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2007 4th IEEE Consumer Communications and Networking Conference最新文献

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Peer-to-Peer Interconnection of Home Networks 家庭网络的点对点互连
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.182
Arthur Harvey, Ying-ieh Lin, P. Maurer
Connecting separate home networks into a single logical private network simplifies resource sharing. Home networks commonly connect to the Internet via a home gateway that allows multiple devices in the home network to share a single IPv4 address through some form of dynamic network address translation. This may limit the set of home devices and ports that can receive incoming connections. We describe a secure, transparent and distributed method to interconnect private home networks via home gateways enabling full, two-way communication among all devices across the separate homes.
将不同的家庭网络连接成一个逻辑专用网络,简化了资源共享。家庭网络通常通过家庭网关连接到Internet,家庭网关允许家庭网络中的多个设备通过某种形式的动态网络地址转换共享单个IPv4地址。这可能会限制可以接收传入连接的家庭设备和端口的设置。我们描述了一种安全、透明和分布式的方法,通过家庭网关互连私有家庭网络,实现跨独立家庭的所有设备之间的全面、双向通信。
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引用次数: 1
Enabling Robust Network Fault Tolerance for IP-Based Surveillance Systems 为基于ip的监控系统实现健壮的网络容错能力
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.15
Chung-Ming Huang, Ching-Hsien Tsai, Jia‐Xuan Huang, Cheng-Yen Chuang
One of the most critical disadvantages of the IP- based surveillance is the network reliability problem. That is, since the IP-based surveillance system is IP-based, all of the services provided by the IP-based surveillance system will not be accessible at all if network failure occurs. In this paper, a network-fault-tolerable IP-based surveillance (NeTSurv) system is proposed. In addition to the existing features of current video surveillance systems, a multihome-based approach is adopted to improve the network fault tolerance capability of the NeTSurv system. Furthermore, the fault tolerance mechanism is developed to solve the connectivity issue and the continuity issue of video playout for different link failure scenarios.
基于IP的监控系统的最大缺点之一是网络可靠性问题。也就是说,由于基于ip的监控系统是基于ip的,如果发生网络故障,基于ip的监控系统提供的所有服务将完全无法访问。本文提出了一种基于网络容错ip监控(NeTSurv)系统。在原有视频监控系统的基础上,采用基于多家庭的方法,提高了NeTSurv系统的网络容错能力。针对不同链路故障情况下视频播放的连通性和连续性问题,提出了容错机制。
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引用次数: 2
Reliable Modulation Classification at Low SNR Using Spectral Correlation 利用频谱相关性在低信噪比下进行可靠的调制分类
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.228
Zhiqiang Wu, E. Like, V. Chakravarthy
In this paper, we propose a novel signal classification method using cyclic spectral analysis and neural network for cognitive radio applications. In cogni- tive radio, it is desirable to have an accurate and reliable signal classification algorithm which can operate at low signal to noise ratio and without knowledge of the carrier frequency and bandwidth of the target signal. Cyclic spectral analysis has been proven to be a powerful tool for classifying signals. However, the amount of data introduced by spectral analysis is too large for any classifier to employ. Hence, a spectral analysis based feature extraction has to be performed to drastically reduce the data. Specifically, we propose to use both the α profile and the frequency profile of the Spectral Coherence Function (SOF) as the feature. Numerical results show significant performance improvement compared to those of using only the α profile feature.
