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Foul accumulation in the NBA NBA的犯规积累
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-09 DOI: 10.1515/jqas-2019-0119
Dani Chu
Abstract This paper investigates the fouling time distribution of players in the National Basketball Association. A Bayesian analysis is presented based on the assumption that fouling time distributions follow a gamma distribution. Various insights are obtained including the observation that players accumulate fouls at a rate that increases with the current number of fouls. We demonstrate possible ways to incorporate the fouling time distributions to provide decision support to coaches in the management of playing time.
摘要本文对nba球员犯规时间分布进行了研究。在假定污染时间服从伽玛分布的基础上,提出了贝叶斯分析方法。各种见解得到,包括观察到球员累积犯规的速度随着当前犯规次数的增加而增加。我们展示了将犯规时间分布结合起来的可能方法,为教练管理比赛时间提供决策支持。
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引用次数: 1
Frontmatter
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-01 DOI: 10.1515/jqas-2020-frontmatter3
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引用次数: 0
Corrigendum to: Offensive or defensive play in soccer: a game-theoretical approach 足球中的进攻或防守:一种博弈论的方法
IF 0.8 Q2 Social Sciences Pub Date : 2020-08-24 DOI: 10.1515/jqas-2020-0080
Daniele Gambarelli, G. Gambarelli, Dries R. Goossens
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引用次数: 0
Restoring the real world records in Men’s swimming without high-tech swimsuits 在没有高科技泳衣的情况下恢复男子游泳的真实世界纪录
IF 0.8 Q2 Social Sciences Pub Date : 2020-08-10 DOI: 10.1515/jqas-2019-0087
Zhenyu Gao, Yixing Li, Zhengxin Wang
Abstract The recently concluded 2019 World Swimming Championships was another major swimming competition that witnessed some great progresses achieved by human athletes in many events. However, some world records created 10 years ago back in the era of high-tech swimsuits remained untouched. With the advancements in technical skills and training methods in the past decade, the inability to break those world records is a strong indication that records with the swimsuit bonus cannot reflect the real progressions achieved by human athletes in history. Many swimming professionals and enthusiasts are eager to know a measure of the real world records had the high-tech swimsuits never been allowed. This paper attempts to restore the real world records in Men’s swimming without high-tech swimsuits by integrating various advanced methods in probabilistic modeling and optimization. Through the modeling and separation of swimsuit bias, natural improvement, and athletes’ intrinsic performance, the result of this paper provides the optimal estimates and the 95% confidence intervals for the real world records. The proposed methodology can also be applied to a variety of similar studies with multi-factor considerations.
刚刚结束的2019年世界游泳锦标赛是又一项大型游泳比赛,见证了人类运动员在许多项目上取得的巨大进步。然而,10年前高科技泳装时代创造的一些世界纪录仍未被打破。随着过去十年技术技能和训练方法的进步,无法打破这些世界纪录强烈表明,泳装奖金的记录并不能反映人类运动员在历史上取得的真正进步。许多游泳专业人士和爱好者都渴望知道,如果高科技泳衣从未被允许使用,真实的世界纪录将会是什么样的。本文结合各种先进的概率建模和优化方法,试图在没有高科技泳衣的情况下恢复男子游泳的真实世界纪录。通过对泳装偏差、自然改善和运动员内在表现的建模和分离,本文的结果提供了真实世界记录的最优估计和95%置信区间。所提出的方法也可以应用于各种类似的研究与多因素的考虑。
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引用次数: 2
A Bayesian adjusted plus-minus analysis for the esport Dota 2 电子竞技《dota2》的贝叶斯调整正负分析
IF 0.8 Q2 Social Sciences Pub Date : 2020-08-03 DOI: 10.1515/jqas-2019-0103
Nicholas J. Clark, Brian Macdonald, Ian Kloo
Abstract Analytics and professional sports have become linked over the past several years, but little attention has been paid to the growing field of esports within the sports analytics community. We seek to apply an Adjusted Plus Minus (APM) model, an accepted analytic approach used in traditional sports like hockey and basketball, to one particular esports game: Defense of the Ancients 2 (Dota 2). As with traditional sports, we show how APM metrics developed with Bayesian hierarchical regression can be used to quantify individual player contributions to their teams and, ultimately, use this player-level information to predict game outcomes. In particular, we first provide evidence that gold can be used as a continuous proxy for wins to evaluate a team’s performance, and then use a Bayesian APM model to estimate how players contribute to their team’s gold differential. We demonstrate that this APM model outperforms models based on common team-level statistics (often referred to as “box score statistics”). Beyond the specifics of our modeling approach, this paper serves as an example of the potential utility of applying analytical methodologies from traditional sports analytics to esports.
