relevant items to a particular customer. The purpose of this paper is to analyze consumer segmentation and sentiment regarding product reviews and build a product recommendation system.
近年来,对消费者行为的研究变得至关重要,因为它在企业营销和发展中起着重要作用。消费者是市场之王。盈利性组织没有客户就无法运作。公司的一切活动都以消费者和他们的满意为结束。消费者行为是对消费者以及他们如何选择或淘汰产品的研究。这一理论不仅适用于产品,也适用于消费的服务。要建立一个研究消费者行为的框架,首先要看看影响消费者购买行为的因素,以及影响消费者研究进展和学科的各种思维范式。客户行为建模只不过是创建一个数学结构来映射特定客户群体的一般行为。这样做是为了预测消费者在特定情况下的反应。调查的目的是通过检查影响消费者购买过程的因素来更好地了解消费者行为。研究消费者行为的主要目的是了解消费者的感受和想法。构建推荐引擎是研究消费者行为的另一个应用。推荐引擎基本上根据各种因素推荐几种产品,包括消费者以前的购买行为、年龄等。这是一种数据过滤工具,使用机器学习算法向特定客户推荐最相关的商品。本文的目的是分析消费者对产品评论的细分和情感,并建立一个产品推荐系统。
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引用次数: 0
ZionimeArt App: Designing Mobile Application as A Medium For Selling Anime T-shirts ZionimeArt App:设计手机应用作为销售动漫t恤的媒介
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6620
Eddy Soeryanto Soegoto, Novia Aenu Rizqi, Iluh Sri Purwani, Zanjabil Zulkarnain
Technology and information media is currently experiencing a rapid development, this is seen from the use of technology media as a tool in various aspects of life and one of them is the development of applications as a place to buy and sell a product. The purpose of designing this application is as a place / information system that can help the public in finding and buying reliable Japanese anime T-shirts, in addition this application is also a promotional media with the marketing segment of anime T-shirts. This research used qualitative descriptive analysis method with High fidelity prototyping and SDLC method. The development of ZionimeArt application can make it easier for people especially anime fans to easily find and buy various types of anime T-shirts in one place. In addition, because of the concept of a mobile application, it can facilitate users in accessing the site under any conditions easily and efficiently. ZionimeArt itself has the main purpose as a special application for the sale of various types of anime T-shirts, with a display that presents a wide selection of clothing types up to the purchase process. With this, the purpose and function of this application is to help and overcome the difficulties of the community in finding different types of anime T-shirts. It can be concluded, ZionimeArt application is an intermediary media between the community and anime products that they like, so they can buy it easily.
技术和信息媒体目前正经历着飞速的发展,这可以从技术媒体作为一种工具应用于生活的各个方面来看,其中之一就是开发应用程序作为买卖产品的场所。设计这个应用程序的目的是作为一个地方/信息系统,可以帮助公众寻找和购买可靠的日本动漫t恤,此外,这个应用程序也是一个推广媒体与动漫t恤的市场细分。本研究采用定性描述分析方法,结合高保真原型和SDLC方法。ZionimeArt应用程序的开发可以使人们特别是动漫爱好者更容易在一个地方轻松找到和购买各种类型的动漫t恤。此外,由于移动应用程序的概念,它可以方便用户在任何条件下轻松高效地访问网站。ZionimeArt本身的主要目的是作为销售各种类型动漫t恤的特殊应用程序,在购买过程中展示各种服装类型。因此,这个应用程序的目的和功能是帮助和克服社区在寻找不同类型的动漫t恤方面的困难。综上所述,ZionimeArt应用程序是社区与他们喜欢的动漫产品之间的中介媒体,所以他们可以很容易地购买到它。
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引用次数: 1
Designing Information Systems for General Administration Management in Playgroups in North Cimahi District 北西马希区幼儿班综合行政管理信息系统设计
Pub Date : 2022-01-31 DOI: 10.34010/injuratech.v2i1.6615
M. Fitriawati, R. H. Lestari
The process of implementing early childhood education at the playgroup level in its management includes program planning, organizing, implementing work plans, and monitoring. This research will discuss about management at the level of the playgroup which concerns general administration management. Where this general administration management contains important documents regarding the implementation of playgroups which are still being done manually on physical documents that may be damaged, so that important data in these documents experiences the same thing. Therefore, an information system design is needed to overcome these problems. This design uses the prototype method as a method of developing information systems. The results of this design will be used by programmers as material for making information systems
在游戏小组层面实施幼儿教育的管理过程包括项目规划、组织、实施工作计划和监督。本研究将讨论游戏小组层面的管理,涉及一般行政管理。一般的行政管理包含关于游戏组执行的重要文件,这些文件仍然是手动完成的,可能会损坏物理文件,所以这些文件中的重要数据也会经历同样的事情。因此,需要一个信息系统设计来克服这些问题。本设计采用原型法作为开发信息系统的一种方法。这个设计的结果将被程序员用作制作信息系统的材料
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引用次数: 0
Interactive Power Point Implementation as a Digital Learning Media in Increase Understanding Theory Temperature and heat in students Elementary School 交互式ppt作为数字学习媒体在提高小学学生理解理论中的应用
Pub Date : 2021-12-02 DOI: 10.34010/injuratech.v1i2.6761
F. Widiyanti, A. Nandiyanto
This study aims to analyze the application of interactive power point as a digital learning medium in increasing the understanding of temperature and heat theory in elementary school students. The study was conducted on 37 elementary school students in the city of Bandung using conventional teaching methods and demonstrations. We also use interactive power point media and Google Meet in the learning process. To determine the level of students' understanding of the material, researchers used evaluation techniques in the form of pre-test and post-test, each of which included as many as 20 questions through Google Form. The results showed that students got an average increase of 2.48 in learning outcomes. The increase shows that 68.92% of the material can be understood by students. This is because the learning process using conventional teaching methods, demonstrations, and interactive power point learning media can increase students' attention and focus, so they don't get bored while learning. Therefore, this study provides information that interactive power point media can be used as an interesting learning medium that can increase students' understanding of temperature and heat material.
本研究旨在分析互动ppt作为数位学习媒介在增进小学生对温度与热理论的了解方面的应用。本研究以万隆市37名小学生为对象,采用传统的教学方法和示范。在学习过程中,我们还使用了互动ppt媒体和谷歌Meet。为了确定学生对材料的理解水平,研究人员采用了前测和后测的评估技术,每个测试通过谷歌表格包括多达20个问题。结果显示,学生的学习成绩平均提高了2.48分。这一增长表明68.92%的材料可以被学生理解。这是因为在学习过程中使用传统的教学方法、演示和互动ppt学习媒体可以增加学生的注意力和注意力,所以他们在学习时不会感到无聊。因此,本研究提供了交互式幻灯片媒体可以作为一种有趣的学习媒介,可以增加学生对温度和热材料的理解。
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引用次数: 0
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International Journal of Research and Applied Technology
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