首页 > 最新文献

J. Int. Comput. Games Assoc.最新文献

英文 中文
TCEC Cup 8
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210185
G. Haworth, Nelson Hernandez
{"title":"TCEC Cup 8","authors":"G. Haworth, Nelson Hernandez","doi":"10.3233/ICG-210185","DOIUrl":"https://doi.org/10.3233/ICG-210185","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"2014 1","pages":"88-91"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86551442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The 20th Top Chess Engine Championship, TCEC20 第20届顶级国际象棋引擎锦标赛,TCEC20
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210183
G. Haworth, Nelson Hernandez
{"title":"The 20th Top Chess Engine Championship, TCEC20","authors":"G. Haworth, Nelson Hernandez","doi":"10.3233/ICG-210183","DOIUrl":"https://doi.org/10.3233/ICG-210183","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"150 1","pages":"62-73"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86660152","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
The TCEC20 Computer Chess Superfinal: A perspective TCEC20计算机国际象棋超级决赛:一个视角
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210184
G. M. M. Sadler
Just like last year, Season 20 DivP gathered a host of familiar faces and once again, one of those faces had a facelift! The venerable KOMODO engine had been given an NNUE beauty boost and there was a feeling that KOMODO DRAGON might prove a threat to LEELA’s and STOCKFISH’s customary tickets to the Superfinal. There was also an updated STOOFVLEES to enjoy while ETHEREAL came storming back to DivP after a convincing victory in League 1. ROFCHADE just pipped NNUE-powered IGEL on tiebreak for the second DivP spot.
就像去年一样,第20季的DivP聚集了一大批熟悉的面孔,再一次,其中一张面孔进行了整容!值得尊敬的科莫多引擎已经给了一个NNUE美丽的提升,有一种感觉,科莫多龙可能会证明对LEELA和STOCKFISH的习惯性门票超级决赛的威胁。还有一个更新的STOOFVLEES享受,而ETHEREAL在联赛1中取得令人信服的胜利后回到DivP。ROFCHADE在抢七阶段击败了由nnue驱动的IGEL,获得第二名。
{"title":"The TCEC20 Computer Chess Superfinal: A perspective","authors":"G. M. M. Sadler","doi":"10.3233/ICG-210184","DOIUrl":"https://doi.org/10.3233/ICG-210184","url":null,"abstract":"Just like last year, Season 20 DivP gathered a host of familiar faces and once again, one of those faces had a facelift! The venerable KOMODO engine had been given an NNUE beauty boost and there was a feeling that KOMODO DRAGON might prove a threat to LEELA’s and STOCKFISH’s customary tickets to the Superfinal. There was also an updated STOOFVLEES to enjoy while ETHEREAL came storming back to DivP after a convincing victory in League 1. ROFCHADE just pipped NNUE-powered IGEL on tiebreak for the second DivP spot.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"6 1","pages":"74-87"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88811698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy 一种高效的基于人工智能的麻将游戏的知识和游戏树搜索策略
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210179
Mingyan Wang, Hang Ren, Wei Huang, Taiwei Yan, Jiewei Lei, Jiayang Wang
The Mahjong game has widely been acknowledged to be a difficult problem in the field of imperfect information games. Because of its unique characteristics of asymmetric, serialized and multi-player game information, conventional methods of dealing with perfect information games are difficult to be applied directly on the Mahjong game. Therefore, AI (artificial intelligence)-based studies to handle the Mahjong game become challenging. In this study, an efficient AI-based method to play the Mahjong game is proposed based on the knowledge and game-tree searching strategy. Technically, we simplify the Mahjong game framework from multi-player to single-player. Based on the above intuition, an improved search algorithm is proposed to explore the path of winning. Meanwhile, three node extension strategies are proposed based on heuristic information to improve the search efficiency. Then, an evaluation function is designed to calculate the optimal solution by combining the winning rate, score and risk value assessment. In addition, we combine knowledge and Monte Carlo simulation to construct an opponent model to predict hidden information and translate it into available relative probabilities. Finally, dozens of experiments are designed to prove the effectiveness of each algorithm module. It is also worthy to mention that, the first version of the proposed method, which is named as KF-TREE, has won the silver medal in the Mahjong tournament of 2019 Computer Olympiad.