在过去的几年里,分析学和职业体育联系在一起,但在体育分析界,很少有人关注电子竞技领域的发展。我们试图将调整正负(APM)模型应用于一款特定的电子竞技游戏:《Defense of the Ancients 2》(Dota 2),这是一种传统体育项目(如曲棍球和篮球)中使用的公认分析方法。与传统体育项目一样,我们展示了如何使用贝叶斯层次回归开发APM指标来量化个人玩家对团队的贡献,并最终使用这些玩家级别的信息来预测游戏结果。特别是,我们首先提供了证据,证明金牌数可以作为衡量球队表现的连续指标,然后使用贝叶斯APM模型来估计球员对球队金牌数差异的贡献。我们证明了这个APM模型优于基于普通团队级别统计(通常称为“框得分统计”)的模型。除了我们的建模方法的细节之外,本文还作为将传统体育分析的分析方法应用于电子竞技的潜在效用的一个例子。
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引用次数: 5
A parametric family of Massey-type methods: inference, prediction, and sensitivity 梅西型方法的参数族:推理、预测和灵敏度
IF 0.8 Q2 Social Sciences Pub Date : 2020-07-27 DOI: 10.1515/jqas-2019-0071
E. Bozzo, P. Vidoni, Massimo Franceschet
Abstract We study the stability of a time-aware version of the popular Massey method, previously introduced by Franceschet, M., E. Bozzo, and P. Vidoni. 2017. “The Temporalized Massey’s Method.” Journal of Quantitative Analysis in Sports 13: 37–48, for rating teams in sport competitions. To this end, we embed the temporal Massey method in the theory of time-varying averaging algorithms, which are dynamic systems mainly used in control theory for multi-agent coordination. We also introduce a parametric family of Massey-type methods and show that the original and time-aware Massey versions are, in some sense, particular instances of it. Finally, we discuss the key features of this general family of rating procedures, focusing on inferential and predictive issues and on sensitivity to upsets and modifications of the schedule.
我们研究了流行的Massey方法的时间感知版本的稳定性,该方法之前由Franceschet, M., E. Bozzo和P. Vidoni于2017年引入。"时间化的梅西方法"《体育定量分析杂志》13:37-48,用于对体育比赛中的球队进行评级。为此,我们将时间Massey方法嵌入到时变平均算法理论中,时变平均算法是多智能体协调控制理论中主要使用的动态系统。我们还介绍了Massey型方法的参数族,并表明原始的和有时间意识的Massey版本在某种意义上是它的特殊实例。最后,我们讨论了这类评定程序的主要特征,重点讨论了推理和预测问题,以及对进度中断和修改的敏感性。
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引用次数: 0
Frontmatter
IF 0.8 Q2 Social Sciences Pub Date : 2020-06-25 DOI: 10.1515/jqas-2020-frontmatter2
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引用次数: 0
What will we unlearn next? The implications of Lopez (2020) 接下来我们会忘记什么?洛佩兹的含义(2020)
IF 0.8 Q2 Social Sciences Pub Date : 2020-05-29 DOI: 10.1515/jqas-2020-0056
Samuel L. Ventura
Lopez (2020) demonstrates clearly how the lack of precise, high-quality data can lead to imprecise results or analyses. In particular, this paper shows that once you know the precise distance to the first down line (“yards to go”) rather than just the integer-valued distances provided in the NFL’s play-by-play data, the decisions made by coaches are more closely in line with what we would expect from rational, data-driven decision-makers in their situation. However, from anNFL team’s perspective, it is unclear if player-tracking data was necessary to help individual coaches in this particular case. Could NFL teams and coaches make approximately the same decisions from a model trained on only play-by-play data, but evaluated in real-time with more precise inputs for yards to go? Fourth-down decisions are typically analyzed with expected points models and/or win probability models (Romer 2006). When making fourth-down decisions, analysts contend that NFL teams should input their current game situation into one of these models (including information such as the down, distance, yard line, score differential, time remaining, etc), and analyze the output. If the model’s computed win probability for a given situation is maximized by “going for it,” the coach should leave the offense on the field; if win probability is maximized by punting, the coach should elect to punt; and if it is maximized by attempting a field goal, the coach should put his field goal unit on the field. Yurko, Horowitz andVentura (2019) provide a detailed explanation of how to build expected points and win probability models, but briefly, the expected points model is a linear model (specifically, a multinomial logistic regression model), and the win probability model is a generalized additive model. Importantly, although only integer-valueddistances (“yards to go”) areprovided in the
