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2009 Third International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies最新文献

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GamePod: Persistent Gaming Sessions on Pocketable Storage Devices GamePod:掌上存储设备上的持久游戏会话
S. Potter, Ricardo A. Baratto, Oren Laadan, Jason Nieh
We present GamePod, a portable system that enables mobile users to use the same persistent, gaming environment on any available computer. No matter what computer is being used, GamePod provides a consistent gaming environment, maintaining all of a user's games, including active game state. This is achieved by leveraging rapid improvements in capacity, cost, and size of portable storage devices. GamePod provides a middleware layer that enables virtualization and checkpoint/restart functionality that decouples the gaming environment from a host machine. This enables gaming sessions to be suspended to portable storage, carried around, and resumed from the storage device on another computer. GamePod's middleware layer also isolates gaming sessions from the host, protecting the host by preventing malicious executable content from damaging the host. We have implemented a Linux GamePod prototype and demonstrate its ability to quickly suspend and resume gaming sessions, enabling a seamless gaming experience for mobile users as they move among computers.
我们推出的 GamePod 是一种便携式系统,可让移动用户在任何可用电脑上使用相同的持久游戏环境。无论使用哪台电脑,GamePod 都能提供一致的游戏环境,维护用户的所有游戏,包括活动游戏状态。这是通过利用便携式存储设备在容量、成本和大小方面的快速改进来实现的。GamePod 提供了一个中间件层,可实现虚拟化和检查点/重启功能,使游戏环境与主机分离。这样,游戏会话就可以暂停到便携式存储设备上,随身携带,并在另一台计算机上从存储设备恢复。GamePod 的中间件层还将游戏会话与主机隔离,通过防止恶意可执行文件破坏主机来保护主机。我们已经实现了一个 Linux GamePod 原型,并演示了它快速暂停和恢复游戏会话的能力,使移动用户在计算机之间移动时能够获得无缝的游戏体验。
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引用次数: 2
Evaluating Trust-Based Access Control for Social Interaction 评估基于信任的社会互动访问控制
Lang Jia, M. Collins, P. Nixon
Ubiquitous computing connects computers, places, people and everyday objects together by providing the support for social interactions in our everyday computing environment. Such interactions are usually impersonal, interpersonal
无处不在的计算通过为我们日常计算环境中的社会互动提供支持,将计算机、地点、人和日常物品连接在一起。这种互动通常是非个人的、人际的
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引用次数: 9
End-to-End Delay Guarantee for TDMA-Based Ad Hoc Networks with RT-DSR Protocol 基于RT-DSR协议的tdma自组网的端到端时延保证
Jihen Bokri, Sofiane Ouni, F. Kamoun
The hard real time guarantee in the Ad hoc networks seems to be a difficult task due to the features of such networks. For that reason, it is not sufficient to propose a routing protocol which guarantees the hard real time transfer. We are also interested in the medium access method. In this paper, after describing our routing protocol RT-DSR (Real-Time DSR), we present the TDMA (Time Division Multiple Access) access methods for the Ad hoc networks and we propose a TDMA approach which can offers better delay guarantees. The simulation results performed with NS2 simulator show that our protocol RT-DSR offers better delay values than the DSR routing protocol and prove that the TDMA access method is more suitable than the 802.11 access method.
由于自组织网络的特点,对其进行硬实时性保证似乎是一项艰巨的任务。因此,仅提出一种保证硬实时传输的路由协议是不够的。我们对介质访问方法也很感兴趣。本文在描述了路由协议RT-DSR (Real-Time DSR)的基础上,提出了Ad hoc网络的时分多址(TDMA)接入方法,并提出了一种能够提供更好延迟保证的TDMA方法。在NS2模拟器上进行的仿真结果表明,RT-DSR协议提供了比DSR路由协议更好的延迟值,并证明了TDMA接入方式比802.11接入方式更合适。
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引用次数: 4
Elements Affecting Remote Execution Decision on PeerHood Environment 对等环境下影响远程执行决策的因素
Anaël Racine, J. Porras
In this paper, aspects affecting remote execution decision in PeerHood environment are studied. This work goes through the parameters that can affect the remote execution, such as the communication capabilities and the processing power and presents how to take them in to account while making a remote execution decision. The implementation part takes place in the previously implemented PeerHood environment and presents a simple heat transfer application and experiments with it. Heat transfer application is purely artificial application and was designed for flexible parameter experiments. The results show that remote execution can in fact be used for the benefit of a mobile device, but for a clear decision point more work needs to be done.
