Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944479
Ye Lei, Xiangyang Zeng, Haitao Wang, Shuwei Ren
With the rapid development of modern information technology, the reform of traditional experimental curriculum is imperative. The integration of virtual technology into experimental curriculum can enlarge its dimension of time and space, enrich the practical content and improve the quality of practical teaching. Taking the course of acoustic instruments and measurement technology as an example, the background and significance of virtual experiment course were discussed, and the virtual laboratory construction method was expounded in detail. Finally, an example is given to introduce the practical effect evaluation mechanism based on virtual technology and information technology.
{"title":"Research on the Construction of Acoustic Specialty Experiment Course Integrating Virtual Technology","authors":"Ye Lei, Xiangyang Zeng, Haitao Wang, Shuwei Ren","doi":"10.1109/ICET55642.2022.9944479","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944479","url":null,"abstract":"With the rapid development of modern information technology, the reform of traditional experimental curriculum is imperative. The integration of virtual technology into experimental curriculum can enlarge its dimension of time and space, enrich the practical content and improve the quality of practical teaching. Taking the course of acoustic instruments and measurement technology as an example, the background and significance of virtual experiment course were discussed, and the virtual laboratory construction method was expounded in detail. Finally, an example is given to introduce the practical effect evaluation mechanism based on virtual technology and information technology.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114872278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944465
Jian Shen, Qing Zeng
Aiming at the problems existing in the teaching of Photoshop Image Processing Course in higher vocational colleges, such as lack of pertinence in classroom teaching, low students' learning autonomy and teachers' untimely teaching tracking, a hybrid teaching model based on the intelligent vocational education cloud platform was explored in this paper. This paper expounds the specific measures of the blended teaching model from three aspects: pre-class preparation, in-class practice and after-class improvement, and analyzes the learning effect and teaching situation of students in this model, and puts forward suggestions for applying the model.
{"title":"Exploration on Hybrid Teaching Mode of Photoshop Image Processing Course in Higher Vocational Colleges","authors":"Jian Shen, Qing Zeng","doi":"10.1109/ICET55642.2022.9944465","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944465","url":null,"abstract":"Aiming at the problems existing in the teaching of Photoshop Image Processing Course in higher vocational colleges, such as lack of pertinence in classroom teaching, low students' learning autonomy and teachers' untimely teaching tracking, a hybrid teaching model based on the intelligent vocational education cloud platform was explored in this paper. This paper expounds the specific measures of the blended teaching model from three aspects: pre-class preparation, in-class practice and after-class improvement, and analyzes the learning effect and teaching situation of students in this model, and puts forward suggestions for applying the model.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132201482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944461
Q. Peng, Quanying Guo, Jiajia Liu, Zhuoer Wang
With the continuous penetration of information technology into the field of education, educational informatization and educational modernization coexist. With its advanced technical means, information technology supports new educational methods such as interactive learning and virtual laboratory, realizes the multi-level development of “building resources, building platforms, expanding space, building systems and creating models”, and increasingly plays a key role in the process of educational reform and development. The continuous development of intelligent society and the trend of modernization have brought many challenges to education in the new era. The current education model urgently needs transformation and upgrading. Educational informatization promotes the rapid improvement of educational cognition and educational level, changes the time and space constraints of traditional educational model, and makes the optimization and upgrading of educational reform possible. Based on this trend, the cross research of education and information technology has gradually become a hot topic in the field of educational science. Based on the trend of educational informatization in the new era, this study explores the technical basis and platform guarantee of experimental curriculum reform, deeply studies the development process of experimental curriculum reform, summarizes the existing mechanism, looks forward to the future development direction, and puts forward the feasible path in construction and supervision.