Lopez(2020)清楚地表明,缺乏精确、高质量的数据会导致不精确的结果或分析。特别是,这篇论文表明,一旦你知道了到第一个底线的精确距离(“要走的码数”),而不仅仅是NFL详细比赛数据中提供的整数距离,教练做出的决定就更接近于我们对理性的、数据驱动的决策者在他们的情况下的期望。然而,从anNFL团队的角度来看,目前尚不清楚在这种特殊情况下,球员跟踪数据是否有必要帮助个别教练。NFL球队和教练是否可以通过一个只接受比赛数据训练的模型做出大致相同的决定,但可以通过更精确的码数输入进行实时评估?第四次进攻的决定通常是用预期点数模型和/或获胜概率模型来分析的(Romer 2006)。在做出第四次进攻决策时,分析师认为NFL球队应该将他们当前的比赛情况输入到其中一个模型中(包括进攻、距离、码线、分差、剩余时间等信息),并分析输出。如果模型在给定情况下计算的获胜概率通过“全力以赴”而最大化,那么教练应该让进攻留在场上;如果通过撑船获胜的可能性最大,教练应该选择撑船;如果通过尝试射门得分来最大化,教练应该把他的射门装置放在场上。Yurko, Horowitz和ventura(2019)详细解释了如何构建期望值和获胜概率模型,但简单地说,期望值模型是线性模型(具体来说是多项式逻辑回归模型),而获胜概率模型是广义加性模型。重要的是,虽然只提供了整数值的距离(“要走的码数”)
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引用次数: 0
Distributed lag models to identify the cumulative effects of training and recovery in athletes using multivariate ordinal wellness data 使用多元有序健康数据的分布滞后模型来识别运动员训练和恢复的累积效应
IF 0.8 Q2 Social Sciences Pub Date : 2020-05-18 DOI: 10.1515/jqas-2020-0051
Erin M. Schliep, Toryn L. J. Schafer, Matt J. Hawkey
Abstract Subjective wellness data can provide important information on the well-being of athletes and be used to maximize player performance and detect and prevent against injury. Wellness data, which are often ordinal and multivariate, include metrics relating to the physical, mental, and emotional status of the athlete. Training and recovery can have significant short- and long-term effects on athlete wellness, and these effects can vary across individual. We develop a joint multivariate latent factor model for ordinal response data to investigate the effects of training and recovery on athlete wellness. We use a latent factor distributed lag model to capture the cumulative effects of training and recovery through time. Current efforts using subjective wellness data have averaged over these metrics to create a univariate summary of wellness, however this approach can mask important information in the data. Our multivariate model leverages each ordinal variable and can be used to identify the relative importance of each in monitoring athlete wellness. The model is applied to professional referee daily wellness, training, and recovery data collected across two Major League Soccer seasons.
主观健康数据可以为运动员的健康状况提供重要的信息,并用于最大限度地提高运动员的表现,检测和预防伤害。健康数据通常是有序和多元的,包括与运动员的身体、精神和情绪状态有关的指标。训练和恢复对运动员的健康有显著的短期和长期影响,这些影响因人而异。我们开发了一个联合多变量潜在因素模型的有序响应数据来研究训练和恢复对运动员健康的影响。我们使用一个潜在因素分布滞后模型来捕捉训练和恢复随时间的累积效应。目前使用主观健康数据的努力是对这些指标进行平均,以创建健康的单变量摘要,然而这种方法可能会掩盖数据中的重要信息。我们的多变量模型利用了每个有序变量,可以用来确定每个变量在监测运动员健康方面的相对重要性。该模型应用于职业裁判的日常健康、训练和恢复数据,这些数据收集于两个美国职业足球大联盟赛季。
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引用次数: 0
Profiting from overreaction in soccer betting odds 从足球博彩赔率的过度反应中获利
IF 0.8 Q2 Social Sciences Pub Date : 2020-05-04 DOI: 10.1515/jqas-2019-0009
E. Wheatcroft
Abstract Betting odds are generally considered to represent accurate reflections of the underlying probabilities for the outcomes of sporting events. There are, however, known to be a number of inherent biases such as the favorite-longshot bias in which outsiders are generally priced with poorer value odds than favorites. Using data from European soccer matches, this paper demonstrates the existence of another bias in which the match odds overreact to favorable and unfavorable runs of results. A statistic is defined, called the Combined Odds Distribution (COD) statistic, which measures the performance of a team relative to expectations given their odds over previous matches. Teams that overperform expectations tend to have a high COD statistic and those that underperform tend to have a low COD statistic. Using data from twenty different leagues over twelve seasons, it is shown that teams with a low COD statistic tend to be assigned more generous odds by bookmakers. This can be exploited and a sustained and robust profit can be made. It is suggested that the bias in the odds can be explained in the context of the “hot hand fallacy”, in which gamblers overestimate variation in the ability of each team over time.
摘要投注赔率通常被认为是对体育赛事结果的潜在概率的准确反映。然而,已知存在一些固有的偏见,比如最受欢迎的长线偏见,即局外人的估值几率通常低于最受欢迎的人。利用欧洲足球比赛的数据,本文证明了另一种偏差的存在,即比赛赔率对有利和不利的结果反应过度。定义了一个统计数据,称为组合赔率分布(Combined Odds Distribution, COD)统计数据,它根据球队在之前比赛中的赔率来衡量球队的表现。超出预期的团队往往有较高的COD统计数据,而那些表现不佳的团队往往有较低的COD统计数据。使用来自20个不同联赛的12个赛季的数据,结果表明,COD数据较低的球队往往会被博彩公司分配更大的赔率。这一点可以加以利用,从而获得持续而强劲的利润。有人认为,赔率上的偏差可以用“热手谬误”来解释,即赌徒高估了每支球队在一段时间内的能力变化。
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引用次数: 2
期刊
Journal of Quantitative Analysis in Sports
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