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2022 IEEE 2nd International Conference on Educational Technology (ICET)最新文献

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Optimization and Management System for Academic Early Warning of College Students 大学生学业预警优化与管理系统
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944408
Huili Dou, Yuxin Liu
With the popularization of education, the annual enrollment of colleges and universities is also increasing. How to cultivate high-quality talents is a problem worth thinking about. As a strategy, academic early warning is mainly for students with learning difficulties. Aiming at the shortcomings in the communication between secondary colleges and students with learning difficulties, this paper puts forward an optimization strategy and builds a set of management system which based MVC framework to facilitate the communication between secondary colleges and students. After the application of the optimized academic early warning management mechanism, the number of students with learning difficulties is significantly reduced, and the number of students who fail to attend courses is decreasing, which greatly improves the work efficiency of college teachers.
随着教育的普及,高校每年的招生人数也在不断增加。如何培养高素质的人才是一个值得思考的问题。作为一种策略,学业预警主要针对有学习困难的学生。针对中学院校与学习困难学生沟通中存在的不足,本文提出了优化策略,构建了一套基于MVC框架的管理系统,方便了中学院校与学生之间的沟通。优化后的学业预警管理机制应用后,学习困难学生的数量明显减少,缺课学生的数量在减少,大大提高了高校教师的工作效率。
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引用次数: 0
Intelligent Teaching Mode of Military Academies under Information Technology Condition 信息技术条件下军队院校智能化教学模式
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944424
Yalan Jia, Xinhai Liu, Yulong Hua, Yue Wang, Hongyuan Sun, Shougen Li
This paper introduces the necessity of transforming traditional teaching mode to wisdom teaching in military academies under information technology. The article discusses the necessity of construction from the aspects of national policy and environment promotion, and discusses how to establish and establish gradually. Then, through objective dialectical thinking, the advantages and possible problems of the establishment of intelligent teaching mode are expounded.
介绍了信息技术条件下军队院校传统教学模式向智慧教学转变的必要性。文章从国家政策和环境促进等方面论述了建设的必要性,并对如何建立和逐步建立进行了探讨。然后,通过客观辩证的思考,阐述了建立智能化教学模式的优势和可能存在的问题。
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引用次数: 0
A Hybrid Method for Automatic Simplification of Japanese Sentence Patterns Based on Morphological Analysis and Grammatical Rules 基于形态分析和语法规则的日语句型自动简化混合方法
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944541
Jun Liu, Zhengxiong Li, Yuanyu Fang, Luxuan Zhuang
In Japanese grammar, there are various Japanese sentence patterns with complicated usages. Learners of Japanese as a second language (JSL) feel that it is quite difficult to learn Japanese sentence patterns. To help JSL learners with their study of Japanese sentence patterns, this work introduces Japanese example sentence simplification which is a task of replacing difficult Japanese sentence patterns with simple Japanese sentence patterns or phrases. In this task, given an example sentence as an input, a new example sentence where the difficult Japanese sentence patterns have been replaced will be generated without changing the meaning of the original example sentence. For this purpose, we proposed a hybrid method combining morphological analysis and manual grammatical rules for identifying the difficult Japanese sentence patterns and simplifying the original example sentence. The final human evaluation results demonstrated the effectiveness of our proposed method. This proposed method can be applied to development of a Japanese/Simple Japanese parallel corpus for automatic Japanese grammar simplification and a computer-assisted language learning system (CALL) for Japanese reading comprehension.
在日语语法中,日语句型种类繁多,用法复杂。日语作为第二语言(JSL)的学习者感到日语句型的学习相当困难。为了帮助日语学习者学习日语句型,本工作介绍了日语例句简化,即用简单的日语句型或短语代替难的日语句型。在本任务中,给定一个例句作为输入,在不改变原例句意义的情况下,生成一个替换了日语难句型的新例句。为此,我们提出了一种结合形态学分析和人工语法规则的混合方法,用于识别日语难句型和简化原始例句。最后的人体评价结果证明了我们提出的方法的有效性。该方法可应用于日语/简单日语平行语料库的开发,用于日语语法的自动简化和日语阅读理解的计算机辅助语言学习系统(CALL)的开发。
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引用次数: 0
On the Teaching Mode of “Multi-dimensional Interaction” in Calculus 论微积分“多维互动”教学模式
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944545
Wei Jiang, Zhanhua Yu
Calculus is a compulsory course for freshmen. The cumulative number of students choosing courses each year accounts for about 95% of the total number of freshmen. It has the widest influence, the most class hours and the longest time. As freshmen keep their enthusiasm and habits in high school, with the new generation of Internet plus growth, accept new things on the internet faster and have a stronger ability to obtain information. Traditional teaching mode has been passively accepting blackboard instruction, and taking notes and participation exercises. This teaching mode is not conducive to stimulating students' enthusiasm for further learning. Moreover, it is not conducive to cultivating students' scientific thinking ability to analyze and solve problems and the habit of lifelong learning. Therefore, the course team puts forward the teaching innovation mode - “multi-dimensional interactive” teaching mode between teachers and students, which uses multi-dimensional interactive teaching from different angles, different levels and different methods to create classes and raise knowledge, thus we can solve the problems in the teaching of Internet plus era and improve the quality of teaching.
