首页 > 最新文献

International Journal of Multidisciplinary Studies and Innovative Technologies最新文献

英文 中文
Akıllı Şehirlerde 3B Nokta Bulutu ile Digital Çözümler
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.2.208
Cihan Altuntaş
Research Problem/Questions – Information extracted from the point cloud is used for robotic vision, mobility, navigation of unmanned vehicles, security, inspection, planning and many more. Three-dimensional modelling is performed by collecting very
研究问题/问题-从点云提取的信息用于机器人视觉,移动性,无人驾驶车辆导航,安全,检查,规划等。通过收集数据进行三维建模
{"title":"Akıllı Şehirlerde 3B Nokta Bulutu ile Digital Çözümler","authors":"Cihan Altuntaş","doi":"10.36287/ijmsit.6.2.208","DOIUrl":"https://doi.org/10.36287/ijmsit.6.2.208","url":null,"abstract":"Research Problem/Questions – Information extracted from the point cloud is used for robotic vision, mobility, navigation of unmanned vehicles, security, inspection, planning and many more. Three-dimensional modelling is performed by collecting very","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129813307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
TRANSFERRING VULCANIZING PRESS DATA TO THE ERP SYSTEM ON THE CLOUD 将硫化机数据传输到云上的erp系统
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.2.244
Elif Demir, B. Arifoğlu
– Industrial systems have experienced four major revolutions from the past to the present. In light of these revolutions, mechanical systems have replaced human power for the first time. Over time, starting from the steam in mechanical systems, a mass production system has been started, which has reached the present day with electrical energy. Automatic studies have been carried out using electronic relays and control units in systems that have emerged as the concept of automation. Today, controllers have begun to collect the data they receive from the system and need to enable the system to run a process without the need for a human. Thanks to these developments, the importance of collecting and processing data in production facilities are increasing day by day. In line with these collected data, many improvements and reports can be made in production with the support of artificial intelligence. Within the scope of this study, it is aimed to transfer the data obtained from the vulcanization presses in the facility or on the site to the ERP (Enterprise Resource Planning) system. It is aimed to provide faster and ubiquitous access to the requested data by selecting cloud ERP, not physical ERP, as the source of the ERP system. The data are processed primarily in PLCs (Programmable Logic Controller) located over the presses. The processed data is recorded by connecting to a database through the KEPServerEX program based on the OPC (Open Communication Platform). The Node-RED development tool is used for the connection of the database and cloud ERP system, as well as for urgent field maintenance and process preparation stages. Thanks to this program, it is easy to connect multiple applications that are different from each other. Thanks to a node located in the system, the data determined can be sent to authorized persons via e-mail or SMS notification. In this way, the user is notified quickly to prepare the production line for the anomalies that occur or for the different product types in the queue. In line with the collected data, failures that may occur in the future can be prevented, maintenance periods can be deducted with predictive maintenance and other problems that may occur can be prevented. Out of this, production capacity can be determined, the working performances of the working operators can be deduced and planning works can be carried out healthily.