{"title":"Summary of Experimental Curriculum Reform in the Information Age","authors":"Q. Peng, Quanying Guo, Jiajia Liu, Zhuoer Wang","doi":"10.1109/ICET55642.2022.9944461","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944461","url":null,"abstract":"With the continuous penetration of information technology into the field of education, educational informatization and educational modernization coexist. With its advanced technical means, information technology supports new educational methods such as interactive learning and virtual laboratory, realizes the multi-level development of “building resources, building platforms, expanding space, building systems and creating models”, and increasingly plays a key role in the process of educational reform and development. The continuous development of intelligent society and the trend of modernization have brought many challenges to education in the new era. The current education model urgently needs transformation and upgrading. Educational informatization promotes the rapid improvement of educational cognition and educational level, changes the time and space constraints of traditional educational model, and makes the optimization and upgrading of educational reform possible. Based on this trend, the cross research of education and information technology has gradually become a hot topic in the field of educational science. Based on the trend of educational informatization in the new era, this study explores the technical basis and platform guarantee of experimental curriculum reform, deeply studies the development process of experimental curriculum reform, summarizes the existing mechanism, looks forward to the future development direction, and puts forward the feasible path in construction and supervision.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124827380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944496
Yuying Zhong, Jiajie Liu
As an undergraduate student, STEM learning, especially in subjects such as electrical and electronic engineering, are very difficult. It was not until the junior year when the professor introduced virtual reality to the classroom lecturing for the course Electromagnetic Fields and Waves as an experimental part of a study on engineering education and it was discovered that more innovative possibilities for learning in engineering and science with novel approaches. Existing research has demonstrated that the use of VR in teaching and learning can enhance the motivation and assessment performance of students. Nonetheless, the mechanisms of VR's impact on learning are not yet clear. In particular, whether the impact of VR on science education comes partly from the sensorial novelty and whether this effect is sustainable. Due to student concentration problem, this study aims to explore the sustainability of using VR in engineering and science education, and seeks to fill the research gap regarding the impact of VR technologies on the learning experience in the field of science and engineering. This study, consisting of three sessions VR science learning interventions, was conducted by using a mixed-methods approach to obtain quantitative and qualitative data. Firstly, quantitative data for this study was obtained from questionnaires and interviews were conducted after the questionnaires were collected. A semi-structured interview method was used to understand students' experiences of the use of VR in teaching and learning. This study found that motivation and engagement play a key mediating role in the application of VR to learning. Individuals' interest and motivation in learning is significantly increased by novelty in the initial stages of the VR learning experience, and interestingly the novelty effect does not necessarily decline in vain in subsequent stages of learning as students become familiar with the novelty.
{"title":"How Does the Virtual Reality work on Science Education: An Exploratory Study of Emotional Effects on Learning","authors":"Yuying Zhong, Jiajie Liu","doi":"10.1109/ICET55642.2022.9944496","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944496","url":null,"abstract":"As an undergraduate student, STEM learning, especially in subjects such as electrical and electronic engineering, are very difficult. It was not until the junior year when the professor introduced virtual reality to the classroom lecturing for the course Electromagnetic Fields and Waves as an experimental part of a study on engineering education and it was discovered that more innovative possibilities for learning in engineering and science with novel approaches. Existing research has demonstrated that the use of VR in teaching and learning can enhance the motivation and assessment performance of students. Nonetheless, the mechanisms of VR's impact on learning are not yet clear. In particular, whether the impact of VR on science education comes partly from the sensorial novelty and whether this effect is sustainable. Due to student concentration problem, this study aims to explore the sustainability of using VR in engineering and science education, and seeks to fill the research gap regarding the impact of VR technologies on the learning experience in the field of science and engineering. This study, consisting of three sessions VR science learning interventions, was conducted by using a mixed-methods approach to obtain quantitative and qualitative data. Firstly, quantitative data for this study was obtained from questionnaires and interviews were conducted after the questionnaires were collected. A semi-structured interview method was used to understand students' experiences of the use of VR in teaching and learning. This study found that motivation and engagement play a key mediating role in the application of VR to learning. Individuals' interest and motivation in learning is significantly increased by novelty in the initial stages of the VR learning experience, and interestingly the novelty effect does not necessarily decline in vain in subsequent stages of learning as students become familiar with the novelty.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122836542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944404
Yuri Nakagawa, Sripian Peeraya, M. Sugaya
The reduction of communication opportunities between students in online classes under the COVID-19 pandemic has been identified as a problem. Although student communication in online classes is said to have a positive effect on students' mental state, there have been no research that have compared the effectiveness of different forms of communication. In addition, there is a need for more objective evaluations. We therefore purpose to objectively evaluate the effect of each form of communication in online classes on the mental state of students. We propose to divide the forms of communication in online classes into five levels and to use biometric information. There was a tendency to relax at higher levels of communication and higher levels of concentration at medium levels of communication.
