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Volume 9: 40th Computers and Information in Engineering Conference (CIE)最新文献

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Morphological Analysis of 316L Laser Powder Bed Fusion Melt-Pool via the Enriched Analytical Solution Method 316L激光粉末床熔融熔池形态的富集解析解分析
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22455
J. Michopoulos, J. Steuben, A. Birnbaum, A. Iliopoulos, J. Aroh, A. Rollett, B. Gould
The recent development of the Enriched Analytical Solution Method (EASM) for evaluating the spatio-temporal distribution of the temperature fields generated during the Laser Powder Bed Fusion (LPBF) Additive Manufacturing (AM) processes is provides an opportunity to study the sensitivity of the morphological parameters characterizing the associated melt-pools as a function of process parameters. The present work exercises the EASM for the case of a single-path trace over a 316L base plate under LPBF heat deposition conditions. To assist in the evaluation of solidification parameters, the spatial derivatives of the EASM are also derived. A process parameter subspace spanned by the scan velocity and the laser power is considered and the EASM is utilized for deriving a number of geometrical morphological characteristics of the melt pool as well as the quantities controlling the evolution of the solidification front. Finally, comparisons with initial experimental results obtained by in-situ high speed synchrotron X-ray imaging, capturing the spatio-temporal evolution of the melt pool profile are also presented.
最近发展的用于评估激光粉末床熔融(LPBF)增材制造(AM)过程中产生的温度场时空分布的富解析解方法(EASM)为研究表征相关熔池的形态参数作为工艺参数函数的敏感性提供了机会。本工作在LPBF热沉积条件下,对316L基板上的单路迹进行了EASM练习。为了辅助凝固参数的评价,还推导了EASM的空间导数。考虑了扫描速度和激光功率所跨越的过程参数子空间,并利用EASM推导出熔池的几何形态特征以及控制凝固锋演变的数量。最后,将其与原位高速同步加速器x射线成像获得的初步实验结果进行了比较,以捕捉熔池剖面的时空演变。
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引用次数: 2
Knee Prostheses Reverse Engineering: A Preliminary Investigation 膝关节假体逆向工程:初步研究
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22485
M. Rossoni, D. Regazzoni, A. Vitali, G. Colombo, L. Spandre, F. D. Caro
Total Knee Arthroplasty is one of the most commonly performed orthopedic procedures and it is expected to grow in the next future. In the last past years, computer-assisted procedures represent one of the trends that are transforming the way of practicing medicine. Cornering the Total Knee Arthroplasty, digital models of the joints have been used to carry out simulation of their kinematics and mechanical performance. Whilst for the 3D digital reconstruction of the patient geometry several studies have been conducted, an approximated geometry of the prosthesis has been several times employed, with undeniable consequences on the final results. This paper aims at comparing two non-contact reverse engineering technologies to acquire the shape of femoral components employed for total knee arthroplasty. A high-level device (Konika Minolta Vivid 9i) and a mid-low cost laser (NextEngine) has been compared. For the comparison, a systematic procedure of acquisition and elaboration of the results has been adopted in order to have as unbiased as possible results. The procedure involves the use of the proprietary software of the scanners for the elaboration of the raw data and the meshing procedure has been kept the same for all the models. Since the as-is acquired mesh is of high-resolution, a decimation procedure has been carried out in order to make the 3D models lighter and easier to be handled. Once the decimation procedure has been evaluated comparing the original and the simplified models to one another, the digitalized models have been compared with the measurements taken from a coordinate measuring machines. As a preliminary result, the two lasers seem to be adequate to accomplish the reverse engineering process as required by this application. Of course, the mid-low cost laser would be preferable whether the performance will be confirmed to be (statistically) equal.
