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2013 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA)最新文献

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Conceptual model for e-learners performance improvement based on game theory 基于博弈论的网络学习者绩效提升概念模型
K. Suwais, Ayham Fayyoumi, A. Zarrad
Information and Communication Technologies have changed the way people live and work. In the education field, the ICT evolution is increasingly supporting innovative methods of learning and many universities are investing in creating their own e-Learning Environments. Besides, learners' performance still and issue, the social learning theory states that people can learn by observing the behavior of others and the outcome of those behaviors. Furthermore, the theory also mentions that other people will most likely exhibit the behavior if the outcome is positive. This research proposes a game theory based model to enhance learners' performance (in terms of rate of interaction, participation/contribution and attendance). Researchers presented a novel model (CEM) composed of three loosely-coupled components for enhancing the cooperation and communication levels between learners in e-Learning Environments (eLE). Each learner represents a player in a “game” within the eLE. The model used for setting the list of positive and negative activities, storing players' actions and evaluating players' behavior throughout the game. The performance of CEM has been evaluated based on the mean values and the ratio of positive actions taken by all groups in a particular class session.
信息和通信技术改变了人们的生活和工作方式。在教育领域,信息通信技术的发展日益支持创新的学习方法,许多大学正在投资创建自己的电子学习环境。此外,学习者的表现仍然和问题,社会学习理论认为人们可以通过观察他人的行为和这些行为的结果来学习。此外,该理论还提到,如果结果是积极的,其他人最有可能表现出这种行为。本研究提出了一个基于博弈论的模型来提高学习者的表现(在互动率、参与/贡献和出勤率方面)。为了提高网络学习环境中学习者之间的合作与交流水平,研究人员提出了一个由三个松散耦合组件组成的新模型(CEM)。每个学习者代表eLE中“游戏”中的一个玩家。该模型用于设置积极和消极活动列表,存储玩家的行动并在整个游戏过程中评估玩家的行为。CEM的表现是根据在特定课堂上所有小组采取的积极行动的平均值和比率来评估的。
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引用次数: 0
Sensor fault detection and diagnosis based on SOMNNs for steady-state and transient operation 基于somnn的传感器稳态和暂态故障检测与诊断
Yu Zhang, C. Bingham, M. Gallimore, Zhijing Yang, Jun Chen
The paper presents a readily implementable approach for sensor fault detection, identification (SFD/I) and faulted sensor data reconstruction in complex systems based on self-organizing map neural networks (SOMNNs). Two operational regimes are considered, i.e. the steady operation and operation with transients. For steady operation, SOMNN based estimation error (EE) are used for SFD. EE contribution plots are employed for SFI. For operation with transients, SOMNN classification maps are used for SFD/I comparing with the `fingerprint' maps. In addition, extension algorithm of SOMNNs is developed for faulted sensor data reconstruction. The validation of the proposed approach is demonstrated through experimental data during the commissioning of industrial gas turbines.
