首页 > 最新文献

Proceedings of the 2022 6th International Conference on Education and E-Learning最新文献

英文 中文
The Influence of Code.org on Computational Thinking and Learning Attitude in Block-Based Programming Education Code.org对基于块的编程教育中计算思维和学习态度的影响
Wan Chong Choi
In recent years, the elementary schools in Macao have increasingly offered programming curriculum. Programming curriculum emphasizes computational thinking, which is the capacity to analyze, design algorithms, and find solutions to programming problems. However, it is not easy to develop students’ computational thinking abilities. In addition, students' poor learning attitudes are connected to difficulties in learning programming. Therefore, it is crucial for educators to investigate how to improve students' computational thinking and learning attitudes. This study applied a quasi-experimental research method to a single group and used a pretest-posttest method to measure the influence of using Code.org on computational thinking and learning attitudes. The participants were 20 third-grade students in an elementary school in Macao. The teaching duration is carried out for three weeks, six lessons per week, a total of eighteen lessons, and 40 minutes per lesson. The Programming Computational Thinking Scale (PCTS) and the Attitude Scale of Computer Programming Learning (ASCOPL) were used to evaluate the implementation's effect. After analyzing the questionnaire scores and students' achievements on the Code.org website, it was found that after receiving the Code.org instruction, students were able to complete most of the stage of the Course B curriculum in Code.org, and their computational thinking and learning attitudes have improved significantly.
近年来,澳门的小学开设了越来越多的编程课程。编程课程强调计算思维,即分析、设计算法和找到编程问题解决方案的能力。然而,培养学生的计算思维能力并不容易。此外,学生不良的学习态度与编程学习困难有关。因此,教育工作者研究如何改善学生的计算思维和学习态度至关重要。本研究采用准实验研究方法,采用前测后测的方法,考察使用Code.org对计算思维和学习态度的影响。参与者是澳门一所小学的20名三年级学生。教学时间为三周,每周6节课,共18节课,每节课40分钟。采用程序设计计算思维量表(PCTS)和计算机程序设计学习态度量表(ASCOPL)对实施效果进行评价。在对问卷得分和学生在Code.org网站上的成绩进行分析后发现,接受Code.org指导后,学生能够在Code.org上完成B课程的大部分阶段,他们的计算思维和学习态度都有了明显的改善。
{"title":"The Influence of Code.org on Computational Thinking and Learning Attitude in Block-Based Programming Education","authors":"Wan Chong Choi","doi":"10.1145/3578837.3578871","DOIUrl":"https://doi.org/10.1145/3578837.3578871","url":null,"abstract":"In recent years, the elementary schools in Macao have increasingly offered programming curriculum. Programming curriculum emphasizes computational thinking, which is the capacity to analyze, design algorithms, and find solutions to programming problems. However, it is not easy to develop students’ computational thinking abilities. In addition, students' poor learning attitudes are connected to difficulties in learning programming. Therefore, it is crucial for educators to investigate how to improve students' computational thinking and learning attitudes. This study applied a quasi-experimental research method to a single group and used a pretest-posttest method to measure the influence of using Code.org on computational thinking and learning attitudes. The participants were 20 third-grade students in an elementary school in Macao. The teaching duration is carried out for three weeks, six lessons per week, a total of eighteen lessons, and 40 minutes per lesson. The Programming Computational Thinking Scale (PCTS) and the Attitude Scale of Computer Programming Learning (ASCOPL) were used to evaluate the implementation's effect. After analyzing the questionnaire scores and students' achievements on the Code.org website, it was found that after receiving the Code.org instruction, students were able to complete most of the stage of the Course B curriculum in Code.org, and their computational thinking and learning attitudes have improved significantly.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131049973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Innovative learning and training approach in business-A systematic business games and literature review 商业中的创新学习与培训方法——系统的商业游戏与文献综述
Kun Fu, Yiwen Li, Yuan Yuan, Jun He
Serious games have been used as an effective and highly motivational educational tool in a different context. This paper reports a systematic review of educational research from 2005 to 2019 on business games, in particular, focused on the positive effects of computer games in business on users whose age is 18 or above in terms of learning outcomes and engagement. Several studies demonstrate the research evidence of positive impacts and learning outcomes of digital games: knowledge acquisition and content comprehension, various learning outcomes, and perceptual and cognitive skills. The review found evidence that PC was the most welcomed venue for delivering the games. The simulation was the most frequently applied genre, followed by an online game and role-playing. The majority of studies utilised survey designs followed by quasi-experimental designs. The measures used in the studies and the findings and recommendations for using digital games for learning.
