首页 > 最新文献

Journal of Quantitative Analysis in Sports最新文献

英文 中文
Algorithmically deconstructing shot locations as a method for shot quality in hockey 基于算法解构的冰球击球位置分析方法
IF 0.8 Q2 Social Sciences Pub Date : 2020-10-10 DOI: 10.1515/jqas-2020-0012
Devan G. Becker, D. Woolford, C. Dean
Abstract Spatial point processes have been successfully used to model the relative efficiency of shot locations for each player in professional basketball games. Those analyses were possible because each player makes enough baskets to reliably fit a point process model. Goals in hockey are rare enough that a point process cannot be fit to each player’s goal locations, so novel techniques are needed to obtain measures of shot efficiency for each player. A Log-Gaussian Cox Process (LGCP) is used to model all shot locations, including goals, of each NHL player who took at least 500 shots during the 2011–2018 seasons. Each player’s LGCP surface is treated as an image and these images are then used in an unsupervised statistical learning algorithm that decomposes the pictures into a linear combination of spatial basis functions. The coefficients of these basis functions are shown to be a very useful tool to compare players. To incorporate goals, the locations of all shots that resulted in a goal are treated as a “perfect player” and used in the same algorithm (goals are further split into perfect forwards, perfect centres and perfect defence). These perfect players are compared to other players as a measure of shot efficiency. This analysis provides a map of common shooting locations, identifies regions with the most goals relative to the number of shots and demonstrates how each player’s shot location differs from scoring locations.
摘要利用空间点过程成功地模拟了职业篮球比赛中每个球员投篮位置的相对效率。这些分析之所以成为可能,是因为每个球员都能投进足够多的球,从而可靠地符合得分过程模型。在曲棍球比赛中,进球是非常罕见的,以至于得分过程不能适合每个球员的进球位置,因此需要新的技术来获得每个球员的射门效率。使用log -高斯考克斯过程(LGCP)对2011-2018赛季每位至少投篮500次的NHL球员的所有投篮位置(包括进球)进行建模。每个玩家的LGCP表面都被视为图像,然后这些图像被用于无监督统计学习算法,该算法将图像分解为空间基函数的线性组合。这些基本函数的系数是比较玩家的一个非常有用的工具。为了整合进球,所有射门得分的位置都被视为“完美球员”,并使用相同的算法(进球进一步分为完美前锋、完美中锋和完美防守)。将这些完美球员与其他球员进行比较,作为射门效率的衡量标准。该分析提供了一个常见射门位置的地图,确定了相对于射门次数而言进球最多的区域,并展示了每个球员的射门位置与得分位置的不同之处。
{"title":"Algorithmically deconstructing shot locations as a method for shot quality in hockey","authors":"Devan G. Becker, D. Woolford, C. Dean","doi":"10.1515/jqas-2020-0012","DOIUrl":"https://doi.org/10.1515/jqas-2020-0012","url":null,"abstract":"Abstract Spatial point processes have been successfully used to model the relative efficiency of shot locations for each player in professional basketball games. Those analyses were possible because each player makes enough baskets to reliably fit a point process model. Goals in hockey are rare enough that a point process cannot be fit to each player’s goal locations, so novel techniques are needed to obtain measures of shot efficiency for each player. A Log-Gaussian Cox Process (LGCP) is used to model all shot locations, including goals, of each NHL player who took at least 500 shots during the 2011–2018 seasons. Each player’s LGCP surface is treated as an image and these images are then used in an unsupervised statistical learning algorithm that decomposes the pictures into a linear combination of spatial basis functions. The coefficients of these basis functions are shown to be a very useful tool to compare players. To incorporate goals, the locations of all shots that resulted in a goal are treated as a “perfect player” and used in the same algorithm (goals are further split into perfect forwards, perfect centres and perfect defence). These perfect players are compared to other players as a measure of shot efficiency. This analysis provides a map of common shooting locations, identifies regions with the most goals relative to the number of shots and demonstrates how each player’s shot location differs from scoring locations.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82534789","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An iterative Markov rating method 一种迭代马尔可夫评级方法
IF 0.8 Q2 Social Sciences Pub Date : 2020-10-05 DOI: 10.1515/jqas-2019-0070
Stephen Devlin, T. Treloar, Molly Creagar, S. Cassels
Abstract We introduce a simple and natural iterative version of the well-known and widely studied Markov rating method. We show that this iterative Markov method converges to the usual global Markov rating, and shares a close relationship with the well-known Elo rating. Together with recent results on the relationship between the global Markov method and the maximum likelihood estimate of the rating vector in the Bradley–Terry (BT) model, we connect and explore the global and iterative Markov, Elo, and Bradley–Terry ratings on real and simulated data.