本文提出了一种基于自组织映射神经网络(SOMNNs)的复杂系统传感器故障检测、识别(SFD/I)和故障传感器数据重建方法。考虑了两种运行状态,即稳定运行和有暂态运行。为了稳定运行,采用基于SOMNN的估计误差(EE)方法进行SFD。SFI采用EE贡献图。对于瞬态操作,将SOMNN分类图用于SFD/I,与“指纹”图进行比较。此外,针对故障传感器数据重构问题,提出了somnn的扩展算法。通过工业燃气轮机调试过程中的实验数据验证了该方法的有效性。
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引用次数: 4
An efficient comparative machine learning-based metagenomics binning technique via using Random forest 基于随机森林的高效比较机器学习元基因组分拆技术
Helal Saghir, D. Megherbi
Metagenomics is the study of microorganisms collected directly from natural environments. Metagenomics studies use DNA fragments obtained directly from a natural environment using whole genome shotgun (WGS) sequencing. Sequencing random fragments obtained from whole genome shotgun into taxa-based groups is known as binning. Currently, there are two different methods of binning: sequence similarity methods and sequence composition methods. Sequence similarity methods are usually based on sequence alignment to known genome like BLAST, or MEGAN. As only a very small fraction of species is available in the current databases, similarity methods do not yield good results. As a given database of organisms grows, the complexity of the search will also grow. Sequence composition methods are based on compositional features of a given DNA sequence like K-mers, or other genomic signature(s). Most of these current methods for binning have two major issues: they do not work well with short sequences and closely related genomes. In this paper we propose new machine learning related predictive DNA sequence feature selection algorithms to solve binning problems in more accurate and efficient ways. In this work we use Oligonucleotide frequencies from 2-mers to 4-mers as features to differentiate between sequences. 2-mers produces 16 features, 3-mers produces 64 features and 4-mers produces 256 features. We did not use feature higher than 4-mers as the number of feature increases exponentially and for 5-mers the number of feature would be 1024 features. We found out that the 4-mers produces better results than 2-mers and 3-mers. The data used in this work has an average length of 250, 500, 1000, and 2000 base pairs. Experimental results of the proposed algorithms are presented to show the potential value of the proposed methods. The proposed algorithm accuracy is tested on a variety of data sets and the classification/prediction accuracy achieved is between 78% - 99% for various simulated data sets using Random forest classifier and 37% - 95% using Naïve Bayes classifier. Random forest Classifier did better in classification in all the dataset compared to Naïve Bayes.
宏基因组学是对直接从自然环境中收集的微生物的研究。宏基因组学研究使用全基因组霰弹枪(WGS)测序直接从自然环境中获得的DNA片段。将从全基因组中获得的随机片段排序为基于分类的组,称为分箱。目前,有两种不同的分类方法:序列相似法和序列组合法。序列相似性方法通常基于与已知基因组(如BLAST或MEGAN)的序列比对。由于目前数据库中只有很小一部分物种可用,相似性方法不能产生很好的结果。随着给定生物数据库的增长,搜索的复杂性也会增加。序列组成方法基于给定DNA序列的组成特征,如K-mers或其他基因组特征。目前大多数的分类方法都有两个主要问题:它们不能很好地处理短序列和密切相关的基因组。在本文中,我们提出了新的机器学习相关的预测DNA序列特征选择算法,以更准确和有效的方式解决分箱问题。在这项工作中,我们使用从2-mers到4-mers的寡核苷酸频率作为区分序列的特征。2-mers产生16个特征,3-mers产生64个特征,4-mers产生256个特征。我们没有使用高于4-mers的特征,因为特征数量呈指数增长,而对于5-mers,特征数量将达到1024个。我们发现4-mers比2-mers和3-mers产生更好的效果。本工作中使用的数据平均长度为250、500、1000和2000个碱基对。实验结果表明了所提算法的潜在价值。本文算法在多种数据集上进行了精度测试,使用随机森林分类器对各种模拟数据集的分类/预测精度在78% ~ 99%之间,使用Naïve贝叶斯分类器的分类/预测精度在37% ~ 95%之间。与Naïve贝叶斯相比,随机森林分类器在所有数据集上的分类效果都更好。
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引用次数: 8
Low-cost neuro-fuzzy control solution for servo systems with variable parameters 变参数伺服系统的低成本神经模糊控制方法
A. Stînean, S. Preitl, R. Precup, C. Dragos, M. Radac, E. Petriu
This paper treats the design and implementation of a low-cost neuro-fuzzy control solution for a class of servo systems with an integral component and variable parameters. A hybrid Takagi-Sugeno PI-neuro-fuzzy controller (T-S PI-N-FC) is proposed and presented along with its relatively simple design approach. The solution carries out the on-line adaptation of a single parameter of the input membership functions of a Takagi-Sugeno PI-fuzzy controller with input integration (T-S PI-FC-II) by a single neuron trained by back propagation with momentum factor in the framework of a model reference adaptive controller structure. The second parameter of the input membership functions is tuned by the modal equivalence principle. Linear matrix inequalities are proposed as sufficient stability conditions to be fulfilled by the parameters of the rule consequents of the T-S PI-FC-II in order to guarantee the stable design of the hybrid T-S PI-N-FC. The solution is validated by a case study using a set of three process parameters that correspond to a strip winding system laboratory equipment. Digital simulation results and experimental results are given.