在不同的背景下,严肃游戏被用作一种有效的、高度激励的教育工具。本文系统回顾了2005年至2019年关于商业游戏的教育研究,特别关注了商业电脑游戏对18岁或以上用户在学习成果和参与度方面的积极影响。一些研究证明了数字游戏的积极影响和学习结果的研究证据:知识获取和内容理解,各种学习结果,以及感知和认知技能。调查发现,PC是最受欢迎的游戏发布平台。模拟游戏是最常用的游戏类型,其次是网络游戏和角色扮演游戏。大多数研究采用调查设计,然后是准实验设计。研究中使用的测量方法以及使用数字游戏进行学习的发现和建议。
{"title":"Innovative learning and training approach in business-A systematic business games and literature review","authors":"Kun Fu, Yiwen Li, Yuan Yuan, Jun He","doi":"10.1145/3578837.3578845","DOIUrl":"https://doi.org/10.1145/3578837.3578845","url":null,"abstract":"Serious games have been used as an effective and highly motivational educational tool in a different context. This paper reports a systematic review of educational research from 2005 to 2019 on business games, in particular, focused on the positive effects of computer games in business on users whose age is 18 or above in terms of learning outcomes and engagement. Several studies demonstrate the research evidence of positive impacts and learning outcomes of digital games: knowledge acquisition and content comprehension, various learning outcomes, and perceptual and cognitive skills. The review found evidence that PC was the most welcomed venue for delivering the games. The simulation was the most frequently applied genre, followed by an online game and role-playing. The majority of studies utilised survey designs followed by quasi-experimental designs. The measures used in the studies and the findings and recommendations for using digital games for learning.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128742571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on Ideological and Political Teaching Reform of Online and Offline Blended Courses of Logistics Facilities and Equipment 《物流设施装备》线上线下融合课程思想政治教学改革研究
Huichuan Dai, Huihua Shang, Hui Ming
When using the online and offline blended teaching mode to carry out the teaching of professional courses such as logistics facilities and equipment, how to effectively integrate the ideological and political elements into the course and improve the teaching quality while realizing the fundamental task of building morality and cultivating people is an urgent problem to be considered and solved at present. In order to solve this problem, the goal of Ideological and political education in the course is established according to the characteristics of the course content and teaching object of logistics facilities and equipment. The overall design of Integrating Ideological and political elements into the online and offline blended teaching of logistics facilities and equipment courses has been carried out, and the teaching methods and means of carrying out ideological and political courses have been clarified. The specific process of carrying out ideological and political courses has been explained in combination with practical cases, and the effect of Ideological and political courses has been analyzed in combination with specific practice, indicating the effectiveness of the ideas and methods of Ideological and political teaching reform.
在运用线上线下混合教学模式开展物流设施设备等专业课程教学时,如何在实现立德育人的根本任务的同时,将思想政治要素有效地融入到课程中,提高教学质量,是当前亟待思考和解决的问题。为解决这一问题,根据物流设施设备课程内容和教学对象的特点,确立了该课程思想政治教育的目标。开展了“将思想政治元素融入物流设施装备课线上线下混合式教学”的总体设计,明确了开展思想政治课程的教学方法和手段。结合实际案例说明了思想政治课开展的具体过程,结合具体实践分析了思想政治课的效果,说明了思想政治课教学改革的思路和方法的有效性。
{"title":"Research on Ideological and Political Teaching Reform of Online and Offline Blended Courses of Logistics Facilities and Equipment","authors":"Huichuan Dai, Huihua Shang, Hui Ming","doi":"10.1145/3578837.3578855","DOIUrl":"https://doi.org/10.1145/3578837.3578855","url":null,"abstract":"When using the online and offline blended teaching mode to carry out the teaching of professional courses such as logistics facilities and equipment, how to effectively integrate the ideological and political elements into the course and improve the teaching quality while realizing the fundamental task of building morality and cultivating people is an urgent problem to be considered and solved at present. In order to solve this problem, the goal of Ideological and political education in the course is established according to the characteristics of the course content and teaching object of logistics facilities and equipment. The overall design of Integrating Ideological and political elements into the online and offline blended teaching of logistics facilities and equipment courses has been carried out, and the teaching methods and means of carrying out ideological and political courses have been clarified. The specific process of carrying out ideological and political courses has been explained in combination with practical cases, and the effect of Ideological and political courses has been analyzed in combination with specific practice, indicating the effectiveness of the ideas and methods of Ideological and political teaching reform.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126551588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs 将游戏、虚拟现实和增强现实软件等独立新媒体技术集成到学习管理系统中:将独立媒体软件集成到lms中
R. Horst, Ramtin Naraghi-Taghi-Off, R. Dörner
Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.
