Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978534
Luis Terán
The rapid increase of information on the Internet is currently a key issue when one is looking for relevant information. At the same time, in the political sector, the amount of available information about candidates and political parties is also increasing. This is becoming a significant problem for voters when they face election processes that require them to select their representatives from a big list of candidates since, in many cases, the candidates are relatively unknown to their constituents. Additionally, the creation of political communities interested in addressing political issues is a hurdle yet to overcome. In this work, an advisor for elections and creation of political communities based on fuzzy logic is presented. The recommendation engine works with a modified fuzzy c-means algorithm and the Sammon mapping technique used for visualization of recommendations. First results demonstrate the potential for building political communities and the stimulation of civic participation.
{"title":"A fuzzy-based advisor for elections and the creation of political communities","authors":"Luis Terán","doi":"10.1109/I-SOCIETY18435.2011.5978534","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978534","url":null,"abstract":"The rapid increase of information on the Internet is currently a key issue when one is looking for relevant information. At the same time, in the political sector, the amount of available information about candidates and political parties is also increasing. This is becoming a significant problem for voters when they face election processes that require them to select their representatives from a big list of candidates since, in many cases, the candidates are relatively unknown to their constituents. Additionally, the creation of political communities interested in addressing political issues is a hurdle yet to overcome. In this work, an advisor for elections and creation of political communities based on fuzzy logic is presented. The recommendation engine works with a modified fuzzy c-means algorithm and the Sammon mapping technique used for visualization of recommendations. First results demonstrate the potential for building political communities and the stimulation of civic participation.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124814166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978454
K. Benecke, A. Hauptmann
In this paper it is argued that the i-society needs a computer languages for broad user classes. This language should be universally applicable on tables, documents, and sets of documents. Further, it should allow graphical representations and should be built on concepts, which are as simple as possible. We believe that the corresponding operations of this language should be taught not only in higher schools, but also in basic ones. If we look carefully to the examples of the paper we will observe that our language OttoQL can even be used in very early classes of the primary school. We believe that XML with the understanding of OttoQL is a good starting point for such a universal computer language. OttoQL is implemented over XML-files and tables and has some efficient operations, which are easy to use, as we believe, and a very promising file concept (h2o). Nevertheless, we believe that OttoQL and its efficiency can be improved by further concepts.
{"title":"Towards a computer language for the i-society","authors":"K. Benecke, A. Hauptmann","doi":"10.1109/I-SOCIETY18435.2011.5978454","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978454","url":null,"abstract":"In this paper it is argued that the i-society needs a computer languages for broad user classes. This language should be universally applicable on tables, documents, and sets of documents. Further, it should allow graphical representations and should be built on concepts, which are as simple as possible. We believe that the corresponding operations of this language should be taught not only in higher schools, but also in basic ones. If we look carefully to the examples of the paper we will observe that our language OttoQL can even be used in very early classes of the primary school. We believe that XML with the understanding of OttoQL is a good starting point for such a universal computer language. OttoQL is implemented over XML-files and tables and has some efficient operations, which are easy to use, as we believe, and a very promising file concept (h2o). Nevertheless, we believe that OttoQL and its efficiency can be improved by further concepts.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123998774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978511
Elaine C. S. Hayashi, M. Cecilia C. Baranauskas
Usability and accessibility have been guiding interaction designers in their endeavor for better user interfaces. Recently, emotions and human values are gaining space, demanding new directions for the design of systems. As an emerging subject, the need for models that associate emotions and affective quality with human-computer interaction design is still to be addressed. This paper presents a literature review and critical analysis about existing frameworks and models, organizing the state of the art in emotional quality, towards educational system design. This review puts in evidence the missing core in the subject. We then present the concept of Affectibility as the guiding point from which the use and design of system-user interaction could be treated. Similar to the concepts of Learnability and Playability, Affectibility refers to the aspects that make the system of good - or bad - affective, emotional and hedonic qualities, potentially evoking certain affective responses in the users.