本文提出了一种基于循环频谱分析和神经网络的认知无线电信号分类方法。在认知无线电中,需要一种准确可靠的信号分类算法,该算法能够在低信噪比下工作,并且不需要知道目标信号的载波频率和带宽。循环谱分析已被证明是一种有效的信号分类工具。然而,光谱分析引入的数据量太大,任何分类器都无法使用。因此,必须执行基于光谱分析的特征提取来大幅减少数据量。具体来说,我们建议同时使用谱相干函数(SOF)的α轮廓和频率轮廓作为特征。数值结果表明,与仅使用α轮廓特征相比,性能有显著提高。
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引用次数: 26
Performance Improvement of a Distributed Internet Coordinates System 分布式Internet坐标系统的性能改进
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.30
S. Narayanan, E. Shim
The increasing popularity of Internet wide overlay networks require mechanisms for delay prediction between any given pair of nodes without having to actually measure the delay. Internet Coordinate Systems (ICS) have been proposed to enable such delay prediction. Most of the known ICS mechanisms require a set of landmark servers for hosts to measure their distance with and use those mea- surements to derive their coordinates. For P2P systems, it is preferable to use a distributed scheme where deployment of landmarks are not required. Vivaldi is such a distributed scheme. We propose an improved scheme in which hosts dynamically change the set of neighbors with which they measure distances. Our proposed improvement to the Vi- valdi algorithm reduces the bandwidth consumption by up to 50% while maitaining the same accuracy of the delay es- timations. We introduce a new metric named relative delay loss (rdl) that captures how well the coordinate system picks the closest node between two given nodes and captures the magnitude of the error when the pick is wrong. Our pro- posed scheme presents a significant improvement measured with this new metric.
Internet广泛覆盖网络的日益普及需要在不实际测量延迟的情况下,在任何给定的节点对之间进行延迟预测的机制。Internet坐标系统(ICS)被提出来实现这种延迟预测。大多数已知的ICS机制都需要一组地标服务器来为主机测量它们的距离,并使用这些测量值来推导它们的坐标。对于P2P系统,最好使用不需要部署地标的分布式方案。Vivaldi就是这样一个分布式方案。我们提出了一种改进方案,在该方案中,主机动态地改变它们用来测量距离的邻居集。我们提出的改进Vi- valdi算法减少了高达50%的带宽消耗,同时保持相同的延迟估计精度。我们引入了一个名为相对延迟损失(relative delay loss, rdl)的新度量,它捕获坐标系在两个给定节点之间选择最近节点的效果,以及在选择错误时捕获误差的大小。我们提出的方案与这个新度量相比有显著的改进。
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引用次数: 3
Edge-Based TACCS: A More Scalable TACCS Based on Cooperation of High Functional Edge Nodes 基于边缘的TACCS:一种基于高功能边缘节点协作的可扩展TACCS
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.180
Hiroki Date, K. Yasukawa, K. Baba, K. Yamaoka
Various multimedia streaming have started to be offered in Internet protocol (IP) networks. However, since current networks cannot operate well if the consumers' end system sends multimedia stream at will, an admission control is becoming an important part of IP networks. Therefore, we previously proposed an admission control scheme we call "tentative accommodating and congestion confirming strategy (TACCS)". The basic idea is to accommodate incoming flows tentatively and then confirm congestion after a certain period. In TACCS, the ingress nodes of a domain make flow-accommodating decisions based on information about packet-loss events. The information is assumed to be advertised from congestion detection agents (CDAs) located in the domain. If comparable performance could be achieved without adding CDA functions to core nodes, the cost of deploying TACCS would be reduced and its scalability would be improved. We have thus developed an enhanced TACCS called "edge-based TACCS" that achieves admission control based on cooperation of high functional edge nodes and does not depend on CDAs in the core network. Simulation showed that the performance of edge-based TACCS is comparable to that of conventional TACCS that depends on CDAs in the core network.