摘要本文介绍了一种简单自然的马尔可夫评级方法。我们证明了这种迭代马尔可夫方法收敛于通常的全局马尔可夫评级,并且与众所周知的Elo评级有着密切的关系。结合最近关于全局马尔可夫方法与布拉德利-特里(BT)模型中评级向量的最大似然估计之间关系的结果,我们连接并探索了真实和模拟数据上的全局和迭代马尔可夫,Elo和布拉德利-特里评级。
{"title":"An iterative Markov rating method","authors":"Stephen Devlin, T. Treloar, Molly Creagar, S. Cassels","doi":"10.1515/jqas-2019-0070","DOIUrl":"https://doi.org/10.1515/jqas-2019-0070","url":null,"abstract":"Abstract We introduce a simple and natural iterative version of the well-known and widely studied Markov rating method. We show that this iterative Markov method converges to the usual global Markov rating, and shares a close relationship with the well-known Elo rating. Together with recent results on the relationship between the global Markov method and the maximum likelihood estimate of the rating vector in the Bradley–Terry (BT) model, we connect and explore the global and iterative Markov, Elo, and Bradley–Terry ratings on real and simulated data.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89543112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
TRAP: a predictive framework for the Assessment of Performance in Trail Running 陷阱:在越野跑性能评估的预测框架
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-30 DOI: 10.1515/JQAS-2020-0013
Riccardo Fogliato, N. L. Oliveira, Ronald Yurko
Abstract Trail running is an endurance sport in which athletes face severe physical challenges. Due to the growing number of participants, the organization of limited staff, equipment, and medical support in these races now plays a key role. Monitoring runner’s performance is a difficult task that requires knowledge of the terrain and of the runner’s ability. In the past, choices were solely based on the organizers’ experience without reliance on data. However, this approach is neither scalable nor transferable. Instead, we propose a firm statistical methodology to perform this task, both before and during the race. Our proposed framework, Trail Running Assessment of Performance (TRAP), studies (1) the assessment of the runner’s ability to reach the next checkpoint, (2) the prediction of the runner’s expected passage time at the next checkpoint, and (3) corresponding prediction intervals for the passage time. We apply our methodology, using the race history of runners from the International Trail Running Association (ITRA) along with checkpoint and terrain-level information, to the “holy grail” of ultra-trail running, the Ultra-Trail du Mont-Blanc (UTMB) race, demonstrating the predictive power of our methodology.
