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2011 IEEE Global Engineering Education Conference (EDUCON)最新文献

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On quantifying of learning creativity through simulation and modeling of swarm intelligence and Neural Networks 基于群体智能和神经网络的学习创造力的量化研究
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773157
H. Mustafa, T. Al-Somani, A. Al-Hamadi
This research work presents a systematic investigational study of an interesting challenging phenomenon observed in natural world. Mainly, presented study concerned with conceptual interdisciplinary analysis and evaluation of quantified learning creativity phenomenon. Associated with diverse aspects of measurable behavioral learning performance. That's observed by two diverse natural biological systems' models (human & non-human creatures).
这项研究工作对自然界观察到的一个有趣的具有挑战性的现象进行了系统的调查研究。本研究主要涉及量化学习创造现象的概念跨学科分析与评价。与可测量的行为学习表现的各个方面相关。这是由两种不同的自然生物系统模型(人类和非人类生物)观察到的。
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引用次数: 16
How to apply open learning environments to Software Engineering subject 如何将开放式学习环境应用于软件工程学科
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773216
M. Conde, F. J. Garcia, M. J. Casany, Marc Alier
The Software Engineering learning, as one of the main subjects of Computer Engineering degree, requires constant technological innovation. New tools must be added to the subject. But this is not easy with present LMS (Learning Management System). Faced with this situation we will try to open the platform used in the subject to personalized learning environments, using a service-oriented architecture and widget engine to define learning portable components.
软件工程学习作为计算机工程学位的主要学科之一,需要不断的技术创新。新工具必须添加到主题中。但在现有的LMS(学习管理系统)下,这并不容易。面对这种情况,我们将尝试将本课题所使用的平台开放给个性化的学习环境,使用面向服务的体系结构和widget引擎来定义学习的可移植组件。
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引用次数: 3
“Hour of Creativity”: An agenda to foster creativity and innovation in the students of engineering “创意一小时”:旨在培养工程专业学生的创造力和创新精神
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773201
Varghese Panthalookaran
Creativity and innovation are prerequisites of a successful engineering career. It equips an engineer to contribute to the sustainable technical development of the contemporary world with globalized challenges. Hence, it is imperative to train the students of engineering in engineering creativity and technical innovation. However, the constraints of a conventional curriculum, which lay excessive emphasis on formal instruction, often leave little room for training in engineering creativity. Additionally, the time pressure exerted by the conventional curriculum on students, adversely affects the learning environment and the ecosystem suitable for creativity and innovation. The concept of “Hour of Creativity” developed at Rajagiri School of Engineering & Technology is meant to overcome these hurdles. An hour per week is chalked out from the academic schedule of the students, exclusively for creative and critical thinking and to foster discovery and innovation. The events and programs of the “Hour of Creativity” are so designed that they directly contribute to nurturing creative mind and innovative spirit of the students. In order to render additional motivation to the students, the “Hour of Creativity” is coupled with research mentoring of the students to identify, develop and evaluate the concepts of their own Undergraduate Projects, an academic requirement for Bachelor degree in Technology.
创造力和创新是一个成功的工程职业生涯的先决条件。它装备了工程师,为全球化挑战的当代世界的可持续技术发展做出贡献。因此,培养工科学生的工程创造力和技术创新能力势在必行。然而,传统课程的限制,过分强调正式的教学,往往没有给工程创造力的培训留下多少空间。此外,传统课程给学生带来的时间压力,对学习环境和适合创造和创新的生态系统产生了不利影响。Rajagiri工程与技术学院开发的“创意一小时”概念旨在克服这些障碍。每周从学生的学习计划中划出一个小时,专门用于创造性和批判性思维,促进发现和创新。“创意一小时”活动和节目的设计,直接有助于培养学生的创意思维和创新精神。为了给学生提供额外的动力,“创意一小时”与学生的研究指导相结合,以识别,发展和评估他们自己的本科项目概念,这是获得技术学士学位的学术要求。
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引用次数: 6
K-12, university students and robots: An early start K-12,大学生和机器人:早早开始
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773289
F. Soares, F. Ribeiro, G. Lopes, C. Leão, Samuel Santos
This paper describes a study carried out with K-12 students. This study proposes to understand the motivation of these students in the use of robots in the Project Area curricular unit and whether they want to continue their studies in technology areas. K-12 students participated in the RoboParty® event, where the main task is to assemble and program a robot. In other words, the students, in a simple and entertaining way and supported by qualified tutors, learned how to build a robot. At the end of the academic year, a questionnaire was applied to identify and evaluate the K-12 students' opinions regarding the experience. The students' reaction to this experience was quite positive as well the direct contact with the university environment.