微积分是大一新生的必修课。每年选课的学生累计人数约占新生总数的95%。影响最广、课时最多、课时最长。随着新一代互联网+的成长,大一新生保持着高中的热情和习惯,接受互联网上的新事物更快,获取信息的能力也更强。传统的教学模式一直是被动地接受板书教学、记笔记和参与练习。这种教学模式不利于激发学生进一步学习的积极性。而且,不利于培养学生分析问题、解决问题的科学思维能力和终身学习的习惯。为此,课程团队提出了教学创新模式——师生“多维互动”教学模式,利用不同角度、不同层次、不同方法的多维互动教学来创课、增知识,从而解决互联网+时代教学中存在的问题,提高教学质量。
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引用次数: 0
Research on the Influence of Competition Mechanism in Gamification Test on Learning Experiences and Learning Effects 游戏化测试中竞争机制对学习体验和学习效果的影响研究
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944514
Yufei Qiao, Xinhui Jia, Yinyu Wang, Xue Wang
This study tested the effects of the competition mechanism in gamification test on learners' brain cognition, cognitive load, learning experiences and learning effects. 40 college students were randomly assigned to the group which used Kahoot! as gamification test or the group which used Storyline as traditional computer test. The results show that although the competition mechanism in gamification test has no significant impacts on cognitive load and learning experiences, but compared with the traditional computer test, it can significantly improve learners' relaxation, retention test scores and transfer test scores. The findings highlight the importance of a competitive gamification learning environment to learners. Ultimately, this study put forward two suggestions from two stages of design and application of gamification competitive environment, in order to provide learners with a suitable competitive atmosphere to improve learning.
本研究考察了游戏化测试中的竞争机制对学习者大脑认知、认知负荷、学习体验和学习效果的影响。40名大学生被随机分配到使用Kahoot!作为游戏化测试或使用故事线作为传统计算机测试的小组。结果表明,虽然游戏化测试中的竞争机制对认知负荷和学习体验没有显著影响,但与传统的计算机测试相比,游戏化测试可以显著提高学习者的放松、记忆测试和迁移测试成绩。研究结果强调了竞争性游戏化学习环境对学习者的重要性。最后,本研究从游戏化竞争环境的设计和应用两个阶段提出了两点建议,以期为学习者提供适宜的竞争氛围,促进学习。
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引用次数: 0
PCDTPP: Design and Implementation of Private Cloud Desktop of Teaching and Practical Platform Based on Virtual Desktop Infrastructure PCDTPP:基于虚拟桌面架构的教学实践平台私有云桌面的设计与实现
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944413
Ting Gui, Shenfeng Zhou, Binbin Gu, Jian Chen, Dong Li, Shengjun Lv
The Cloud Desktop Based on Virtual Desktop Infrastructure (VDI) Starting in China in recent years, and there are two main architectures of the VDI Cloud Desktop: Full Virtualization and Harf-Virtualization. The main technology of Full Virtualization is KVM and the other is Xen. This paper has described the design and implementation of the Private Cloud Desktop of Teaching and Practical Platform (PCDTPP) Based on VDI of Zhijiang College of Zhejiang University of Technology. The PCDTPP was built based on the technology of Harf-Virtualization VDI according to the result of simulation experiment this paper proposed shows that Citrix Xen Project (CXP) is superior to KVM-QEMU Modular (KQM) in stability, compatibility and network adaptability. The PCDTPP built a XenServer resources pool running on 5 H3C R4900 G3 servers based on CXP and turned the PCs in 2013 only supported 32-bit processors to the terminals achieving delivery of 64-bit win10 cloud desktop. The PCDTPP can support 210 cloud desktops running in parallel and locating to different lab places. The implementation of PCDTPP was in cooperation with WINGS OF CLOUD, one of the Citrix suppliers in China.