本文研究一类具有整元变参数的伺服系统的低成本神经模糊控制方案的设计与实现。提出了一种混合Takagi-Sugeno pi -神经模糊控制器(T-S PI-N-FC),并给出了其相对简单的设计方法。该方案实现了在模型参考自适应控制器结构框架内,通过带动量因子的反向传播训练的单个神经元在线自适应具有输入积分的Takagi-Sugeno pi -模糊控制器(T-S PI-FC-II)的单个参数的输入隶属度函数。输入隶属函数的第二个参数采用模态等效原理进行调谐。提出了线性矩阵不等式作为T-S PI-FC-II规则结果参数满足的充分稳定性条件,以保证混合T-S PI-N-FC的稳定设计。该解决方案通过一个案例研究进行了验证,该研究使用了一组三个工艺参数,这些参数对应于条带缠绕系统的实验室设备。给出了数字仿真结果和实验结果。
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引用次数: 7
Measurement uncertainty on smart phone 智能手机测量不确定度
M. G. D'Elia, Antonio Del Giudice, G. Graditi, V. Paciello
Today the number of phones in the world are more than five billion. In the last generation of phone there are a subset called smartphone, the use of this subset is growing. These devices are more and more sophisticated, capable of measuring many parameters from environment. In order to do that this smartphone is equipped with a several sensors and by means of an application (APP) that pick up the information from each sensor, it is possible to send, share, analyze, and display the measured data. Nevertheless, people could use this data without real information on accuracy of measured parameters. Thanks to these devices in the next few years there will be the opportunity to have a big wireless sensor network. With this paper the authors try to tackle the uncertainty question related to sensors suited to smart phone or any other android devices. The main goal has been to address this new idea implementing the first application that analyze a method of calibration with the aim of evaluating the uncertainty of sensors data.
今天,世界上的电话数量超过了50亿部。在上一代手机中,有一个子集被称为智能手机,这个子集的使用正在增长。这些设备越来越精密,能够测量环境中的许多参数。为了做到这一点,这款智能手机配备了多个传感器,并通过应用程序(APP)从每个传感器获取信息,可以发送,共享,分析和显示测量数据。然而,人们可以在没有测量参数准确性的真实信息的情况下使用这些数据。多亏了这些设备,未来几年将有机会拥有一个大型无线传感器网络。在这篇论文中,作者试图解决与适合智能手机或任何其他安卓设备的传感器相关的不确定性问题。主要目标是解决这个新想法,实现第一个应用程序,分析校准方法,目的是评估传感器数据的不确定性。
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引用次数: 5
Accurate 3D fingerprint virtual environment for biometric technology evaluations and experiment design 精确的三维指纹虚拟环境进行生物识别技术评价和实验设计
R. D. Labati, A. Genovese, V. Piuri, F. Scotti
Three-dimensional models of fingerprints obtained from contactless acquisitions have the advantages of reducing the distortion present in traditional contact-based samples and the effects of dirt on the finger and the sensor surface. Moreover, they permit to use a greater area for the biometric recognition. The design and test of three-dimensional reconstruction algorithms and contactless recognition methods require the collection of large databases. Since this task can be expensive and timeconsuming, some methods in the literature deal with the generation of synthetic biometric samples. At the best of our knowledge, however, there is only a preliminary study on the computation of small areas of synthetic three-dimensional fingerprints. In this paper, we extend our previous work and describe a virtual environment for the generation of complete threedimensional fingertip shapes, which can be useful for the research community working in the field of three-dimensional fingerprint biometrics. The method is based on image processing techniques and algorithms designed for biometric recognition. We validated the realism of the simulated models by comparing them with real contactless acquisitions. Results show that the method is feasible and produces realistic three-dimensional samples which can effectively be processed by biometric recognition algorithms.