——工业体系从古至今经历了四次大变革。鉴于这些革命,机械系统第一次取代了人力。随着时间的推移,从机械系统中的蒸汽开始,一个大规模的生产系统已经开始,它已经发展到今天的电能。自动化研究已在系统中使用电子继电器和控制单元进行,这些系统已作为自动化概念出现。今天,控制器已经开始收集他们从系统接收到的数据,并且需要使系统能够在不需要人工的情况下运行一个过程。由于这些发展,在生产设施中收集和处理数据的重要性日益增加。根据这些收集到的数据,在人工智能的支持下,可以在生产中进行许多改进和报告。在这项研究的范围内,其目的是将从设施或现场的硫化压力机获得的数据转移到ERP(企业资源规划)系统。它的目的是通过选择云ERP而不是物理ERP作为ERP系统的来源,提供对所请求数据的更快和无处不在的访问。数据主要在位于压力机上的plc(可编程逻辑控制器)中处理。处理后的数据通过基于OPC (Open Communication Platform)的KEPServerEX程序连接到数据库进行记录。Node-RED开发工具用于数据库与云ERP系统的连接,以及紧急现场维护和流程准备阶段。由于这个程序,它很容易连接多个应用程序,彼此不同。由于位于系统中的节点,确定的数据可以通过电子邮件或短信通知发送给授权人员。通过这种方式,可以快速通知用户,以便为发生的异常或队列中的不同产品类型准备生产线。根据收集到的数据,可以预防未来可能发生的故障,预测性维护可以减少维护周期,可以预防可能发生的其他问题。由此可以确定生产能力,推断作业人员的工作性能,健康地进行规划工作。
{"title":"TRANSFERRING VULCANIZING PRESS DATA TO THE ERP SYSTEM ON THE CLOUD","authors":"Elif Demir, B. Arifoğlu","doi":"10.36287/ijmsit.6.2.244","DOIUrl":"https://doi.org/10.36287/ijmsit.6.2.244","url":null,"abstract":"– Industrial systems have experienced four major revolutions from the past to the present. In light of these revolutions, mechanical systems have replaced human power for the first time. Over time, starting from the steam in mechanical systems, a mass production system has been started, which has reached the present day with electrical energy. Automatic studies have been carried out using electronic relays and control units in systems that have emerged as the concept of automation. Today, controllers have begun to collect the data they receive from the system and need to enable the system to run a process without the need for a human. Thanks to these developments, the importance of collecting and processing data in production facilities are increasing day by day. In line with these collected data, many improvements and reports can be made in production with the support of artificial intelligence. Within the scope of this study, it is aimed to transfer the data obtained from the vulcanization presses in the facility or on the site to the ERP (Enterprise Resource Planning) system. It is aimed to provide faster and ubiquitous access to the requested data by selecting cloud ERP, not physical ERP, as the source of the ERP system. The data are processed primarily in PLCs (Programmable Logic Controller) located over the presses. The processed data is recorded by connecting to a database through the KEPServerEX program based on the OPC (Open Communication Platform). The Node-RED development tool is used for the connection of the database and cloud ERP system, as well as for urgent field maintenance and process preparation stages. Thanks to this program, it is easy to connect multiple applications that are different from each other. Thanks to a node located in the system, the data determined can be sent to authorized persons via e-mail or SMS notification. In this way, the user is notified quickly to prepare the production line for the anomalies that occur or for the different product types in the queue. In line with the collected data, failures that may occur in the future can be prevented, maintenance periods can be deducted with predictive maintenance and other problems that may occur can be prevented. Out of this, production capacity can be determined, the working performances of the working operators can be deduced and planning works can be carried out healthily.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128891065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hava Lidar ve fotoğraflardan kentsel alanların digital ikizinin oluşturulması ve karşılaştırılması
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.7.1.15
Cihan Altuntaş
{"title":"Hava Lidar ve fotoğraflardan kentsel alanların digital ikizinin oluşturulması ve karşılaştırılması","authors":"Cihan Altuntaş","doi":"10.36287/ijmsit.7.1.15","DOIUrl":"https://doi.org/10.36287/ijmsit.7.1.15","url":null,"abstract":"","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"792 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117053059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Flood Forecasting Using Neural Network: Applying The LSTM Network In The Mosul Region. Iraq 基于神经网络的洪水预报:LSTM网络在摩苏尔地区的应用。伊拉克
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.1.113
A. Ibrahim, Ayad Khalaf Jirri Halboosh
– Flooding is one of the most dangerous natural causes that inflict harm to both life and property on a yearly basis. Therefore, building a flood model for predicting the immersion zone in a watershed is critical for decision-makers. Floods are a perilous tragedy that annually threatens Iraq and the Middle East region, impacting millions of people. In this context, having suitable flood forecasting algorithms may help people by reducing property damage and saving lives by warning communities of potentially severe flooding events ahead of time. Data mining techniques such as artificial neural network (ANN) approaches have recently been applied to model floods. The purpose of this study is to develop a model that extrapolates the past into the future using existing statistical models and recurrent neural networks and is powered by rainfall forecasting data. We investigate a number of time series forecasting approaches, including Long Short-Term Memory (LSTM) Networks. The forecasting methods investigated are tested and implemented using rainfall data from the Mosul region of Iraq. In addition, in flood occurrences and conducting experiments to study the relationship between rainfall and floods.