{"title":"Objective Evaluation of Students' Mental State According to the Communication Level in Online Classes","authors":"Yuri Nakagawa, Sripian Peeraya, M. Sugaya","doi":"10.1109/ICET55642.2022.9944404","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944404","url":null,"abstract":"The reduction of communication opportunities between students in online classes under the COVID-19 pandemic has been identified as a problem. Although student communication in online classes is said to have a positive effect on students' mental state, there have been no research that have compared the effectiveness of different forms of communication. In addition, there is a need for more objective evaluations. We therefore purpose to objectively evaluate the effect of each form of communication in online classes on the mental state of students. We propose to divide the forms of communication in online classes into five levels and to use biometric information. There was a tendency to relax at higher levels of communication and higher levels of concentration at medium levels of communication.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"34 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120927166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944421
Yunping Zheng, M. Sarem
The ACM/ICPC is recognized as the largest and highest level international collegiate programming contest in the world, and it is one of the most important ways to train and select top students in computer science worldwide. Currently, C++ is the most popular and practical computer advanced programming language in the world. It is an important professional main course and one of the main tools for teaching programming and computer software development. It has become a programming course for universities and colleges. With further deepening of education reform, the paperless examination has become an important sign of the college examination reform, and its advantages have become more and more obvious. Also, the paperless examination has gradually become a trend of various examinations. Although there have been some paperless examination systems, but these systems usually can only automatically score four types of objective questions, including true and false questions, fill-in-the-blank questions, single-choice questions and multiple-choice questions. These paperless examination systems are still unable to conduct fair and impartial automatic scoring for programming questions which are however important subjective questions. In response to this problem, based on the ACM/ICPC platform, we propose a new design method for the C++ paperless examination system, which realizes the automatic scoring of C++ examinations. The system can greatly improve the flexibility, fairness, impartiality, credibility and work efficiency of the examination. Our design system can be an important platform for deepening the teaching reform of colleges and universities, promoting the innovation of C++ teaching, and improving the efficiency of college examinations. Therefore, it has a certain promotion and demonstration value.
{"title":"A Novel ACM/ICPC-Based C++ Paperless Examination System","authors":"Yunping Zheng, M. Sarem","doi":"10.1109/ICET55642.2022.9944421","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944421","url":null,"abstract":"The ACM/ICPC is recognized as the largest and highest level international collegiate programming contest in the world, and it is one of the most important ways to train and select top students in computer science worldwide. Currently, C++ is the most popular and practical computer advanced programming language in the world. It is an important professional main course and one of the main tools for teaching programming and computer software development. It has become a programming course for universities and colleges. With further deepening of education reform, the paperless examination has become an important sign of the college examination reform, and its advantages have become more and more obvious. Also, the paperless examination has gradually become a trend of various examinations. Although there have been some paperless examination systems, but these systems usually can only automatically score four types of objective questions, including true and false questions, fill-in-the-blank questions, single-choice questions and multiple-choice questions. These paperless examination systems are still unable to conduct fair and impartial automatic scoring for programming questions which are however important subjective questions. In response to this problem, based on the ACM/ICPC platform, we propose a new design method for the C++ paperless examination system, which realizes the automatic scoring of C++ examinations. The system can greatly improve the flexibility, fairness, impartiality, credibility and work efficiency of the examination. Our design system can be an important platform for deepening the teaching reform of colleges and universities, promoting the innovation of C++ teaching, and improving the efficiency of college examinations. Therefore, it has a certain promotion and demonstration value.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"380 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114126378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944542
Saima Khan, A. A. Ziden
The present study maps the effect of digital storytelling on affective factors by conducting a systematic review of studies published till March 2022 retrieved from the Web of Science database. The selected articles were analyzed to understand the changes in affective factors of the learners in terms of motivation, enjoyment, confidence, attitude, and anxiety and the duration of digital storytelling intervention for improving English language speaking skills. Significant changes in affective factors with digital storytelling were identified among the reviewed studies, with motivation, enjoyment, and attitude being affected by the duration of the digital storytelling intervention. This analysis provides insights and recommendations for future research, task development, and classroom implementation of digital storytelling.
