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J. Int. Comput. Games Assoc.最新文献

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The history of Blitz/Cray-Blitz/Crafty Blitz/Cray-Blitz/Crafty的历史
Pub Date : 2020-11-10 DOI: 10.3233/icg-200167
R. Hyatt
This article is a series of anecdotes about the development of several programs that advanced the state of the art in computer chess. The best known is Cray Blitz, which won the 1983 and 1986 World Computer Chess Championships. However, in terms of overall impact, perhaps Crafty is the most important. As a high-performing open-source program, it has been used by countless number of researchers and hobbyists to develop computer chess programs for competitions, research, and for fun.
这篇文章是关于几个程序发展的一系列轶事,这些程序推动了计算机国际象棋的发展。最著名的是克雷闪电战,它赢得了1983年和1986年的世界计算机国际象棋锦标赛。然而,就整体影响而言,也许Crafty是最重要的。作为一个高性能的开源程序,它已经被无数的研究人员和业余爱好者用来开发用于比赛、研究和娱乐的计算机国际象棋程序。
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引用次数: 0
The 18th Top Chess Engine Championship, TCEC18 第18届顶级国际象棋引擎锦标赛,TCEC18
Pub Date : 2020-11-10 DOI: 10.3233/icg-200160
G. Haworth, Nelson Hernandez
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引用次数: 2
CEN: Thomas Ströhlein's Endgame Tables, a 50th Anniversary CEN: Thomas Ströhlein的Endgame Tables, 50周年纪念
Pub Date : 2020-11-10 DOI: 10.3233/icg-200151
G.McC. Haworth
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引用次数: 0
Hybrid Heuristic Search 混合启发式搜索
Pub Date : 2020-06-29 DOI: 10.3233/ICG-1996-19103
A. Walker
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引用次数: 2
2048-like Games for Teaching Reinforcement Learning 类似2048的强化学习教学游戏
Pub Date : 2020-05-28 DOI: 10.3233/icg-200144
Hung Guei, Ting-Han Wei, I-Chen Wu
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引用次数: 3
Editorial: Stay the course 社论:坚持到底
Pub Date : 2020-05-28 DOI: 10.3233/icg-200145
M. Winands
We are living in confusing and hectic times due to the COVID-19 pandemic. As Editorial Board, we wish that you and your families stay safe and healthy. At the same time, we try to maintain the quality and pace of our publications as you are used to. It is therefore my pleasure to present you the first issue of this year. It contains two scientific articles. The first contribution, A description language for chess , by Manuel Cristóbal López-Michelone and Jorge Ortega-Arjona, presents a straightforward representation language for chess positions as patterns. By using this chess pattern language a computer program is able to find more easily similar chess configurations. Further, this language can be used to explain why some typical maneuvers actually work in some patterns. The second contribution, games for teaching reinforcement learning , by and is using games for educational purposes. They argue that games such as highly suitable for this due to their simplicity and These can be characterized as single-player stochastic puzzle games, which consist of sliding numbered-tiles that combine to form tiles with larger numbers. The article proposes a guideline for using these games for teaching reinforcement-learning and computer-game algorithms.
