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A multi-genre model for music emotion recognition using linear regressors 基于线性回归的音乐情感识别多流派模型
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-08-08 DOI: 10.1080/09298215.2021.1977336
D. Griffiths, Stuart Cunningham, Jonathan Weinel, R. Picking
ABSTRACT Making the link between human emotion and music is challenging. Our aim was to produce an efficient system that emotionally rates songs from multiple genres. To achieve this, we employed a series of online self-report studies, utilising Russell's circumplex model. The first study (n = 44) identified audio features that map to arousal and valence for 20 songs. From this, we constructed a set of linear regressors. The second study (n = 158) measured the efficacy of our system, utilising 40 new songs to create a ground truth. Results show our approach may be effective at emotionally rating music, particularly in the prediction of valence.
将人类情感与音乐联系起来是一项挑战。我们的目标是创造一个有效的系统,能够从情感上评价多种类型的歌曲。为了实现这一目标,我们采用了一系列在线自我报告研究,利用罗素的循环模型。第一项研究(n = 44)确定了20首歌曲的唤醒和效价的音频特征。由此,我们构造了一组线性回归量。第二项研究(n = 158)测量了我们的系统的有效性,利用40首新歌来创造一个基本的事实。结果表明,我们的方法在情感评价音乐方面可能是有效的,特别是在预测效价方面。
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引用次数: 8
Recognition of emotions in music through the Adaptive-Network-Based Fuzzy (ANFIS) 基于自适应网络的模糊音乐情感识别
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-08-08 DOI: 10.1080/09298215.2021.1977339
Paulo Sergio da Conceição Moreira, D. Tsunoda
This study aims to recognise emotions in music through the Adaptive-Network-Based Fuzzy (ANFIS). For this, we applied such structure in 877 MP3 files with thirty seconds duration each, collected directly on the YouTube platform, which represent the emotions anger, fear, happiness, sadness, and surprise. We developed four classification strategies, consisting of sets of five, four, three, and two emotions. The results were considered promising, especially for three and two emotions, whose highest hit rates were 65.83% for anger, happiness and sadness, and 88.75% for anger and sadness. A reduction in the hit rate was observed when the emotions fear and happiness were in the same set, raising the hypothesis that only the audio content is not enough to distinguish between these emotions. Based on the results, we identified potential in the application of the ANFIS framework for problems with uncertainty and subjectivity.
本研究旨在通过基于自适应网络的模糊(ANFIS)来识别音乐中的情绪。为此,我们在877个MP3文件中应用了这种结构,每个文件的持续时间为30秒,这些文件直接在YouTube平台上收集,代表了愤怒、恐惧、幸福、悲伤和惊讶的情绪。我们开发了四种分类策略,由五种、四种、三种和两种情绪组成。结果被认为是有希望的,尤其是对三种和两种情绪,其愤怒、快乐和悲伤的最高命中率为65.83%,愤怒和悲伤的命中率为88.75%。当恐惧和快乐情绪处于同一组时,观察到命中率降低,这提出了一种假设,即只有音频内容不足以区分这些情绪。基于这些结果,我们确定了ANFIS框架在解决不确定性和主观性问题方面的应用潜力。
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引用次数: 2
Space, sonic trajectories and the perception of cadence in electroacoustic music 空间、声音轨迹与电声音乐的节奏感
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-05-27 DOI: 10.1080/09298215.2021.1927116
Luca Danieli, Maria A. G. Witek, Christopher Haworth
This paper reports on an exploratory study in the field of electroacoustic music aimed at understanding whether a sensation similar to that associated with the concept of “cadence” in relation to tonal music can be identified when listening to sounds diffused in space. Using a variety of patterned stimuli in a perceptual experiment, we asked listeners to evaluate the completeness of multiple trajectories on the horizontal plane. The results show differences across multiple categories of listeners, and suggest that listeners acquainted with spatial music consider trajectories more complete when presenting the last two impulses at opposite directions from the centre.