基于VDI (Virtual Desktop Infrastructure)的云桌面基于VDI (Virtual Desktop Infrastructure)的云桌面近年来在国内兴起,VDI云桌面主要有两种架构:全虚拟化和半虚拟化。全虚拟化的主要技术是KVM,另一种是Xen。本文介绍了浙江工业大学之江学院基于VDI的教学与实践平台私有云桌面(PCDTPP)的设计与实现。基于半虚拟化VDI技术构建的PCDTPP仿真实验结果表明,Citrix Xen Project (CXP)在稳定性、兼容性和网络适应性方面都优于KVM-QEMU Modular (KQM)。PCDTPP构建了运行在5台基于CXP的H3C R4900 G3服务器上的XenServer资源池,将2013年仅支持32位处理器的pc转变为实现64位win10云桌面交付的终端。PCDTPP可以支持210个并行运行的云桌面,它们位于不同的实验室位置。PCDTPP是与思杰在中国的供应商之一WINGS of CLOUD合作实施的。
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引用次数: 1
Exploration of Blended Teaching in Comprehensive English Course Based on Chaoxing Mobile Platform 基于超星移动平台的综合英语混合式教学探索
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944445
Yuliang. Chen
The outbreak of Covid-19 pandemic, combined with the high development of information and technology, has changed people's way of living and people's concept of learning, resulting in the increasing attention to teaching reform and renovation assisted by mobile teaching platforms and facilities. The present research makes a tentative study on how to establish an appropriate blended teaching mode based on the practical teaching practice of Comprehensive English Course with Chaoxing Teaching Platform. Through analyzing the teaching process of the unit titled “Never give in, never, never, never”, it points out that blended teaching resource database constructed according to teaching objectives, tasks carefully designed for students' autonomous learning, suitable activities and interaction in the face-to-face classroom teaching, and timely after-class feedback and summarizing, altogether contribute to the formation of the blended teaching mode. The blended teaching mode with the help of Chaoxing Teaching Platform has proven to be beneficial for improving students' autonomous learning ability, promoting interactions between teachers and students, optimizing the teaching effect and enhancing people's awareness of adapting to the rapidly changing educational technology.
新冠肺炎疫情的爆发,加之信息技术的高度发展,改变了人们的生活方式和学习观念,以移动教学平台和设施为辅助的教学改革与创新日益受到重视。本研究结合超星教学平台《综合英语》课程的实际教学实践,对如何建立合适的混合式教学模式进行了初步研究。通过对“永不屈服、永不屈服、永不屈服”单元教学过程的分析,指出根据教学目标构建的混合式教学资源库、为学生自主学习精心设计的任务、课堂面对面教学中适宜的活动和互动、课后及时的反馈和总结,共同促成了混合式教学模式的形成。实践证明,在超星教学平台的帮助下,混合式教学模式有利于提高学生自主学习能力,促进师生互动,优化教学效果,增强人们对快速变化的教育技术的适应意识。
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引用次数: 0
Construction of Flipped Classroom System Based on Java EE 基于Java EE的翻转课堂系统构建
Pub Date : 2022-06-25 DOI: 10.1109/ICET55642.2022.9944462
Hai-jun Bao, Qian Lin, Peng Zhao
A Flipped Classroom System (FCS) is designed to promote the application in the actual teacher-student teaching. After the development of the system, teachers can publish learning materials and record teaching videos. Meanwhile, the thought of object-oriented and the MVC pattern design is introduced here. Combined with Java EE technologies, system can complete the management for user, course, learning, discussion and other functions. This system can be facilitated for students and teachers.
为了促进翻转课堂在实际师生教学中的应用,设计了翻转课堂系统。系统开发完成后,教师可以发布学习资料,录制教学视频。同时介绍了面向对象和MVC模式的设计思想。结合Java EE技术,系统可以完成用户管理、课程管理、学习管理、讨论管理等功能。该系统可以方便学生和教师使用。
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引用次数: 0
On Humanization in Educational Technologies 论教育技术的人性化
Pub Date : 2022-06-25 DOI: 10.1109/icet55642.2022.9944455
Dong Yu, Huisi Chen
Science and technology have changed and are still changing our world, including education. Nowadays educational technologies are ubiquitous, making our teaching and learning easier, and more effective. Yet we see a gap between the technologies and the men who use them: the technologies are not humanized or user-friendly enough as they should. Technically it is not impossible to fulfill such gap. The problem is that such gap has failed to attract enough attention from technicians. This paper is an effort to arouse attention from professionals by looking at a brief analysis of how the gap has come around and what efforts could be made to improve the situation.
科学技术已经并仍在改变我们的世界,包括教育。如今,教育技术无处不在,使我们的教学更容易,更有效。然而,我们看到了技术和使用它们的人之间的差距:技术没有像它们应该的那样人性化或用户友好。从技术上讲,填补这一差距并非不可能。问题是,这种差距并没有引起技术人员的足够重视。本文旨在通过简要分析这种差距是如何产生的,以及可以采取哪些措施来改善这种情况,从而引起专业人士的注意。
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引用次数: 0
期刊
2022 IEEE 2nd International Conference on Educational Technology (ICET)
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