首页 > 最新文献

IEEE Symposium on Volume Visualization (Cat. No.989EX300)最新文献

英文 中文
Design of accurate and smooth filters for function and derivative reconstruction 为函数和导数重建设计精确和平滑的滤波器
Pub Date : 1998-10-01 DOI: 10.1145/288126.288189
Torsten Möller, K. Mueller, Y. Kurzion, R. Machiraju, R. Yagel
The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly used functions, and the visualization practitioner has so far no way to state his preferences in a convenient fashion. Much work has been done towards the design and specification of filters using frequency based methods. However for visualization algorithms it is more natural to specify a filter in terms of the smoothness of the resulting reconstructed function and the spatial reconstruction error. Hence, the authors present a methodology for designing filters based on spatial smoothness and accuracy criteria. They first state their design criteria and then provide an example of a filter design exercise. They also use the filters so designed for volume rendering of sampled data sets and a synthetic test function. They demonstrate that their results compare favorably with existing methods.
正确选择函数和导数重建滤波器对于获得高精度的渲染是至关重要的。大多数筛选器的选择都局限于一组常用的函数,可视化从业者到目前为止还没有办法以方便的方式说明他的偏好。使用基于频率的方法设计和规范滤波器已经做了很多工作。然而,对于可视化算法来说,根据结果重构函数的平滑性和空间重构误差来指定滤波器是更自然的。因此,作者提出了一种基于空间平滑和精度标准设计滤波器的方法。他们首先陈述了他们的设计标准,然后提供了一个过滤器设计练习的例子。它们还使用为采样数据集的体绘制和合成测试功能而设计的过滤器。他们证明,他们的结果与现有的方法相比是有利的。
{"title":"Design of accurate and smooth filters for function and derivative reconstruction","authors":"Torsten Möller, K. Mueller, Y. Kurzion, R. Machiraju, R. Yagel","doi":"10.1145/288126.288189","DOIUrl":"https://doi.org/10.1145/288126.288189","url":null,"abstract":"The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly used functions, and the visualization practitioner has so far no way to state his preferences in a convenient fashion. Much work has been done towards the design and specification of filters using frequency based methods. However for visualization algorithms it is more natural to specify a filter in terms of the smoothness of the resulting reconstructed function and the spatial reconstruction error. Hence, the authors present a methodology for designing filters based on spatial smoothness and accuracy criteria. They first state their design criteria and then provide an example of a filter design exercise. They also use the filters so designed for volume rendering of sampled data sets and a synthetic test function. They demonstrate that their results compare favorably with existing methods.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134313379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 107
Using distance maps for accurate surface representation in sampled volumes 使用距离图在采样体中精确地表表示
Pub Date : 1998-10-01 DOI: 10.1145/288126.288142
S. Gibson
High quality rendering and physics based modeling in volume graphics have been limited because intensity based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at object surfaces result in jagged or terraced surfaces in rendered images. The use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. The zero value iso surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.
由于基于强度的体积数据不能很好地表示表面,高质量的渲染和基于物理的体图形建模受到了限制。由于物体表面的突然强度变化导致的高空间频率导致渲染图像中的锯齿状或梯状表面。提出了使用距离到最近表面函数对物体表面进行编码的方法。这个函数在不同的表面上平滑地变化,因此可以从采样数据中精确地重建。距离图的零值iso曲面产生物体表面,距离图的导数产生表面法线。给出了渲染图像的实例,并提出了一种从采样的二进制数据中计算距离图的新方法。
{"title":"Using distance maps for accurate surface representation in sampled volumes","authors":"S. Gibson","doi":"10.1145/288126.288142","DOIUrl":"https://doi.org/10.1145/288126.288142","url":null,"abstract":"High quality rendering and physics based modeling in volume graphics have been limited because intensity based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at object surfaces result in jagged or terraced surfaces in rendered images. The use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. The zero value iso surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127033775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 155
An accurate method for voxelizing polygon meshes 多边形网格体素化的精确方法
Pub Date : 1998-10-01 DOI: 10.1145/288126.288181
Jian Huang, R. Yagel, V. Filippov, Y. Kurzion
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency requirements. The authors introduce a new method for voxelizing planar objects which, unlike existing methods, provides topological conformity through geometric measures. They extend their approach to provide, for the first time, an accurate and coherent method for voxelizing polygon meshes. This method eliminates common voxelization artifacts at edges and vertices. They prove the method's topological attributes and report performance of their implementation. Finally, they demonstrate that this approach forms a basis for a new set of voxelization algorithms by voxelizing an example cubic object.