越野跑是一项耐力运动,运动员面临着严峻的体能挑战。由于参加人数不断增加,在这些比赛中,有限的人员、设备和医疗支持的组织现在起着关键作用。监测跑步者的表现是一项艰巨的任务,需要了解地形和跑步者的能力。在过去,选择完全基于组织者的经验,而不依赖于数据。然而,这种方法既不可扩展也不可转移。相反,我们提出了一种可靠的统计方法来完成这项任务,无论是在比赛前还是比赛中。我们提出的越野跑绩效评估(TRAP)框架研究(1)对跑者到达下一个检查点的能力的评估,(2)对跑者在下一个检查点预期通过时间的预测,以及(3)相应的通过时间预测区间。我们利用国际越野跑协会(ITRA)选手的比赛历史以及检查点和地形级别信息,将我们的方法应用于超级越野跑的“圣杯”,即勃朗峰越野跑(UTMB)比赛,展示了我们方法的预测能力。
{"title":"TRAP: a predictive framework for the Assessment of Performance in Trail Running","authors":"Riccardo Fogliato, N. L. Oliveira, Ronald Yurko","doi":"10.1515/JQAS-2020-0013","DOIUrl":"https://doi.org/10.1515/JQAS-2020-0013","url":null,"abstract":"Abstract Trail running is an endurance sport in which athletes face severe physical challenges. Due to the growing number of participants, the organization of limited staff, equipment, and medical support in these races now plays a key role. Monitoring runner’s performance is a difficult task that requires knowledge of the terrain and of the runner’s ability. In the past, choices were solely based on the organizers’ experience without reliance on data. However, this approach is neither scalable nor transferable. Instead, we propose a firm statistical methodology to perform this task, both before and during the race. Our proposed framework, Trail Running Assessment of Performance (TRAP), studies (1) the assessment of the runner’s ability to reach the next checkpoint, (2) the prediction of the runner’s expected passage time at the next checkpoint, and (3) corresponding prediction intervals for the passage time. We apply our methodology, using the race history of runners from the International Trail Running Association (ITRA) along with checkpoint and terrain-level information, to the “holy grail” of ultra-trail running, the Ultra-Trail du Mont-Blanc (UTMB) race, demonstrating the predictive power of our methodology.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73494087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Measuring competitive balance in sports 衡量体育竞技平衡
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-29 DOI: 10.1515/jqas-2020-0006
Matthew Doria, B. Nalebuff
Abstract In order to make comparisons of competitive balance across sports leagues, we need to take into account how different season lengths influence observed measures of balance. We develop the first measures of competitive balance that are invariant to season length. The most commonly used measure, the ASD/ISD or Noll-Scully ratio, is biased. It artificially inflates the imbalance for leagues with long seasons (e.g., MLB) compared to those with short seasons (e.g., NFL). We provide a general model of competition that leads to unbiased variance estimates. The result is a new ordering across leagues: the NFL goes from having the most balance to being tied for the least, while MLB becomes the sport with the most balance. Our model also provides insight into competitive balance at the game level. We shift attention from team-level to game-level measures as these are more directly related to the predictability of a representative contest. Finally, we measure competitive balance at the season level. We do so by looking at the predictability of the final rankings as seen from the start of the season. Here the NBA stands out for having the most predictable results and hence the lowest full-season competitive balance.
为了比较不同体育联盟的竞争平衡,我们需要考虑不同赛季长度对观察到的平衡测量的影响。我们开发了与赛季长度不变的竞争平衡的第一个衡量标准。最常用的测量方法,ASD/ISD或Noll-Scully比率,是有偏差的。它人为地夸大了长赛季联盟(如MLB)与短赛季联盟(如NFL)之间的不平衡。我们提供了一个导致无偏方差估计的一般竞争模型。结果是联盟之间的新秩序:NFL从拥有最多的平衡变成了最少的平衡,而MLB成为了最平衡的运动。我们的模型还提供了关于游戏层面竞争平衡的见解。我们将注意力从团队层面转移到游戏层面,因为这与代表性比赛的可预测性更直接相关。最后,我们衡量赛季级别的竞争平衡。我们这样做是通过观察从赛季开始看到的最终排名的可预测性。在这方面,NBA的结果最容易预测,因此整个赛季的竞争平衡最低。
{"title":"Measuring competitive balance in sports","authors":"Matthew Doria, B. Nalebuff","doi":"10.1515/jqas-2020-0006","DOIUrl":"https://doi.org/10.1515/jqas-2020-0006","url":null,"abstract":"Abstract In order to make comparisons of competitive balance across sports leagues, we need to take into account how different season lengths influence observed measures of balance. We develop the first measures of competitive balance that are invariant to season length. The most commonly used measure, the ASD/ISD or Noll-Scully ratio, is biased. It artificially inflates the imbalance for leagues with long seasons (e.g., MLB) compared to those with short seasons (e.g., NFL). We provide a general model of competition that leads to unbiased variance estimates. The result is a new ordering across leagues: the NFL goes from having the most balance to being tied for the least, while MLB becomes the sport with the most balance. Our model also provides insight into competitive balance at the game level. We shift attention from team-level to game-level measures as these are more directly related to the predictability of a representative contest. Finally, we measure competitive balance at the season level. We do so by looking at the predictability of the final rankings as seen from the start of the season. Here the NBA stands out for having the most predictable results and hence the lowest full-season competitive balance.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85137780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The relative roles of skill and luck within 11 different golfer populations 技术和运气在11个不同高尔夫球手群体中的相对作用
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-25 DOI: 10.1515/JQAS-2019-0028
Richard J. Rendleman
Drawing on the golf-related example of regression to the mean as presented by Kahneman in his best-selling book, Thinking Fast and Slow, this study shows how the regression-to-the-mean phenomenon is revealed in first- and second-round scoring in 11 different golfer populations, ranging from golfers with the highest level of skill (professional golfers on the PGA TOUR) to amateur groups of much lower skill. Using the mathematics of truncated normal distributions, the study introduces a new method for estimating the mix between variation in scoring due to differences in player skill and that due to luck. Estimates of the skill/luck mix are very close to those obtained using the regression-based methodology of Morrison and are nearly identical to those implied by fixed effects regression models where fixed player and round effects are estimated simultaneously. The study also sheds light on the “paradox of skill,” originally suggested by Gould and developed further by Mauboussin, as it relates to golf by showing that luck plays a more important role in determining player scores in higher-skilled golfer groups compared with lower-skilled groups.
