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SIMBOL PRAKTIK KEAGAMAAN KELOMPOK MASYARAKAT T. RAJA UBIET DI GUNONG KONG NAGAN RAYA ACEH 它是gunkong NAGAN亚齐国王UBIET社区宗教实践的象征
Pub Date : 2022-05-19 DOI: 10.35308/source.v8i1.5370
Fadhlur Rahman Armi, Reni Juliani, Rena Juliana
This study aims to identify the development of religious practices and understanding of Sufism by the T. Raja Ubiet community group in Gunong Kong Village as an effort to uncover the veil of truth behind the claims of previous researchers. This qualitative type of research uses descriptive analysis, it is hoped that it can be known in depth about the dynamics of the community sects in Gunong Kong Village in Sufism and belief. This study uses three data collection techniques: interview, observation, and document study. The results of this study also found the influence of religious teachings or doctrines guided by Sufism followers in Gunong Kong.
本研究旨在确定古孔村T. Raja Ubiet社区团体对苏菲主义的宗教实践和理解的发展,以揭开先前研究人员主张背后的真相面纱。本定性研究采用描述性分析,希望能更深入地了解古公孔村社区教派在苏非主义与信仰方面的动态。本研究采用访谈法、观察法和文献法三种数据收集方法。本研究亦发现宗教教义或苏菲派信徒所指导的教义对香港的影响。
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引用次数: 0
POLA KOMUNIKASI TRANSENDENTAL KAMPETAN DALAM RITUS MAHELUR OLEH ETNIK MINAHASA 在米纳哈萨民族的马赫卢斯仪式中,我们跨期的沟通模式
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4874
Arya Paskal Pusut
Transcendental communication is a communication process that occurs between humans and something metaphysical. The Minahasa ethnic group has a tradition of transcendental communication practices, namely Mahelur rite . The Mahelur rite  is a rite that is carried out by a transcendental communication process. The transcendental communication process that occurs is believed to be in the presence of ancestral spirits in the rite process and communicating with the rite attendees. The spirit present in the rite transfigures the spirit into the body of the rite leader so that the ancestral spirit speaks to the rite's audience through the body of the rite leader or Pakampetan using the original Minahasa language and translated by Mananombol who has in-depth knowledge of the Minahasa language. 
超验沟通是发生在人类和某种形而上事物之间的沟通过程。米纳哈萨族有一种超越性的交流实践传统,即Mahelur仪式。Mahelur仪式是一种由超然的交流过程进行的仪式。这种超然的交流过程被认为是在仪式过程中祖先精神的存在和与仪式参与者的交流。在仪式中出现的精神将精神转化为仪式领袖的身体,因此祖先的精神通过仪式领袖或Pakampetan的身体对仪式的观众说话,使用原始的米纳哈萨语,并由精通米纳哈萨语的Mananombol翻译。
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引用次数: 0
UNCERTAINTY REDUCTION PADA MAHASISWA TAHUN PERTAMA DI MASA PANDEMI COVID-19
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.5347
Scharisa Mettasatya Afrilia, A. Arifina, A. Rahman, Eka Widyawati
This research aims to reveal the forms of uncertainty experienced by first-year students during the pandemic as well as to describe the uncertainty reduction strategies that have been carried out. The method used is a qualitative research method with a case study approach. Data analysis was carried out by selecting and sorting data, both primary and secondary according to the focus of this research and tested for its validity level using triangulation of sources and methods. The results showed that the interaction process of first-year students during the pandemic took place more virtually. As a result, informants experience three forms of uncertainty at the same time, namely cognitive uncertainty, behavioral uncertainty, and relationship uncertainty. One of the things that creates uncertainty for first-year students during this pandemic is the concealment of faces and identities by not turning on the camera during virtual interactions. This then causes individual confusion in behaving to other individuals. The strategy taken to reduce this uncertainty is in the form of planning and seeking information, while hedging measures are not found in this research.