本文研究了PeerHood环境下影响远程执行决策的几个方面。本工作介绍了可能影响远程执行的参数,例如通信能力和处理能力,并介绍了在做出远程执行决策时如何考虑这些参数。实现部分在先前实现的PeerHood环境中进行,并给出了一个简单的传热应用程序和实验。传热应用是纯人工应用,是为柔性参数实验设计的。结果表明,远程执行实际上可以用于移动设备的好处,但为了明确的决策点,需要做更多的工作。
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引用次数: 0
Dynamic Context-Aware Service Adaptation in a Pervasive Computing System 普适计算系统中动态上下文感知服务适配
Moeiz Miraoui, C. Tadj, C. Amar
Pervasive computing requires that devices must be context-aware in order to provide proactively adapted services to both user and applications according to the current context. Most of the proposed approaches of service adaptation in a pervasive computing system are either not context-aware or based on an inappropriate definition of context. In this paper we propose a context-aware dynamic service adaptation approach for a device operating in a pervasive computing system. The approach is then modeled using colored Petri Nets and simulated using the CPN-Tools in order to validate it.
普适计算要求设备必须具有上下文感知能力,以便根据当前上下文为用户和应用程序提供主动适应的服务。在普适计算系统中,大多数建议的服务适应方法要么不是上下文感知的,要么是基于上下文的不适当定义。本文针对普适计算系统中的设备,提出了一种上下文感知的动态服务自适应方法。然后使用彩色Petri网对该方法进行建模,并使用CPN-Tools进行模拟,以验证该方法。
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引用次数: 11
Multipath Data Transmission for Wireless Thin Clients 无线瘦客户端的多路径数据传输
Cao LeThanhMan, Hiromi Isokawa, Takatoshi Kato
Remote desktop systems enable business users to access critical data located in the office from outside it with a mobile thin client or any other portable ubiquitous devices without having to worry about data leakage. However, high latency and low bandwidth in wireless-network environments may degrade the performance of remote desktop clients, such as causing slow responses to keyboard/mouse input and low speed in playing animated presentations. We therefore propose a method of transmitting data to improve the way business applications are perceived in wireless thin clients. It utilizes multiple wireless-network paths to achieve short latency in transmitting input signals and receiving responses as well as increases the throughput of large desktop images. We present the results of implementation in a laboratory network environment that validate the superiority of the proposed method.
远程桌面系统使业务用户能够使用移动瘦客户机或任何其他便携式无处不在的设备从办公室外部访问位于办公室中的关键数据,而不必担心数据泄露。然而,无线网络环境中的高延迟和低带宽可能会降低远程桌面客户端的性能,例如导致键盘/鼠标输入响应缓慢,播放动画演示时速度较慢。因此,我们提出了一种传输数据的方法,以改进在无线瘦客户机中感知业务应用程序的方式。它利用多个无线网络路径,在传输输入信号和接收响应方面实现了较短的延迟,并增加了大型桌面图像的吞吐量。我们给出了在实验室网络环境下的实现结果,验证了所提出方法的优越性。
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引用次数: 4
Congestion Control for Multimedia Flows in Multihop Wireless Networks: Case of Chain Topology 多跳无线网络中多媒体流的拥塞控制:以链拓扑为例
A. Ali, Ilhem Lengliz, F. Kamoun
Tremendous efforts have been conferred towards the congestion control concern in mobile wireless networks while dealing with maximizing both throughput and fair bandwidth allocation. Unfortunately, this is made limited by the variable and unpredictable behaviour of such networks. In this paper we propose a new congestion control mechanism for Multimedia traffic in mobile wireless networks. Our proposed scheme, called PRDR, uses an explicit rate feedback control drawn by the intermediate routers along a connection path and based on a proportional and derivative controller to compute the supported rate at every router. We explicitly present the router model and propose some improvement to overcome the problem of the unknown capacities of contending multihop links. Moreover, we show through extensive simulations that our proposed scheme insures both robustness and fairness. Moreover, it guarantees the convergence and the stability of the system.