学习管理系统(lms)和新媒体技术(nmt,例如增强/虚拟现实软件或严肃游戏)都可以增强教与学,然而,将这两种技术集成到电子学习系统中是具有挑战性的。nmt通常是作为庞大的独立应用程序开发的,例如,使用游戏引擎,这使得它们很难集成到LMS课程中。因此,需要连接中间件技术,但是存在各种各样的技术。在本文中,我们介绍了三种技术(SCORM-Data、xAPI-Injection和JSON-REST),它们基于电子学习领域的现有技术和标准,将独立的NMT学习软件集成到lms中。我们基于原型实现和专家访谈的结果讨论了这些技术及其潜在的过程,并指出每种技术的优点和缺点,以便为从业者提供使用哪种技术的差异化建议。尽管SCORM-Data的技术要求较少,但我们得出结论,我们的JSON-REST技术因适用性、简单性、易于集成和效率而受到青睐。
{"title":"Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs","authors":"R. Horst, Ramtin Naraghi-Taghi-Off, R. Dörner","doi":"10.1145/3578837.3578839","DOIUrl":"https://doi.org/10.1145/3578837.3578839","url":null,"abstract":"Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126449394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interdisciplinary Digital Storytelling with Animation: Design Students’ Knowledge Acquisition and Project Accomplishment 跨学科的数字动画故事:设计学生的知识获取和项目完成
Tsai-Yun Mou
This study explored design students’ experiences with digital storytelling with STEM content through a 3D animation project. Forty-six university design students participated in this study. A survey was administered at the end of the class to reveal the art students’ viewpoints on STEM knowledge acquisition and sense of accomplishment in digital storytelling of STEM. The results showed that the students regarded the design project improved their STEM-related knowledge in the creation process. They also felt highly accomplished after the digital storytelling with the animation project. Low-performance students had a higher sense of accomplishment than students with medium or high-performance levels. The findings and educational implications are discussed.
本研究通过一个3D动画项目,探讨设计专业学生使用STEM内容的数字化叙事体验。46名大学设计专业的学生参与了这项研究。在课程结束时进行了一项调查,以揭示艺术学生对STEM知识获取和STEM数字化叙事成就感的看法。结果显示,学生认为设计项目在创作过程中提高了stem相关知识。在完成动画项目的数字化叙事后,他们也感到非常有成就感。低水平学生的成就感高于中等或高水平学生。讨论了研究结果和教育意义。
{"title":"Interdisciplinary Digital Storytelling with Animation: Design Students’ Knowledge Acquisition and Project Accomplishment","authors":"Tsai-Yun Mou","doi":"10.1145/3578837.3578874","DOIUrl":"https://doi.org/10.1145/3578837.3578874","url":null,"abstract":"This study explored design students’ experiences with digital storytelling with STEM content through a 3D animation project. Forty-six university design students participated in this study. A survey was administered at the end of the class to reveal the art students’ viewpoints on STEM knowledge acquisition and sense of accomplishment in digital storytelling of STEM. The results showed that the students regarded the design project improved their STEM-related knowledge in the creation process. They also felt highly accomplished after the digital storytelling with the animation project. Low-performance students had a higher sense of accomplishment than students with medium or high-performance levels. The findings and educational implications are discussed.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129139526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating University Language Teacher Efficacy in the Adoption of Emergency Remote Teaching during the COVID-19 Outbreak in Hong Kong: A Mixed Methods Research 香港新冠肺炎疫情期间大学语文教师采用应急远程教学的效能调查:一项混合方法研究
Ryan Ka Kui Tsui, A. Tse
During the pandemic, university teachers have been tasked to maintain teaching activities through alternative formats using online teaching. Unlike others, learning in language education occurs mainly through classroom interactions between human agencies which are disrupted in the online environment. Grounded on the teacher efficacy framework, this study investigated university language teacher efficacy in the adoption of emergency remote teaching during the COVID-19 outbreak in Hong Kong. A mixed methods approach was adopted in response to the calls from academia for narrative studies on the topic. A sample of 84 university language teachers retrospectively reported their online teaching capabilities during the pandemic for descriptive and inferential analyses, through which three groups were identified via two-step clustering. 13 follow-up interviews were subsequently conducted for thematic analysis. Three groups were found to adapt differently to the online environment. This study unveiled that teacher efficacy in ERT is related to that in face-to-face teaching because of intact curricula during ERT, and suggested language centers acting as an intermediary between high-inertia universities and teachers to provide timely conditions for learning for reskilling and upskilling teachers on engaging pedagogies and to facilitate the organic growth of the community of practice for better formal and informal peer-to-peer learning.