麻将游戏被广泛认为是不完全信息游戏领域的一个难题。由于其独特的游戏信息不对称、系列化、多玩家的特点,常规的处理完美信息游戏的方法很难直接应用到麻将游戏上。因此,基于AI(人工智能)的麻将游戏处理研究变得具有挑战性。本研究提出了一种基于知识和游戏树搜索策略的高效人工智能麻将游戏方法。从技术上讲,我们将麻将游戏框架从多人游戏简化为单人游戏。基于上述直觉,提出了一种改进的搜索算法来探索获胜路径。同时,提出了三种基于启发式信息的节点扩展策略,提高了搜索效率。然后,设计一个评价函数,结合胜率、得分和风险值评估计算出最优解。此外,我们将知识与蒙特卡罗模拟相结合,构建对手模型来预测隐藏信息并将其转化为可用的相对概率。最后,设计了数十个实验来验证每个算法模块的有效性。值得一提的是,提出的方法的第一个版本,被命名为KF-TREE,在2019年计算机奥林匹克麻将比赛中获得了银牌。
{"title":"An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy","authors":"Mingyan Wang, Hang Ren, Wei Huang, Taiwei Yan, Jiewei Lei, Jiayang Wang","doi":"10.3233/ICG-210179","DOIUrl":"https://doi.org/10.3233/ICG-210179","url":null,"abstract":"The Mahjong game has widely been acknowledged to be a difficult problem in the field of imperfect information games. Because of its unique characteristics of asymmetric, serialized and multi-player game information, conventional methods of dealing with perfect information games are difficult to be applied directly on the Mahjong game. Therefore, AI (artificial intelligence)-based studies to handle the Mahjong game become challenging. In this study, an efficient AI-based method to play the Mahjong game is proposed based on the knowledge and game-tree searching strategy. Technically, we simplify the Mahjong game framework from multi-player to single-player. Based on the above intuition, an improved search algorithm is proposed to explore the path of winning. Meanwhile, three node extension strategies are proposed based on heuristic information to improve the search efficiency. Then, an evaluation function is designed to calculate the optimal solution by combining the winning rate, score and risk value assessment. In addition, we combine knowledge and Monte Carlo simulation to construct an opponent model to predict hidden information and translate it into available relative probabilities. Finally, dozens of experiments are designed to prove the effectiveness of each algorithm module. It is also worthy to mention that, the first version of the proposed method, which is named as KF-TREE, has won the silver medal in the Mahjong tournament of 2019 Computer Olympiad.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"1 1","pages":"2-25"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90317270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Dvoretsky's Endgame Manual, Edition 5: The bible evolves 德沃雷茨基的《终局手册》第五版:《圣经的进化》
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210177
G. Haworth
{"title":"Dvoretsky's Endgame Manual, Edition 5: The bible evolves","authors":"G. Haworth","doi":"10.3233/ICG-210177","DOIUrl":"https://doi.org/10.3233/ICG-210177","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"27 1","pages":"50-54"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81690790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Chess960 Superhumans! Chess960 Superhumans !
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210182
G. M. M. Sadler
Chess960 time at the Top Chess Engine Championship (TCEC, 2021a)! The more I watch these games, the more I feel that the gap between humans and engines is even higher in Chess960 than in normal chess. I loved the opening phase of this game between two of the less famous engines on show. I’m not sure I would have thought of any of Black’s moves! The game VAJOLET2 – SLOWCHESS BLITZ is available for replay and download (TCEC, 2021b).
Chess960在顶级国际象棋引擎锦标赛(TCEC, 2021a)!我越看这些比赛,就越觉得在《Chess960》中,人类和引擎之间的差距甚至比在普通象棋中还要大。我喜欢这个游戏的开始阶段,在两个不太出名的引擎之间展示。我不确定我能想到黑棋的任何一步棋!游戏VAJOLET2 -慢棋闪电战可重放和下载(TCEC, 2021b)。
{"title":"Chess960 Superhumans!","authors":"G. M. M. Sadler","doi":"10.3233/ICG-210182","DOIUrl":"https://doi.org/10.3233/ICG-210182","url":null,"abstract":"Chess960 time at the Top Chess Engine Championship (TCEC, 2021a)! The more I watch these games, the more I feel that the gap between humans and engines is even higher in Chess960 than in normal chess. I loved the opening phase of this game between two of the less famous engines on show. I’m not sure I would have thought of any of Black’s moves! The game VAJOLET2 – SLOWCHESS BLITZ is available for replay and download (TCEC, 2021b).","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"75 1","pages":"57-61"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79985026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Editorial: Mahjong, Sudoku and Chess 社论:麻将、数独和国际象棋
Pub Date : 2021-01-01 DOI: 10.3233/ICG-210178
T. Cazenave
This first issue of 2021 contains two scientific articles. The first one An Efficient AI-based Method to Play the Mahjong Game with the Knowledge and Game-tree Searching Strategy by Mingyan Wang et al. deals with the imperfect information game of Mahjong which has a huge average size of information sets. In order to approach this popular, complex and challenging game, the authors propose to use opponent models, knowledge and tree search.
