R. Llopis, R. Sethuraman, C. A. Pinto, H. Peters, S. Maul, M. Oosterhuis
Video encoders are an important IP block in mobile multimedia systems. In this paper, we describe a low-cost low-power multi-standard (MPEG4, JPEG, and H.263) video/image encoder. The low-cost and low-power aspects are achieved by the right choice of algorithms and architectures. In the algorithm front, an embedded compression technique for reducing the size of loop memory has enabled a single-chip low-cost realization of the encoder. Further, the hardware components that accelerate the kernels of encoding are implemented as application specific instruction-set processors (ASIPs) thereby providing flexibility to address multi-standard encoding. The power and area estimates for the encoder for QCIF@15fps in 0.18 /spl mu/m CMOS technology are 30 mW and 20 mm/sup 2/ respectively including the loop memory.
{"title":"A low-cost and low-power multi-standard video encoder","authors":"R. Llopis, R. Sethuraman, C. A. Pinto, H. Peters, S. Maul, M. Oosterhuis","doi":"10.1145/944645.944675","DOIUrl":"https://doi.org/10.1145/944645.944675","url":null,"abstract":"Video encoders are an important IP block in mobile multimedia systems. In this paper, we describe a low-cost low-power multi-standard (MPEG4, JPEG, and H.263) video/image encoder. The low-cost and low-power aspects are achieved by the right choice of algorithms and architectures. In the algorithm front, an embedded compression technique for reducing the size of loop memory has enabled a single-chip low-cost realization of the encoder. Further, the hardware components that accelerate the kernels of encoding are implemented as application specific instruction-set processors (ASIPs) thereby providing flexibility to address multi-standard encoding. The power and area estimates for the encoder for QCIF@15fps in 0.18 /spl mu/m CMOS technology are 30 mW and 20 mm/sup 2/ respectively including the loop memory.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121237424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Raising the level of abstraction in system design promises to enable faster exploration of the design space at early stages. While scheduling decision for embedded software has great impact on system performance, it's much desired that the designer can select the right scheduling algorithm at high abstraction levels so as to save him from the error-prone and time consuming task of tuning code delays or task priority assignments at the final stage of system design. In this paper we tackle this problem by introducing a RTOS model and an approach to refine any unscheduled transaction level model (TLM) to a TLM with RTOS scheduling support. The refinement process provides a useful tool to the system designer to quickly evaluate different dynamic scheduling algorithms and make the optimal choice at an early stage of system design.
{"title":"RTOS scheduling in transaction level models","authors":"Haobo Yu, A. Gerstlauer, D. Gajski","doi":"10.1145/944645.944653","DOIUrl":"https://doi.org/10.1145/944645.944653","url":null,"abstract":"Raising the level of abstraction in system design promises to enable faster exploration of the design space at early stages. While scheduling decision for embedded software has great impact on system performance, it's much desired that the designer can select the right scheduling algorithm at high abstraction levels so as to save him from the error-prone and time consuming task of tuning code delays or task priority assignments at the final stage of system design. In this paper we tackle this problem by introducing a RTOS model and an approach to refine any unscheduled transaction level model (TLM) to a TLM with RTOS scheduling support. The refinement process provides a useful tool to the system designer to quickly evaluate different dynamic scheduling algorithms and make the optimal choice at an early stage of system design.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115827864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of scheduling in data-path synthesis is formulated as an auction based non-cooperative finite game, for which solutions are developed based on the Nash equilibrium function. Each operation in the data-path is modeled as a player bidding for executing an operation in the given control cycle, with the estimated power consumption as the bid. Also, a combined scheduling and binding algorithm is developed using a similar approach in which the two tasks are modeled together such that the Nash equilibrium function needs to be applied only once to accomplish both the scheduling and binding tasks together. The combined algorithm yields further power reduction due to additional savings during binding. The proposed algorithms yield better power reduction than ILP-based methods with comparable run times and no increase in area overhead.