在疫情期间,大学教师的任务是通过使用在线教学的替代形式维持教学活动。与其他语言教育不同,语言教育中的学习主要是通过人与人之间的课堂互动进行的,而这种互动在网络环境中被破坏了。本研究以教师效能感框架为基础,探讨香港新冠肺炎疫情期间大学语文教师采用应急远程教学的效能感。为了响应学术界对这一主题进行叙事研究的呼吁,采用了一种混合方法。84名大学语言教师回顾性报告了他们在大流行期间的在线教学能力,用于描述性和推断性分析,通过两步聚类确定了三组。随后进行了13次后续访谈,以便进行专题分析。研究发现,三组学生对网络环境的适应方式不同。本研究揭示了教师在翻译教学中的效能与面对面教学的效能相关,因为翻译教学期间的课程是完整的,并建议语言中心作为高惯性大学和教师之间的中介,为教师提供及时的学习条件,以重新培训和提高教师的参与式教学法技能,并促进实践社区的有机成长,以更好地进行正式和非正式的对等学习。
{"title":"Investigating University Language Teacher Efficacy in the Adoption of Emergency Remote Teaching during the COVID-19 Outbreak in Hong Kong: A Mixed Methods Research","authors":"Ryan Ka Kui Tsui, A. Tse","doi":"10.1145/3578837.3578861","DOIUrl":"https://doi.org/10.1145/3578837.3578861","url":null,"abstract":"During the pandemic, university teachers have been tasked to maintain teaching activities through alternative formats using online teaching. Unlike others, learning in language education occurs mainly through classroom interactions between human agencies which are disrupted in the online environment. Grounded on the teacher efficacy framework, this study investigated university language teacher efficacy in the adoption of emergency remote teaching during the COVID-19 outbreak in Hong Kong. A mixed methods approach was adopted in response to the calls from academia for narrative studies on the topic. A sample of 84 university language teachers retrospectively reported their online teaching capabilities during the pandemic for descriptive and inferential analyses, through which three groups were identified via two-step clustering. 13 follow-up interviews were subsequently conducted for thematic analysis. Three groups were found to adapt differently to the online environment. This study unveiled that teacher efficacy in ERT is related to that in face-to-face teaching because of intact curricula during ERT, and suggested language centers acting as an intermediary between high-inertia universities and teachers to provide timely conditions for learning for reskilling and upskilling teachers on engaging pedagogies and to facilitate the organic growth of the community of practice for better formal and informal peer-to-peer learning.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132642682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fear of Missing Out, Social Media Engagement and Social Anxiety Among Filipino First Year College Students: A Mediation Analysis 菲律宾大学一年级学生错失恐惧、社交媒体参与与社交焦虑的中介分析
Camille Vinluan Hernandez, Ryan Jello Atienza Reyes, Kevin Carl Montano Tejada, L. R. De Luna
Social media use is rampant in today's generation. In the Philippines, which is one of the countries with the greatest number of people using social networking sites (SNS), it was found that 50% of Filipinos aged 14 to 23 use the internet. People's upsurge reliance on digital technology and social media engagement (SME) seems to be affecting certain aspects of their lives, especially psychologically. This study identified the significant positive relationship between (1) SME and social anxiety (SA); (2) SME and fear of missing out (FoMO); (3) FoMO and SA; and (4) FoMO as mediator to the relationship between SME and SA. The data gathering was conducted through online forms and standardized questionnaires (SMEQ, SIAS, and FoMOS), served as main instruments. The 263 respondents were first-year college students from private and public universities and colleges in Calamba City, Laguna and were selected using convenience sampling. The data were analyzed through the use of PLS-SEM. This study revealed that excessive exposure to social media increases the risk of having the FoMO (β = 0.133; p = 0.014) and demonstrated that young adults are more likely to develop SA if they have FoMO (β = 0.367; p<0.001). However, this study did not support the significant positive relationship between SME and SA (β = 0.133; p = 0.014) and the mediating effect of FoMO on the relationship between SME and SA (β = 0.049; p=0.130). The study's findings evidently contribute to the knowledge about the relation of social media to mental health, but also help conclude that other possible factors may affect the said variables and recommend a much in-depth investigation by future researchers.