全膝关节置换术是最常见的骨科手术之一,预计在未来将会增长。在过去的几年里,计算机辅助程序代表了改变医学实践方式的趋势之一。在全膝关节置换术中,采用数字模型对关节进行运动学和力学性能仿真。虽然已经进行了几项关于患者几何形状的3D数字重建的研究,但已经多次使用了假体的近似几何形状,这对最终结果产生了不可否认的影响。本文旨在比较两种非接触式逆向工程技术,以获得全膝关节置换术中股骨假体的形状。高水平的设备(Konika Minolta Vivid 9i)和中低成本的激光器(NextEngine)进行了比较。为了进行比较,为了获得尽可能公正的结果,采用了系统的获取和阐述结果的程序。该程序涉及使用扫描仪的专有软件来详细说明原始数据,并且对所有模型保持相同的网格划分程序。由于所获取的网格是高分辨率的,为了使3D模型更轻,更容易处理,进行了抽取程序。在将原始模型和简化模型进行比较后,对抽取过程进行评估,然后将数字化模型与坐标测量机的测量结果进行比较。作为一个初步的结果,这两个激光器似乎是足够的,以完成逆向工程过程中所要求的这一应用。当然,中低成本的激光器将更可取,是否性能将被证实是(统计)相等。
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引用次数: 0
Linking Performance Data and Geospatial Information of Manufacturing Assets Through Standard Representations 通过标准表示链接制造资产的性能数据和地理空间信息
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22300
Aaron Hanke, Teodor Vernica, W. Bernstein
Interoperability across emerging visualization modalities, including augmented reality (AR) and virtual reality (VR), remains a challenge with respect to industrial applications. One critical issue relates to the lack of standard approaches for coordinating geospatial representations that are required to facilitate AR/VR scenes with domain-specific information in the form of time-series data, solid models, among other data types. In this paper, we focus on the linking of manufacturing asset data via the MTConnect standard with geospatial data via the IndoorGML standard. To this end, we demonstrate the utility of this integration through two visualization-based prototype implementations, including one focused on (i) monitoring production facilities to improve situational awareness and (ii) evaluating and delivering suggested navigation paths in production facilities. We then comment on implications of such standards-driven approaches for related domains, including AR prototype development and automatic guided vehicles.
跨新兴可视化模式(包括增强现实(AR)和虚拟现实(VR))的互操作性,在工业应用方面仍然是一个挑战。一个关键问题是缺乏协调地理空间表示的标准方法,而这些方法是促进AR/VR场景以时间序列数据、实体模型等数据类型形式提供特定领域信息所必需的。在本文中,我们重点研究了通过MTConnect标准的制造资产数据与通过IndoorGML标准的地理空间数据的链接。为此,我们通过两个基于可视化的原型实现展示了这种集成的实用性,其中一个专注于(i)监控生产设施以提高态势感知,以及(ii)评估和交付生产设施中的建议导航路径。然后,我们评论了这些标准驱动方法对相关领域的影响,包括AR原型开发和自动引导车辆。
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引用次数: 2
Agent Based Resilient Transportation Infrastructure With Surrogate Adaptive Networks 基于代理自适应网络的弹性交通基础设施
Pub Date : 2020-08-17 DOI: 10.1115/DETC2020-22568
A. Apostol, C. Turner
Connected autonomous intelligent agents (AIA) can improve intersection performance and resilience for the transportation infrastructure. An agent is an autonomous decision maker whose decision making is determined internally but may be altered by interactions with the environment or with other agents. Implementing agent-based modeling techniques to advance communication for more appropriate decision making can benefit autonomous vehicle technology. This research examines vehicle to vehicle (V2V), vehicle to infrastructure (V2I), and infrastructure to infrastructure (I2I) communication strategies that use gathered data to ensure these agents make appropriate decisions under operational circumstances. These vehicles and signals are modeled to adapt to the common traffic flow of the intersection to ultimately find an traffic flow that will minimizes average vehicle transit time to improve intersection efficiency. By considering each light and vehicle as an agent and providing for communication between agents, additional decision-making data can be transmitted. Improving agent based I2I communication and decision making will provide performance benefits to traffic flow capacities.
