Elena Márquez Segura, Laia Turmo Vidal, A. Rostami, Annika Wærn
Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources.
{"title":"Embodied Sketching","authors":"Elena Márquez Segura, Laia Turmo Vidal, A. Rostami, Annika Wærn","doi":"10.1145/2858036.2858486","DOIUrl":"https://doi.org/10.1145/2858036.2858486","url":null,"abstract":"Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127505605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fast and accurate access to keys for text entry remains an open question for miniature screens. Existing works typically use a cumbersome two-step selection process, first to zero-in on a particular zone and second to make the key selection. We introduce DualKey, a miniature screen text entry technique with a single selection step that relies on finger identification. We report on the results of a 10 day longitudinal study with 10 participants that evaluated speed, accuracy, and learning. DualKey outperformed the existing techniques on long-term performance with a speed of 19.6 WPM. We then optimized the keyboard layout for reducing finger switching time based on the study data. A second 10 day study with eight participants showed that the new sweqty layout improved upon DualKey even further to 21.59 WPM for long-term speed, was comparable to existing techniques on novice speed and outperformed existing techniques on novice accuracy rate.
{"title":"DualKey: Miniature Screen Text Entry via Finger Identification","authors":"Aakar Gupta, Ravin Balakrishnan","doi":"10.1145/2858036.2858052","DOIUrl":"https://doi.org/10.1145/2858036.2858052","url":null,"abstract":"Fast and accurate access to keys for text entry remains an open question for miniature screens. Existing works typically use a cumbersome two-step selection process, first to zero-in on a particular zone and second to make the key selection. We introduce DualKey, a miniature screen text entry technique with a single selection step that relies on finger identification. We report on the results of a 10 day longitudinal study with 10 participants that evaluated speed, accuracy, and learning. DualKey outperformed the existing techniques on long-term performance with a speed of 19.6 WPM. We then optimized the keyboard layout for reducing finger switching time based on the study data. A second 10 day study with eight participants showed that the new sweqty layout improved upon DualKey even further to 21.59 WPM for long-term speed, was comparable to existing techniques on novice speed and outperformed existing techniques on novice accuracy rate.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"96 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128954080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the growing adoption of smart home technologies, inhabitants are faced with the challenge of making sense of the data that their homes can collect to configure automated behaviors that benefit their routines. Current commercial smart home interfaces usually provide information on individual devices instead of a more comprehensive overview of a home's behavior. To reduce the complexity of smart home data and integrate it better into inhabitants' lives, we turned to the familiar metaphor of a calendar and developed our smart home interface Casalendar. In order to investigate the concept and evaluate our goals to facilitate the understanding of smart home data, we created a prototype that we installed in two commercial smart homes for a month. The results we present in this paper are based on our analysis of user data from questionnaires, semi-structured interviews, participant-driven audio and screenshot feedback as well as logged interactions with our system. Our findings exposed advantages and disadvantages of this metaphor, emerging usage patterns, privacy concerns and challenges for information visualization. We further report on implications for design and open challenges we revealed through this work.
{"title":"Integrating the Smart Home into the Digital Calendar","authors":"Sarah Mennicken, David Kim, E. Huang","doi":"10.1145/2858036.2858168","DOIUrl":"https://doi.org/10.1145/2858036.2858168","url":null,"abstract":"With the growing adoption of smart home technologies, inhabitants are faced with the challenge of making sense of the data that their homes can collect to configure automated behaviors that benefit their routines. Current commercial smart home interfaces usually provide information on individual devices instead of a more comprehensive overview of a home's behavior. To reduce the complexity of smart home data and integrate it better into inhabitants' lives, we turned to the familiar metaphor of a calendar and developed our smart home interface Casalendar. In order to investigate the concept and evaluate our goals to facilitate the understanding of smart home data, we created a prototype that we installed in two commercial smart homes for a month. The results we present in this paper are based on our analysis of user data from questionnaires, semi-structured interviews, participant-driven audio and screenshot feedback as well as logged interactions with our system. Our findings exposed advantages and disadvantages of this metaphor, emerging usage patterns, privacy concerns and challenges for information visualization. We further report on implications for design and open challenges we revealed through this work.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129023166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Much attention has focused on the lack of diversity in access and participation in digital media available to youth. Far less attention has been paid to the diversity of youth creators and the content that is produced by youth. We examined the diversity of project creators, content, and comments in one of the largest youth programming sites called Scratch (scratch.mit.edu), with over 7 million registered members between ages 6-16, over 10 million posted projects and 16 million comments. We used keyword and webcrawler searches to reveal that only a small number of users (<.01%) self-disclosed their racial and ethnic identities. Case studies further illuminated how project designs and comments delved into race, provided cultural critique or addressed racial harassment. In the discussion, we address these blind spots of diversity in massive online DIY youth communities, discuss methodological limitations, and provide recommendations for future directions in supporting diversity.