-洪水是最危险的自然灾害之一,每年都会对生命和财产造成损害。因此,建立洪水模型来预测流域的浸没区对决策者来说是至关重要的。洪水是一场危险的悲剧,每年威胁着伊拉克和中东地区,影响着数百万人。在这种情况下,拥有合适的洪水预报算法可以通过提前警告社区潜在的严重洪水事件来减少财产损失和挽救生命,从而帮助人们。近年来,人工神经网络(ANN)等数据挖掘技术已被应用于洪水模型。本研究的目的是开发一个模型,利用现有的统计模型和循环神经网络,并以降雨预报数据为动力,将过去推断到未来。我们研究了一些时间序列预测方法,包括长短期记忆(LSTM)网络。利用伊拉克摩苏尔地区的降雨数据对所研究的预报方法进行了测试和实施。此外,在洪水发生和进行试验研究降雨与洪水的关系。
{"title":"Flood Forecasting Using Neural Network: Applying The LSTM Network In The Mosul Region. Iraq","authors":"A. Ibrahim, Ayad Khalaf Jirri Halboosh","doi":"10.36287/ijmsit.6.1.113","DOIUrl":"https://doi.org/10.36287/ijmsit.6.1.113","url":null,"abstract":"– Flooding is one of the most dangerous natural causes that inflict harm to both life and property on a yearly basis. Therefore, building a flood model for predicting the immersion zone in a watershed is critical for decision-makers. Floods are a perilous tragedy that annually threatens Iraq and the Middle East region, impacting millions of people. In this context, having suitable flood forecasting algorithms may help people by reducing property damage and saving lives by warning communities of potentially severe flooding events ahead of time. Data mining techniques such as artificial neural network (ANN) approaches have recently been applied to model floods. The purpose of this study is to develop a model that extrapolates the past into the future using existing statistical models and recurrent neural networks and is powered by rainfall forecasting data. We investigate a number of time series forecasting approaches, including Long Short-Term Memory (LSTM) Networks. The forecasting methods investigated are tested and implemented using rainfall data from the Mosul region of Iraq. In addition, in flood occurrences and conducting experiments to study the relationship between rainfall and floods.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131178017","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Roblox Studio İle Mühendislik Eğitimi İçin Deneyim Geliştirme
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.1.51
Onur Yolal
Explaining a simple electronic circuit analysis with a voltage source, a resistor, cables and an ampermeter assembly to the students at a basic level. Today, we withness the fact that students are born into the age of technological devices such as computers, phones and tablets. We are concerned that kids who spend the majority of their daytime hours using these devices are wasting their important time. This study mostly based on using the Roblox platform as a response to the query, what modern and up-to-date tools can we use while teaching students not only for engineering education, but also mathematics, science (positive sciences such as physics, chemistry, biology, geography, geometry e.t.c.) or applied sciences to students. Today, developers can code their own game experiences in Lua language and publish them to the world using the widely known Roblox platform worldwide. Today, it seems possible to develop a game simulation experience with Roblox Studio based on engineering knowledge. In this study, Ohm's law, which is widely known in electricity, is taken as an example. A circuit simulation development study was conducted to perform a simple electrical circuit analysis by developing an exemplary experience (Game Experience) in the Roblox universe. What makes this approach interesting is to show the student that game development can be done with Roblox Studio instead of playing Roblox. This study's objective is to demonstrate the viability of giving the formulas that are frequently used in Engineering education as a game experience on the Roblox platform by using the Lua language. It was thought that the presentation of this study would be appropriate in order to perform three-dimensional simulation in the experience development environment offered by Roblox Studio of approaches in engineering.