社交媒体的使用在当今这一代人中非常猖獗。菲律宾是使用社交网站(SNS)人数最多的国家之一,调查发现,14至23岁的菲律宾人中有50%使用互联网。人们对数字技术和社交媒体参与度(SME)的高度依赖似乎正在影响他们生活的某些方面,尤其是心理方面。本研究发现:(1)中小企业与社交焦虑(SA)显著正相关;(2)中小企业和错失恐惧症(FoMO);(3) FoMO和SA;(4) FoMO在中小企业与SA的关系中起中介作用。通过在线表格和标准化问卷(SMEQ、SIAS和fomo)作为主要工具进行数据收集。263名调查对象为拉古纳市兰巴市私立和公立大学的一年级学生,采用方便抽样法。利用PLS-SEM对数据进行分析。该研究表明,过度接触社交媒体会增加患FoMO的风险(β = 0.133;p = 0.014),并证明有FoMO的年轻人更容易发生SA (β = 0.367;p < 0.001)。然而,本研究不支持中小企业与SA之间的显著正相关关系(β = 0.133;p = 0.014)和FoMO对中小企业与SA关系的中介作用(β = 0.049;p = 0.130)。这项研究的发现显然有助于了解社交媒体与心理健康的关系,但也有助于得出其他可能的因素可能影响上述变量的结论,并建议未来的研究人员进行更深入的调查。
{"title":"Fear of Missing Out, Social Media Engagement and Social Anxiety Among Filipino First Year College Students: A Mediation Analysis","authors":"Camille Vinluan Hernandez, Ryan Jello Atienza Reyes, Kevin Carl Montano Tejada, L. R. De Luna","doi":"10.1145/3578837.3578881","DOIUrl":"https://doi.org/10.1145/3578837.3578881","url":null,"abstract":"Social media use is rampant in today's generation. In the Philippines, which is one of the countries with the greatest number of people using social networking sites (SNS), it was found that 50% of Filipinos aged 14 to 23 use the internet. People's upsurge reliance on digital technology and social media engagement (SME) seems to be affecting certain aspects of their lives, especially psychologically. This study identified the significant positive relationship between (1) SME and social anxiety (SA); (2) SME and fear of missing out (FoMO); (3) FoMO and SA; and (4) FoMO as mediator to the relationship between SME and SA. The data gathering was conducted through online forms and standardized questionnaires (SMEQ, SIAS, and FoMOS), served as main instruments. The 263 respondents were first-year college students from private and public universities and colleges in Calamba City, Laguna and were selected using convenience sampling. The data were analyzed through the use of PLS-SEM. This study revealed that excessive exposure to social media increases the risk of having the FoMO (β = 0.133; p = 0.014) and demonstrated that young adults are more likely to develop SA if they have FoMO (β = 0.367; p<0.001). However, this study did not support the significant positive relationship between SME and SA (β = 0.133; p = 0.014) and the mediating effect of FoMO on the relationship between SME and SA (β = 0.049; p=0.130). The study's findings evidently contribute to the knowledge about the relation of social media to mental health, but also help conclude that other possible factors may affect the said variables and recommend a much in-depth investigation by future researchers.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129331922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Blended Learning of ESP Based on SPOC and VR: A Case Study of Maritime English Course 基于SPOC和VR的ESP混合学习——以航海英语课程为例
W. Lyu, Lianbo Li
The rapid development of information technology has provided many kinds of platforms, methods and possibilities for ESP teaching. This research adopted the method of blend learning based on SPOC and VR, aiming to build a new teaching mode to effectively improve English learners' communicative ability and professional knowledge mastery. Taking the maritime English course as an example, a systematic class design is given, elaborating the procedure of knowledge learning before class, knowledge internalization in class, and knowledge application after class. The way to apply SPOC and VR is also discussed in detail. At last, a teaching effect evaluation based on test results and a questionnaire is given, proving that blended learning of ESP based on SPOC and VR is conducive to the substantial improvement of learning interest and learning efficiency. This research also provides valuable enlightenment for the future teaching implementation.