{"title":"Towards a framework for the affective and emotional faces of usability","authors":"Elaine C. S. Hayashi, M. Cecilia C. Baranauskas","doi":"10.1109/I-SOCIETY18435.2011.5978511","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978511","url":null,"abstract":"Usability and accessibility have been guiding interaction designers in their endeavor for better user interfaces. Recently, emotions and human values are gaining space, demanding new directions for the design of systems. As an emerging subject, the need for models that associate emotions and affective quality with human-computer interaction design is still to be addressed. This paper presents a literature review and critical analysis about existing frameworks and models, organizing the state of the art in emotional quality, towards educational system design. This review puts in evidence the missing core in the subject. We then present the concept of Affectibility as the guiding point from which the use and design of system-user interaction could be treated. Similar to the concepts of Learnability and Playability, Affectibility refers to the aspects that make the system of good - or bad - affective, emotional and hedonic qualities, potentially evoking certain affective responses in the users.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129188616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978508
Josef Froschauer, Max Arends, Doron Goldfarb, Martin Weingartner, D. Merkl
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
{"title":"Designing socio-cultural Learning Games: Challenges and lessons learned","authors":"Josef Froschauer, Max Arends, Doron Goldfarb, Martin Weingartner, D. Merkl","doi":"10.1109/I-SOCIETY18435.2011.5978508","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978508","url":null,"abstract":"A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123936280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978498
A. Bustamante, J. M. Sánchez-Torres
Considering the variety of focuses and the perceived lack of consensus found when measuring e-learning in higher education institutions, especially in campus courses under the scheme of blended learning, we propose a new system of indicators based on evidence found in systems of wide-scope indicators and other systems of specific-scope indicators; the former introduced as proposals by organizations and the latter as academic case studies. The work of building the proposal is based on benchmarking activities and statistical analysis of frequent observable elements in e-learning in both kind of systems of indicators. As a result, we introduce a set of categories, variables and indicators that aim to satisfy certain desired features in metrics for measuring the Information Society; this is a set of elements proposed to be validated near in the future through experimentation in on-campus courses in higher education.
{"title":"Building a system of indicators for measuring e-learning in on-campus higher education","authors":"A. Bustamante, J. M. Sánchez-Torres","doi":"10.1109/I-SOCIETY18435.2011.5978498","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978498","url":null,"abstract":"Considering the variety of focuses and the perceived lack of consensus found when measuring e-learning in higher education institutions, especially in campus courses under the scheme of blended learning, we propose a new system of indicators based on evidence found in systems of wide-scope indicators and other systems of specific-scope indicators; the former introduced as proposals by organizations and the latter as academic case studies. The work of building the proposal is based on benchmarking activities and statistical analysis of frequent observable elements in e-learning in both kind of systems of indicators. As a result, we introduce a set of categories, variables and indicators that aim to satisfy certain desired features in metrics for measuring the Information Society; this is a set of elements proposed to be validated near in the future through experimentation in on-campus courses in higher education.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116891604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978510
A. B. Khan, M. Matskin
Different approaches have been developed to provide technical support for mobile learning. Most these approaches consider only the physical properties of learning environment. In this work, we not only focus on the physical/spatial dimension of the learning environment of the city, but also pay attention to the notion of Place which is a meaningful outcome of peoples understanding of Space. This paper illustrates how a theoretical conceptualization of Spaces and Places is mapped into a multi-agent framework called AGORA. It presents the design aspects of a mobile learning system, which uses software agents as its core functional units. We discuss how the theoretical concepts are used to define a technical solution to support mobile learning in a citywide context.
{"title":"Multiagent system to support place/space based mobile learning in city","authors":"A. B. Khan, M. Matskin","doi":"10.1109/I-SOCIETY18435.2011.5978510","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978510","url":null,"abstract":"Different approaches have been developed to provide technical support for mobile learning. Most these approaches consider only the physical properties of learning environment. In this work, we not only focus on the physical/spatial dimension of the learning environment of the city, but also pay attention to the notion of Place which is a meaningful outcome of peoples understanding of Space. This paper illustrates how a theoretical conceptualization of Spaces and Places is mapped into a multi-agent framework called AGORA. It presents the design aspects of a mobile learning system, which uses software agents as its core functional units. We discuss how the theoretical concepts are used to define a technical solution to support mobile learning in a citywide context.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114825181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978529
Y. Tseng, S. Kao, Tzai-Zang Lee, Chien-Hsing Wu
While on-line shopping is considered as a special type of e-service, the adoption rate of this service in Taiwan has been paid attention recently. The initial adoption of on-line shopping is the important driving force to further influence the use and continued use of this service. The model of Trust and technology acceptance model (TAM) in Gefen et al. has been well studied in on-line shopping and showed that understanding both the Internet technology and trust issue is important in determining behavioral intention to use. The model of Trust and Privacy in Chiu et al. has been well discussed the consumer repurchase intention in on-lion shopping. An extension of Trust and Privacy would be in more comprehensive manner to understand behavioral intention to use on-line shopping. The finding also reveals that privacy effects on trust. Based on the results of this study, practical implications for online shopping and theoretical implications are recommended. Furthermore, a large sample survey is used to empirically examine this framework.