各种多媒体流媒体已经开始在互联网协议(IP)网络中提供。但是,如果用户端系统随意发送多媒体流,现有网络将无法正常运行,因此接入控制正成为IP网络的重要组成部分。因此,我们之前提出了一个准入控制方案,我们称之为“暂定调节和拥堵确认策略(TACCS)”。基本思想是暂时容纳流入的流量,然后在一段时间后确认拥堵。在TACCS中,域的入口节点根据丢包事件的信息做出适应流的决策。该信息被假定是从位于域中的拥塞检测代理(cda)发布的。如果可以在不向核心节点添加CDA功能的情况下实现类似的性能,则可以降低部署TACCS的成本,并提高其可伸缩性。因此,我们开发了一种增强的TACCS,称为“基于边缘的TACCS”,该TACCS基于高功能边缘节点的合作实现准入控制,而不依赖于核心网络中的cda。仿真结果表明,基于边缘的TACCS与依赖核心网络cda的传统TACCS性能相当。
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引用次数: 1
Peer-to-Peer-Based Infrastructure Support for Massively Multiplayer Online Games 大规模多人在线游戏的点对点基础设施支持
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.155
S. Rieche, Klaus Wehrle, M. Fouquet, H. Niedermayer, L. Petrak, G. Carle
Multiplayer games played over the Internet have become very popular in the lastfew years. An interesting subcategory are the so-called massively multiplayeronline games (MMOGs) that allow thousands of player characters to share asingle game world. Such a world is usually run on a high-performance and high-availability server cluster. However, even with games that have been extensivelybeta-tested, downtimes of several hours because of hard- or software failures arenot uncommon. Downtimes, especially in the first few weeks after the release,can negatively affect the image of the game and the company that created it.Traditionally, a cluster of servers contains one virtual world of a MMOG.Such infrastructure is inflexible and error-prone. One would rather like to havea system that allows disconnecting a server at runtime while others take overits tasks. Server-based MMOGs can have performance problems if players areconcentrated in certain parts of the game world or some worlds are overpopu-lated. Thus, there is also a need for load balancing mechanisms. Peer-to-Peer(P2P) systems quite naturally support the use of load balancing.In this paper we use a structured P2P technology for the organization of theinfrastructure and thus for the reduction of downtimes in MMOGs. We splitthe game world in disjunctive rectangular zones and distribute them on differentnodes of the P2P network.Online games are an interesting challenge and chance for the future devel-opment of the P2P paradigm. A wide variety of aspects of only theoreticallysolved and especially yet completely unsolved problems are covered by this ap-plication. Security and trust problems appear as well as the need to preventcheating. The application is not as tolerant to faults as instant messaging or filesharing. Consistent data storage is a problem, decisions and transactions haveto be performed in a decentralized way. Moreover, the P2P network is not usedas pure lookup service, but more as a communication and application-specificsocial structure.The rest of this paper is organized as follows: First we discuss related work inSection 2 and give a brief introduction to P2P and MMOGs and their challengesin Section 3. Section 4 shows our approach to use structured P2P Systems forMMOGs and section 5 the evaluation with player traces from a real MMOG.Finally, Section 6 provides conclusions.
在过去的几年里,在互联网上玩的多人游戏变得非常流行。一个有趣的子类是所谓的大型多人在线游戏(mmog),它允许成千上万的玩家角色共享一个游戏世界。这样的世界通常运行在高性能和高可用性的服务器集群上。然而,即使是经过广泛测试的游戏,由于硬件或软件故障而停机数小时的情况也并不少见。停机时间,特别是在游戏发行后的前几周,会对游戏和游戏制作公司的形象产生负面影响。传统上,一个服务器集群包含一个MMOG的虚拟世界。这样的基础设施不灵活,而且容易出错。人们更希望拥有一个允许在运行时断开服务器连接而其他服务器接管其任务的系统。如果玩家集中在游戏世界的某些部分,或者某些世界人口过多,基于服务器的mmog就会出现性能问题。因此,还需要负载平衡机制。点对点(P2P)系统很自然地支持使用负载平衡。在本文中,我们使用结构化的P2P技术来组织基础设施,从而减少mmog中的停机时间。我们将游戏世界分割成若干个分离的矩形区域,并将它们分布在P2P网络的不同节点上。网络游戏对P2P模式的未来发展是一个有趣的挑战和机遇。这个应用程序涵盖了各种各样的只有理论上解决的问题,特别是尚未完全解决的问题。安全和信任问题以及防止作弊的需要也出现了。应用程序对错误的容忍度不如即时消息传递或文件共享。一致的数据存储是一个问题,决策和事务必须以分散的方式执行。此外,P2P网络不是用作纯粹的查找服务,而是作为一种通信和特定应用程序的社会结构。本文的其余部分组织如下:首先,我们在第2节讨论了相关工作,并在第3节简要介绍了P2P和mmog及其挑战。第4节展示了我们使用结构化P2P系统formmog的方法,第5节展示了对来自真实MMOG的玩家痕迹的评估。最后,第6节给出结论。
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引用次数: 38
SIP-Based Management Architecture for Large-Scale Home Conferencing Using IPTV 基于sip的IPTV大型家庭会议管理体系结构
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.75
Yeong-Hun Cho, J. Nah, Moon-Sang Jeong, Jin-Gu Lee, Jongtae Park
Recent advances in home network technology, combined with IP-based home appliances such as IPTV, can provide high-quality IP-based video conferencing service at relatively low cost. This paper presents SIP-based management architecture for large-scale home conferencing service using IPTV. In the proposed architecture, we extended the protocol stack of IPTV for the support of SIP-based signaling, and applied IPTV to large-scale home conferencing. High scalability of the proposed architecture is achieved by coordinated distributed conference control and media processing. The signaling procedures for the integrated control of IPTV have been designed in detail for SIP-based conferencing service. The performance of the proposed system has been evaluated by simulation. The simulation results show that the proposed architecture greatly improves scalability 1 .