在体积表示中生成离散表面的过程,称为体素化,面临拓扑考虑以及精度和效率要求。作者介绍了一种新的平面物体体素化方法,与现有方法不同,该方法通过几何度量提供拓扑一致性。他们扩展了他们的方法,首次提供了一种精确和连贯的多边形网格体素化方法。这种方法消除了在边缘和顶点处常见的体素化伪影。它们证明了方法的拓扑属性,并报告了其实现的性能。最后,他们通过对一个立方体物体进行体素化,证明了这种方法为一组新的体素化算法奠定了基础。
{"title":"An accurate method for voxelizing polygon meshes","authors":"Jian Huang, R. Yagel, V. Filippov, Y. Kurzion","doi":"10.1145/288126.288181","DOIUrl":"https://doi.org/10.1145/288126.288181","url":null,"abstract":"The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency requirements. The authors introduce a new method for voxelizing planar objects which, unlike existing methods, provides topological conformity through geometric measures. They extend their approach to provide, for the first time, an accurate and coherent method for voxelizing polygon meshes. This method eliminates common voxelization artifacts at edges and vertices. They prove the method's topological attributes and report performance of their implementation. Finally, they demonstrate that this approach forms a basis for a new set of voxelization algorithms by voxelizing an example cubic object.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123036960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 169
Extracting iso-valued features in 4-dimensional scalar fields 四维标量场中等值特征的提取
Pub Date : 1998-10-01 DOI: 10.1145/288126.288175
C. Weigle, D. Banks
Isosurfaces are an important tool for finding features in 3D scalar data. The paper describes how recursive contour meshing is applied to extract similar features in 4-dimensional space. In the case of time-varying isosurfaces f(x, y, z, t)=c, the technique constructs a solid mesh for the isosurface that sweeps a volume in space-time. An instance of an isosurface at a particular time results from applying a second constraint against this volume. The envelope defined by the time-varying isosurface can be captured in a similar way: when a time-varying isosurface f=c reaches is maximum extent, the function's partial derivative with respect to time must be zero. This second constraint and produces a surface containing the extrema of the isosurfaces. Multi-resolution models and inter-penetrating blobby objects can also be extracted from 4-dimensional representations.
