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CLAP_CDC wins Chinese dark chess tournament CLAP_CDC赢得中国黑暗国际象棋锦标赛
Pub Date : 2023-01-30 DOI: 10.3233/icg-230220
Chu-Hsuan Hsueh, Jr-Chang Chen
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引用次数: 0
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament Monte_Alpha赢得爱因斯坦<s:1>感觉之夜锦标赛
Pub Date : 2023-01-27 DOI: 10.3233/icg-230219
Chih-Hung Chen, Sin-Yi Chiu, Shun-Shii Lin, Jr-Chang Chen
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引用次数: 0
Real-time optical dart detection and scoring algorithm for steel tip dartboards 钢尖飞镖的实时光学检测与评分算法
Pub Date : 2023-01-25 DOI: 10.3233/icg-230214
Ervin Domazet
In this paper, we present a real-time scoring algorithm for steel dartboards, by using five (configurable) low-cost cameras that are positioned parallel to the baseline (surface) of the dartboard. In order to achieve that, firstly the cameras are placed at suggested places. Then, their central focus is configured to look at the center of the dartboard. Subsequently, the dartboard is calibrated and thresholds are adjusted for each camera respectively. After this step, the software runs and processes in real-time, detecting the darts with high precision as they are thrown. The algorithm is a daemon process, requiring high processing power. We detect parts that require long processing times by profiling the algorithm. Using techniques of parallel-programming, important parts of the algorithm are adjusted to run in parallel, in order to achieve a real-time effect. In our experiments, our algorithm achieved a detection accuracy rate of 99.63%, by using five low-cost cameras having an 85 degree horizontal field of view (HFOV). Simultaneously, each throw is detected in less than 600 ms, giving the real-time effect to players. This algorithm is tested with a variety of professional steel dartboards, and dart arrows of different materials (tungsten, steel etc.). The obtained outcomes indicate the robustness of the proposed algorithm, producing promising results.
在本文中,我们提出了一种钢制飞镖的实时评分算法,通过使用五个(可配置的)低成本相机,它们平行于飞镖的基线(表面)。为了实现这一点,首先将摄像头放置在建议的位置。然后,它们的中心焦点被配置为查看飞镖的中心。随后,分别为每个相机校准飞镖和调整阈值。在这一步之后,软件运行并实时处理,在投掷时高精度地检测飞镖。该算法是一个守护进程,对处理能力要求很高。我们通过分析算法来检测需要长时间加工的零件。采用并行编程技术,调整算法的重要部分并行运行,以达到实时效果。在我们的实验中,我们的算法通过使用5台85度水平视场(HFOV)的低成本相机实现了99.63%的检测准确率。同时,每次投掷都在不到600毫秒的时间内被检测到,为玩家提供实时效果。该算法用各种专业钢靶靶和不同材料(钨、钢等)的镖箭进行了测试。结果表明,该算法具有较好的鲁棒性,取得了较好的效果。
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引用次数: 0
Editorial: Darts, Connect Four and the 2022 Computer Olympiad 社论:飞镖、四通和2022年计算机奥林匹克竞赛
Pub Date : 2023-01-25 DOI: 10.3233/icg-230213
T. Cazenave
The first contribution to this issue is Real-time Optical Dart Detection and Scoring Algorithm for Steel Tip Dartboards by Ervin Domazet. Automatic scoring for Darts has been addressed with many quite different techniques ranging from microphone triangulation to using the Hough transformation. After recalling the earlier work of Boldyrev
这期的第一个贡献是Ervin Domazet的钢制尖靶的实时光学飞镖检测和评分算法。飞镖的自动评分已经解决了许多不同的技术,从麦克风三角测量到使用霍夫变换。在回顾了波德列夫早期的工作之后
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引用次数: 0
Report on the 2nd Digital Ludeme Project Workshop 第二届数字Ludeme项目研讨会报告
Pub Date : 2022-10-11 DOI: 10.3233/icg-220211
C. Browne, Éric Piette, W. Crist, Matthew Stephenson, Dennis J. N. J. Soemers
The 2 nd Digital Ludeme Project (DLP) Workshop, on the topic of Game AI Applications for Historical Games Research , was held at Maastricht University’s Department of Data Science and Knowledge Engineering (DKE) over 11–14 April 2022. The aims of this workshop were twofold:
第二届数字Ludeme项目(DLP)研讨会,主题是游戏AI应用于历史游戏研究,于2022年4月11日至14日在马斯特里赫特大学数据科学与知识工程系(DKE)举行。这次研讨会的目的有两个:
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引用次数: 0
(Game-)tree searcher search (游戏-)树搜索器搜索
Pub Date : 2022-10-05 DOI: 10.3233/icg-220212
J. Schaeffer
My efforts to document the 1970 computer chess tournament – the first such event in our 52-year history of game competitions (Schaeffer, 2020) – kindled an interest in connecting with the pioneers of computer chess. We all concentrate on the recent developments in our field and the researchers who are making progress. With the passage of time perhaps we do not fully appreciate the contributions of our predecessors.