本研究通过对从Web of Science数据库检索到2022年3月发表的研究进行系统回顾,绘制了数字讲故事对情感因素的影响。对所选文章进行分析,了解学习者在动机、享受、信心、态度、焦虑等情感因素上的变化,以及数字讲故事干预对提高英语口语技能的持续时间。在回顾的研究中发现,数字讲故事的情感因素发生了显著变化,动机、享受和态度受到数字讲故事干预时间的影响。这一分析为未来的研究、任务开发和数字化讲故事的课堂实施提供了见解和建议。
{"title":"A Systematic Review of the Effect of Digital Storytelling on Affective Factors in Improving Speaking Skills","authors":"Saima Khan, A. A. Ziden","doi":"10.1109/ICET55642.2022.9944542","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944542","url":null,"abstract":"The present study maps the effect of digital storytelling on affective factors by conducting a systematic review of studies published till March 2022 retrieved from the Web of Science database. The selected articles were analyzed to understand the changes in affective factors of the learners in terms of motivation, enjoyment, confidence, attitude, and anxiety and the duration of digital storytelling intervention for improving English language speaking skills. Significant changes in affective factors with digital storytelling were identified among the reviewed studies, with motivation, enjoyment, and attitude being affected by the duration of the digital storytelling intervention. This analysis provides insights and recommendations for future research, task development, and classroom implementation of digital storytelling.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"209 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115050329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944454
W. Gao, Lin Li, Yingchun Xue
The increasing demand of digital cultural products among the elderly, which is new to the elderly, makes lifelong learning a hot topic again under active aging. At present, many difficulties, such as poor adaptation to digital technology, still weaken the elderly from learn digital cultural products. Although many scholars have summarized the relevant factors, the relationship between the factors is still very complicated and perplexed. This paper uses the DEMATEL method to summarize and analyze the current popular factors related to the learning of digital cultural products for the elderly. The result finds that the literacy of technology is 0.660 (positive), serving as a cause, The immersive learning environment is −1.041 (negative), serving as a result, etc. The paper also found that the literacy of technology and open learning resources are the forefront cause and the primary result respectively. This is not only a attempt for summarizing and understanding these factors, but also promotes lifelong learning by facilitating the elderly to learn digital cultural products.
{"title":"Analysis of the Factors on Learning Digital Cultural Products for the Elderly under Active Aging: The Case of Lifelong Learning in China","authors":"W. Gao, Lin Li, Yingchun Xue","doi":"10.1109/ICET55642.2022.9944454","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944454","url":null,"abstract":"The increasing demand of digital cultural products among the elderly, which is new to the elderly, makes lifelong learning a hot topic again under active aging. At present, many difficulties, such as poor adaptation to digital technology, still weaken the elderly from learn digital cultural products. Although many scholars have summarized the relevant factors, the relationship between the factors is still very complicated and perplexed. This paper uses the DEMATEL method to summarize and analyze the current popular factors related to the learning of digital cultural products for the elderly. The result finds that the literacy of technology is 0.660 (positive), serving as a cause, The immersive learning environment is −1.041 (negative), serving as a result, etc. The paper also found that the literacy of technology and open learning resources are the forefront cause and the primary result respectively. This is not only a attempt for summarizing and understanding these factors, but also promotes lifelong learning by facilitating the elderly to learn digital cultural products.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129823339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-06-25DOI: 10.1109/ICET55642.2022.9944532
Yong Liu, Hexin Li, Aiyang Zhang
The research on the influencing factors of continuance learning intention has been a hot topic in recent years due to the low completion rates in e-learning. In this study, a meta-analysis method is exploited to analyze the following questions: What are the main factors that affect online learners' continuance learning intention? What are the influential degrees of these factors? What are the different effects of these factors on learners in China Mainland and the outside? The results show that the main 21 factors are extracted and they all have a positive impact on online learners' intention to continue learning, 13 of them have a large degree of positive impact, and the other eight have a moderate positive impact. Among these influencing factors, the factor of “Attainment value” (effect size $r =0.752$) has the largest impact on the e-learners' continuance learning intention, while the factor of “Intrinsic motivation” has a significant difference in the influence between China Mainland and the outside. Finally, some implications are provided to improve the e-learners' continuance learning intention.