等值面是寻找三维标量数据特征的重要工具。本文描述了递归轮廓网格在四维空间中提取相似特征的方法。在时变等值面f(x, y, z, t)=c的情况下,该技术为在时空中扫描体积的等值面构建了一个实体网格。在特定时间的等值面实例是通过对该体积施加第二个约束而产生的。时变等值面定义的包络线可以用类似的方式捕获:当时变等值面f=c达到最大值时,函数对时间的偏导数必须为零。这第二个约束产生一个包含等值面的极值的曲面。从四维表示中也可以提取出多分辨率模型和互穿透的斑点状物体。
{"title":"Extracting iso-valued features in 4-dimensional scalar fields","authors":"C. Weigle, D. Banks","doi":"10.1145/288126.288175","DOIUrl":"https://doi.org/10.1145/288126.288175","url":null,"abstract":"Isosurfaces are an important tool for finding features in 3D scalar data. The paper describes how recursive contour meshing is applied to extract similar features in 4-dimensional space. In the case of time-varying isosurfaces f(x, y, z, t)=c, the technique constructs a solid mesh for the isosurface that sweeps a volume in space-time. An instance of an isosurface at a particular time results from applying a second constraint against this volume. The envelope defined by the time-varying isosurface can be captured in a similar way: when a time-varying isosurface f=c reaches is maximum extent, the function's partial derivative with respect to time must be zero. This second constraint and produces a surface containing the extrema of the isosurfaces. Multi-resolution models and inter-penetrating blobby objects can also be extracted from 4-dimensional representations.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124850414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 68
Wavelet based adaptive interpolation for volume rendering 基于小波的体绘制自适应插值
Pub Date : 1998-10-01 DOI: 10.1145/288126.288183
Ricardo Sánchez, Marcelo Carvajal
The authors present a method for adaptive interpolation, to be used with any volume rendering algorithm, which provides high image quality while diminishing considerably the computation time. The method uses the projection details of the wavelet transform of the sampled data to obtain a local estimate of the spectral content of the data. Whenever the function (sampled data) approximates a polynomial of order less than or equal to the moments of the wavelet, the details are zero or near zero. This property is wed to identify constant, linear and non-linear zones within the data in order to choose the appropriate interpolation filter during rendering time.
作者提出了一种可用于任何体绘制算法的自适应插值方法,该方法在提供高图像质量的同时大大减少了计算时间。该方法利用采样数据的小波变换的投影细节来获得数据谱含量的局部估计。每当函数(采样数据)近似于小于或等于小波矩的多项式时,细节为零或接近零。该属性用于识别数据中的常量、线性和非线性区域,以便在渲染期间选择适当的插值过滤器。
{"title":"Wavelet based adaptive interpolation for volume rendering","authors":"Ricardo Sánchez, Marcelo Carvajal","doi":"10.1145/288126.288183","DOIUrl":"https://doi.org/10.1145/288126.288183","url":null,"abstract":"The authors present a method for adaptive interpolation, to be used with any volume rendering algorithm, which provides high image quality while diminishing considerably the computation time. The method uses the projection details of the wavelet transform of the sampled data to obtain a local estimate of the spectral content of the data. Whenever the function (sampled data) approximates a polynomial of order less than or equal to the moments of the wavelet, the details are zero or near zero. This property is wed to identify constant, linear and non-linear zones within the data in order to choose the appropriate interpolation filter during rendering time.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127831777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Semi-automatic generation of transfer functions for direct volume rendering 半自动生成直接体绘制传递函数
Pub Date : 1998-10-01 DOI: 10.1145/288126.288167
G. Kindlmann, James W. Durkin
Although direct volume rendering is a powerful tool for visualizing complex structures within volume data, the size and complexity of the parameter space controlling the rendering process makes generating an informative rendering challenging. In particular, the specification of the transfer function-the mapping from data values to renderable optical properties-is frequently a time consuming and unintuitive task. Ideally, the data being visualized should itself suggest an appropriate transfer function that brings out the features of interest without obscuring them with elements of little importance. We demonstrate that this is possible for a large class of scalar volume data, namely that where the regions of interest are the boundaries between different materials. A transfer function which makes boundaries readily visible can be generated from the relationship between three quantities: the data value and its first and second directional derivatives along the gradient direction. A data structure we term the histogram volume captures the relationship between these quantities throughout the volume in a position independent, computationally efficient fashion. We describe the theoretical importance of the quantities measured by the histogram volume, the implementation issues in its calculation, and a method for semiautomatic transfer function generation through its analysis. We conclude with results of the method on both idealized synthetic data as well as real world datasets.