{"title":"Blind Spots in Youth DIY Programming: Examining Diversity in Creators, Content, and Comments within the Scratch Online Community","authors":"Gabriela T. Richard, Y. Kafai","doi":"10.1145/2858036.2858590","DOIUrl":"https://doi.org/10.1145/2858036.2858590","url":null,"abstract":"Much attention has focused on the lack of diversity in access and participation in digital media available to youth. Far less attention has been paid to the diversity of youth creators and the content that is produced by youth. We examined the diversity of project creators, content, and comments in one of the largest youth programming sites called Scratch (scratch.mit.edu), with over 7 million registered members between ages 6-16, over 10 million posted projects and 16 million comments. We used keyword and webcrawler searches to reveal that only a small number of users (<.01%) self-disclosed their racial and ethnic identities. Case studies further illuminated how project designs and comments delved into race, provided cultural critique or addressed racial harassment. In the discussion, we address these blind spots of diversity in massive online DIY youth communities, discuss methodological limitations, and provide recommendations for future directions in supporting diversity.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128882225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Interest in understanding and facilitating 3D digital fabrication is growing in the HCI research community. However, most of our insights about end-user interaction with fabrication are currently based on interactions of professional users, makers, and technology enthusiasts. We present a study of casual makers, users who have no prior experience with fabrication and mainly explore walk-up-and-use 3D printing services at public print centers, such as libraries, universities, and schools. We carried out 32 interviews with casual makers, print center operators, and fabrication experts to understand the motivations, workflows, and barriers in appropriating 3D printing technologies. Our results suggest that casual makers are deeply dependent on print center operators throughout the process from bootstrapping their 3D printing workflow, to seeking help and troubleshooting, to verifying their outputs. However, print center operators are usually not trained domain experts in fabrication and cannot always address the nuanced needs of casual makers. We discuss implications for optimizing 3D design tools and interactions that can better facilitate casual makers' workflows.
{"title":"Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers","authors":"Nathaniel Hudson, C. Alcock, Parmit K. Chilana","doi":"10.1145/2858036.2858266","DOIUrl":"https://doi.org/10.1145/2858036.2858266","url":null,"abstract":"Interest in understanding and facilitating 3D digital fabrication is growing in the HCI research community. However, most of our insights about end-user interaction with fabrication are currently based on interactions of professional users, makers, and technology enthusiasts. We present a study of casual makers, users who have no prior experience with fabrication and mainly explore walk-up-and-use 3D printing services at public print centers, such as libraries, universities, and schools. We carried out 32 interviews with casual makers, print center operators, and fabrication experts to understand the motivations, workflows, and barriers in appropriating 3D printing technologies. Our results suggest that casual makers are deeply dependent on print center operators throughout the process from bootstrapping their 3D printing workflow, to seeking help and troubleshooting, to verifying their outputs. However, print center operators are usually not trained domain experts in fabrication and cannot always address the nuanced needs of casual makers. We discuss implications for optimizing 3D design tools and interactions that can better facilitate casual makers' workflows.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128895155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Birk, Cheralyn Atkins, Jason T. Bowey, R. Mandryk
Fostering intrinsic motivation with interactive applications can increase the enjoyment that people experience when using technology, but can also translate into more invested effort. We propose that identifying with an avatar in a game will increase the intrinsic motivation of the player. We analyzed data from 126 participants playing a custom endless runner game and show that similarity identification, embodied identification, and wishful identification increases autonomy, immersion, invested effort, enjoyment, and positive affect. We also show that greater identification translates into motivated behaviour as operationalized by the time that players spent in an unending version of the infinite runner. Important for the design of games for entertainment and serious purposes, we discuss how identification with an avatar can be facilitated to cultivate intrinsic motivation within and beyond games.