Kahneman在他的畅销书《思考快与慢》(Thinking Fast and Slow)中提出了与高尔夫相关的回归均值的例子,这项研究显示了回归均值现象是如何在11个不同的高尔夫球手群体的第一轮和第二轮得分中揭示出来的,这些人群包括技术水平最高的高尔夫球手(PGA巡回赛的职业高尔夫球手)和技术水平低得多的业余群体。利用截断正态分布的数学,该研究引入了一种新方法来估计由于玩家技能差异和运气差异而导致的得分变化之间的混合。技能/运气组合的估计值与使用Morrison基于回归的方法所获得的估计值非常接近,并且与固定效果回归模型所暗示的估计值几乎相同,其中固定玩家和回合效果是同时估计的。这项研究还揭示了“技能悖论”,这个悖论最初由古尔德提出,后来由莫布森进一步发展,因为它与高尔夫球有关,表明在决定高技能高尔夫球手群体的得分方面,运气起着比低技能群体更重要的作用。
{"title":"The relative roles of skill and luck within 11 different golfer populations","authors":"Richard J. Rendleman","doi":"10.1515/JQAS-2019-0028","DOIUrl":"https://doi.org/10.1515/JQAS-2019-0028","url":null,"abstract":"Drawing on the golf-related example of regression to the mean as presented by Kahneman in his best-selling book, Thinking Fast and Slow, this study shows how the regression-to-the-mean phenomenon is revealed in first- and second-round scoring in 11 different golfer populations, ranging from golfers with the highest level of skill (professional golfers on the PGA TOUR) to amateur groups of much lower skill. Using the mathematics of truncated normal distributions, the study introduces a new method for estimating the mix between variation in scoring due to differences in player skill and that due to luck. Estimates of the skill/luck mix are very close to those obtained using the regression-based methodology of Morrison and are nearly identical to those implied by fixed effects regression models where fixed player and round effects are estimated simultaneously. The study also sheds light on the “paradox of skill,” originally suggested by Gould and developed further by Mauboussin, as it relates to golf by showing that luck plays a more important role in determining player scores in higher-skilled golfer groups compared with lower-skilled groups.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77994278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Modeling time loss from sports-related injuries using random effects models: an illustration using soccer-related injury observations 使用随机效应模型模拟运动相关损伤的时间损失:使用足球相关损伤观察的插图
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-25 DOI: 10.1515/JQAS-2019-0030
C. Avinash, DiPietro Loretta, Young Heather, Elmi Angelo
In assessments of sports-related injury severity, time loss (TL) is measured as a count of days lost to injury and analyzed using ordinal cut points. This approach ignores various athlete and event-specific factors that determine the severity of an injury. We present a conceptual framework for modeling this outcome using univariate random effects count or survival regression. Using a sample of US collegiate soccer-related injury observations, we fit random effects Poisson and Weibull Regression models to perform “severity-adjusted” evaluations of TL, and use our models to make inferences regarding the recovery process. Injury site, injury mechanism and injury history emerged as the strongest predictors in our sample. In comparing random and fixed effects models, we noted that the incorporation of the random effect attenuated associations between most observed covariates and TL, and model fit statistics revealed that the random effects models (AICPoisson = 51875.20; AICWeibull-AFT = 51113.00) improved model fit over the fixed effects models (AICPoisson = 160695.20; AICWeibull-AFT = 53179.00). Our analyses serve as a useful starting point for modeling how TL may actually occur when a player is injured, and suggest that random effects or frailty based approaches can help isolate the effect of potential determinants of TL.