信息技术的飞速发展为ESP教学提供了多种平台、方法和可能性。本研究采用基于SPOC和VR的混合学习方法,旨在构建一种新的教学模式,有效提高英语学习者的交际能力和专业知识的掌握。以航海英语课程为例,进行了系统的课堂设计,阐述了课前知识学习、课内知识内化、课后知识应用的流程。详细讨论了SPOC和VR的应用方法。最后给出了基于测试结果和问卷调查的教学效果评价,证明基于SPOC和VR的ESP混合学习有利于学习兴趣和学习效率的实质性提高。本研究也为今后的教学实施提供了有价值的启示。
{"title":"Blended Learning of ESP Based on SPOC and VR: A Case Study of Maritime English Course","authors":"W. Lyu, Lianbo Li","doi":"10.1145/3578837.3578854","DOIUrl":"https://doi.org/10.1145/3578837.3578854","url":null,"abstract":"The rapid development of information technology has provided many kinds of platforms, methods and possibilities for ESP teaching. This research adopted the method of blend learning based on SPOC and VR, aiming to build a new teaching mode to effectively improve English learners' communicative ability and professional knowledge mastery. Taking the maritime English course as an example, a systematic class design is given, elaborating the procedure of knowledge learning before class, knowledge internalization in class, and knowledge application after class. The way to apply SPOC and VR is also discussed in detail. At last, a teaching effect evaluation based on test results and a questionnaire is given, proving that blended learning of ESP based on SPOC and VR is conducive to the substantial improvement of learning interest and learning efficiency. This research also provides valuable enlightenment for the future teaching implementation.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133886005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Implementation of System of Recognition of Students’ Learning Behavior in Classroom Teaching Videos 课堂教学视频中学生学习行为识别系统的设计与实现
Gang Zhao, J. Wang, Jiaojiao Li, J. Chu, Nan Wu
Student learning behavior not only shows student participation in the teaching process, but also affects the quality of teaching directly. However, manual observation and coding of student behaviors exist with high workload and are susceptible to subjective factors of analysts. Combining artificial intelligence and other technologies to achieve recognition and analysis of classroom student behavior is also a prevailing research trend. The current student behavior recognition system has problems such as failing to pay attention to the interference of teacher activates for student behavior recognition, fewer behavioral categories of students that can be recognized through visual information alone. Therefore, this paper develops a system of recognition of student learning behaviors in classroom teaching videos by a method on recognition of student learning behaviors based on audio-visual information to identify student learning behaviors in teaching videos. First, this paper designs a pre-annotation module in which the user marks the teacher's image, voice, and silent clips for providing accurate identification of subsequent student behaviors. Second, the student behavior recognition module provides for the recognition of eight categories of student behaviors in real classroom teaching videos and visualizes the results so that users can understand the percentage of student learning behaviors in the current teaching clip and the temporal changes of individual behavior categories. The purpose of system is to assist teachers to be able to count student learning behaviors in the classroom quickly and scientifically and grasp student learning dynamics for data-enabled classroom teaching analysis.