向学生讲解一个简单的电子电路分析,包括电压源、电阻器、电缆和电流表组件。今天,我们看到这样一个事实:学生们出生在电脑、手机和平板电脑等科技设备的时代。我们担心那些把白天的大部分时间都花在这些设备上的孩子们是在浪费他们的重要时间。这项研究主要基于使用Roblox平台作为对查询的回应,我们可以使用什么现代和最新的工具来教授学生,不仅是工程教育,还有数学,科学(积极的科学,如物理,化学,生物,地理,几何等)或应用科学给学生。如今,开发者可以用Lua语言编写自己的游戏体验,并使用全球知名的Roblox平台向全世界发布。如今,基于工程知识,我们似乎可以利用Roblox Studio开发游戏模拟体验。本研究以电学中广为人知的欧姆定律为例。通过开发《Roblox》世界中的典型体验(游戏体验),我们进行了一项电路模拟开发研究,以执行简单的电路分析。这种方法的有趣之处在于,它向学生展示了游戏开发可以通过Roblox Studio完成,而不是玩Roblox。这项研究的目的是通过使用Lua语言,证明在Roblox平台上将工程教育中经常使用的公式作为游戏体验的可行性。我们认为,为了在Roblox Studio提供的工程方法的体验开发环境中进行三维模拟,本研究的呈现是合适的。
{"title":"Roblox Studio İle Mühendislik Eğitimi İçin Deneyim Geliştirme","authors":"Onur Yolal","doi":"10.36287/ijmsit.6.1.51","DOIUrl":"https://doi.org/10.36287/ijmsit.6.1.51","url":null,"abstract":"Explaining a simple electronic circuit analysis with a voltage source, a resistor, cables and an ampermeter assembly to the students at a basic level. Today, we withness the fact that students are born into the age of technological devices such as computers, phones and tablets. We are concerned that kids who spend the majority of their daytime hours using these devices are wasting their important time. This study mostly based on using the Roblox platform as a response to the query, what modern and up-to-date tools can we use while teaching students not only for engineering education, but also mathematics, science (positive sciences such as physics, chemistry, biology, geography, geometry e.t.c.) or applied sciences to students. Today, developers can code their own game experiences in Lua language and publish them to the world using the widely known Roblox platform worldwide. Today, it seems possible to develop a game simulation experience with Roblox Studio based on engineering knowledge. In this study, Ohm's law, which is widely known in electricity, is taken as an example. A circuit simulation development study was conducted to perform a simple electrical circuit analysis by developing an exemplary experience (Game Experience) in the Roblox universe. What makes this approach interesting is to show the student that game development can be done with Roblox Studio instead of playing Roblox. This study's objective is to demonstrate the viability of giving the formulas that are frequently used in Engineering education as a game experience on the Roblox platform by using the Lua language. It was thought that the presentation of this study would be appropriate in order to perform three-dimensional simulation in the experience development environment offered by Roblox Studio of approaches in engineering.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"272 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123303337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
STOCHASTIC PROGRAMMABLE PARADIGM OF QUALITY CONTROL MANAGEMENT IN MULTI-AGENT SYSTEMS 多智能体系统质量控制管理的随机可编程范式
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.2.157
K. Alibekkyzy
– The article aims to develop a methodology for quantitative assessment and forecasting of the quality of decision-making in organizational and technical systems under the conditions of uncertainty of control agents. A stochastic model for predicting the reliability of control results and decision-making risks under the uncertainty of model agents was developed. The paper proposes a method for aggregating system structural uncertainties of the control and measurement process on the example of robust multi-aspect. The proposed mathematical application implements a multi-agent approach to solving the general problem of evaluating the robustness of control according to the criteria of «producer risk» and «consumer risk». For the purposes of modeling, such branches of mathematics and methods as probability theory and mathematical statistics, regression and correlation analysis, expert evaluation methods, simulation and structural-functional modeling, and agent-based approach are used. A probabilistic model has been developed to assess and predict the reliability of control and decision-making risks under the uncertainty of system agents. The novelty of the proposed model consists in taking into account the statistical nature of normative values. The proposed mathematical application implements a dual method for solving the general problem of assessing the quality of the control process by the magnitude of risks in the decision-making system. In the first case, the problem of quantitative risk assessment is solved for given statistical characteristics of control agents, and in the second case, the necessary measurement accuracy is determined for given uncertainties and risk levels in the control system