通过非接触式采集获得的三维指纹模型具有减少传统接触式样本失真和污垢对手指和传感器表面影响的优点。此外,它们允许使用更大的区域进行生物识别。三维重建算法和非接触式识别方法的设计和测试需要收集大型数据库。由于这项任务既昂贵又耗时,因此文献中的一些方法涉及合成生物识别样本的生成。然而,就我们所知,对小区域合成三维指纹的计算只进行了初步研究。在本文中,我们扩展了之前的工作,并描述了一个虚拟环境,用于生成完整的三维指尖形状,这对于研究三维指纹生物识别领域的研究团体来说是有用的。该方法是基于图像处理技术和算法设计的生物特征识别。我们通过将模拟模型与真实的非接触式收购进行比较,验证了模拟模型的真实性。实验结果表明,该方法是可行的,能生成逼真的三维样本,并能被生物特征识别算法有效处理。
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引用次数: 15
A novel virtual environment for molecular system design 一种用于分子系统设计的虚拟环境
Rajab Alsayegh, Leonid Paramonov, C. Makatsoris
In this paper a novel, highly interactive virtual environment for molecular design using gesture recognition is presented. The system is novel in its concept as it enables the user to directly manipulate molecular structures on the screen, in 3D space, allowing the exploration and visualisation of molecular interactions at different relative conformations. By a series of gestures, the user can pick and place molecular fragments and direct bond breaking and bond creating on the screen, which ultimately leading to chemically realisable molecular structures. Rigorous computational chemistry calculations assess the stereo-chemical feasibility and the interaction between those fragments as the user manipulates those objects on the screen. Users with limited knowledge of the structure of the molecules, who want to simulate the forces required for combining and separating the molecules, can use body gestures to interact with the digital world without using peripheral devices such as a keyboard and a mouse.
本文提出了一种基于手势识别的分子设计虚拟环境。该系统在概念上是新颖的,因为它使用户能够在屏幕上直接操作分子结构,在3D空间中,允许探索和可视化不同相对构象的分子相互作用。通过一系列的手势,用户可以选择和放置分子碎片,并在屏幕上直接断开和创建键,最终导致化学上可实现的分子结构。当用户在屏幕上操纵这些物体时,严格的计算化学计算评估了立体化学的可行性和这些碎片之间的相互作用。对分子结构了解有限的用户,如果想要模拟分子结合和分离所需的力,可以使用身体手势与数字世界进行交互,而无需使用键盘和鼠标等外围设备。
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引用次数: 3
The SEMONT information network for intelligent EM field continuous monitoring SEMONT信息网络用于智能电磁场连续监测
D. Kljajić, N. Djuric, K. Kasas-Lazetic
Electromagnetic (EM) fields are hardly noticeable and usually unknown for the general population. This unawareness and imperceptibility can generate distrust among the public, resulting in increased concerns on exposure to the EM radiation. The solution to these problems lies in the EM emission control, taking measurements and having a proper results presentation and communication with the public. Measurements turn the EM emissions into something objective and if presented to the public in an understandable format, they can help in diminishing unawareness and helplessness about the phenomenon of the EM field. As a support for the efforts to timely inform the public about real-time and overall level of EM field in the environment, our research team has started the development of the Serbian electromagnetic field monitoring network - SEMONT, intended for remote, continuous and intelligent, 24/365, broadband monitoring of EM fields. This paper considers the work in progress related to the development and testing of the SEMONT network and its Internet portal for the presentation of measurement results and the exposure assessment of general population.