本研究旨在揭示大流行期间一年级学生所经历的不确定性形式,并描述已实施的减少不确定性的战略。使用的方法是一个定性研究方法与案例研究的方法。根据本研究的重点,通过对一手资料和二手资料的选择和整理,进行数据分析,并采用来源和方法的三角剖分法对其效度水平进行检验。结果表明,大流行期间一年级学生的互动过程更加虚拟。因此,被调查者同时经历了三种形式的不确定性,即认知不确定性、行为不确定性和关系不确定性。在这场大流行期间,给一年级学生带来不确定性的一件事是,在虚拟互动过程中,通过不打开相机来隐藏面孔和身份。这会导致个体在对待他人时的行为混乱。为减少这种不确定性所采取的策略是以计划和寻求信息的形式,而对冲措施在本研究中没有发现。
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引用次数: 0
MANAJEMEN KRISIS PUBLIC RELATIONS PT. HERO SUPERMARKET PADA PENUTUPAN GERAI GIANT INDONESIA
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4612
Amarilia Shinta, K. Putri
Losses and profits are common things that happen to big companies. But it will be a problem if the company often suffers losses. Losses experienced by the company if not handled properly can affect other aspects. The crisis was due to losses that did not better will make the company have to take certain steps, which ultimately had an impact on the fate of the company. Retail Giant is one of the many retailers that have closed due to company losses. Giant which is a subsidiary of PT Hero Supermarket (HERO Group) decided to close all outlets in July 2021. The issue that emerged was that Giant had done Termination of Employment and closed dozens of outlets in various locations. The purpose of this study was to find out how crisis management was carried out by public relations at PT Hero Supermarket at the closing of the Giant Indonesia outlet. The theory used in this research is the crisis management theory. The method used is a qualitative research method with a descriptive analysis approach and content analysis. The results obtained by researchers in this study are PT Hero Supermarket's public relations divide the crisis into three parts; pre-crisis, crisis phase, and post-crisis. In the pre-crisis phase, the company tries to convince the public that the outstanding issues can still be resolved, in the crisis phase the company takes steps to permanently close the Giant stores, and in the post-crisis stage the company guarantees that employee rights are fulfilled.
亏损和盈利是大公司常有的事。但如果公司经常亏损,这将是一个问题。如果处理不当,公司所遭受的损失会影响到其他方面。危机是由于亏损,没有更好的将使公司不得不采取一定的措施,这最终对公司的命运产生了影响。Retail Giant是众多因公司亏损而倒闭的零售商之一。捷安特是PT Hero超市(Hero Group)的子公司,决定于2021年7月关闭所有门店。出现的问题是,捷安特已经终止了雇佣关系,并在不同地点关闭了数十家门店。本研究的目的是找出危机管理是如何进行的公关在PT英雄超市在印度尼西亚巨人出口关闭。本研究使用的理论是危机管理理论。本文采用定性研究方法,并结合描述性分析方法和内容分析方法。研究人员在本研究中得到的结果是:PT英雄超市的公关危机分为三个部分;危机前、危机阶段和危机后。在危机前阶段,公司试图说服公众,悬而未决的问题仍然可以解决,在危机阶段,公司采取措施永久关闭巨人的商店,在危机后阶段,公司保证员工的权利得到履行。
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引用次数: 0
DAMPAK TERPAAN BUDAYA KOREA SELATAN DAN PENGGUNAAN TWITTER TERHADAP PERILAKU KOMUNIKASI REMAJA INDONESIA 韩国文化和TWITTER对印尼青少年交流行为的影响
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4819
Mendi Endritha Pristalisa
Budaya Korea Selatan masuk ke Indonesia pertama kali dengan melalui pertunjukan drama Korea Selatan. Drama Korea Selatan telah menjadi alternatif hiburan yang sudah melekat dan diminati oleh masyarakat Indonesia ini, baik dari kalangan remaja bahkan sampai ke kalangan Ibu – Ibu. Selain terkenal dramanya, budaya Korea Selatan ini juga juga dikenal akan K-Pop nya. Yang kebanyakan diisi oleh kalangan remaja Indonesia saat ini. Dalam aktivitas remaja penggemar Drama Korea Selatan dan K-pop terbiasa mengekspresikan kesukaan, argumen, diskusi masalah mereka untuk mendukung idolanya dan berkomunikasi kepada sesama antar fans di laman Twitter. Selain dua budaya tersebut, ada banyak budaya yang berdampak atau mempengaruhi kedalam gaya dan komunikasi remaja Indonesia saat ini.