在评估运动相关损伤严重程度时,时间损失(TL)是用损伤损失天数来衡量的,并使用顺序切割点进行分析。这种方法忽略了决定受伤严重程度的各种运动员和特定事件因素。我们提出了一个概念性框架,利用单变量随机效应计数或生存回归对这一结果进行建模。利用美国大学足球相关损伤观察样本,我们拟合随机效应泊松和威布尔回归模型来进行“严重调整”的TL评估,并使用我们的模型来推断恢复过程。在我们的样本中,损伤部位、损伤机制和损伤史是最强的预测因子。在比较随机效应和固定效应模型时,我们注意到随机效应的加入减弱了大多数观测到的协变量与TL之间的关联,模型拟合统计显示随机效应模型(AICPoisson = 51875.20;AICWeibull-AFT = 51113.00)改进模型拟合优于固定效应模型(AICPoisson = 160695.20;AICWeibull-AFT = 53179.00)。我们的分析可以作为一个有用的起点,用于建模当球员受伤时TL是如何发生的,并表明随机效应或基于脆弱性的方法可以帮助隔离TL的潜在决定因素的影响。
{"title":"Modeling time loss from sports-related injuries using random effects models: an illustration using soccer-related injury observations","authors":"C. Avinash, DiPietro Loretta, Young Heather, Elmi Angelo","doi":"10.1515/JQAS-2019-0030","DOIUrl":"https://doi.org/10.1515/JQAS-2019-0030","url":null,"abstract":"In assessments of sports-related injury severity, time loss (TL) is measured as a count of days lost to injury and analyzed using ordinal cut points. This approach ignores various athlete and event-specific factors that determine the severity of an injury. We present a conceptual framework for modeling this outcome using univariate random effects count or survival regression. Using a sample of US collegiate soccer-related injury observations, we fit random effects Poisson and Weibull Regression models to perform “severity-adjusted” evaluations of TL, and use our models to make inferences regarding the recovery process. Injury site, injury mechanism and injury history emerged as the strongest predictors in our sample. In comparing random and fixed effects models, we noted that the incorporation of the random effect attenuated associations between most observed covariates and TL, and model fit statistics revealed that the random effects models (AICPoisson = 51875.20; AICWeibull-AFT = 51113.00) improved model fit over the fixed effects models (AICPoisson = 160695.20; AICWeibull-AFT = 53179.00). Our analyses serve as a useful starting point for modeling how TL may actually occur when a player is injured, and suggest that random effects or frailty based approaches can help isolate the effect of potential determinants of TL.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82611389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The influence of field size, goal size and number of players on the average number of goals scored per game in variants of football and hockey: the Pi-theorem applied to team sports 场地大小、球门大小和球员人数对足球和曲棍球比赛每场平均进球数的影响:pi定理在团队运动中的应用
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-21 DOI: 10.1515/JQAS-2020-0009
J. Blondeau
Abstract In this paper, we investigate the correlation between the main physical characteristics of eight variants of football and hockey (such as field size, goal size, player velocity, ball velocity, player density, and game duration) and the resulting average numbers of goals scored per game. To do so, the Pi-theorem in physics is extended to sport science and a non-dimensional parameter of interest is defined. It is based on the ratio between the duration of the game and the order of magnitude of the time needed to cross the midfield, which depends on the average velocity of the ball and the players, the player density and the size of the goals. An excellent correlation is found between the proposed parameter and the average number of goals scored per game during recent international competitions. Using the derived correlation, the effect of any modification of the main characteristics of football and hockey (and their variants) on the scoring pace can be assessed. For instance, it can be predicted that decreasing the length of football fields by 20 m would raise the average number of goals scored to 3.6 (±0.6) per game, versus the 2.6 goals scored during the most recent men’s World Cup.
