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The traditional versus ICT-supported instruction within the tertiary education: Comparative study 高等教育中传统与信息通信技术支持的教学:比较研究
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978458
P. Poulova, I. Šimonová
The impact of the ICT-supported instruction within the university education is the problem dealt in this paper. It is solved within the research running at the Faculty of Informatics and Management, University of Hradec Kralove, which focuses on comparison of study results which students reached in the traditional face-to-face lessons and in ICT-supported instruction in two subjects - Database Systems 2 and IT English. The sample group consists of approx. 350 students and final results prove no statistically significant difference between the approaches.
信息通信技术支持教学对大学教育的影响是本文研究的问题。这个问题在赫拉德茨克拉洛韦大学信息与管理学院的研究中得到了解决,该研究的重点是比较学生在传统的面对面课程和信息通信技术支持的两门课程(数据库系统2和It英语)中的学习结果。样本组由大约。350名学生和最终结果证明两种方法之间没有统计学上的显著差异。
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引用次数: 4
Security and QoS analysis for Next Generation Networks 下一代网络的安全性和QoS分析
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978445
Aurelio La Corte, Marialisa Scatá
In recent years, information and communication technology (ICT) has been characterised by several evolving trends and new challanges. The design and management of each information system must address issues related to planning an ICT infrastructure. Communication technologies are evolving very fast, following the current trend of the time when everything is becoming digitized and the demand for new ubiquitous services is growing. This process has enabled the advent of the Next Generation Network (NGN). With the development of the Next Generation Network, considering the proposed infrastructure, speed, services and amount of connections will increase exponentially. At the same time vulnerability, threats, risk and quality of service (QoS), should be adequately assessed for the continuous evolution of the converged network, which will define roles and relationship in the future information and communication environment. In this paper we propose an overview of the Next Generation network addressing the new challenges of the converged infrastructure and we propose a framework to assess quality of service and security features, giving an appropriate analysis method regarding certain parameters and requirements.
近年来,信息和通信技术(ICT)的特点是几个不断发展的趋势和新的挑战。每个信息系统的设计和管理必须解决与规划ICT基础设施相关的问题。通信技术的发展非常迅速,随着当前的时代趋势,一切都变得数字化,对新的无处不在的服务的需求正在增长。这一过程促成了下一代网络(NGN)的出现。随着下一代网络的发展,考虑到拟议的基础设施,速度、服务和连接数量将呈指数级增长。同时,融合网络的脆弱性、威胁、风险和服务质量(QoS)也应得到充分的评估,以适应融合网络的不断发展,这将定义融合网络在未来信息通信环境中的角色和关系。在本文中,我们提出了下一代网络的概述,以解决融合基础设施的新挑战,我们提出了一个框架来评估服务质量和安全特征,并给出了有关某些参数和要求的适当分析方法。
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引用次数: 2
A secure field programmable gate array based System-on-Chip for Telemedicine application 基于片上系统的远程医疗安全现场可编程门阵列
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978518
N. M. Thamrin, Illiasaak Ahmad, M. Khalil Hani
In Telemedicine, confidential information is transferred through an unsecure channel from one party to another. In this paper, a field programmable gate array (FPGA) based approach to protect the data in the Telemedicine system, the mySECURE II is developed. There are two security schemes on a crypto System-on-Chip (SoC) proposed in this paper namely hybrid encryption scheme and Rivest-Shamir-Adleman (RSA) based digital signature scheme. It focuses on the development of 128-bit Advanced Encryption Standard (AES) subsystem, 2048-bit RSA crypto subsystem and Secure Hash Algorithm (SHA-1) crypto subsystem. In AES encryption and RSA crypto subsystems, the strength of these cryptosystems relies on keys. Therefore, a hybrid random number generator (RNG) is designed to provide on-chip key generation operation in this work. The crypto SOC is designed using hardware-software co-design technique. The hardware subsystems design are implemented on Altera Stratix 1S40F780C5 FPGA development board and integrated with Nios II processor to form a complete cryptosystem in System of Programmable Chip (SoPC) environment. The software design consists of the development of device drivers for hardware subsystem communication, and implementation of Cryptographic Service Provider (CSP), serves as the Application Programming Interface (API) in host PC. As a result, a prototype has been developed to test the functionality of the crypto hardware subsystem as well as the usability of the CSP.