互联自主智能体(AIA)可以改善交叉口性能和交通基础设施的弹性。智能体是一个自主的决策者,其决策是由内部决定的,但可能会因与环境或其他智能体的相互作用而改变。实现基于智能体的建模技术来促进通信,从而做出更合适的决策,可以使自动驾驶汽车技术受益。本研究考察了车辆对车辆(V2V)、车辆对基础设施(V2I)和基础设施对基础设施(I2I)的通信策略,这些策略使用收集的数据来确保这些代理在操作环境下做出适当的决策。对这些车辆和信号进行建模,以适应十字路口的常见交通流,最终找到一个使车辆平均通行时间最小的交通流,从而提高十字路口的效率。通过将每一辆轻型汽车和车辆视为一个代理,并提供代理之间的通信,可以传输额外的决策数据。改进基于智能体的I2I通信和决策将为交通流容量提供性能优势。
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引用次数: 0
Multi-Objective Implementation of Additive Manufacturing in Make-to-Stock Production 增材制造在库存制造中的多目标实施
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22085
P. C. Chua, S. K. Moon, Y. Ng
As additive manufacturing (AM) develops and matures over the years, it has reached a stage where implementation into a conventional production system becomes possible. With additive manufacturing currently suitable for product personalization/high customization yet small volume production, there are various ways of implementation in a conventional production line. This aim of this paper is to explore the implementation of additive manufacturing in a complementary manner to process internal job orders of large quantities in make-to-stock (MTS) production. Splitting of production orders is allowed and production can be carried out by both injection moulding and additive manufacturing processes simultaneously, with the latter being able to produce various MTS parts in a single build. NSGA-III together with scheduling and rule-based heuristic for allocation of parts on build plate of additive manufacturing process is used to solve the multi-objective implementation problem, with performance measures being cost, scheduling and sustainability. The algorithm will be incorporated with scheduling and rule-based heuristic for allocation of parts on build plate of additive manufacturing process. An experiment using an industry case study is conducted to compare the performance measures with and without implementing additive manufacturing.
随着增材制造(AM)多年来的发展和成熟,它已经达到了一个可以在传统生产系统中实施的阶段。由于增材制造目前适用于产品个性化/高定制但小批量生产,因此在传统生产线上有多种实现方式。本文的目的是探索增材制造在库存制造(MTS)生产中以一种互补的方式处理大量内部工作订单的实施。允许拆分生产订单,并且可以同时通过注塑和增材制造工艺进行生产,后者能够在一次构建中生产各种MTS部件。采用NSGA-III和基于规则的增材制造工艺零件分配调度启发式方法,以成本、调度和可持续性为性能指标,解决增材制造工艺零件分配的多目标实施问题。该算法将与基于规则的启发式算法和调度算法相结合,用于增材制造过程中构件板的分配。利用行业案例研究进行了一项实验,以比较实施增材制造和未实施增材制造的性能指标。
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引用次数: 1
A Framework for a Motorcycle Design Computer-Based Intelligent Tool 基于计算机的摩托车设计智能工具框架
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22356
Sean Agius, P. Farrugia, E. Francalanza
Motorcycle riders’ road experience, attitude and position have a large impact on safety. Besides these aspects, a motorcycle designer has to consider the aesthetical emotional value of such artefacts. This paper contributes a novel framework architecture supports designers to develop a rider-centred, safer motorcycle design, while at the same time considering human factors and the emotional values of such artefacts. This paper explores the requirements for this framework through a validated mixed method approach, gaining input from interviewed designers, stakeholders as well as surveyed riders. The proposed framework takes a user-centred approach, placing designers and riders at the framework’s core. Riders are an essential aspect as they assist in generating the knowledge which is critical to the operation of the framework. The framework acts as a support to the motorcycle designer, where it couples the intellectual resources of the designer with the knowledge capabilities of the framework to proactively support motorcycle design decision making. The proposed framework is driven by a harmonisation engine, where the aesthetic, ergonomic, persona and market trend domains are harmonised to achieve a balanced motorcycle design solution. The framework architecture will be employed to implement an intelligent computer-based motorcycle design support tool, in future work.
摩托车骑手的道路经验、态度和位置对安全有很大的影响。除了这些方面之外,摩托车设计师还必须考虑这些工艺品的审美情感价值。本文提供了一个新颖的框架架构,支持设计师开发以骑手为中心,更安全的摩托车设计,同时考虑人为因素和这些人工制品的情感价值。本文通过一种经过验证的混合方法方法探索了该框架的需求,从受访的设计师、利益相关者以及被调查的车手那里获得了输入。拟议的框架采用以用户为中心的方法,将设计人员和乘客置于框架的核心。骑手是一个重要的方面,因为他们协助产生的知识是至关重要的框架的运作。框架作为摩托车设计人员的支持,将设计人员的智力资源与框架的知识能力相结合,主动支持摩托车设计决策。提议的框架由协调引擎驱动,其中美学,人体工程学,人物和市场趋势领域得到协调,以实现平衡的摩托车设计解决方案。在今后的工作中,将采用该框架架构实现基于计算机的摩托车智能设计支持工具。
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引用次数: 2
Unsupervised Method of Determining Cycle Times of Manual Assembly Processes 确定手工装配过程周期时间的无监督方法
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22579
R. S. Renu
In recent years, wrist-worn devices that contain inertial measurement units have become prevalent. The data from these sensors can be used to estimate characteristics of manual processes in a manufacturing environment. The goal of this research is to determine cycle times of manually performed assembly processes using data from wrist-worn inertial sensors. Specifically, this work explores an unsupervised method of analyzing time series data to extract patterns (motifs) which represent individual cycles of an operation. From here, cycle time is computed by applying knowledge of the frequency of data collection. Testing shows that the mean cycle times obtained from stopwatch are statistically indifferent from those obtained from the proposed approach. Furthermore, results suggest that the proposed approach is insensitive to high frequency noise in the data. These encouraging results warrant further investigation and more testing.