-本文的目的是开发一种方法,在控制因素不确定的条件下定量评估和预测组织和技术系统的决策质量。建立了模型主体不确定性下控制结果可靠性和决策风险的随机预测模型。以鲁棒多面向为例,提出了一种系统结构不确定性的综合方法。提出的数学应用实现了一种多智能体方法来解决根据“生产者风险”和“消费者风险”标准评估控制鲁棒性的一般问题。为了建模的目的,使用了概率论和数理统计、回归和相关分析、专家评估方法、仿真和结构功能建模以及基于agent的方法等数学和方法分支。建立了一个概率模型来评估和预测系统主体不确定性下的控制可靠性和决策风险。提出的模型的新颖性在于考虑到规范性值的统计性质。提出的数学应用实现了一种对偶方法,用于解决决策系统中通过风险大小评估控制过程质量的一般问题。在第一种情况下,解决了给定控制主体统计特性的定量风险评估问题,在第二种情况下,确定了控制系统中给定不确定性和风险水平所需的测量精度
{"title":"STOCHASTIC PROGRAMMABLE PARADIGM OF QUALITY CONTROL MANAGEMENT IN MULTI-AGENT SYSTEMS","authors":"K. Alibekkyzy","doi":"10.36287/ijmsit.6.2.157","DOIUrl":"https://doi.org/10.36287/ijmsit.6.2.157","url":null,"abstract":"– The article aims to develop a methodology for quantitative assessment and forecasting of the quality of decision-making in organizational and technical systems under the conditions of uncertainty of control agents. A stochastic model for predicting the reliability of control results and decision-making risks under the uncertainty of model agents was developed. The paper proposes a method for aggregating system structural uncertainties of the control and measurement process on the example of robust multi-aspect. The proposed mathematical application implements a multi-agent approach to solving the general problem of evaluating the robustness of control according to the criteria of «producer risk» and «consumer risk». For the purposes of modeling, such branches of mathematics and methods as probability theory and mathematical statistics, regression and correlation analysis, expert evaluation methods, simulation and structural-functional modeling, and agent-based approach are used. A probabilistic model has been developed to assess and predict the reliability of control and decision-making risks under the uncertainty of system agents. The novelty of the proposed model consists in taking into account the statistical nature of normative values. The proposed mathematical application implements a dual method for solving the general problem of assessing the quality of the control process by the magnitude of risks in the decision-making system. In the first case, the problem of quantitative risk assessment is solved for given statistical characteristics of control agents, and in the second case, the necessary measurement accuracy is determined for given uncertainties and risk levels in the control system","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121173185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
American Sign Language Recognition using YOLOv4 Method 基于YOLOv4方法的美国手语识别
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.1.61
Ali Al-Shaheen, Mesut Cevik, Alzubair Alqaraghuli
– Sign language is one of the ways of communication that is used by people who are unable to speak or hear (deaf and mute), so not all people are able to understand this language. Therefore, to facilitate communication between normal people and deaf and mute people, many systems have been invented that translate gestures and signs within sign language into words to be understandable. The aim behind this research is to train a model to be able to detect and recognize hand gestures and signs and then translate them into letters, numbers and words using You Only Look One (YOLO) method through pictures or videos, even in real time. YOLO is one of the methods used in detecting and recognizing things that depend in their work on convolutional neural networks (CNN), which are characterized by accuracy and speed in work. In this research, we have created a data set consisting of 8000 images divided into 40 classes, for each class, 200 images were taken with different backgrounds and under lighting conditions, which allows the model to be able to differentiate the signal regardless of the intensity of the lighting or the clarity of the image. And after training the model on the dataset many times, in the experiment using image data we got a very good results in terms of MAP = 98.01% as an accuracy and current average loss=1.3 and recall=0.96 and F1=0.96, and for video results it has the same accuracy and 28.9 frame per second (fps).