尽管直接体绘制是可视化体数据中复杂结构的强大工具,但控制绘制过程的参数空间的大小和复杂性使得生成信息渲染具有挑战性。特别是,传递函数的规范——从数据值到可呈现的光学属性的映射——通常是一项耗时且不直观的任务。理想情况下,被可视化的数据本身应该提出一个适当的传递函数,以显示感兴趣的特征,而不是用不重要的元素模糊它们。我们证明,这是可能的一个大类标量体积数据,即感兴趣的区域是不同材料之间的边界。可以从数据值及其沿梯度方向的一阶和二阶导数这三个量之间的关系中生成一个使边界容易可见的传递函数。我们称之为直方图体积的数据结构以位置独立、计算效率高的方式捕获了整个体积中这些数量之间的关系。我们描述了直方图体积测量量的理论重要性,其计算中的实现问题,并通过分析半自动生成传递函数的方法。最后给出了该方法在理想合成数据和真实世界数据集上的结果。
{"title":"Semi-automatic generation of transfer functions for direct volume rendering","authors":"G. Kindlmann, James W. Durkin","doi":"10.1145/288126.288167","DOIUrl":"https://doi.org/10.1145/288126.288167","url":null,"abstract":"Although direct volume rendering is a powerful tool for visualizing complex structures within volume data, the size and complexity of the parameter space controlling the rendering process makes generating an informative rendering challenging. In particular, the specification of the transfer function-the mapping from data values to renderable optical properties-is frequently a time consuming and unintuitive task. Ideally, the data being visualized should itself suggest an appropriate transfer function that brings out the features of interest without obscuring them with elements of little importance. We demonstrate that this is possible for a large class of scalar volume data, namely that where the regions of interest are the boundaries between different materials. A transfer function which makes boundaries readily visible can be generated from the relationship between three quantities: the data value and its first and second directional derivatives along the gradient direction. A data structure we term the histogram volume captures the relationship between these quantities throughout the volume in a position independent, computationally efficient fashion. We describe the theoretical importance of the quantities measured by the histogram volume, the implementation issues in its calculation, and a method for semiautomatic transfer function generation through its analysis. We conclude with results of the method on both idealized synthetic data as well as real world datasets.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121678858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 679
Hypervolume visualization: a challenge in simplicity 超卷可视化:对简单性的挑战
Pub Date : 1998-10-01 DOI: 10.1145/288126.288173
C. Bajaj, Valerio Pascucci, G. Rabbiolo, D. Schikorc
Hypervolume visualization is designed to provide simple and fully explanatory images that give comprehensive in-sights into the global structure of scalar fields of any dimension. The basic idea is to have a dimension independent viewing system that scales nicely with the geometric dimension of the dataset and that can be combined with classical approaches like isocontouring and animation of slices of nD data. One completely abandons (for core simplicity) rendering techniques, such as hidden surface removal or lighting or radiosity, that enhance three dimensional realism and concentrate on the real-time display of images that highlight structural (topological) features of the no dataset (holes, tunnels, cavities, depressions, extrema, etc.). Hypervolume visualization on the one hand is a generalization of direct parallel projection methods in volume rendering. To achieve efficiency (and real-time performance on a graphics workstation) the authors combine the advantages of (i) a hierarchical representations of the hypervolume data for multiresolution display and (ii) generalized object space splatting combined with texture-mapped graphics hardware acceleration. The main results of the paper are thus both a multiresolution direct rendering algorithm and scalable graphical user interface that provides global views of scalar fields in any dimension, while maintaining the fundamental characteristics of ease of use, and quick exploratory user interaction.