2021年第一期包含两篇科学文章。第一个是王明彦等人的《基于知识和游戏树搜索策略的高效ai麻将游戏方法》,研究的是信息集平均规模巨大的麻将不完全信息游戏。为了接近这个流行的、复杂的、具有挑战性的游戏,作者提出使用对手模型、知识和树搜索。
{"title":"Editorial: Mahjong, Sudoku and Chess","authors":"T. Cazenave","doi":"10.3233/ICG-210178","DOIUrl":"https://doi.org/10.3233/ICG-210178","url":null,"abstract":"This first issue of 2021 contains two scientific articles. The first one An Efficient AI-based Method to Play the Mahjong Game with the Knowledge and Game-tree Searching Strategy by Mingyan Wang et al. deals with the imperfect information game of Mahjong which has a huge average size of information sets. In order to approach this popular, complex and challenging game, the authors propose to use opponent models, knowledge and tree search.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"91 1","pages":"1"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91528010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The ACG 2019 Conference ACG 2019年会议
Pub Date : 2020-12-07 DOI: 10.3233/icg-200171
T. Cazenave, J. Herik, Abdallah Saffidine, I-Chen Wu
The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of artificial intelligence and computer game playing. Earlier conferences took place in London (1975), Edinburgh (1978), London (1981, 1984), Noordwijkerhout (1987), London (1990), Maastricht (1993, 1996), Paderborn (1999), Graz (2003), Taipei (2005), Pamplona (2009), Tilburg (2011), and Leiden (2015, 2017).
计算机游戏的进展会议系列是一个主要的国际论坛,为研究人员和开发人员感兴趣的人工智能和电脑游戏的各个方面。之前的会议分别在伦敦(1975年)、爱丁堡(1978年)、伦敦(1981年、1984年)、诺德威克豪特(1987年)、伦敦(1990年)、马斯特里赫特(1993年、1996年)、帕德博恩(1999年)、格拉茨(2003年)、台北(2005年)、潘普洛纳(2009年)、蒂尔堡(2011年)和莱顿(2015年、2017年)举行。
{"title":"The ACG 2019 Conference","authors":"T. Cazenave, J. Herik, Abdallah Saffidine, I-Chen Wu","doi":"10.3233/icg-200171","DOIUrl":"https://doi.org/10.3233/icg-200171","url":null,"abstract":"The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of artificial intelligence and computer game playing. Earlier conferences took place in London (1975), Edinburgh (1978), London (1981, 1984), Noordwijkerhout (1987), London (1990), Maastricht (1993, 1996), Paderborn (1999), Graz (2003), Taipei (2005), Pamplona (2009), Tilburg (2011), and Leiden (2015, 2017).","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"9 1","pages":"291-294"},"PeriodicalIF":0.0,"publicationDate":"2020-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82680311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The laughing is over 笑声结束了
Pub Date : 2020-11-10 DOI: 10.3233/icg-200166
M. Newborn
{"title":"The laughing is over","authors":"M. Newborn","doi":"10.3233/icg-200166","DOIUrl":"https://doi.org/10.3233/icg-200166","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"250 1","pages":"178-180"},"PeriodicalIF":0.0,"publicationDate":"2020-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86748490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Editorial: Commemorating computer chess 社论:纪念电脑国际象棋
Pub Date : 2020-11-10 DOI: 10.3233/icg-200168
M. Winands
{"title":"Editorial: Commemorating computer chess","authors":"M. Winands","doi":"10.3233/icg-200168","DOIUrl":"https://doi.org/10.3233/icg-200168","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"101 1","pages":"69"},"PeriodicalIF":0.0,"publicationDate":"2020-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80980536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
J. Int. Comput. Games Assoc.
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1