韩国文化首先通过韩国戏剧进入印尼。韩剧已经成为印尼社会对娱乐的一种根深蒂固的替代品,从青少年到母亲——母亲。除了出了名的戏剧,韩国文化也以其K-Pop而闻名。其中大部分是现在的印尼青少年。在韩国戏剧和韩国流行音乐的青少年活动中,韩国流行音乐和韩国流行音乐的粉丝们习惯了在Twitter页面上表达他们的喜悦、争论和问题讨论,以支持他们的偶像,并与其他流行歌手进行交流。除了这两种文化之外,还有许多文化对当今印尼青年的风格和交流产生了影响。
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引用次数: 0
DRAMATURGI PENGGUNA SECOND ACCOUNT DI MEDIA SOSIAL INSTAGRAM 创建 Instagram 媒体的第二个账户
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4546
Dito Yudhistira Iksandy
Today, social media has become a self-representation and a form of existence for teenagers. One of the platforms that is currently popular is Instagram. These teenagers are aware that Instagram can affect their self-image, so in some cases they choose to share their stories and complaints with alternative Instagram accounts, in order to maintain their self-image. This study uses a qualitative method with a theoretical approach to Goffman's Dramaturgy. From the results of this study, it can be concluded that the informants created other Instagram accounts with the aim of being a place to complain, a place for collecting college assignments, and various other personal interests, because on their main account they use photos and their real names which are used as imaging.
今天,社交媒体已经成为青少年的一种自我表现和一种存在形式。目前流行的一个平台是Instagram。这些青少年意识到Instagram会影响他们的自我形象,所以在某些情况下,他们选择在其他Instagram账户上分享他们的故事和抱怨,以保持他们的自我形象。本研究采用定性方法结合理论方法对高夫曼的戏剧学进行研究。从这项研究的结果可以得出结论,举报人创建了其他Instagram账户,目的是作为一个抱怨的地方,一个收集大学作业的地方,以及其他各种个人兴趣,因为他们的主账户上使用的是照片和他们的真名,这些照片和真名被用作成像。
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引用次数: 2
EXPLAINING A VIRTUAL RELATIONSHIP: PROSES PENETRASI SOSIAL PADA PENDIDIKAN TINGGI SELAMA PEMBELAJARAN ONLINE
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4763
P. Maulina, Anhar Fazri, R. '. Yana, M. Muzakkir
Since the beginning of 2020, the Covid-19 pandemic has changed learning models and communication models at the university level. The face-to-face learning process is shifted to an online learning process using various distance learning applications. This has implications for the communication patterns that occured between students and students. This study aims to examine how the process of interpersonal communication that emphasizes aspects of developing communication relationships that are formed between students and their colleagues during the distance learning process. The theoretical approach used in this study is Social Penetration Theory which emphasizes several stages: 1) orientation stage; 2) Exploratory Affective Exchange Stage; 3) Exploratory Exchange Stage) and 4) Stable Exchange Stage. Furthemore, the method used in this research is descriptive qualitative using online survey tools and closed interviews. The population of this research is active students at Teuku Umar University class of 2019 and 2020, with a total of 20 informants. The result showed online learning provided a different virtual communication pattern in the relationship development process. The informants prioritized the virtual images displayed and more active communication repossession with a good attitude. Relationship development is also at the stage of forming comfort and not being intimate. With a relationship cycle back and forth, especially when they met in real.