{"title":"Fostering Intrinsic Motivation through Avatar Identification in Digital Games","authors":"M. Birk, Cheralyn Atkins, Jason T. Bowey, R. Mandryk","doi":"10.1145/2858036.2858062","DOIUrl":"https://doi.org/10.1145/2858036.2858062","url":null,"abstract":"Fostering intrinsic motivation with interactive applications can increase the enjoyment that people experience when using technology, but can also translate into more invested effort. We propose that identifying with an avatar in a game will increase the intrinsic motivation of the player. We analyzed data from 126 participants playing a custom endless runner game and show that similarity identification, embodied identification, and wishful identification increases autonomy, immersion, invested effort, enjoyment, and positive affect. We also show that greater identification translates into motivated behaviour as operationalized by the time that players spent in an unending version of the infinite runner. Important for the design of games for entertainment and serious purposes, we discuss how identification with an avatar can be facilitated to cultivate intrinsic motivation within and beyond games.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"42 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130679922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The settings panel is the standard customization mechanism used in software applications today, yet it has undergone minimal design improvement since its introduction in the 1980s. Entirely disconnected from the application UI, these panels require users to rely on often-cryptic text labels to identify the settings they want to change. We propose the Anchored Customization approach, which anchors settings to conceptually related elements of the application UI. Our Customization Layer prototype instantiates this approach: users can see which UI elements are customizable, and access their associated settings. We designed three variants of Customization Layer based on multi-layered interfaces, and implemented these variants on top of a popular web application for task management, Wunderlist. Two experiments (Mechanical Turk and face-to-face) with a total of 60 participants showed that the two minimalist variants were 35% faster than Wunderlist's settings panel. Our approach provides significant benefits for users while requiring little extra work from designers and developers of applications.
{"title":"Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization","authors":"Antoine Ponsard, Joanna McGrenere","doi":"10.1145/2858036.2858129","DOIUrl":"https://doi.org/10.1145/2858036.2858129","url":null,"abstract":"The settings panel is the standard customization mechanism used in software applications today, yet it has undergone minimal design improvement since its introduction in the 1980s. Entirely disconnected from the application UI, these panels require users to rely on often-cryptic text labels to identify the settings they want to change. We propose the Anchored Customization approach, which anchors settings to conceptually related elements of the application UI. Our Customization Layer prototype instantiates this approach: users can see which UI elements are customizable, and access their associated settings. We designed three variants of Customization Layer based on multi-layered interfaces, and implemented these variants on top of a popular web application for task management, Wunderlist. Two experiments (Mechanical Turk and face-to-face) with a total of 60 participants showed that the two minimalist variants were 35% faster than Wunderlist's settings panel. Our approach provides significant benefits for users while requiring little extra work from designers and developers of applications.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130786129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In an instructional setting it can be difficult to accurately assess the quality of information visualizations of several variables. Instead of a standard design critique, an alternative is to ask potential readers of the chart to answer questions about it. A controlled study with 47 participants shows a good correlation between aggregated novice heuristic evaluation scores and results of answering questions about the data, suggesting that the two forms of assessment can be complementary. Using both metrics in parallel can yield further benefits; discrepancies between them may reveal incorrect application of heuristics or other issues.