Hypervolume可视化旨在提供简单且完全解释性的图像,从而全面了解任何维度的标量场的全局结构。基本的想法是有一个维度独立的观看系统,它可以很好地与数据集的几何维度进行缩放,并且可以与经典的方法相结合,如等等高线和nD数据切片的动画。完全放弃(为了核心简单)渲染技术,例如隐藏表面去除或照明或辐射,增强三维真实感,并专注于突出无数据集(洞,隧道,空洞,洼地,极值等)的结构(拓扑)特征的图像的实时显示。超体可视化一方面是体绘制中直接并行投影方法的推广。为了实现效率(以及图形工作站的实时性能),作者结合了(i)用于多分辨率显示的超大容量数据的分层表示和(ii)结合纹理映射图形硬件加速的广义对象空间喷射的优势。因此,本文的主要成果是多分辨率直接渲染算法和可扩展的图形用户界面,该界面提供了任何维度的标量场的全局视图,同时保持了易用性和快速探索性用户交互的基本特征。
{"title":"Hypervolume visualization: a challenge in simplicity","authors":"C. Bajaj, Valerio Pascucci, G. Rabbiolo, D. Schikorc","doi":"10.1145/288126.288173","DOIUrl":"https://doi.org/10.1145/288126.288173","url":null,"abstract":"Hypervolume visualization is designed to provide simple and fully explanatory images that give comprehensive in-sights into the global structure of scalar fields of any dimension. The basic idea is to have a dimension independent viewing system that scales nicely with the geometric dimension of the dataset and that can be combined with classical approaches like isocontouring and animation of slices of nD data. One completely abandons (for core simplicity) rendering techniques, such as hidden surface removal or lighting or radiosity, that enhance three dimensional realism and concentrate on the real-time display of images that highlight structural (topological) features of the no dataset (holes, tunnels, cavities, depressions, extrema, etc.). Hypervolume visualization on the one hand is a generalization of direct parallel projection methods in volume rendering. To achieve efficiency (and real-time performance on a graphics workstation) the authors combine the advantages of (i) a hierarchical representations of the hypervolume data for multiresolution display and (ii) generalized object space splatting combined with texture-mapped graphics hardware acceleration. The main results of the paper are thus both a multiresolution direct rendering algorithm and scalable graphical user interface that provides global views of scalar fields in any dimension, while maintaining the fundamental characteristics of ease of use, and quick exploratory user interaction.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124297746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 57
Object voxelization by filtering 通过滤波实现物体体素化
Pub Date : 1900-01-01 DOI: 10.1109/SVV.1998.729592
M. Srámek, A. Kaufman
The authors analyze different filters used for the voxelization of analytically described objects. They show that, when the voxel model is used for visualization, the filter design is related to the subsequent rendering phase, namely the gradient estimation technique. The theoretical and experimental analyses show that, in order to avoid a systematic error in normal estimation, the density profile near the surface should be linearly proportional to the distance from the surface. Optimal thickness of this transient region has been estimated to be about 3 voxel units. Based on these results, they propose a technique for voxelization of arbitrary parametric surfaces, using a hierarchical subdivision of the 2D surface domain.
作者分析了用于分析描述对象体素化的不同滤波器。他们表明,当体素模型用于可视化时,滤波器设计与随后的渲染阶段有关,即梯度估计技术。理论分析和实验分析表明,为了避免正态估计中的系统误差,地表附近的密度剖面应与地表之间的距离成线性比例。该暂态区域的最佳厚度估计约为3体素单位。基于这些结果,他们提出了一种使用二维表面域的分层细分来实现任意参数表面体素化的技术。
{"title":"Object voxelization by filtering","authors":"M. Srámek, A. Kaufman","doi":"10.1109/SVV.1998.729592","DOIUrl":"https://doi.org/10.1109/SVV.1998.729592","url":null,"abstract":"The authors analyze different filters used for the voxelization of analytically described objects. They show that, when the voxel model is used for visualization, the filter design is related to the subsequent rendering phase, namely the gradient estimation technique. The theoretical and experimental analyses show that, in order to avoid a systematic error in normal estimation, the density profile near the surface should be linearly proportional to the distance from the surface. Optimal thickness of this transient region has been estimated to be about 3 voxel units. Based on these results, they propose a technique for voxelization of arbitrary parametric surfaces, using a hierarchical subdivision of the 2D surface domain.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134325568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
期刊
IEEE Symposium on Volume Visualization (Cat. No.989EX300)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1