自2020年初以来,新冠肺炎疫情改变了大学的学习模式和交流模式。面对面的学习过程转变为使用各种远程学习应用程序的在线学习过程。这对学生与学生之间的交流模式有影响。本研究旨在探讨在远程学习过程中,学生与同事之间所形成的人际沟通关系的发展过程。本研究采用的理论方法是社会渗透理论,该理论强调几个阶段:1)取向阶段;2)探索性情感交流阶段;(3)探索性交流阶段)和(4)稳定交流阶段。此外,本研究使用的方法是描述性定性使用在线调查工具和封闭访谈。本研究的对象是Teuku Umar大学2019届和2020届的活跃学生,共有20名被调查者。结果表明,在线学习在关系发展过程中提供了一种不同的虚拟交流模式。举报人以良好的态度优先展示虚拟影像,更积极的沟通收回。关系发展也处于形成舒适和不亲密的阶段。一段关系来来回回的循环,尤其是当他们在现实中相遇的时候。
{"title":"EXPLAINING A VIRTUAL RELATIONSHIP: PROSES PENETRASI SOSIAL PADA PENDIDIKAN TINGGI SELAMA PEMBELAJARAN ONLINE","authors":"P. Maulina, Anhar Fazri, R. '. Yana, M. Muzakkir","doi":"10.35308/source.v8i1.4763","DOIUrl":"https://doi.org/10.35308/source.v8i1.4763","url":null,"abstract":"Since the beginning of 2020, the Covid-19 pandemic has changed learning models and communication models at the university level. The face-to-face learning process is shifted to an online learning process using various distance learning applications. This has implications for the communication patterns that occured between students and students. This study aims to examine how the process of interpersonal communication that emphasizes aspects of developing communication relationships that are formed between students and their colleagues during the distance learning process. The theoretical approach used in this study is Social Penetration Theory which emphasizes several stages: 1) orientation stage; 2) Exploratory Affective Exchange Stage; 3) Exploratory Exchange Stage) and 4) Stable Exchange Stage. Furthemore, the method used in this research is descriptive qualitative using online survey tools and closed interviews. The population of this research is active students at Teuku Umar University class of 2019 and 2020, with a total of 20 informants. The result showed online learning provided a different virtual communication pattern in the relationship development process. The informants prioritized the virtual images displayed and more active communication repossession with a good attitude. Relationship development is also at the stage of forming comfort and not being intimate. With a relationship cycle back and forth, especially when they met in real.","PeriodicalId":148767,"journal":{"name":"SOURCE : Jurnal Ilmu Komunikasi","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130884331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGGUNAAN MEDIA SOSIAL APLIKASI LITA DALAM MEMBENTUK PERSONAL BRANDING SEBAGAI GAMERS WANITA
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4778
Leonita Maharani, H. Hanafi
Personal Branding for an individual who is undergoing a career is needed so that it can be differentiated, attractive and easier to remember by consumers or their clients. Today, media convergence has triggered many innovations resulting from the existence of social media, as now social media in the form of applications can be the right means to form personal branding. This study aims to analyze the personal branding carried out by female gamers who use the Lita application to open services for friends to play paid games. This study will try to describe more clearly the process of forming personal branding based on the components of personal branding proposed by (Parengkuan & Tumewu, 2014). Informants as female gamers who open services for friends to play paid games through the Lita application, of course, must have personal branding in order to differentiate themselves from other gamers who open similar services on the Lita application. The results found that the informants succeeded in implementing the components of personal branding, this can be seen from the character, appearance and reciprocity felt by consumers in the reviews of informants' comments on each informant's account on the Lita application.