摘要本文研究了八种足球和曲棍球的主要身体特征(如场地大小、球门大小、球员速度、球速度、球员密度和比赛持续时间)与每场比赛平均进球数之间的相关性。为此,将物理学中的pi定理扩展到体育科学中,并定义了感兴趣的无量纲参数。它是基于比赛持续时间与穿越中场所需时间数量级之间的比率,这取决于球和球员的平均速度,球员密度和进球大小。在最近的国际比赛中,所提出的参数与每场比赛的平均进球数之间存在很好的相关性。使用导出的相关性,可以评估足球和曲棍球(及其变体)的主要特征的任何修改对得分速度的影响。例如,可以预测,将足球场的长度减少20米,将使场均进球数提高到3.6(±0.6)个,而最近一届男子世界杯的场均进球数为2.6个。
{"title":"The influence of field size, goal size and number of players on the average number of goals scored per game in variants of football and hockey: the Pi-theorem applied to team sports","authors":"J. Blondeau","doi":"10.1515/JQAS-2020-0009","DOIUrl":"https://doi.org/10.1515/JQAS-2020-0009","url":null,"abstract":"Abstract In this paper, we investigate the correlation between the main physical characteristics of eight variants of football and hockey (such as field size, goal size, player velocity, ball velocity, player density, and game duration) and the resulting average numbers of goals scored per game. To do so, the Pi-theorem in physics is extended to sport science and a non-dimensional parameter of interest is defined. It is based on the ratio between the duration of the game and the order of magnitude of the time needed to cross the midfield, which depends on the average velocity of the ball and the players, the player density and the size of the goals. An excellent correlation is found between the proposed parameter and the average number of goals scored per game during recent international competitions. Using the derived correlation, the effect of any modification of the main characteristics of football and hockey (and their variants) on the scoring pace can be assessed. For instance, it can be predicted that decreasing the length of football fields by 20 m would raise the average number of goals scored to 3.6 (±0.6) per game, versus the 2.6 goals scored during the most recent men’s World Cup.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74968437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Smart kills and worthless deaths: eSports analytics for League of Legends 聪明的杀戮和毫无价值的死亡:《英雄联盟》电子竞技分析
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-21 DOI: 10.1515/jqas-2019-0096
Philip Z. Maymin
Abstract Vast data on eSports should be easily accessible but often is not. League of Legends (LoL) only has rudimentary statistics such as levels, items, gold, and deaths. We present a new way to capture more useful data. We track every champion’s location multiple times every second. We track every ability cast and attack made, all damages caused and avoided, vision, health, mana, and cooldowns. We track continuously, invisibly, remotely, and live. Using a combination of computer vision, dynamic client hooks, machine learning, visualization, logistic regression, large-scale cloud computing, and fast and frugal trees, we generate this new high-frequency data on millions of ranked LoL games, calibrate an in-game win probability model, develop enhanced definitions for standard metrics, introduce dozens more advanced metrics, automate player improvement analysis, and apply a new player-evaluation framework on the basic and advanced stats. How much does an individual contribute to a team’s performance? We find that individual actions conditioned on changes to estimated win probability correlate almost perfectly to team performance: regular kills and deaths do not nearly explain as much as smart kills and worthless deaths. Our approach offers applications for other eSports and traditional sports. All the code is open-sourced.