本文报道了电声音乐领域的一项探索性研究,旨在了解在聆听空间中扩散的声音时,是否可以识别出与调性音乐中“节奏”概念相关的类似感觉。在一个知觉实验中,我们要求听者评估水平面上多个轨迹的完整性。结果显示了不同类别的听众之间的差异,并表明熟悉空间音乐的听众在从中心向相反方向呈现最后两个脉冲时,会认为轨迹更完整。
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引用次数: 1
A model of large-scale thematic structure 大型主位结构的典范
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-05-27 DOI: 10.1080/09298215.2021.1930062
Edward T. R. Hall, M. Pearce
The coherent organisation of thematic material into large-scale structures within a composition is an important concept in both traditional and cognitive theories of music. However, empirical evidence supporting their perception is scarce. Providing a more nuanced approach, this paper introduces a computational model of hypothesised cognitive mechanisms underlying perception of large-scale thematic structure. Repetition detection based on statistical learning forms the model's foundation, hypothesising that predictability arising from repetition creates perceived thematic coherence. Measures are produced that characterise structural properties of a corpus of 623 monophonic compositions. Exploratory analysis reveals the extent to which these measures vary systematically and independently.
将主题材料连贯地组织成作品中的大型结构是传统音乐理论和认知音乐理论中的一个重要概念。然而,经验证据支持他们的看法是稀缺的。本文提供了一种更细致入微的方法,介绍了大型主题结构感知的假设认知机制的计算模型。基于统计学习的重复检测构成了模型的基础,假设重复产生的可预测性创造了可感知的主题一致性。测量产生,表征623单音组成的语料库的结构特性。探索性分析揭示了这些措施系统性和独立性变化的程度。
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引用次数: 1
Bright vowels are favoured on weak beats in popular music lyrics 在流行音乐歌词中,明亮的元音在弱节拍中更受欢迎
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-05-27 DOI: 10.1080/09298215.2021.1936076
Paolo Ammirante, J. Rovetti
A previous study showed that ‘bright’ vowels (i.e. front vowels, which have higher second formants) are favoured for on-beat words in hip-hop music. Here we partially replicated these findings in a more diverse sample of pop songs from the Rolling Stone Corpus. Stressed monosyllables were classified by their vowel’s place of articulation and their metric position. Bright vowels were 9–13% more likely on weak (but not strong) beats and metric positions immediately surrounding than other metric positions. Favouring bright vowels on and surrounding weak beats may mitigate masking by the snare drum, which typically plays on weak beats.
先前的一项研究表明,在嘻哈音乐中,“明亮”元音(即具有较高第二共振峰的前元音)更适合作为节拍词。在这里,我们在《滚石》语料库中的流行歌曲样本中部分复制了这些发现。重音单音节根据元音的发音位置和音标位置进行分类。亮元音在弱(但不强)拍子和周围的公制位置上的可能性比其他公制位置高出9-13%。在弱节拍上和周围喜欢明亮的元音可能会减轻小鼓的掩蔽作用,小鼓通常在弱节拍下演奏。
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引用次数: 0
Musical robot swarms, timing, and equilibria 音乐机器人群、时间和平衡
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-04-08 DOI: 10.1080/09298215.2021.1910313
M. Krzyżaniak
This paper studies swarms of autonomous musical robots and its contributions are twofold. First, I introduce Dr. Squiggles, a simple rhythmic musical robot, which serves as a general platform for studying human-robot and robot-robot musical interaction. Secondly, I use three Dr. Squiggles robots to study what happens when musical robots listen to, learn from, and respond to one another while improvising music together. This paper has a supplementary video at https://www.youtube.com/watch?v=yN711HXPfuY which shows the three robots playing some of the equilibrium rhythms.
本文研究了成群的自主音乐机器人,其贡献是双重的。首先,我介绍了Squiggles博士,一个简单的有节奏的音乐机器人,它是研究人机音乐交互的通用平台。其次,我使用三个“奋斗博士”机器人来研究当音乐机器人在一起即兴创作音乐时相互倾听、学习和回应时会发生什么。本文的补充视频位于https://www.youtube.com/watch?v=yN711HXPfuY这显示了三个机器人演奏一些平衡节奏。
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引用次数: 7
A Finnish turn: Digital and synthesiser musical instruments 芬兰的转折:数字和合成器乐器
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-03-15 DOI: 10.1080/09298215.2021.1906709
D. Ihde
This paper will follow a musically experimental trajectory from non-mediated musical sound through many centuries of musical innovation from the simplest forms of resonation to today’s synthesised musics in electronic – digital and synthesiser musics – with side looks at how changes in musical technologies play roles in the player-instrument and listener-music relations. I shall then look briefly at the modern, electric amplification of ‘electric’ instruments and much ‘louder’ musics with their equally radical changes in audience-performance situations. Finally, then, I will turn to electronic variants, which yet again drastically change the musical gestalt of player-instrument and listener-music relations.