对于一个正在经历职业生涯的人来说,个人品牌是必要的,这样它才能与众不同,有吸引力,更容易被消费者或他们的客户记住。今天,媒体融合引发了许多由于社交媒体的存在而产生的创新,现在社交媒体以应用的形式可以成为形成个人品牌的正确手段。本研究旨在分析女性玩家使用Lita应用为好友开放付费游戏服务的个人品牌化行为。本研究将基于(Parengkuan & Tumewu, 2014)提出的个人品牌的组成部分,试图更清晰地描述个人品牌的形成过程。告密者(游戏邦注:即通过Lita应用为好友开放付费服务的女性玩家)当然必须拥有个人品牌,以便将自己与其他在Lita应用上开放类似服务的玩家区分开来。结果发现,举报人成功地实施了个人品牌的组成部分,这可以从消费者对每个举报人在Lita应用程序上的账户的评论的评论中感受到的性格,外观和互惠中看出。
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引用次数: 0
COVID-19 DAN KEBEBASAN BEREKSPRESI DI INTERNET: MELIHAT REPRESI DIGITAL DALAM PEMBERITAAN TEMPO.CO COVID-19和互联网上的言论自由:看到新闻媒体的数字压抑。CO。
Pub Date : 2022-04-30 DOI: 10.35308/source.v8i1.4592
M. Khatami, Moch. Edward Trias Pahlevi
The presence of the Covid-19 pandemic and high internet penetration in Indonesia have also encouraged community activities, one of which is digital activism. The purpose of this article is to describe digital activism carried out in the midst of a pandemic that has received a lot of repressive measures in cyberspace. The approach used is media cloud content analysis of Tempo.co news related to digital repression in Indonesia from March to December 2020. Researchers processed data using Nvivo 12 Plus software, the data generated included crosstab and wordcloud analysis. The results showed that hacking and doxing attacks were the most discussed cases of digital repression on Tempo.co. In addition, law enforcement and law enforcement against democracy in danger are indicators of the highest issue in Tempo.co's reporting. While the wordcloud analysis shows quotes from the police and government, many words imply some form of performance from the Police and Government.
2019冠状病毒病大流行和互联网在印度尼西亚的高度普及也鼓励了社区活动,其中之一是数字行动主义。本文的目的是描述在网络空间受到大量压制措施的大流行期间开展的数字行动主义。使用的方法是Tempo的媒体云内容分析。在2020年3月至12月期间,印度尼西亚发生了与数字镇压有关的新闻。研究人员使用Nvivo 12 Plus软件处理数据,生成的数据包括交叉表和词云分析。结果显示,黑客攻击和追踪攻击是Tempo.co网站上讨论最多的数字压制案例。此外,执法和对处于危险中的民主的执法是Tempo最高问题的指标。公司的报告。虽然词云分析显示了来自警方和政府的引用,但许多词语暗示了警方和政府的某种形式的表现。
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引用次数: 1
PENGGUNAAN BAHASA INGGRIS PADA FITUR QUICK CHAT DALAM INTERAKSI PEMAIN GAME ONLINE PUBG MOBILE 英语在在线游戏玩家PUBG移动中的快速聊天功能
Pub Date : 2021-11-30 DOI: 10.35308/source.v7i2.4125
Rena Juliana, Reni Juliani
PUBG Mobile has features that help in the interaction process between players such as Quick Chat, Chat and Voice Chat. Exclamatory words and sentences using English are available in the Quick chat list in the game. The purpose of this study is to find out how the use of English in the Quick Chat feature in the interaction of PUBG Mobile game players. This research is a type of literature research with a qualitative approach. The results of the study show that the use of English in the Quick Chat feature in the interaction of PUBG Mobile game players belongs to the register language variation which has a function as a command. The use of Message in the Quick Chat feature is a form of differentiating the form of communication used by PUBG Mobile game players with other online games. English used as the link players from different countries. 
《绝地求生》Mobile拥有快速聊天、聊天和语音聊天等有助于玩家互动的功能。在游戏的快速聊天列表中可以使用英语的感叹词和句子。本研究的目的是找出在PUBG Mobile游戏中使用英语快速聊天功能的玩家的互动情况。本研究是一种采用定性方法的文献研究。研究结果表明,《绝地求生》手游玩家互动中快速聊天功能的英语使用属于语域语言变异,具有命令功能。在快速聊天功能中使用Message是将PUBG Mobile游戏玩家与其他在线游戏玩家所使用的交流形式区分开来的一种形式。英语用作连接来自不同国家的玩家。
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引用次数: 0
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SOURCE : Jurnal Ilmu Komunikasi
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