{"title":"A low power scheduler using game theory","authors":"N. Ranganathan, A. Murugavel","doi":"10.1145/944645.944681","DOIUrl":"https://doi.org/10.1145/944645.944681","url":null,"abstract":"In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of scheduling in data-path synthesis is formulated as an auction based non-cooperative finite game, for which solutions are developed based on the Nash equilibrium function. Each operation in the data-path is modeled as a player bidding for executing an operation in the given control cycle, with the estimated power consumption as the bid. Also, a combined scheduling and binding algorithm is developed using a similar approach in which the two tasks are modeled together such that the Nash equilibrium function needs to be applied only once to accomplish both the scheduling and binding tasks together. The combined algorithm yields further power reduction due to additional savings during binding. The proposed algorithms yield better power reduction than ILP-based methods with comparable run times and no increase in area overhead.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114996636","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Guangyu Chen, N. Vijaykrishnan, M. Kandemir, M. J. Irwin, M. Wolczko
The focus of this work is on utilizing the state of objects during their lifespan in optimizing the leakage energy consumed in the data caches when executing embedded Java applications. Our analysis reveals that a major portion of the leakage energy is actually wasted in retaining the objects beyond their last use. In order to eliminate this wastage, we investigate three approaches that use the garbage collector, escape analysis and last use analysis for reducing leakage energy. Finally, we track the access gap between successive object accesses to reduce leakage energy of live objects. A combination of these schemes is shown to provide 21% data cache leakage energy reduction in our default configuration.
{"title":"Tracking object life cycle for leakage energy optimization","authors":"Guangyu Chen, N. Vijaykrishnan, M. Kandemir, M. J. Irwin, M. Wolczko","doi":"10.1145/944645.944701","DOIUrl":"https://doi.org/10.1145/944645.944701","url":null,"abstract":"The focus of this work is on utilizing the state of objects during their lifespan in optimizing the leakage energy consumed in the data caches when executing embedded Java applications. Our analysis reveals that a major portion of the leakage energy is actually wasted in retaining the objects beyond their last use. In order to eliminate this wastage, we investigate three approaches that use the garbage collector, escape analysis and last use analysis for reducing leakage energy. Finally, we track the access gap between successive object accesses to reduce leakage energy of live objects. A combination of these schemes is shown to provide 21% data cache leakage energy reduction in our default configuration.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"2017 32","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120847166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Cong, Yiping Fan, Guoling Han, Xun Yang, Zhiru Zhang
There are two important infection points in the development of deep submicron (DSM) process technologies. The first point is when the average interconnect delay exceeds the gate delay, which happened during mid 1990s and led to the so-called timing closure problem. The second point is when single-cycle full chip synchronization is no longer possible, which is about to happen soon. It can be shown that, even with the aggressive interconnect optimization techniques (e.g., buffer insertion and wire-sizing), 5 clock cycles are still needed to go from corner-to-corner for the die of 28.3 mm /spl times/ 28.3 mm in the 0.07 /spl mu/m technology generation, assuming a 5.63 GHz clock by 2006 predicted in ITRS'01 (2001). This clearly suggests that multi-cycle on-chip communication is a necessity in multi-gigahertz synchronous designs. However, it is not supported in the current design tools and methodologies, as most of these implicitly assume that full chip synchronization in a single clock cycle is feasible. Our contributions are as follows: (i) we propose a regular distributed register (RDR) microarchitecture which offers high regularity and direct support of multi-cycle communication; (ii) we develop a set of novel architectural synthesis algorithms to efficiently synthesize behavior-level designs onto the RDR architecture.
深亚微米(DSM)工艺技术的发展有两个重要的关键点。第一个点是当平均互连延迟超过门延迟时,这种情况发生在20世纪90年代中期,导致所谓的定时关闭问题。第二个点是单周期全芯片同步不再可能,这很快就会发生。可以证明,即使采用积极的互连优化技术(例如,缓冲器插入和导线尺寸),对于28.3 mm /spl倍/ 28.3 mm的0.07 /spl mu/m技术一代的芯片,仍然需要5个时钟周期,假设ITRS'01(2001)预测到2006年的5.63 GHz时钟。这清楚地表明,在多千兆赫同步设计中,多周期片上通信是必要的。然而,目前的设计工具和方法并不支持它,因为大多数设计工具和方法都隐含地假设在单个时钟周期内实现全芯片同步是可行的。我们的贡献如下:(i)我们提出了一个规则的分布式寄存器(RDR)微架构,它提供了高规律性和直接支持多周期通信;(ii)我们开发了一套新颖的架构合成算法,以有效地将行为级设计合成到RDR架构上。