学生的学习行为不仅表现了学生对教学过程的参与,而且直接影响到教学质量。然而,手工观察和编码学生行为存在着工作量大、易受分析人员主观因素影响的问题。结合人工智能等技术,实现课堂学生行为的识别与分析,也是当前的研究趋势。现有的学生行为识别系统存在着不重视教师活动对学生行为识别的干扰,仅通过视觉信息就能识别的学生行为类别较少等问题。因此,本文采用基于视听信息的学生学习行为识别方法,开发了课堂教学视频中学生学习行为识别系统,对教学视频中的学生学习行为进行识别。首先,本文设计了一个预标注模块,用户可以在预标注模块中对教师的图像、语音和无声片段进行标注,以便对后续的学生行为进行准确识别。其次,学生行为识别模块提供了对真实课堂教学视频中八类学生行为的识别,并将结果可视化,用户可以了解当前教学视频中学生学习行为的百分比,以及个别行为类别的时间变化情况。系统的目的是帮助教师能够快速、科学地统计学生在课堂上的学习行为,掌握学生的学习动态,进行数据化的课堂教学分析。
{"title":"Design and Implementation of System of Recognition of Students’ Learning Behavior in Classroom Teaching Videos","authors":"Gang Zhao, J. Wang, Jiaojiao Li, J. Chu, Nan Wu","doi":"10.1145/3578837.3578843","DOIUrl":"https://doi.org/10.1145/3578837.3578843","url":null,"abstract":"Student learning behavior not only shows student participation in the teaching process, but also affects the quality of teaching directly. However, manual observation and coding of student behaviors exist with high workload and are susceptible to subjective factors of analysts. Combining artificial intelligence and other technologies to achieve recognition and analysis of classroom student behavior is also a prevailing research trend. The current student behavior recognition system has problems such as failing to pay attention to the interference of teacher activates for student behavior recognition, fewer behavioral categories of students that can be recognized through visual information alone. Therefore, this paper develops a system of recognition of student learning behaviors in classroom teaching videos by a method on recognition of student learning behaviors based on audio-visual information to identify student learning behaviors in teaching videos. First, this paper designs a pre-annotation module in which the user marks the teacher's image, voice, and silent clips for providing accurate identification of subsequent student behaviors. Second, the student behavior recognition module provides for the recognition of eight categories of student behaviors in real classroom teaching videos and visualizes the results so that users can understand the percentage of student learning behaviors in the current teaching clip and the temporal changes of individual behavior categories. The purpose of system is to assist teachers to be able to count student learning behaviors in the classroom quickly and scientifically and grasp student learning dynamics for data-enabled classroom teaching analysis.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124904105","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Study on the Interaction Effect between Teachers and Students in Junior Middle School Chinese Classroom Teaching under Wisdom Class 智慧课堂下初中语文课堂教学中师生互动效果研究
G. Huang, Y. Liu, Lan Liang
The development and application of information technology have a certain degree of impact on education, which is both an opportunity and a challenge. Education as a way to rejuvenate the nation, many countries are exploring the integration of technology and education so as to achieve better development. The use of education innovation classroom teaching methods, cultivate students' ability to explore, independent learning ability, thinking ability is the new era of education is more dynamic, change the traditional education, to achieve new education ideas. The classroom is the realization of education, the wisdom of the classroom with the help of a variety of technical means, so that the teaching center toward the students, In the change of teaching mode, it is not difficult for middle school students to study independently and study cooperatively, and the teaching goal of cultivating students into innovative and intelligent talents can be achieved through individualized teaching
信息技术的发展和应用对教育产生了一定程度的影响,这既是机遇也是挑战。教育作为民族振兴的途径,许多国家都在探索科技与教育的融合,以实现更好的发展。运用教育创新课堂教学方法,培养学生的探索能力、自主学习能力、思维能力是新时代教育更具活力的要求,改变传统教育,实现新的教育理念。课堂是教育的实现,课堂的智慧借助多种技术手段,使教学中心向着学生,在教学模式的转变中,中学生自主学习和合作学习并不难,通过个性化教学可以实现将学生培养成创新、智能人才的教学目标
{"title":"A Study on the Interaction Effect between Teachers and Students in Junior Middle School Chinese Classroom Teaching under Wisdom Class","authors":"G. Huang, Y. Liu, Lan Liang","doi":"10.1145/3578837.3578866","DOIUrl":"https://doi.org/10.1145/3578837.3578866","url":null,"abstract":"The development and application of information technology have a certain degree of impact on education, which is both an opportunity and a challenge. Education as a way to rejuvenate the nation, many countries are exploring the integration of technology and education so as to achieve better development. The use of education innovation classroom teaching methods, cultivate students' ability to explore, independent learning ability, thinking ability is the new era of education is more dynamic, change the traditional education, to achieve new education ideas. The classroom is the realization of education, the wisdom of the classroom with the help of a variety of technical means, so that the teaching center toward the students, In the change of teaching mode, it is not difficult for middle school students to study independently and study cooperatively, and the teaching goal of cultivating students into innovative and intelligent talents can be achieved through individualized teaching","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115130439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Proceedings of the 2022 6th International Conference on Education and E-Learning
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1