在移动无线网络中,在处理吞吐量最大化和带宽公平分配的同时,对拥塞控制问题进行了大量的研究。不幸的是,这被这种网络的可变和不可预测的行为所限制。本文提出了一种新的移动无线网络多媒体流量拥塞控制机制。我们提出的方案称为PRDR,它使用由中间路由器沿着连接路径绘制的显式速率反馈控制,并基于比例和导数控制器来计算每个路由器支持的速率。我们明确地提出了路由器模型,并提出了一些改进以克服竞争多跳链路容量未知的问题。此外,我们通过大量的模拟表明,我们提出的方案保证了鲁棒性和公平性。并且保证了系统的收敛性和稳定性。
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引用次数: 3
People Mobility Behaviour Study in a University Campus Using WLANs 基于无线局域网的大学校园人员流动行为研究
S. Sendra, Miguel Garcia, C. Turró, Jaime Lloret
Wireless Local Area Networks are becoming necessary in university campuses and enterprise areas. Taking advantage of this technology, many benefits can be obtained. One of them is the use of the user’s mobility information when there is ubiquity in the wireless network. This information can tell us which places are most visited, if people have to go to places that are far from their office, detect the best situation for critic points, etc. The study presented in this paper show us the case study of a university campus of two square kilometers and how we have taken advantage of the information gathered from the wireless network. This approach can be used by the enterprises to optimize the sites to place their resources (network printers, servers, meeting rooms, etc.). Furthermore, a network administrator will be able to relocate bandwidth in order to increase the comfort of the end users.
无线局域网在大学校园和企业领域变得越来越必要。利用这一技术,可以获得许多好处。其中之一就是在无线网络无处不在的情况下,如何利用用户的移动信息。这些信息可以告诉我们哪些地方访问量最大,如果人们不得不去远离办公室的地方,发现批评点的最佳情况,等等。本文的研究向我们展示了一个两平方公里的大学校园的案例研究,以及我们如何利用从无线网络收集的信息。这种方法可以被企业用来优化站点来放置他们的资源(网络打印机、服务器、会议室等)。此外,网络管理员将能够重新分配带宽,以增加终端用户的舒适度。
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引用次数: 6
Investigating Radiation Hazard and Safety Aspects of Handheld Mobile 调查手提流动电话的辐射危害及安全问题
Muzaffar Ahmed
Radiation hazard problem, which creates multiple adverse effects on human body, is mainly because of antenna technology; this paper explains these different effects by calculating specific absorption rate (SAR) of these radiations in different people exposed to radio frequency (RF), electromagnetic (EM) and microwave radiations from handheld and antennas devices. The effects of antennas were investigated by varying the distances between the antennas and the human head. Discussions with multiple groups of people were held and the data investigated. This paper suggests the ways to minimize the effects of SAR. It is recommended that these techniques will reduce the health risks from handheld devices.
辐射危害问题主要是由于天线技术对人体造成的多重不良影响;本文通过计算暴露于手持设备和天线设备的射频(RF)、电磁(EM)和微波辐射的不同人群对这些辐射的特定吸收率(SAR)来解释这些不同的影响。通过改变天线与人的头部之间的距离来研究天线的影响。与多组人进行了讨论,并对数据进行了调查。本文提出了减少SAR影响的方法,建议这些技术将减少手持设备的健康风险。
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引用次数: 5
Distributed Architecture of a Professional Social Network on Top of M3 Smart Space Solution Made in PCs and Mobile Devices Friendly Manner 基于M3智能空间解决方案的专业社交网络分布式架构,以pc和移动设备友好的方式制造
S. Balandin, I. Oliver, S. Boldyrev
The paper proposes a social network solution that has been designed to fit equally well for use at mobile devices, PCs and even other types of consumer electronics. This solution is targeted to become a core element of the personal knowledge space and the design has be been done on top of M3 smart space. The result solution will be able to pre- and post-process the collected information and perform efficient reasoning over and organization of the data. Another key advantage of the proposed social network is that it is primary targeted to support professional social communications within a geo-distributed teams working on the same project. For that the solution proposes a flexible and easily extendable set of additional services, such as a variety of conference call and virtual meeting services with logging service, sharable whiteboard, automatic maintenance of action point lists and calendars and so on. As a result the service provides users with completely new experience.
这篇论文提出了一种社交网络解决方案,它被设计成同样适用于移动设备、个人电脑甚至其他类型的消费电子产品。该解决方案旨在成为个人知识空间的核心元素,并在M3智能空间的基础上进行设计。结果解决方案将能够对收集到的信息进行预处理和后处理,并对数据进行有效的推理和组织。所提议的社交网络的另一个关键优势是,它的主要目标是支持从事同一项目的地理分布团队中的专业社交通信。为此,该解决方案提出了一套灵活且易于扩展的附加服务,如各种电话会议和带有日志服务的虚拟会议服务、可共享的白板、行动点列表和日历的自动维护等。因此,该服务为用户提供了全新的体验。
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引用次数: 12
期刊
2009 Third International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
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