在远程医疗中,机密信息通过不安全的通道从一方传递到另一方。本文提出了一种基于现场可编程门阵列(FPGA)的远程医疗系统数据保护方法——mySECURE II。本文提出了两种基于片上系统(SoC)的加密方案:混合加密方案和基于Rivest-Shamir-Adleman (RSA)的数字签名方案。重点开发了128位高级加密标准(AES)子系统、2048位RSA加密子系统和安全哈希算法(SHA-1)加密子系统。在AES加密和RSA加密子系统中,这些密码系统的强度依赖于密钥。因此,设计了一种混合随机数生成器(RNG)来提供片上密钥生成操作。采用软硬件协同设计技术设计了加密SOC。硬件子系统设计在Altera Stratix 1S40F780C5 FPGA开发板上实现,并与Nios II处理器集成,形成了可编程芯片系统(System of Programmable Chip, SoPC)环境下的完整密码系统。软件设计包括硬件子系统通信的设备驱动程序的开发,以及加密服务提供程序(CSP)在主机上作为应用程序编程接口(API)的实现。因此,已经开发了一个原型来测试加密硬件子系统的功能以及CSP的可用性。
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引用次数: 6
Applying a distributed CSCL activity for teaching software architecture 分布式CSCL活动在软件架构教学中的应用
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978540
F. Giraldo, S. Ochoa, Myriam Herrera, A. Neyem, J. Arciniegas, C. Clunie, S. Zapata, Fulvio Lizano
Teaching and learning software engineering have been recognized as important challenges for computer science students and instructors. These challenges become stronger if we consider the distributed software development scenario that is gaining space everyday into the software industry. In order to help address this challenge, this article introduces a Collaborative and Distributed Learning Activity (CODILA). This collaborative activity helps students to reach the professional skills required in the professional work, and instructors to perform such transfer process. The paper also presents and discusses the obtained results from a particular CODILA, which address the challenge of designing a software architecture of a communication infrastructure in a distributed way. Six Latin American universities participated in the activity. The obtained results were satisfactory and indicate these types of experiences can be used to address the stated challenges.
教授和学习软件工程已经被认为是计算机科学学生和教师面临的重要挑战。如果我们考虑到分布式软件开发场景每天都在软件行业中获得空间,这些挑战就会变得更加强大。为了帮助解决这一挑战,本文介绍了协作和分布式学习活动(CODILA)。这种协作活动帮助学生在专业工作中达到所需的专业技能,并由导师来执行这样的转移过程。本文还介绍并讨论了从一个特定的CODILA中获得的结果,该结果解决了以分布式方式设计通信基础设施软件体系结构的挑战。6所拉美大学参加了此次活动。获得的结果是令人满意的,并表明这些类型的经验可以用来解决所述的挑战。
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引用次数: 8
Learning for 21st century skills 学习21世纪的技能
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978460
M. Frydenberg, Diana Andone
As companies expand their businesses to the international marketplace, they will rely on their employees to have skills in using web-based information and communication technologies (ICTs) for collaboration. To simulate this global environment in the classroom, the authors created a six-week project in which first-year introductory technology students from Bentley University in the United States and fourth-year multimedia students from “Politehnica” University of Timisoara, Romania, used a number of ICTs during a semester project to evaluate two similar online collaboration tools. In doing so, they were able to develop several 21st Century Skills for Digital Literacy as identified by Jenkins. Students created blog posts, videos, and collaborative documents to chronicle their learning, shared their results within ViCaDiS, an online learning environment.
随着公司将业务扩展到国际市场,他们将依靠员工掌握使用基于网络的信息和通信技术(ict)进行协作的技能。为了在课堂上模拟这种全球环境,作者创建了一个为期六周的项目,让美国宾利大学一年级的技术导论学生和罗马尼亚蒂米什瓦拉“波利尼察”大学四年级的多媒体学生在一个学期的项目中使用一些信息通信技术来评估两种类似的在线协作工具。在这样做的过程中,他们能够开发出詹金斯所指出的几种21世纪数字素养技能。学生们创建博客文章、视频和协作文档来记录他们的学习,并在在线学习环境ViCaDiS中分享他们的成果。
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引用次数: 51
Toward affective recommendation: A contextual association approach for eliciting user preference 走向情感推荐:一种情境关联方法来引出用户偏好
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978506
Xiaohui Li, T. Murata
The explosive growth of recommender systems has resulted in realization of individualized service as commercial patterns and research prototypes. However, the traditional recommendation approaches are overemphasized the similarity between user preference and items feature. They are completely ignored affectivity that was a crucial factor. Our study focuses on exploring a new affective recommendation approach of semantic associated extension by integrating the Spreading Activation model with knowledge of cognitive psychology for the real-time preference-aware. This paper presents an affectivity-based recommendation approach to eliciting a characteristic sequence consisted of color nodes mapping the relationships between user preference with his mood and items feature. Predominance of our proposal was illustrated through an instantiation of movie recommender system that was developed based on the proposed approach. The testing results of performance show that our affectivity-based recommendation approach outperformed the traditional collaborative filtering approach in terms of the accuracy. This paper also presents a novel insight into exploitation of rich repository of domain-specific knowledge to provide real-time recommendation for user.