近年来,包含惯性测量单元的腕戴设备已经变得普遍。来自这些传感器的数据可用于估计制造环境中手工过程的特征。本研究的目的是利用腕式惯性传感器的数据来确定手动执行装配过程的周期时间。具体来说,这项工作探索了一种分析时间序列数据的无监督方法,以提取代表操作单个周期的模式(图案)。从这里开始,通过应用数据收集频率的知识来计算周期时间。测试表明,从秒表中得到的平均周期时间与从所提出的方法得到的周期时间在统计上是无关的。此外,结果表明,该方法对数据中的高频噪声不敏感。这些令人鼓舞的结果值得进一步调查和更多的测试。
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引用次数: 1
Simulation of Hyper-Elasticity by Shape Estimation 基于形状估计的超弹性仿真
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22583
Christopher-Denny Matte, Tsz-Ho Kwok
The simulation of complex geometries and non linear deformation has been a challenge for standard simulation methods. There has traditionally been a trade off between performance and accuracy. With the popularity of additive manufacturing and the new design space it enables, the challenges are even more prevalent. Additionally multiple additive manufacturing techniques now enable the use of hyperelastic materials as raw material for fabrication, and multi-material capabilities. This allows designers more freedom, but also introduces new challenges for control and simulation of the printed parts. In this paper, a novel approach to implementing non-linear material capabilities is devised with negligible additional computational for geometry based approaches. Material curves are fitted with a polynomial expression which can determine the tangent modulus, or stiffness, of a material based on strain energy. The moduli of all elements are compared to determine relative shape factors used to establish the blended shape of an element. This process is done dynamically to update the stiffness of a material in real-time, for any number of materials, regardless of linear or non-linear material curves.
复杂几何和非线性变形的模拟一直是标准模拟方法面临的挑战。传统上,在性能和准确性之间存在权衡。随着增材制造的普及及其带来的新设计空间,挑战更加普遍。此外,多种增材制造技术现在可以使用超弹性材料作为制造原材料,并具有多材料能力。这给了设计师更多的自由,但也为打印部件的控制和仿真带来了新的挑战。在本文中,一种实现非线性材料能力的新方法被设计出来,而基于几何的方法的额外计算可以忽略不计。材料曲线用多项式表达式拟合,该表达式可以根据应变能确定材料的切线模量或刚度。通过比较所有单元的模量来确定用于建立单元混合形状的相对形状因子。这个过程是动态完成的,以实时更新材料的刚度,对于任何数量的材料,无论线性或非线性材料曲线。
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引用次数: 0
Medical Assessment Test of Extrapersonal Neglect Using Virtual Reality: A Preliminary Study 利用虚拟现实技术进行超人格忽视医学评估测试的初步研究
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22416
Daniel Lanzoni, A. Vitali, D. Regazzoni, C. Rizzi
The research work presents a preliminary study to create a virtual reality platform for the medical assessment of spatial extrapersonal neglect, a syndrome affecting human awareness of a hemi-space that may be caused by cerebral lesions. Nowadays, the extrapersonal neglect is assessed by using real objects positioned in the space around the patient, with a poor capability of repetition and data gathering. Therefore, the aim of this research work is the introduction of a virtual reality solution based on consumer technology for the assessment of the extrapersonal neglect. By starting from the needs of the involved medical personnel, an online serious-game platform has been developed, which permits to perform a test and a real-time evaluation by means of objective data tracked by exploited technologies, i.e. an HTC Vive Pro head mounted display and ad-hoc IT solutions. The test is based on a virtual environment composed by a table on which twenty objects have been placed, ten on the right side and ten on the left side. The whole 3D virtual environment has been developed using low-cost and free development tools, such as Unity and Blender. The interaction with the virtual environment is based on voice recognition technology, therefore the patient interact with the application by pronouncing the name of each object aloud. The VR application has been developed according to an online gaming software architecture, which permits to share the 3D scene by exploiting a Wi-Fi hotspot network. Furthermore, the on-line gaming software architecture allows sending and receiving data between the doctor’s laptop and the VR system used by the patient on another laptop. The therapist can see through his/her personal computer a real time faithful replica of the test performed by the patient in order to have a fast feedback on patient’s field of view orientation during the evaluation of 3D objects. A preliminary test has been carried out to evaluate the ease of use for medical personnel of the developed VR platform. The big amount of recorded data and the possibility to manage the selection of objects when the voice commands are not correctly interpreted has been greatly appreciated. The review of the performed test represents for doctors the possibility of objectively reconstructing the improvements of patients during the whole period of the rehabilitation process. Medical feedback highlighted how the developed prototype can already be tested involving patients and thus, a procedure for enrolling a group of patients has been planned. Finally, future tests have been planned to compare the developed solution with the Caterine Bergero Scale to define a future standardization.