我努力记录1970年的计算机国际象棋锦标赛——这是我们52年的游戏比赛历史上的第一次这样的比赛(Schaeffer, 2020)——激发了我与计算机国际象棋先驱们联系的兴趣。我们都关注本领域的最新发展和取得进展的研究人员。随着时间的流逝,也许我们没有充分认识到我们前辈的贡献。
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引用次数: 0
Editorial: Chess, ludemes and trees 社论:象棋、绿树和树木
Pub Date : 2022-10-05 DOI: 10.3233/icg-220209
T. Cazenave
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引用次数: 0
Nim variants
Pub Date : 2022-06-23 DOI: 10.3233/icg-220206
M. V. D. Bergh, W. Kosters, F. Spieksma
Combinatorial game theory provides results for the class of two-player, deterministic games with perfect information. With the aim of generalizing this theory to the class of non-perfect information games in mind, we introduce and analyze three variants of the game of Nim. In these variants, the opponent only receives partial information on the move executed by the opponent. We model the variants as games in extensive form and compute Nash equilibria for different starting configurations. For one variant, this provides a full characterization of the game. For the other variants, we prove some partial and structural results, but a full characterization remains elusive.
组合博弈论提供了一类具有完全信息的二人确定性博弈的结果。为了将这一理论推广到非完全信息博弈的范畴,我们引入并分析了Nim博弈的三种变体。在这些变体中,对手只接收到对手执行的移动的部分信息。我们将这些变量建模为广泛形式的博弈,并计算了不同初始配置下的纳什均衡。对于一种变体,这提供了游戏的完整特征。对于其他变体,我们证明了一些部分和结构结果,但完整的表征仍然难以捉摸。
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引用次数: 0
ACG 2021 conference report ACG 2021会议报告
Pub Date : 2022-06-22 DOI: 10.3233/icg-220208
C. Browne, Akihiro Kishimoto, J. Schaeffer
The 17 th Advances in Computer Games conference (ACG 2021) was held online in 2021 for the first time in its 47 year history, due to the COVID pandemic and resulting travel restrictions. The conference took place during 23–25 November 2021. The Advances in Computer Games conference series is a major international forum for researchers and developers interested in all aspects of artificial intelligence and computer game playing. Earlier conferences took place in London (1975), Edinburgh (1978), London (1981, 1984), Noordwijker-hout (1987), London (1990), Maastricht (1993, 1996), Paderborn (1999), Graz (2003), Taipei (2005), Pamplona (2009), Tilburg (2011), Leiden (2015, 2017) and Macao (2019). For the past 20 years, the conference has been held every second year, alternating with the Computer and Games conference. A total of 34 papers were submitted to this conference. One was later withdrawn and the remaining 33 papers were each reviewed by three reviewers. A total of 22 papers were accepted for presentation at the conference. All accepted papers will appear in the conference proceedings, to be published by Springer in their Lecture Notes in Computer Science (LNCS) series. The online nature of this year’s conference offered some benefits in that conference registration could be made free for the first time, resulting in a record participation for this event with 399 registered participants. The attendance figures for the sessions peaked at around 100 viewees at any given time. Another benefit is that all talks were recorded and are available online. We would like to thank Dr Nicolás Arnáez from the University of Alberta’s AI4Society initiative for setting up the conference’s Zoom stream – which ran without incident throughout – and for preparing the presentation videos. running the conference online to devise a schedule
由于新冠肺炎疫情和旅行限制,第17届电脑游戏大会(ACG 2021)于2021年在其47年的历史中首次在线举行。会议于2021年11月23日至25日举行。计算机游戏的进展会议系列是一个主要的国际论坛,为研究人员和开发人员感兴趣的人工智能和电脑游戏的各个方面。之前的会议分别在伦敦(1975年)、爱丁堡(1978年)、伦敦(1981年、1984年)、诺德威克-豪特(1987年)、伦敦(1990年)、马斯特里赫特(1993年、1996年)、帕德博恩(1999年)、格拉茨(2003年)、台北(2005年)、潘普洛纳(2009年)、蒂尔堡(2011年)、莱顿(2015年、2017年)和澳门(2019年)举行。在过去的20年里,该会议每两年举行一次,与计算机和游戏会议交替举行。本次会议共收到34篇论文。其中一篇论文后来被撤回,其余33篇论文分别由三名审稿人审阅。会议共接受了22篇论文。所有被接受的论文将出现在会议论文集中,并将由b施普林格在他们的计算机科学讲座笔记(LNCS)系列中发表。今年会议的在线性质提供了一些好处,因为会议注册可以首次免费,因此本次会议的注册参与者达到了创纪录的399人。在任何给定时间,该会议的出席人数都达到了100人左右的峰值。另一个好处是,所有的演讲都被录了下来,可以在线观看。我们要感谢来自阿尔伯塔大学AI4Society倡议的Nicolás Arnáez博士,他建立了会议的Zoom流-全程没有发生事故-并准备了演示视频。在网上安排会议,制定日程安排
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引用次数: 0
The 2021 Computer Olympiad 2021年计算机奥林匹克竞赛
Pub Date : 2022-03-23 DOI: 10.3233/icg-220203
H. Iida, J. Schaeffer, I. Wu
The 24th Computer Olympiad was held online during August/September 2021. With 60 participants competing in 22 events, the event was a success. This raises the question as to whether the ICGA and its members are best served by having future Olympiads online or returning to the in-person format.
第24届计算机奥林匹克竞赛于2021年8月/ 9月在线举行。60名选手参加了22个项目的比赛,取得了圆满成功。这就提出了这样一个问题:未来的奥运会是在线举办,还是回到面对面的形式,对ICGA及其成员最有利?
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引用次数: 2
期刊
J. Int. Comput. Games Assoc.
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