手语是不能说话或听不见(聋哑人)的人使用的一种交流方式,所以不是所有的人都能理解这种语言。因此,为了方便正常人和聋哑人之间的交流,人们发明了许多系统,将手语中的手势和符号翻译成易于理解的文字。这项研究的目的是训练一个能够检测和识别手势和手势的模型,然后通过图片或视频,甚至是实时地,使用You Only Look One (YOLO)方法将它们翻译成字母、数字和单词。YOLO是用于检测和识别事物的方法之一,其工作依赖于卷积神经网络(CNN),其特点是工作的准确性和速度。在本研究中,我们创建了一个由8000张图像组成的数据集,分为40类,每类中有200张图像是在不同背景和光照条件下拍摄的,这使得模型能够在光照强度和图像清晰度的情况下区分信号。在数据集上对模型进行多次训练后,在使用图像数据的实验中,我们获得了MAP = 98.01%作为准确率,当前平均损失=1.3,召回率=0.96,F1=0.96的非常好的结果,对于视频结果,它具有相同的准确率和28.9帧/秒(fps)。
{"title":"American Sign Language Recognition using YOLOv4 Method","authors":"Ali Al-Shaheen, Mesut Cevik, Alzubair Alqaraghuli","doi":"10.36287/ijmsit.6.1.61","DOIUrl":"https://doi.org/10.36287/ijmsit.6.1.61","url":null,"abstract":"– Sign language is one of the ways of communication that is used by people who are unable to speak or hear (deaf and mute), so not all people are able to understand this language. Therefore, to facilitate communication between normal people and deaf and mute people, many systems have been invented that translate gestures and signs within sign language into words to be understandable. The aim behind this research is to train a model to be able to detect and recognize hand gestures and signs and then translate them into letters, numbers and words using You Only Look One (YOLO) method through pictures or videos, even in real time. YOLO is one of the methods used in detecting and recognizing things that depend in their work on convolutional neural networks (CNN), which are characterized by accuracy and speed in work. In this research, we have created a data set consisting of 8000 images divided into 40 classes, for each class, 200 images were taken with different backgrounds and under lighting conditions, which allows the model to be able to differentiate the signal regardless of the intensity of the lighting or the clarity of the image. And after training the model on the dataset many times, in the experiment using image data we got a very good results in terms of MAP = 98.01% as an accuracy and current average loss=1.3 and recall=0.96 and F1=0.96, and for video results it has the same accuracy and 28.9 frame per second (fps).","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122624940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
UNITY 3D Simülatöründe Geliştirilen Yapay Zekâ (YZ) Tabanlı Dijital Oyunun Karar Verme Yeteneğinin Doğruluk Analizi
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.2.169
Mert Sezer Ardal, H. Aydın, Yüksel Bal
– Artificial Intelligence (AI) is a universal field for developing artificial methods that mimic human thinking. Computer games are electronic games consisting of hardware and software that involve human interaction with a user interface to generate visual feedback. Nowadays, it is seen that AI technology is increasingly used in computer games to simulate human-like intelligence and create intelligent behaviors. Especially in newly developed computer games, it is seen that AI is integrated into digital games as “Game Artificial Intelligence”. Behind this situation, there is essentially the simulation of game setup and opponent player behavior in digital games by providing decision making, perception and prediction skills with AI. In this research, it is aimed to develop an AI-based computer game (AI-DIGPOKGAME) and accuracy analysis in C# programming language with the open source Unity 3D Game simulator and "Jetbrains Rider" compiler, which allows users to develop their own digital game models. Within the scope of the study, 13 (thirteen) experiments were carried out. In the aforementioned experiments, it has been verified that within the framework of the game setup where the player fights against AI, AI successfully fulfills the basic principles of the game in order to increase competition and keep the fight at the highest level. It is considered that this research will contribute to the field of AI study in terms of revealing the simulation of rival player behavior in games by AI by providing decision making, perception and prediction skills with AI in digital games and developing new computer game models based on AI in the future.
人工智能(AI)是开发模仿人类思维的人工方法的通用领域。电脑游戏是由硬件和软件组成的电子游戏,涉及人类与用户界面的互动,以产生视觉反馈。如今,人工智能技术越来越多地应用于电脑游戏中,以模拟类似人类的智能并创造智能行为。特别是在新开发的电脑游戏中,可以看到AI被整合到数字游戏中,称为“游戏人工智能”。在这种情况背后,本质上是通过AI提供决策、感知和预测技能来模拟数字游戏中的游戏设置和对手玩家行为。本研究旨在利用开源的Unity 3D游戏模拟器和“Jetbrains Rider”编译器,以c#编程语言开发一款基于ai的电脑游戏(AI-DIGPOKGAME)并进行精度分析,用户可以自行开发数字游戏模型。在研究范围内,进行了13(十三)次实验。在上述实验中,我们已经验证了在玩家对抗AI的游戏设置框架内,AI成功地实现了游戏的基本原则,以增加竞争并将战斗保持在最高水平。通过在数字游戏中提供AI的决策、感知和预测技能,以及未来基于AI开发新的计算机游戏模型,本研究将有助于AI研究领域的发展,揭示AI在游戏中对对手玩家行为的模拟。