{"title":"2022 IEEE 2nd International Conference on Educational Technology (IEEE ICET 2022) Exploring Factors Affecting Online Learners' Intention to Continue Learning in E-learning: A Meta-Analysis","authors":"Yong Liu, Hexin Li, Aiyang Zhang","doi":"10.1109/ICET55642.2022.9944532","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944532","url":null,"abstract":"The research on the influencing factors of continuance learning intention has been a hot topic in recent years due to the low completion rates in e-learning. In this study, a meta-analysis method is exploited to analyze the following questions: What are the main factors that affect online learners' continuance learning intention? What are the influential degrees of these factors? What are the different effects of these factors on learners in China Mainland and the outside? The results show that the main 21 factors are extracted and they all have a positive impact on online learners' intention to continue learning, 13 of them have a large degree of positive impact, and the other eight have a moderate positive impact. Among these influencing factors, the factor of “Attainment value” (effect size $r =0.752$) has the largest impact on the e-learners' continuance learning intention, while the factor of “Intrinsic motivation” has a significant difference in the influence between China Mainland and the outside. Finally, some implications are provided to improve the e-learners' continuance learning intention.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130455435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper proposes to design and implement GPU virtualization on the Private Cloud Desktop merged into the Teaching and Practical Platform of Zhijiang College of Zhejiang University of Technology to fill in the blanks to create and apply rending 3D applications. The analysis of the performance of the vGPUPCD has been also studied in this paper and some properties has to be tested on the experiments: 1) The video memory size of vGPU has been interaction with the memory size and the amounts of CPU cores and the minimum resources requirement has to be evaluated by experiments that the memory size is the memory size of system demand and add to the twice of the GPU video memory size and the 1G video memory of vGPU is equipped with 2 virtual CPU cores and so on. 2) The GPU memory usage of vGPUPCD has consumed 10% more than the local PCs if the same performance are reflected when opening or rending the 3D applications because vGPU has occupied no more than 10% of the GPU memory usage through the cloud desktop is powered on.
{"title":"vGPUPCD: Design and Implementation of Virtual GPU on Private Cloud Desktop","authors":"Ting Gui, Shenfeng Zhou, Binbin Gu, Jian Chen, Dong Li, Shengjun Lv","doi":"10.1109/ICET55642.2022.9944412","DOIUrl":"https://doi.org/10.1109/ICET55642.2022.9944412","url":null,"abstract":"This paper proposes to design and implement GPU virtualization on the Private Cloud Desktop merged into the Teaching and Practical Platform of Zhijiang College of Zhejiang University of Technology to fill in the blanks to create and apply rending 3D applications. The analysis of the performance of the vGPUPCD has been also studied in this paper and some properties has to be tested on the experiments: 1) The video memory size of vGPU has been interaction with the memory size and the amounts of CPU cores and the minimum resources requirement has to be evaluated by experiments that the memory size is the memory size of system demand and add to the twice of the GPU video memory size and the 1G video memory of vGPU is equipped with 2 virtual CPU cores and so on. 2) The GPU memory usage of vGPUPCD has consumed 10% more than the local PCs if the same performance are reflected when opening or rending the 3D applications because vGPU has occupied no more than 10% of the GPU memory usage through the cloud desktop is powered on.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134271737","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}