本文将遵循一条音乐实验轨迹,从非媒介音乐声音到数百年的音乐创新,从最简单的共鸣形式到今天的电子音乐、数字音乐和合成器音乐中的合成音乐,同时探讨音乐技术的变化如何在演奏者-乐器和听众-音乐关系中发挥作用。然后,我将简要介绍“电”乐器和“更响亮”的音乐的现代电放大,以及它们在观众表演情况中同样激进的变化。最后,我将转向电子变体,它再次彻底改变了演奏者乐器和听众音乐关系的音乐格式塔。
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引用次数: 3
Ever-shifting roles in building, composing and performing with digital musical instruments 在数字乐器的构建,作曲和表演中不断变化的角色
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-03-15 DOI: 10.1080/09298215.2021.1900275
Koray Tahiroglu
It is widely accepted that computational technologies shape the relationship of musicians, instrument builders and composers with music, affecting various socio-cultural realisms in music. In this article, I discuss in what ways music-making still emerges as a social construct, even as a result of the mutual cooperation with human musicians and AI-powered autonomous instruments. I argue that building, making, and performing with a digital musical instrument has undergone a gradual socio-technological change that has affected art, science, technology, culture and communities in general. I support my investigation through the current performance and composition practice of the autonomous AI-terity musical instrument.
人们普遍认为,计算技术塑造了音乐家、乐器制造商和作曲家与音乐的关系,影响了音乐中的各种社会文化现实。在这篇文章中,我讨论了音乐制作在哪些方面仍然是一种社会结构,即使是与人类音乐家和人工智能驱动的自主乐器相互合作的结果。我认为,用数字乐器建造、制作和表演已经经历了一场渐进的社会技术变革,这场变革影响了艺术、科学、技术、文化和整个社区。我支持我的调查,通过目前的表演和组成实践的自主AI terity乐器。
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引用次数: 5
Curating experience: Composition as cultural technology – a conversation 策展经验:作为文化技术的构图——对话
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-03-15 DOI: 10.1080/09298215.2021.1898646
Claudia Molitor, Thor Magnusson
This conversation between Thor Magnusson and Claudia Molitor introduces the idea of composition as cultural technology, where compositions are understood as systems that create spaces within which ‘things’ can occur and can be explored. In this conception of composition, the composer becomes the curator of an experience for an audience, shifting the focus of the work on the encounter of the audience. Talking about some of Molitor’s pieces from the past decade, the discussion explores how these ideas can manifest in compositional practice.
Thor Magnusson和Claudia Molitor之间的对话介绍了构图作为文化技术的概念,构图被理解为创造空间的系统,在这些空间中,“事物”可以发生和探索。在这种创作理念中,作曲家成为观众体验的策展人,将作品的焦点转移到观众的相遇上。在谈到莫里托过去十年的一些作品时,讨论探讨了这些思想如何在作曲实践中体现出来。
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引用次数: 0
Introduction to the special issue on socio-cultural role of technology in digital musical instruments 关于技术在数字乐器中的社会文化作用的特刊介绍
IF 1.1 4区 计算机科学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-03-15 DOI: 10.1080/09298215.2021.1907421
Koray Tahiroglu, Thor Magnusson
ABSTRACT This special issue, arising from a symposium in Helsinki in 2019, presents contributions from a diverse group of practitioners, representing a broad range of approaches in the making, thinking and writing about digital musical instruments. The authors consider the socio-cultural role of technology in current and emerging digital music practices with changing social roles, historical and critical reflections. This introduction explains the context and motivation for the issue and summarises the contribution of each of the eight articles. Together they provide what we believe is a unique contribution to the research of new interfaces for musical expression and related areas.
摘要本期特刊于2019年在赫尔辛基举行的一次研讨会上,介绍了不同从业者的贡献,代表了数字乐器制作、思考和写作的广泛方法。作者考虑了技术在当前和新兴数字音乐实践中的社会文化作用,以及不断变化的社会角色、历史和批判性反思。这篇引言解释了这一问题的背景和动机,并总结了八篇文章中每一篇的贡献。它们共同为音乐表达和相关领域的新界面研究做出了我们认为的独特贡献。
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引用次数: 3
期刊
Journal of New Music Research
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