本文描述了对K-12学生进行的一项研究。本研究旨在了解这些学生在Project Area课程单元中使用机器人的动机,以及他们是否想继续在技术领域学习。K-12学生参加了robopparty®活动,主要任务是组装和编程机器人。换句话说,在合格导师的指导下,学生们以一种简单而有趣的方式学会了如何制造机器人。在学年结束时,一份调查问卷被用于识别和评估K-12学生对这一经历的看法。学生们对这次经历的反应非常积极,也直接接触了大学环境。
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引用次数: 9
Methods to evaluate open source learning platforms 评估开源学习平台的方法
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773292
Emilia Pecheanu, D. Stefanescu, L. Dumitriu, C. Segal
Open-source e-learning platforms have lately become an obvious choice whenever an e-learning infrastructure is being designed. Depending on the constraints of the e-learning organization, the best suited one should be selected. This decision is a difficult one, due to the diversity of available platforms. The main goal of this paper is to propose a new method for multiple criteria classification of these software systems, based upon Formal Concept Analysis, namely using conceptual lattices. By means of classification, the paper offers a comprehensive analysis of the features provided by several widely used open-source e-learning platforms. This analysis could support educators in choosing the most suitable platform for particular requirements.
最近,无论何时设计电子学习基础设施,开源电子学习平台都成为一个显而易见的选择。根据电子学习组织的约束条件,应该选择最适合的一个。由于可用平台的多样性,这是一个困难的决定。本文的主要目标是提出一种基于形式概念分析的软件系统多准则分类的新方法,即使用概念格。本文通过分类的方法,对几个广泛使用的开源电子学习平台所提供的功能进行了全面的分析。这种分析可以帮助教育工作者选择最适合特定需求的平台。
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引用次数: 14
The experience of helicopters subject- course in the OCW-UPM project. A proposal on technology dissemination 直升机学科课程在OCW-UPM项目中的经验。关于技术传播的建议
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773143
M. A. Barcala-Montejano, Á. Rodríguez-Sevillano
An experience developed by the authors in the design of educational tools, funded on multimedia support for using in teaching, will be presented. These tools have been used on the subject of Helicopters, http://ocw.upm.es/ingenieria-aeroespacial/helicopteros at the Universidad Politécnica de Madrid (E.U.I.T. Aeronáutica). Throughout more than ten years, these didactical and educational elements have been defined and developed. It has the singularity that most of them have been designed for undergraduate students, as a part of their end of degree projectwork. This peculiarity has led to a wide range of proposals and solutions, as well as an appropriate approach depending on the level of knowledge. The evolution of tools for developing these materials will be presented, discussing advantages and disadvantages. Finally, we will advance the new materials which are being prepared at present.
将介绍作者在设计教育工具方面的经验,这些工具是由多媒体支持资助的,用于教学。这些工具已被用在“直升飞机”这个主题上,网址是:http://ocw.upm.es/ingenieria-aeroespacial/helicopteros,马德里政治学院(E.U.I.T. Aeronáutica)。在十多年的时间里,这些教学和教育元素已经被定义和发展。它的独特之处在于,它们中的大多数都是为本科生设计的,作为他们学位项目的一部分。这种特性导致了广泛的建议和解决方案,以及根据知识水平的适当方法。将介绍开发这些材料的工具的演变,并讨论其优点和缺点。最后,我们将介绍目前正在制备的新材料。
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引用次数: 2
A learning environment for developers of mobile apps 为移动应用开发者提供的学习环境
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773105
E. Platzer, O. Petrovic
This paper presents a new learning environment for developers of mobile apps that merges two quite different views of the same topic. Creative design and system engineering are core issues in the development process that are based on diverging principles. This new learning environment aims to address both points of view by not suppressing one of them but trying to benefit from both.
本文为移动应用程序开发人员提供了一个新的学习环境,它融合了同一主题的两种截然不同的观点。创意设计和系统工程是基于发散原则的开发过程中的核心问题。这种新的学习环境旨在解决这两种观点,不压制其中一种,而是试图从两者中受益。
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引用次数: 6
Engagement of undergraduate students in advanced research: A case study 本科生参与高级研究:个案研究
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773189
H. Çelebi, K. Qaraqe
Engaging undergraduate students in advanced research is a way of supporting the development of talents in science and engineering fields in order to meet human resources requirements of countries around the world in these fields. In this paper, we present a case study where the main objective is to engage undergraduate students in advanced research in senior design project course. The underlying research model consists of university, government, and industry research supports is discussed. The steps of the research methodology that is followed for conducting the project is presented. In addition, the technical overview of the project along with outcomes are provided. More specifically, the benefits that student gained from this research project in terms of research skills development are outlined.