{"title":"Architecture and synthesis for multi-cycle on-chip communication","authors":"J. Cong, Yiping Fan, Guoling Han, Xun Yang, Zhiru Zhang","doi":"10.1145/944645.944667","DOIUrl":"https://doi.org/10.1145/944645.944667","url":null,"abstract":"There are two important infection points in the development of deep submicron (DSM) process technologies. The first point is when the average interconnect delay exceeds the gate delay, which happened during mid 1990s and led to the so-called timing closure problem. The second point is when single-cycle full chip synchronization is no longer possible, which is about to happen soon. It can be shown that, even with the aggressive interconnect optimization techniques (e.g., buffer insertion and wire-sizing), 5 clock cycles are still needed to go from corner-to-corner for the die of 28.3 mm /spl times/ 28.3 mm in the 0.07 /spl mu/m technology generation, assuming a 5.63 GHz clock by 2006 predicted in ITRS'01 (2001). This clearly suggests that multi-cycle on-chip communication is a necessity in multi-gigahertz synchronous designs. However, it is not supported in the current design tools and methodologies, as most of these implicitly assume that full chip synchronization in a single clock cycle is feasible. Our contributions are as follows: (i) we propose a regular distributed register (RDR) microarchitecture which offers high regularity and direct support of multi-cycle communication; (ii) we develop a set of novel architectural synthesis algorithms to efficiently synthesize behavior-level designs onto the RDR architecture.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126780788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pareto-set-based optimization can be found in several different areas of embedded system design. One example is task scheduling, where different task mapping and ordering choices for a target platform will lead to different performance/cost tradeoffs. To explore this design space at runtime, a fast and effective heuristic is needed. We have modeled the problem as the well known Multiple Choice Knapsack Problem (MCKP) and have developed a fast greedy heuristic for the run-time task scheduling. To show the effectiveness of our algorithm, examples from randomly generated task graphs and realistic applications are studied. Compared to the optimal dynamic programming solver, the heuristic is more than ten times faster while the result is less than 5% away from the optimum. Moreover, due to its iterative feature, the algorithm is well suitable to be used as an online algorithm.
{"title":"Pareto-optimization-based run-time task scheduling for embedded systems","authors":"Peng Yang, F. Catthoor","doi":"10.1145/944645.944680","DOIUrl":"https://doi.org/10.1145/944645.944680","url":null,"abstract":"Pareto-set-based optimization can be found in several different areas of embedded system design. One example is task scheduling, where different task mapping and ordering choices for a target platform will lead to different performance/cost tradeoffs. To explore this design space at runtime, a fast and effective heuristic is needed. We have modeled the problem as the well known Multiple Choice Knapsack Problem (MCKP) and have developed a fast greedy heuristic for the run-time task scheduling. To show the effectiveness of our algorithm, examples from randomly generated task graphs and realistic applications are studied. Compared to the optimal dynamic programming solver, the heuristic is more than ten times faster while the result is less than 5% away from the optimum. Moreover, due to its iterative feature, the algorithm is well suitable to be used as an online algorithm.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127095337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The reliability of a network-on-chip will be significantly influenced by the reliability of the switch-to-switch connections. Faults on these buses may cause disturbances on multiple adjacent wires, so that errors on these wires can no longer be considered as statistically independent from one another, as it is expected due to deep submicron effects. A new fault model notation for buses is proposed which can represent multiple-wire, multiple-cycle faults. An estimation method based on this notation is presented which can accurately predict error probabilities. This method is used to examine bus encoding schemes. Finally, an encoding scheme for four quality-of-service classes is proposed which can be dynamically selected for each packet.
{"title":"A fault model notation and error-control scheme for switch-to-switch buses in a network-on-chip","authors":"H. Zimmer, A. Jantsch","doi":"10.1145/944645.944694","DOIUrl":"https://doi.org/10.1145/944645.944694","url":null,"abstract":"The reliability of a network-on-chip will be significantly influenced by the reliability of the switch-to-switch connections. Faults on these buses may cause disturbances on multiple adjacent wires, so that errors on these wires can no longer be considered as statistically independent from one another, as it is expected due to deep submicron effects. A new fault model notation for buses is proposed which can represent multiple-wire, multiple-cycle faults. An estimation method based on this notation is presented which can accurately predict error probabilities. This method is used to examine bus encoding schemes. Finally, an encoding scheme for four quality-of-service classes is proposed which can be dynamically selected for each packet.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131528176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Recently, the transaction-level modeling has been widely referred to in system-level design community. However, the transaction-level models (TLMs) are not well defined and the usage of TLMs in the existing design domains, namely modeling, validation, refinement, exploration, and synthesis, is not well coordinated. This paper introduces a TLM taxonomy and compares the benefits of TLMs' use.