{"title":"An extension of trust and privacy in the initial adoption of online shopping: An empirical study","authors":"Y. Tseng, S. Kao, Tzai-Zang Lee, Chien-Hsing Wu","doi":"10.1109/I-SOCIETY18435.2011.5978529","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978529","url":null,"abstract":"While on-line shopping is considered as a special type of e-service, the adoption rate of this service in Taiwan has been paid attention recently. The initial adoption of on-line shopping is the important driving force to further influence the use and continued use of this service. The model of Trust and technology acceptance model (TAM) in Gefen et al. has been well studied in on-line shopping and showed that understanding both the Internet technology and trust issue is important in determining behavioral intention to use. The model of Trust and Privacy in Chiu et al. has been well discussed the consumer repurchase intention in on-lion shopping. An extension of Trust and Privacy would be in more comprehensive manner to understand behavioral intention to use on-line shopping. The finding also reveals that privacy effects on trust. Based on the results of this study, practical implications for online shopping and theoretical implications are recommended. Furthermore, a large sample survey is used to empirically examine this framework.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114924993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978450
A. Figueiredo, J. C. dos Reis, M. A. Rodrigues
Software architecture is crucial for the success of software development. Nevertheless, in many software projects the documentation of the architecture is a neglected activity. In this paper, we present a framework that enables the search for software architecture information in the artifacts generated in virtual communities for software development. A semantic search mechanism based on ontologies is used in the framework to retrieve not only architecture properties, but also the rationale behind decisions taken during the construction of the software.
{"title":"Semantic search for software architecture knowledge: A proposal for virtual communities environment","authors":"A. Figueiredo, J. C. dos Reis, M. A. Rodrigues","doi":"10.1109/I-SOCIETY18435.2011.5978450","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978450","url":null,"abstract":"Software architecture is crucial for the success of software development. Nevertheless, in many software projects the documentation of the architecture is a neglected activity. In this paper, we present a framework that enables the search for software architecture information in the artifacts generated in virtual communities for software development. A semantic search mechanism based on ontologies is used in the framework to retrieve not only architecture properties, but also the rationale behind decisions taken during the construction of the software.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125045943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978516
Sarmad Ullah Khan, L. Lavagno, C. Pastrone, M. Spirito
The use of Wireless Sensor Networks (WSNs) has got great importance in many applications ranging from home and industrial applications to more sensitive military applications. In mobility context, such applications introduce new technological challenges for security. The resource constrained devices should be protected from various security attacks and provided with secure data communication. To this aim, a proper key management scheme supporting node mobility is required. In this paper, we present an effective key management scheme that can support node mobility in the heterogeneous sensor networks that consists of mobile sensor nodes with few fixed sensor nodes. The analytical and OMNET++ simulation results of our proposed scheme shows that it provides better network connectivity, consume less memory and has better network resilience against attacks.
{"title":"An effective key management scheme for mobile heterogeneous sensor networks","authors":"Sarmad Ullah Khan, L. Lavagno, C. Pastrone, M. Spirito","doi":"10.1109/I-SOCIETY18435.2011.5978516","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978516","url":null,"abstract":"The use of Wireless Sensor Networks (WSNs) has got great importance in many applications ranging from home and industrial applications to more sensitive military applications. In mobility context, such applications introduce new technological challenges for security. The resource constrained devices should be protected from various security attacks and provided with secure data communication. To this aim, a proper key management scheme supporting node mobility is required. In this paper, we present an effective key management scheme that can support node mobility in the heterogeneous sensor networks that consists of mobile sensor nodes with few fixed sensor nodes. The analytical and OMNET++ simulation results of our proposed scheme shows that it provides better network connectivity, consume less memory and has better network resilience against attacks.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122322051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-06-27DOI: 10.1109/I-SOCIETY18435.2011.5978442
Mati Ullah Khan, Mansoor Munib, U. Manzoor, S. Nefti
Conventional risk analysis techniques do not necessarily cover all security aspects in software. Defects in a software design cannot be identified by simply looking for flaws in the code. Therefore, carrying out risk analysis at architecture level is important. In this paper, we have performed architectural risk analysis of Chromium (which is an open source web browser project) and a custom developed small sized web service. The method followed to carry out the analysis is a best practice approach described by Gary McGraw in his book Software Security: Building Security In.
{"title":"Analyzing risks at architectural level","authors":"Mati Ullah Khan, Mansoor Munib, U. Manzoor, S. Nefti","doi":"10.1109/I-SOCIETY18435.2011.5978442","DOIUrl":"https://doi.org/10.1109/I-SOCIETY18435.2011.5978442","url":null,"abstract":"Conventional risk analysis techniques do not necessarily cover all security aspects in software. Defects in a software design cannot be identified by simply looking for flaws in the code. Therefore, carrying out risk analysis at architecture level is important. In this paper, we have performed architectural risk analysis of Chromium (which is an open source web browser project) and a custom developed small sized web service. The method followed to carry out the analysis is a best practice approach described by Gary McGraw in his book Software Security: Building Security In.","PeriodicalId":158246,"journal":{"name":"International Conference on Information Society (i-Society 2011)","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129450610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}