让本科生从事高级研究是支持理工科人才发展的一种方式,以满足世界各国在这些领域的人力资源需求。在本文中,我们提出了一个案例研究,其主要目标是在高级设计项目课程中吸引本科生进行高级研究。讨论了由大学、政府和行业研究支持组成的基础研究模型。研究方法的步骤,是遵循进行项目提出。此外,还提供了项目的技术概述及其成果。更具体地说,概述了学生从研究技能发展方面的研究项目中获得的好处。
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引用次数: 3
Improved cooperation between schools and science labs by adapting experiments to the curriculum 通过调整实验以适应课程,改善学校和科学实验室之间的合作
Pub Date : 2011-04-04 DOI: 10.3991/ijoe.v7i2.1645
R. Sallier, Katja Beckhäuser, B. Brück, A. Schütze
Science labs have repeatedly shown their impact on high school students for increasing the interest in natural sciences and engineering [1]. Due to the fact that pupils are experimenting independently, their natural interest in research can be reactivated due to improved intrinsic motivation. However, with the increasing density in school curricula - in Germany especially caused by the reduction of the high school duration by one year - many teachers do not find the time to visit science labs due to their often extracurricular topics. For our lab SinnTec, which is focused on sensors as the “technical senses”, and the experimentation platform VenDASys we are currently adapting existing experiments and examples for improved compatibility with the regular school curricula primarily in Physics. The goal is to integrate the science lab as much as possible into the standard curriculum to reach most pupils.
科学实验室在提高高中生对自然科学和工程的兴趣方面一再显示出其影响[1]。由于学生是独立实验的,他们对研究的自然兴趣可以由于内在动机的提高而被重新激活。然而,随着学校课程密度的增加,尤其是在德国,由于高中学制减少了一年,许多教师没有时间去参观科学实验室,因为他们经常有课外主题。我们的实验室SinnTec专注于将传感器作为“技术感官”,而实验平台VenDASys目前正在调整现有的实验和示例,以提高与主要是物理的常规学校课程的兼容性。其目标是将科学实验室尽可能地融入到标准课程中,以覆盖大多数学生。
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引用次数: 2
New technologies applied in the educational process 教育过程中应用的新技术
Pub Date : 2011-04-04 DOI: 10.1109/EDUCON.2011.5773195
J. Cubillo, S. Martín, M. Castro
The world is changing, Technology is revolutionizing the way we relate and interact with the environment. The knowledge of future technologies will allow us to adapt to change with time, anticipate its implementation and thus be able to work with them; we must not forget that future generations will be born with new technologies. This paper raises a number of developments, which for one reason or another are causing a change in our notion of the world and will raise the potential of these new resources to the educational environment. Having more information and more possibilities to access to it, has not any direct implications about the learning and acquisition of knowledge and in fact, they cause a change in the roles of the actual teaching, which they will be advertised and justified. These technologies are distributed by their functionality in five big groups will be the beginning of an analysis of their evolution and they will take part in the new teaching paradigms. At this moment, mobile computing, new interfaces and new environments, intelligent objects as well as new web with semantic applications and social network, open source…etc., are the basis of the new technologies, which in the near future perhaps return to revolutionize what we consider an event. For this reason we should not focus in what exists, not even thinking about what is coming at this time, but open and expand our view based in the near future, walk to the distant future that we do not know if we will see, but surely it will come.
世界在变化,科技正在彻底改变我们与环境联系和互动的方式。对未来技术的了解将使我们能够适应时间的变化,预测其实施,从而能够与它们合作;我们不应忘记,子孙后代出生时将拥有新技术。本文提出了一些发展,这些发展由于这样或那样的原因正在改变我们对世界的看法,并将提高这些新资源对教育环境的潜力。拥有更多的信息和获取信息的更多可能性,对知识的学习和获取没有任何直接的影响,事实上,它们会导致实际教学角色的变化,它们将被宣传和证明。这些技术根据其功能分为五大组,这将是分析其演变的开始,它们将参与新的教学范式。此时此刻,移动计算、新界面和新环境、智能对象以及带有语义应用程序和社交网络的新web、开源等等。,是新技术的基础,在不久的将来,这些技术可能会回来彻底改变我们所认为的事件。因此,我们不应该把注意力集中在已经存在的事物上,甚至不去思考此时此刻会发生什么,而应该在不久的将来,开阔和扩展我们的视野,走向遥远的未来,我们不知道是否会看到,但它肯定会到来。
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引用次数: 17
期刊
2011 IEEE Global Engineering Education Conference (EDUCON)
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