由于新冠肺炎大流行,我们生活在一个混乱和忙碌的时代。作为编辑委员会,我们祝愿您和您的家人安全健康。与此同时,我们努力保持我们出版物的质量和速度,就像你习惯的那样。因此,我很高兴向大家介绍今年的第一期。里面有两篇科学文章。第一个贡献,国际象棋的描述语言,由Manuel Cristóbal López-Michelone和Jorge Ortega-Arjona提供,以模式的形式呈现了国际象棋位置的直接表示语言。通过使用这种象棋模式语言,计算机程序能够更容易地找到相似的象棋配置。此外,这种语言可以用来解释为什么一些典型的操作实际上在某些模式下有效。第二个贡献,用于教学强化学习的游戏,通过并将游戏用于教育目的。他们认为这类游戏因为其简单性而非常适合使用这种方法,这类游戏可以被描述为单人随机益智游戏,即由滑动的带有数字的砖块组合成带有更大数字的砖块。本文提出了使用这些游戏进行强化学习和计算机游戏算法教学的指导方针。
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引用次数: 0
The DouDiZhu tournament of the 2019 Computer Olympiad 2019年计算机奥林匹克竞赛中的斗鸡场比赛
Pub Date : 2020-05-28 DOI: 10.3233/icg-190138
Yuexian Gao
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引用次数: 0
CEN: Understanding Rook vs Minor Piece Endgames CEN:理解车和小棋子的残局
Pub Date : 2020-05-28 DOI: 10.3233/icg-190140
G. Haworth
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引用次数: 1
Editorial: Back to the roots 社论:回到根源
Pub Date : 2020-02-06 DOI: 10.3233/ICG-190136
M. Winands
In the last issue of this volume, the ICGA Journal will go back to its roots by presenting several contributions on computer chess. We start by presenting two scientific articles that explore how to deal with draws in chess. The first article, Are Armageddon chess games implemented fairly? by Vladimir Vargas, describes the chess variant Armageddon chess, where in case of a draw Black is declared the winner. To compensate for this, White is given more time. The article presents a method that combines a 2750+ ELO human and engine chess play analysis to estimate the optimal time control so that the expected result of an Armageddon chess game is fair. The second article, Stalemate and ‘DTS’ depth to stalemate endgame tables by Karsten Müller and Guy Haworth, proposes that stalemate is a secondary goal in chess, superior to a draw by agreement or rule – but inferior to mate. The authors report the work of ‘Aloril’ who has created endgame tables holding both depth-to-mate and depth-to-stalemate data.
在本卷的最后一期,ICGA期刊将通过介绍几项关于计算机国际象棋的贡献来回到它的根源。我们首先介绍两篇探讨如何处理国际象棋平局的科学文章。第一篇文章《世界末日象棋游戏的执行是否公平?》弗拉基米尔·巴尔加斯(Vladimir Vargas)的作品,描述了一种国际象棋的变体“世界末日象棋”(Armageddon chess),在平局的情况下,黑棋被宣布为赢家。为了弥补这一点,怀特得到了更多的时间。本文提出了一种结合2750+ ELO人机对弈分析的方法来估计最优时间控制,从而使世界末日棋局的预期结果是公平的。第二篇文章,由Karsten m和Guy Haworth撰写的僵局和“DTS”深度僵局终局表,提出僵局是国际象棋的次要目标,优于通过协议或规则平局-但不如匹配。作者报告了Aloril的工作,他创建了包含深度到伴侣和深度到僵局数据的终局表。
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引用次数: 0
WSCC 2019: The World Speed Chess Championship WSCC 2019:世界速度国际象棋锦标赛
Pub Date : 2020-02-06 DOI: 10.3233/icg-190127
Jan Krabbenbos, Jaap van den Herik, G. Haworth
WSCC 2019 was ICGA's continuation of its investigation of top chess engines playing at Blitz tempo with the consequential loss of accuracy. It was held in Macau in parallel with the 'WCCC' classical tempo and 'WCSC' neutral-hardware events. The ICGA demonstrated that, even so, the engines play at super-GM level. On this occasion, JONNY proved incisive to win while KOMODO sustained two losses.
2019年WSCC是国际象棋协会(ICGA)继续调查顶级国际象棋引擎以闪电战的节奏下棋,从而导致准确性下降的结果。与“WCCC”古典节拍及“WCSC”中性硬件赛事同时在澳门举行。ICGA证明了,即便如此,发动机仍然发挥着超级通用的水平。在这种情况下,乔尼证明了自己的敏锐,而科莫多则连续两场失利。
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引用次数: 2
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J. Int. Comput. Games Assoc.
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