{"title":"Evaluating Information Visualization via the Interplay of Heuristic Evaluation and Question-Based Scoring","authors":"Marti A. Hearst, Paul Laskowski, Luis Silva","doi":"10.1145/2858036.2858280","DOIUrl":"https://doi.org/10.1145/2858036.2858280","url":null,"abstract":"In an instructional setting it can be difficult to accurately assess the quality of information visualizations of several variables. Instead of a standard design critique, an alternative is to ask potential readers of the chart to answer questions about it. A controlled study with 47 participants shows a good correlation between aggregated novice heuristic evaluation scores and results of answering questions about the data, suggesting that the two forms of assessment can be complementary. Using both metrics in parallel can yield further benefits; discrepancies between them may reveal incorrect application of heuristics or other issues.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":" 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132011440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Fischer, Andy Crabtree, T. Rodden, James A. Colley, Enrico Costanza, Michael O. Jewell, S. Ramchurn
This paper presents findings from a co-design project that aims to augment the practices of professional energy advisors with environmental data from sensors deployed in clients' homes. Premised on prior ethnographic observations we prototyped a sensor platform to support the work of tailoring advice-giving to particular homes. We report on the deployment process and the findings to emerge, particularly the work involved in making sense of or accounting for the data in the course of advice-giving. Our ethnomethodological analysis focuses on the ways in which data is drawn upon as a resource in the home visit, and how understanding and advice-giving turns upon unpacking the indexical relationship of the data to the situated goings-on in the home. This insight, coupled with further design workshops with the advisors, shaped requirements for an interactive system that makes the sensor data available for visual inspection and annotation to support the situated sense-making that is key to giving energy advice.
{"title":"\"Just whack it on until it gets hot\": Working with IoT Data in the Home","authors":"J. Fischer, Andy Crabtree, T. Rodden, James A. Colley, Enrico Costanza, Michael O. Jewell, S. Ramchurn","doi":"10.1145/2858036.2858518","DOIUrl":"https://doi.org/10.1145/2858036.2858518","url":null,"abstract":"This paper presents findings from a co-design project that aims to augment the practices of professional energy advisors with environmental data from sensors deployed in clients' homes. Premised on prior ethnographic observations we prototyped a sensor platform to support the work of tailoring advice-giving to particular homes. We report on the deployment process and the findings to emerge, particularly the work involved in making sense of or accounting for the data in the course of advice-giving. Our ethnomethodological analysis focuses on the ways in which data is drawn upon as a resource in the home visit, and how understanding and advice-giving turns upon unpacking the indexical relationship of the data to the situated goings-on in the home. This insight, coupled with further design workshops with the advisors, shaped requirements for an interactive system that makes the sensor data available for visual inspection and annotation to support the situated sense-making that is key to giving energy advice.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130870615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Many citizen science projects ask people to create an account before they participate - some require it. What effect does the registration process have on the number and quality of contributions? We present a controlled study comparing the effects of mandatory registration with an interface that enables people to participate without registering, but allows them to sign up to 'claim' contributions. We demonstrate that removing the requirement to register increases the number of visitors to the site contributing to the project by 62%, without reducing data quality. We also discover that contribution rates are the same for people who choose to register, and those who remain anonymous, indicating that the interface should cater for differences in participant motivation. The study provides evidence that to maximize contribution rates, projects should offer the option to create an account, but the process should not be a barrier to immediate contribution, nor should it be required.
{"title":"To Sign Up, or not to Sign Up?: Maximizing Citizen Science Contribution Rates through Optional Registration","authors":"C. Jay, R. Dunne, D. Gelsthorpe, Markel Vigo","doi":"10.1145/2858036.2858319","DOIUrl":"https://doi.org/10.1145/2858036.2858319","url":null,"abstract":"Many citizen science projects ask people to create an account before they participate - some require it. What effect does the registration process have on the number and quality of contributions? We present a controlled study comparing the effects of mandatory registration with an interface that enables people to participate without registering, but allows them to sign up to 'claim' contributions. We demonstrate that removing the requirement to register increases the number of visitors to the site contributing to the project by 62%, without reducing data quality. We also discover that contribution rates are the same for people who choose to register, and those who remain anonymous, indicating that the interface should cater for differences in participant motivation. The study provides evidence that to maximize contribution rates, projects should offer the option to create an account, but the process should not be a barrier to immediate contribution, nor should it be required.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130942269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}