{"title":"UNITY 3D Simülatöründe Geliştirilen Yapay Zekâ (YZ) Tabanlı Dijital Oyunun Karar Verme Yeteneğinin Doğruluk Analizi","authors":"Mert Sezer Ardal, H. Aydın, Yüksel Bal","doi":"10.36287/ijmsit.6.2.169","DOIUrl":"https://doi.org/10.36287/ijmsit.6.2.169","url":null,"abstract":"– Artificial Intelligence (AI) is a universal field for developing artificial methods that mimic human thinking. Computer games are electronic games consisting of hardware and software that involve human interaction with a user interface to generate visual feedback. Nowadays, it is seen that AI technology is increasingly used in computer games to simulate human-like intelligence and create intelligent behaviors. Especially in newly developed computer games, it is seen that AI is integrated into digital games as “Game Artificial Intelligence”. Behind this situation, there is essentially the simulation of game setup and opponent player behavior in digital games by providing decision making, perception and prediction skills with AI. In this research, it is aimed to develop an AI-based computer game (AI-DIGPOKGAME) and accuracy analysis in C# programming language with the open source Unity 3D Game simulator and \"Jetbrains Rider\" compiler, which allows users to develop their own digital game models. Within the scope of the study, 13 (thirteen) experiments were carried out. In the aforementioned experiments, it has been verified that within the framework of the game setup where the player fights against AI, AI successfully fulfills the basic principles of the game in order to increase competition and keep the fight at the highest level. It is considered that this research will contribute to the field of AI study in terms of revealing the simulation of rival player behavior in games by AI by providing decision making, perception and prediction skills with AI in digital games and developing new computer game models based on AI in the future.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122329125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
RMS-A Tipi Doğalgaz Basınç Düşürme İstasyonlarında Elektrik Üretim Potansiyelinin İncelenmesi
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.2.231
Yasin Karabiber, Hüseyin Yağlı, Ceyhun Baydar, İ̇lker Mert
Extended Abstract Todays’ where energy is extremely important, every type of energy that countries can produce using their existing facilities is of great importance especially for countries that are dependent on abroad in term of energy sources. In this respect, another method, which is as important as using renewable energy sources, is to make use of idle energy. The energy that can be generated in natural gas pressure reduction stations can be given as an example of this situation. Existing natural gas pressure reducing and measuring stations reduce the pressure of natural gas by using an expansion valve. In this study, the power generation potential that can be produced by using an expansion turbine instead of an expansion valve for the pressure reduction process of natural gas was investigated. For this, power generation potential was investigated by using one-year data taken from an A-Type pressure reduction and measurement station (RMS-A) in our country. The pressure and temperature values of the natural gas at the station entrance and the inlet flow rate to the station were used as the basic input parameters of the study. The amount of power that can be obtained was calculated by simulating these parameters in a computer software. As a result, it was evaluated that a significant level of power generation can be produced while reducing the pressure of natural gas at pressure reduction and measuring stations.
在能源极其重要的今天,各国利用其现有设施生产的每一种能源都非常重要,特别是对能源依赖国外的国家来说。在这方面,另一种与利用可再生能源同样重要的方法是利用闲置能源。天然气减压站可以产生的能量可以作为这种情况的一个例子。现有的天然气减压站和测量站通过使用膨胀阀来降低天然气压力。本文研究了用膨胀涡轮代替膨胀阀在天然气减压过程中产生的发电潜力。为此,利用我国a型减压测量站(RMS-A)一年的数据对发电潜力进行了调查。以站口天然气的压力、温度值和进站流量作为研究的基本输入参数。通过在计算机软件中模拟这些参数,计算出了所能获得的功率。因此,在减压和测量站降低天然气压力的同时,可以产生显着的发电水平。