关于电子竞技的大量数据应该很容易获取,但通常并非如此。《英雄联盟》(LoL)只有基本的统计数据,如关卡、道具、金币和死亡。我们提出了一种捕获更多有用数据的新方法。我们每秒钟追踪几次冠军的位置。我们追踪每一个技能的施放和攻击,所有造成和避免的伤害,视野,生命值,法力值和冷却时间。我们持续地、无形地、远程地、实时地跟踪。结合计算机视觉、动态客户端挂钩、机器学习、可视化、逻辑回归、大规模云计算以及快速和节约树,我们生成了数百万LoL排名游戏的新高频数据,校准了游戏内获胜概率模型,开发了标准指标的增强定义,引入了数十个更高级的指标,自动化了玩家改进分析,并在基本和高级数据上应用了新的玩家评估框架。个人对团队绩效的贡献有多大?我们发现,基于获胜概率的个人行动与团队表现几乎完全相关:常规的击杀和死亡并不能像聪明的击杀和毫无价值的击杀那样解释清楚。我们的方法为其他电子竞技和传统体育项目提供了应用。所有的代码都是开源的。
{"title":"Smart kills and worthless deaths: eSports analytics for League of Legends","authors":"Philip Z. Maymin","doi":"10.1515/jqas-2019-0096","DOIUrl":"https://doi.org/10.1515/jqas-2019-0096","url":null,"abstract":"Abstract Vast data on eSports should be easily accessible but often is not. League of Legends (LoL) only has rudimentary statistics such as levels, items, gold, and deaths. We present a new way to capture more useful data. We track every champion’s location multiple times every second. We track every ability cast and attack made, all damages caused and avoided, vision, health, mana, and cooldowns. We track continuously, invisibly, remotely, and live. Using a combination of computer vision, dynamic client hooks, machine learning, visualization, logistic regression, large-scale cloud computing, and fast and frugal trees, we generate this new high-frequency data on millions of ranked LoL games, calibrate an in-game win probability model, develop enhanced definitions for standard metrics, introduce dozens more advanced metrics, automate player improvement analysis, and apply a new player-evaluation framework on the basic and advanced stats. How much does an individual contribute to a team’s performance? We find that individual actions conditioned on changes to estimated win probability correlate almost perfectly to team performance: regular kills and deaths do not nearly explain as much as smart kills and worthless deaths. Our approach offers applications for other eSports and traditional sports. All the code is open-sourced.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83284203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Swing shift: a mathematical approach to defensive positioning in baseball 挥棒移位:棒球中防守位置的数学方法
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-15 DOI: 10.1515/jqas-2020-0027
Elizabeth L. Bouzarth, B. Grannan, John M Harris, A. Hartley, K. Hutson, E. Morton
Abstract Defensive repositioning strategies (shifts) have become more prevalent in Major League Baseball in recent years. In 2018, batters faced some form of the shift in 34% of their plate appearances (Sawchik, Travis. 2019. “Don’t Worry, MLB–Hitters Are Killing The Shift On Their Own.” FiveThirtyEight, January 17, 2019. Also available at fivethirtyeight.com/features/dont-worry-mlb-hitters-are-killing-the-shift-on-their-own/). Most teams use a shift that overloads one side of the infield and adjusts the positioning of the outfield. In this work we describe a mathematical approach to the positioning of players over the entire field of play without the limitations of traditional positions or current methods of shifting. The model uses historical data for individual batters, and it leaves open the possibility of fewer than four infielders. The model also incorporates risk penalties for positioning players too far from areas of the field in which extra-base hits are more likely. This work is meant to serve as a decision-making tool for coaches and managers to best use their defensive assets. Our simulations show that an optimal positioning with three infielders lowered predicted batting average on balls in play (BABIP) by 5.9% for right-handers and by 10.3% for left-handers on average when compared to a standard four-infielder placement of players.