该研究工作提出了一项初步研究,旨在创建一个虚拟现实平台,用于空间外个人忽视的医学评估,这是一种影响人类对半空间意识的综合征,可能由大脑病变引起。目前,超个人忽视的评估是通过放置在患者周围空间的真实物体来进行的,重复能力和数据收集能力较差。因此,本研究工作的目的是引入一种基于消费者技术的虚拟现实解决方案来评估超个人忽视。从相关医务人员的需求出发,开发了一个在线严肃游戏平台,允许通过利用技术(即HTC Vive Pro头戴式显示器和特设IT解决方案)跟踪的客观数据进行测试和实时评估。该测试基于一个虚拟环境,该环境由一张桌子组成,桌子上放置了20个物体,10个在右边,10个在左边。整个3D虚拟环境的开发使用了低成本和免费的开发工具,如Unity和Blender。与虚拟环境的交互基于语音识别技术,因此患者通过大声读出每个对象的名称与应用程序进行交互。该虚拟现实应用程序是根据在线游戏软件架构开发的,该架构允许通过利用Wi-Fi热点网络共享3D场景。此外,在线游戏软件架构允许在医生的笔记本电脑和患者在另一台笔记本电脑上使用的VR系统之间发送和接收数据。治疗师可以通过他/她的个人电脑看到患者进行测试的实时忠实副本,以便在评估3D物体期间快速反馈患者的视野方向。已经开展了初步测试,以评估开发的VR平台对医务人员的易用性。大量的记录数据和在语音命令没有被正确解释时管理对象选择的可能性受到了极大的赞赏。对所进行的测试的回顾代表了医生在整个康复过程中客观地重建患者改善的可能性。医学反馈强调,开发的原型已经可以在患者身上进行测试,因此,已经计划了一个招募一组患者的程序。最后,未来的测试计划将开发的解决方案与Caterine Bergero Scale进行比较,以确定未来的标准化。
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引用次数: 0
Statistical Analysis of Tensile Tests Performed on 316L Specimens Manufactured by Directed Energy Deposition 定向能沉积316L试样拉伸试验的统计分析
Pub Date : 2020-08-17 DOI: 10.1115/detc2020-22530
A. Iliopoulos, J. P. Thomas, J. Steuben, R. Saunders, J. Michopoulos, A. Bagchi, A. Birnbaum
The present work reports on the results of tension tests conducted on 316L stainless steel specimens extracted out of thin-walled boxes produced by powder jet additive manufacturing. The specimens were minimally processed to study the potential effects of the manufacturing process on the apparent mechanical properties rather than identifying the properties of the resulting bulk material. Statistical analysis is performed and presented in an attempt to identify correlations between the manufacturing parameters and the apparent mechanical properties. The mechanical properties of interest are Young’s modulus, the yield stress (measured at the 0.2% level), the ultimate stress, and the failure strain.
本工作报告了对粉末喷射增材制造薄壁箱中提取的316L不锈钢试样进行拉伸试验的结果。试样进行了最低限度的加工,以研究制造过程对表观力学性能的潜在影响,而不是确定所得到的大块材料的性能。统计分析进行,并提出了试图确定制造参数和表观力学性能之间的相关性。感兴趣的力学性能是杨氏模量、屈服应力(测量在0.2%水平)、极限应力和失效应变。
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引用次数: 1
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Volume 9: 40th Computers and Information in Engineering Conference (CIE)
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