最近家庭网络技术的进步,结合IPTV等基于ip的家电,可以以相对较低的成本提供高质量的基于ip的视频会议服务。提出了一种基于sip协议的IPTV大型家庭会议业务管理体系结构。在提出的体系结构中,我们扩展了IPTV的协议栈以支持基于sip的信令,并将IPTV应用于大型家庭会议。该架构通过协调分布式会议控制和媒体处理实现了高可扩展性。针对基于sip协议的会议业务,详细设计了IPTV综合控制的信令流程。通过仿真对系统的性能进行了评价。仿真结果表明,该体系结构大大提高了系统的可扩展性。
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引用次数: 2
Seamless Failure Recovery for Real-time Premium Traffic in MPLS Networks MPLS网络中实时高级流量的无缝故障恢复
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.31
M. Hayasaka, T. Miki
Real-time traffic will be a predominant traffic type in the next generation networks and 100% reliability and availability of networks will be required by real-time premium traffic (PT). It is believed that QoS guarantees could be better provided by the connection oriented networks such as Multi Protocol Label Switching (MPLS). These connection oriented networks are more vulnerable to network failures. Conventional path protections perform re-routing to cope with them. However, re-routing always causes packet losses and results in service outage. These losses are bursty in nature and highly degrade QoS of the real-time premium traffic. The novel path protection proposed in this paper recovers the bursty packet losses due to re-routing using forward error correction (FEC) path. Therefore, it can provide the network architecture with no service outage for such traffic. The numerical results show that the proposed method can achieve a very high availability for the real-time premium traffic in future IP/MPLS networks. routing (4). However, the problem of re-routing mentioned above still exists, and therefore it is necessary to find proactive techniques to recover the bursty packet losses due to re- routings. The novel idea of path protection with forward error correction (FEC) path proposed in this article can be used for real time premium traffic that needs a guaranteed QoS. It combines a FEC path with conventional path protection methods using re-routings and recovers the packet losses due to re-routings by way of a FEC recovery technique. The numerical result shows that this is a promising proactive technique to provide a guaranteed QoS for real time premium traffic that otherwise can lead to severe effects if 100% availability is not achieved. The rest of this paper is organized as follows. In the next section, the problem description and the existing solutions are analyzed briefly. In Section III, we discuss the proposed method in detail. The performance of the proposed method is evaluated and the results are presented in Section IV. Finally this paper is concluded in Section V.