{"title":"Transaction level modeling: an overview","authors":"Lukai Cai, D. Gajski","doi":"10.1145/944645.944651","DOIUrl":"https://doi.org/10.1145/944645.944651","url":null,"abstract":"Recently, the transaction-level modeling has been widely referred to in system-level design community. However, the transaction-level models (TLMs) are not well defined and the usage of TLMs in the existing design domains, namely modeling, validation, refinement, exploration, and synthesis, is not well coordinated. This paper introduces a TLM taxonomy and compares the benefits of TLMs' use.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128377428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Instruction-set structure (ISA) simulators are an integral part of today's processor and software design process. While increasing complexity of the architectures demands high performance simulation, the increasing variety of available architectures makes retargetability a critical feature of an instruction-set simulator. Retargetability requires generic models while high performance demands target specific customizations. To address these contradictory requirements, we have developed a generic instruction model and a generic decode algorithm that facilitates easy and efficient retargetability of the ISA-simulator for a wide range of processor architectures such as RISC, CISC, VLIW and variable length instruction set processors. The instruction model is used to generate compact and easy to debug instruction descriptions that are very similar to that of architecture manual. These descriptions are used to generate high performance simulators. The generation of the simulator is completely separate from the simulation engine. Hence, we can incorporate any fast simulation technique in our retargetable framework without losing performance. We illustrate the retargetability of our approach using two popular, yet different realistic architectures: the Sparc and the ARM.
{"title":"An efficient retargetable framework for instruction-set simulation","authors":"Mehrdad Reshadi, N. Bansal, P. Mishra, N. Dutt","doi":"10.1145/944645.944649","DOIUrl":"https://doi.org/10.1145/944645.944649","url":null,"abstract":"Instruction-set structure (ISA) simulators are an integral part of today's processor and software design process. While increasing complexity of the architectures demands high performance simulation, the increasing variety of available architectures makes retargetability a critical feature of an instruction-set simulator. Retargetability requires generic models while high performance demands target specific customizations. To address these contradictory requirements, we have developed a generic instruction model and a generic decode algorithm that facilitates easy and efficient retargetability of the ISA-simulator for a wide range of processor architectures such as RISC, CISC, VLIW and variable length instruction set processors. The instruction model is used to generate compact and easy to debug instruction descriptions that are very similar to that of architecture manual. These descriptions are used to generate high performance simulators. The generation of the simulator is completely separate from the simulation engine. Hence, we can incorporate any fast simulation technique in our retargetable framework without losing performance. We illustrate the retargetability of our approach using two popular, yet different realistic architectures: the Sparc and the ARM.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121221402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Growing demand for high performance in embedded systems is creating new opportunities to use speech recognition systems. In several ways, the needs of embedded computing differ from those of more traditional general-purpose systems. Embedded systems have more stringent constraints on cost and power consumption that lead to design bottlenecks for many computationally-intensive applications. This paper characterizes the speech recognition process on handheld mobile devices and evaluates the use of modern architecture features and compiler techniques for performing real-time speech recognition. We evaluate the University of Colorado sonic speech recognition software on the IMPACT architectural simulator and compiler framework. Experimental results show that by using a strategic set of compiler optimization, a 500 MHz processor with moderate levels of instruction-level parallelism and cache resources can meet the real-time computing and power constraints of an advanced speech recognition application.
{"title":"The analysis and design of architecture systems for speech recognition on modern handheld-computing devices","authors":"Andreas Hagen, D. Connors, B. Pellom","doi":"10.1145/944645.944661","DOIUrl":"https://doi.org/10.1145/944645.944661","url":null,"abstract":"Growing demand for high performance in embedded systems is creating new opportunities to use speech recognition systems. In several ways, the needs of embedded computing differ from those of more traditional general-purpose systems. Embedded systems have more stringent constraints on cost and power consumption that lead to design bottlenecks for many computationally-intensive applications. This paper characterizes the speech recognition process on handheld mobile devices and evaluates the use of modern architecture features and compiler techniques for performing real-time speech recognition. We evaluate the University of Colorado sonic speech recognition software on the IMPACT architectural simulator and compiler framework. Experimental results show that by using a strategic set of compiler optimization, a 500 MHz processor with moderate levels of instruction-level parallelism and cache resources can meet the real-time computing and power constraints of an advanced speech recognition application.","PeriodicalId":174422,"journal":{"name":"First IEEE/ACM/IFIP International Conference on Hardware/ Software Codesign and Systems Synthesis (IEEE Cat. No.03TH8721)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126152754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}