电磁(EM)场很难被注意到,对一般人群来说通常是未知的。这种无知和难以察觉会在公众中产生不信任,从而导致对暴露于电磁辐射的担忧增加。解决这些问题的办法在于控制电磁辐射,进行测量,并与公众进行适当的结果展示和沟通。测量将电磁辐射转化为客观的东西,如果以一种可理解的形式呈现给公众,它们可以帮助减少对电磁场现象的无知和无助。为了及时向公众通报环境中电磁场的实时和整体水平,我们的研究团队已经开始开发塞尔维亚电磁场监测网络——SEMONT,旨在对电磁场进行远程、连续和智能、24/365、宽带监测。本文考虑了正在进行的有关发展和测试SEMONT网络及其因特网门户网站的工作,以提供测量结果和一般人群的暴露评估。
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引用次数: 3
Kalman Filter-based compensation of disturbance forces and torques for AGVs 基于卡尔曼滤波的agv扰动力和力矩补偿
G. Rigatos, P. Siano, G. Ingenito
Controller design for autonomous 4-wheeled ground vehicles is performed with differential flatness theory. Using a 3-DOF nonlinear model of the vehicle's dynamics and through the application of differential flatness theory an equivalent model in linear canonical (Brunovksy) form is obtained. The processing of velocity measurements (provided by a small number of on-board sensors) through a Kalman Filter which has been redesigned in the form of a disturbance observer results in accurate identification of external disturbances affecting the vehicle's dynamic model. By including in the vehicle's controller an additional term that compensates for the estimated disturbance forces, the vehicle's motion characteristics remain unchanged.
利用差分平整度理论对自主四轮地面车辆进行了控制器设计。利用车辆动力学的三自由度非线性模型,应用微分平坦度理论,得到了线性正则布鲁诺夫斯基形式的等效模型。通过以干扰观测器形式重新设计的卡尔曼滤波器处理速度测量(由少量车载传感器提供),可以准确识别影响车辆动态模型的外部干扰。通过在车辆的控制器中加入一个额外的项来补偿估计的扰动力,车辆的运动特性保持不变。
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引用次数: 2
Multilevel simulation of daily activities: Why and how? 日常活动的多层次模拟:为什么?如何模拟?
B. Kormanyos, B. Pataki
A daily activity simulator is proposed to help the development and test of algorithms needed in ambient assisted living projects. The simulator models the activities of a single human inhabitant in a home environment. The human inhabitant, his physical and social environment and the basic interactions among them are also modeled. The sequence of activities is controlled by the dynamically changing priorities of the human actions. It is just as the real life is, where the current most important needs trigger the activities performed by a human agent. The designed simulation runs at multiple abstraction levels; the activities are simulated using main, middle and bottom level actions and can interrupt each other. In addition to the activity simulation the sensors are also defined and the real-life sensor signals are simulated as well. The simulator is already in use in the development of a measurement scheduling system. Then we plan to create two instances of an experimental home environment, one is run by the simulator and the other inhabited by real persons, and compare the generated sensor data of both for many different scenarios. We also would like to create an intelligent feedback layer over the sensors.
提出了一种日常活动模拟器,以帮助开发和测试环境辅助生活项目所需的算法。模拟器模拟一个人在家庭环境中的活动。还模拟了人类居住者、他的物质和社会环境以及他们之间的基本相互作用。活动的顺序是由动态变化的人类活动优先级控制的。这就像现实生活一样,当前最重要的需求触发了由人类代理执行的活动。设计的仿真在多个抽象级别上运行;这些活动使用主、中、底层动作进行模拟,并且可以相互中断。除了活动模拟外,还对传感器进行了定义,并对现实生活中的传感器信号进行了模拟。该模拟器已应用于某测量调度系统的开发中。然后我们计划创建两个实验家庭环境的实例,一个由模拟器运行,另一个由真人居住,并在许多不同的场景下比较两者生成的传感器数据。我们还想在传感器上创建一个智能反馈层。
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引用次数: 33
期刊
2013 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA)
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