推荐系统的爆炸式增长导致个性化服务作为商业模式和研究原型的实现。然而,传统的推荐方法过分强调用户偏好和商品特征之间的相似性。他们完全忽略了情感这一至关重要的因素。本研究将扩展激活模型与认知心理学知识相结合,探索一种基于语义关联扩展的情感推荐方法。本文提出了一种基于情感的推荐方法来引出一个特征序列,该序列由颜色节点组成,映射用户偏好与他的情绪和物品特征之间的关系。通过基于所提出的方法开发的电影推荐系统实例说明了我们建议的优势。性能测试结果表明,基于情感的推荐方法在准确率方面优于传统的协同过滤方法。本文还提出了利用丰富的领域知识库为用户提供实时推荐的新思路。
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引用次数: 3
Collaborative open textbooks for Latin America - The LATIn project 拉丁美洲合作开放教科书-拉丁项目
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978479
X. Ochoa, I. Silveira, Antonio Silva Sprock
This paper presents the Latin American Open Textbook Initiative, which aims to help to solve the problem of the high cost of textbooks for higher education in Latin America. The main goal is the creation of a supporting architecture, methodologies and policies for the dissemination of cooperative open textbooks aimed for higher education, customized specifically for the region.
本文提出了拉丁美洲开放教科书计划,旨在帮助解决拉丁美洲高等教育教科书成本高的问题。主要目标是创建一个支持架构、方法和政策,以传播专门为该地区定制的面向高等教育的合作开放教科书。
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引用次数: 26
Complexity of community participation simplified through ICT design 通过ICT设计简化了社区参与的复杂性
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978502
K. George, P. Sice, J. Ellman, Safwat Mansi, R. Young
Current UK trend of empowering local communities and promotion of the “Big Society” concept are stimulating new research into practical ways of developing community participation. There is a need for a better understanding of the tipping points for this engagement and how ICT can make use of these. The aim of this research is to develop a frame of reference for effective community participation through ICT, applying both complexity and design perspectives to recognize the role of local interactions. Research will start by constructing a narrative of experiences to help develop semi-structured interviews. The successful outcome will be an effective and efficient, time saving framework.
当前英国的趋势是赋予地方社区权力和推广“大社会”概念,这激发了对发展社区参与的实际方法的新研究。有必要更好地了解这种参与的临界点以及信息通信技术如何利用这些临界点。本研究的目的是通过信息通信技术开发一个有效的社区参与的参考框架,应用复杂性和设计的观点来认识当地互动的作用。研究将从构建经验叙述开始,以帮助开发半结构化访谈。成功的结果将是一个有效、高效、节省时间的框架。
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引用次数: 0
Design a mobile game for home computer users to prevent from “phishing attacks” 为家用电脑用户设计一款手机游戏,防止“网络钓鱼攻击”
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978543
N. Arachchilage, Melissa Cole
This research aims to design an educational mobile game for home computer users to protect against phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Mobile games could facilitate to embed learning in a natural environment. The paper introduces a mobile game design based on a story which is simplifying and exaggerating real life. We use a theoretical model derived from Technology Threat Avoidance Theory (TTAT) to address the game design issues and game design principles were used as a set of guidelines for structuring and presenting information. The overall mobile game design was aimed to enhance avoidance motivation and behaviour of home computer users to protect against phishing threats. The prototype game design is presented on Google App Inventor Emulator. We believe by training home computer users to protect against phishing attacks, would be an aid to enable the cyberspace as a secure environment.
本研究旨在为家庭电脑用户设计一个教育手机游戏,以防止网络钓鱼攻击。网络钓鱼是一种网络身份盗窃,旨在窃取受害者的敏感信息,如用户名、密码和网上银行详细信息。为了防止这种情况,需要考虑进行网络钓鱼教育。手机游戏有助于将学习融入自然环境中。本文介绍了一种基于故事的手机游戏设计方法,这种方法对现实生活进行了简化和夸张。我们使用源自技术威胁避免理论(TTAT)的理论模型来解决游戏设计问题,并将游戏设计原则用作构建和呈现信息的一套指导方针。整体的手机游戏设计旨在提高家庭电脑用户的回避动机和行为,以防止网络钓鱼威胁。在Google App Inventor模拟器上展示了游戏原型设计。我们相信,通过培训家庭电脑用户防范网络钓鱼攻击,将有助于使网络空间成为一个安全的环境。
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引用次数: 52
Effective Web service selection for composition using centrality measures 使用中心性度量对组合进行有效的Web服务选择
Pub Date : 2011-06-27 DOI: 10.1109/I-SOCIETY18435.2011.5978439
S. Bansal, A. Bansal
With the increasing popularity of Web services and Service-Oriented Architecture, we need sophisticated infrastructure to discover and compose Web services. Dynamic Web service Composition will gain wider acceptance only when users know that the solutions obtained are comprised of trustworthy services. In this paper, we extend our Web service Composition framework to include selection and ranking of services based on their reputation score. We present a technique to calculate a reputation score per service using centrality measure of Social Networks.
随着Web服务和面向服务的体系结构的日益流行,我们需要复杂的基础设施来发现和组合Web服务。只有当用户知道所获得的解决方案由值得信赖的服务组成时,动态Web服务组合才会得到更广泛的接受。在本文中,我们扩展了我们的Web服务组合框架,以包括基于其信誉评分的服务选择和排名。我们提出了一种使用社交网络的中心性度量来计算每个服务的声誉得分的技术。
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引用次数: 0
期刊
International Conference on Information Society (i-Society 2011)
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