{"title":"RMS-A Tipi Doğalgaz Basınç Düşürme İstasyonlarında Elektrik Üretim Potansiyelinin İncelenmesi","authors":"Yasin Karabiber, Hüseyin Yağlı, Ceyhun Baydar, İ̇lker Mert","doi":"10.36287/ijmsit.6.2.231","DOIUrl":"https://doi.org/10.36287/ijmsit.6.2.231","url":null,"abstract":"Extended Abstract Todays’ where energy is extremely important, every type of energy that countries can produce using their existing facilities is of great importance especially for countries that are dependent on abroad in term of energy sources. In this respect, another method, which is as important as using renewable energy sources, is to make use of idle energy. The energy that can be generated in natural gas pressure reduction stations can be given as an example of this situation. Existing natural gas pressure reducing and measuring stations reduce the pressure of natural gas by using an expansion valve. In this study, the power generation potential that can be produced by using an expansion turbine instead of an expansion valve for the pressure reduction process of natural gas was investigated. For this, power generation potential was investigated by using one-year data taken from an A-Type pressure reduction and measurement station (RMS-A) in our country. The pressure and temperature values of the natural gas at the station entrance and the inlet flow rate to the station were used as the basic input parameters of the study. The amount of power that can be obtained was calculated by simulating these parameters in a computer software. As a result, it was evaluated that a significant level of power generation can be produced while reducing the pressure of natural gas at pressure reduction and measuring stations.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129476325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Author Identification with Machine Learning Algorithms 作者识别与机器学习算法
Pub Date : 1900-01-01 DOI: 10.36287/ijmsit.6.1.45
İbrahim Yülüce, Feriştah Dalkılıç
– Author identification is one of the application areas of text mining. It deals with the automatic prediction of the potential author of an electronic text among predefined author candidates by using author specific writing styles. In this study, we conducted an experiment for the identification of the author of a Turkish language text by using classical machine learning methods including Support Vector Machines (SVM), Gaussian Naive Bayes (GaussianNB), Multi Layer Perceptron (MLP), Logistic Regression (LR), Stochastic Gradient Descent (SGD) and ensemble learning methods including Extremely Randomized Trees (ExtraTrees), and eXtreme Gradient Boosting (XGBoost). The proposed method was applied on three different sizes of author groups including 10, 15 and 20 authors obtained from a new dataset of newspaper articles. Term frequency-inverse document frequency (TF-IDF) vectors were created by using 1-gram and 2-gram word tokens. Our results show that the most successful method is the SGD with a classification performance accuracy of 0.976% by using word unigrams and most successful method is the LR with a classification performance accuracy of 0.935% by using word bigrams.
作者识别是文本挖掘的应用领域之一。它通过使用作者特定的写作风格,在预定义的作者候选者中自动预测电子文本的潜在作者。在这项研究中,我们使用经典的机器学习方法,包括支持向量机(SVM)、高斯朴素贝叶斯(GaussianNB)、多层感知器(MLP)、逻辑回归(LR)、随机梯度下降(SGD)和集成学习方法,包括极端随机树(ExtraTrees)和极端梯度提升(XGBoost),进行了土耳其语文本作者识别的实验。将该方法应用于从新的报纸文章数据集中获得的三种不同规模的作者组,包括10、15和20名作者。术语频率逆文档频率(TF-IDF)向量是通过使用1克和2克单词标记创建的。我们的研究结果表明,最成功的方法是使用词单图的SGD,其分类性能准确率为0.976%;最成功的方法是使用词双图的LR,其分类性能准确率为0.935%。
{"title":"Author Identification with Machine Learning Algorithms","authors":"İbrahim Yülüce, Feriştah Dalkılıç","doi":"10.36287/ijmsit.6.1.45","DOIUrl":"https://doi.org/10.36287/ijmsit.6.1.45","url":null,"abstract":"– Author identification is one of the application areas of text mining. It deals with the automatic prediction of the potential author of an electronic text among predefined author candidates by using author specific writing styles. In this study, we conducted an experiment for the identification of the author of a Turkish language text by using classical machine learning methods including Support Vector Machines (SVM), Gaussian Naive Bayes (GaussianNB), Multi Layer Perceptron (MLP), Logistic Regression (LR), Stochastic Gradient Descent (SGD) and ensemble learning methods including Extremely Randomized Trees (ExtraTrees), and eXtreme Gradient Boosting (XGBoost). The proposed method was applied on three different sizes of author groups including 10, 15 and 20 authors obtained from a new dataset of newspaper articles. Term frequency-inverse document frequency (TF-IDF) vectors were created by using 1-gram and 2-gram word tokens. Our results show that the most successful method is the SGD with a classification performance accuracy of 0.976% by using word unigrams and most successful method is the LR with a classification performance accuracy of 0.935% by using word bigrams.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132493037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
International Journal of Multidisciplinary Studies and Innovative Technologies
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1