实时流量将成为下一代网络的主要流量类型,实时高级流量(PT)将要求网络100%的可靠性和可用性。多协议标签交换(MPLS)等面向连接的网络可以更好地提供QoS保证。这些面向连接的网络更容易受到网络故障的影响。传统的路径保护执行重路由来应对它们。但是,重新路由总是会导致数据包丢失并导致业务中断。这些损失是突发的,严重降低了实时付费流量的QoS。本文提出了一种新的路径保护方法,利用前向纠错(forward error correction, FEC)路径来恢复重路由导致的突发丢包。因此,它可以为此类流量提供无业务中断的网络架构。数值计算结果表明,该方法对未来IP/MPLS网络中的实时优质流量具有很高的可用性。然而,上述重路由问题仍然存在,因此有必要寻找主动技术来恢复重路由造成的突发包丢失。本文提出的具有前向纠错(FEC)路径保护的新颖思想可以用于需要保证QoS的实时高级流量。它结合了FEC路径和使用重路由的传统路径保护方法,并通过FEC恢复技术恢复由于重路由而导致的包丢失。数值结果表明,这是一种很有前途的主动技术,可以为实时高级流量提供有保证的QoS,否则如果无法实现100%的可用性,可能会导致严重的影响。本文的其余部分组织如下。在下一节中,简要分析了问题描述和现有的解决方案。在第三节中,我们详细讨论了所提出的方法。本文对所提出方法的性能进行了评估,并在第四节中给出了结果。最后,在第五节中对本文进行了总结。
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引用次数: 1
Efficient Geometric Routing in Ad-hoc Wireless Networks Ad-hoc无线网络中的高效几何路由
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.58
V. M. Chhieng, R. Choi, R. Wong
Most geometric routing algorithms for ad-hoc wire- less networks rely on greedy forwarding strategies to deliver messages from their sources to destinations. However, there is no guarantee that paths produced by these protocols are optimal. In this paper, we present a Path Regression approach which improves the qualities of paths produced by all geometric routing protocols. Furthermore, we show the use of Path Regression in RFR which progressively looks for an optimal path that can only be produced by DSR. Extensive experiments show that the proposed algorithm out-performs other approaches such as GOAFR+ by a significant margin.
大多数用于自组织无线网络的几何路由算法依赖贪婪转发策略将消息从源发送到目的地。但是,不能保证这些协议产生的路径是最优的。在本文中,我们提出了一种路径回归方法,它提高了所有几何路由协议产生的路径的质量。此外,我们展示了在RFR中使用路径回归,它逐步寻找只能由DSR产生的最优路径。大量的实验表明,该算法的性能明显优于其他方法,如GOAFR+。
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引用次数: 3
UWB MISO Time Reversal With Energy Detector Receiver Over ISI Channels 超宽带MISO时间反转与能量探测器接收器在ISI信道
Pub Date : 1900-01-01 DOI: 10.1109/CCNC.2007.129
S. Mo, N. Guo, Johnson Zhang, R. Qiu
This paper investigates a multiple input single output (MISO) time reversal system for ultra-wideband (UWB) communication over inter-symbol interference (ISI) channels. Time reversal takes advantage of rich scattering environments to achieve signal focusing, which enables the use of simple receiver structures without sacrificing performance. On-off-keying (OOK) modulation and energy detection (square law) are considered for the purpose of low complexity at the receiver. This research is motivated by the need for high-data-rate wireless network with simple receive nodes. The discrete channel models and bit error rate (BER) formulas for the energy detector receiver over ISI channels are derived. Performance is evaluated based on measured data, considering practical signal waveforms. One reason to use our own measured data is that there is no proper UWB channel model for antenna array related study. Numerical results suggest that the proposed MISO time reversal system with extremely simple receiver is promising to support high data rate in severe multipath environments for robust communication in the UWB band.
研究了一种基于码间干扰信道的多输入单输出(MISO)超宽带(UWB)通信时间反转系统。时间反转利用丰富的散射环境来实现信号聚焦,这使得使用简单的接收器结构而不牺牲性能。为了降低接收机的复杂度,考虑了开关键(OOK)调制和能量检测(平方律)。本研究的动机是对具有简单接收节点的高数据速率无线网络的需求。推导了ISI信道上能量检测器接收机的离散信道模型和误码率公式。性能评估基于测量数据,考虑实际信号波形。使用我们自己的测量数据的一个原因是没有合适的超宽带信道模型用于天线阵列的相关研究。数值计算结果表明,采用极简单接收机的MISO时间反转系统有望在恶劣多径环境下支持高数据速率,实现UWB波段的鲁棒通信。
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引用次数: 24
期刊
2007 4th IEEE Consumer Communications and Networking Conference
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