摘要近年来,在美国职业棒球大联盟中,防守换位策略(换位)变得越来越普遍。2018年,击球手在34%的上垒次数中面临某种形式的转变(Sawchik, Travis. 2019)。“别担心,美国职业棒球大联盟的击球手们正在自己扼杀这种转变。”2019年1月17日,FiveThirtyEight。也可在fivethirtyeight.com/features/dont-worry-mlb-hitters-are-killing-the-shift-on-their-own/获得)。大多数球队都采用一种换位战术,使内场的一侧超载,并调整外场的位置。在这项工作中,我们描述了一种数学方法,可以在没有传统位置或当前移动方法限制的情况下,在整个比赛场地上定位球员。该模型使用的是单个击球手的历史数据,它保留了少于四名内野手的可能性。该模型还将风险惩罚纳入了球员的位置,如果他们离球场太远,那么额外的安打就更有可能发生。这项工作旨在为教练和经理提供决策工具,以最好地利用他们的防守资产。我们的模拟显示,与四名内野手的标准布局相比,三名内野手的最佳布局使右撇子的预测击球率(BABIP)平均降低了5.9%,左撇子平均降低了10.3%。
{"title":"Swing shift: a mathematical approach to defensive positioning in baseball","authors":"Elizabeth L. Bouzarth, B. Grannan, John M Harris, A. Hartley, K. Hutson, E. Morton","doi":"10.1515/jqas-2020-0027","DOIUrl":"https://doi.org/10.1515/jqas-2020-0027","url":null,"abstract":"Abstract Defensive repositioning strategies (shifts) have become more prevalent in Major League Baseball in recent years. In 2018, batters faced some form of the shift in 34% of their plate appearances (Sawchik, Travis. 2019. “Don’t Worry, MLB–Hitters Are Killing The Shift On Their Own.” FiveThirtyEight, January 17, 2019. Also available at fivethirtyeight.com/features/dont-worry-mlb-hitters-are-killing-the-shift-on-their-own/). Most teams use a shift that overloads one side of the infield and adjusts the positioning of the outfield. In this work we describe a mathematical approach to the positioning of players over the entire field of play without the limitations of traditional positions or current methods of shifting. The model uses historical data for individual batters, and it leaves open the possibility of fewer than four infielders. The model also incorporates risk penalties for positioning players too far from areas of the field in which extra-base hits are more likely. This work is meant to serve as a decision-making tool for coaches and managers to best use their defensive assets. Our simulations show that an optimal positioning with three infielders lowered predicted batting average on balls in play (BABIP) by 5.9% for right-handers and by 10.3% for left-handers on average when compared to a standard four-infielder placement of players.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91187229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
A contextual analysis of crossing the ball in soccer 足球传中球的语境分析
IF 0.8 Q2 Social Sciences Pub Date : 2020-09-09 DOI: 10.1515/jqas-2020-0060
Lucas Y. Wu, Aaron Danielson, X. J. Hu, T. Swartz
Abstract The action of crossing the ball in soccer has a long history as an effective tactic for producing goals. Lately, the benefit of crossing the ball has come under question, and alternative strategies have been suggested. This paper utilizes player tracking data to explore crossing at a deeper level. First, we investigate the spatio-temporal conditions that lead to crossing. Then we introduce an intended target model that investigates crossing success. Finally, a contextual analysis is provided that assesses the benefits of crossing in various situations. The analysis is based on causal inference techniques and suggests that crossing remains an effective tactic in particular contexts.
摘要在足球比赛中,传中动作作为一种有效的进球战术有着悠久的历史。最近,传中的好处受到了质疑,并提出了其他策略。本文利用玩家追踪数据在更深层次上探索交叉。首先,我们研究了导致交叉的时空条件。然后,我们引入了一个研究交叉成功的预期目标模型。最后,提供了上下文分析,评估了在各种情况下交叉的好处。分析是基于因果推理技术,并表明交叉仍然是一个有效的策略,在特定的情况下。
{"title":"A contextual analysis of crossing the ball in soccer","authors":"Lucas Y. Wu, Aaron Danielson, X. J. Hu, T. Swartz","doi":"10.1515/jqas-2020-0060","DOIUrl":"https://doi.org/10.1515/jqas-2020-0060","url":null,"abstract":"Abstract The action of crossing the ball in soccer has a long history as an effective tactic for producing goals. Lately, the benefit of crossing the ball has come under question, and alternative strategies have been suggested. This paper utilizes player tracking data to explore crossing at a deeper level. First, we investigate the spatio-temporal conditions that lead to crossing. Then we introduce an intended target model that investigates crossing success. Finally, a contextual analysis is provided that assesses the benefits of crossing in various situations. The analysis is based on causal inference techniques and suggests that crossing remains an effective tactic in particular contexts.","PeriodicalId":16925,"journal":{"name":"Journal of Quantitative Analysis in Sports","volume":null,"pages":null},"PeriodicalIF":0.8,"publicationDate":"2020-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85154465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
Journal of Quantitative Analysis in Sports
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1