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Proceedings of the 20th International Conference on Intelligent User Interfaces Companion最新文献

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Intelligent Search for Biologically Inspired Design 生物启发设计的智能搜索
Evangelia Spiliopoulou, S. Rugaber, Ashok K. Goel, Lianghao Chen, Bryan Wiltgen, A. K. Jagannathan
In Biologically Inspired Design (BID), engineers use biology as a source of ideas for solving engineering problems. However, locating relevant literature is difficult due to vocabulary differences and lack of domain knowledge. IBID is an intelligent search mechanism that uses a functional taxonomy to direct search and a formal modeling notation for annotating relevant search targets.
在生物启发设计(BID)中,工程师将生物学作为解决工程问题的思想来源。然而,由于词汇差异和缺乏领域知识,查找相关文献是困难的。IBID是一种智能搜索机制,它使用功能分类法指导搜索,并使用形式化建模符号注释相关搜索目标。
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引用次数: 8
Towards Integrating Real-Time Crowd Advice with Reinforcement Learning 将实时人群建议与强化学习相结合
G. V. D. L. Cruz, Bei Peng, Walter S. Lasecki, Matthew E. Taylor
Reinforcement learning is a powerful machine learning paradigm that allows agents to autonomously learn to maximize a scalar reward. However, it often suffers from poor initial performance and long learning times. This paper discusses how collecting on-line human feedback, both in real time and post hoc, can potentially improve the performance of such learning systems. We use the game Pac-Man to simulate a navigation setting and show that workers are able to accurately identify both when a sub-optimal action is executed, and what action should have been performed instead. Demonstrating that the crowd is capable of generating this input, and discussing the types of errors that occur, serves as a critical first step in designing systems that use this real-time feedback to improve systems' learning performance on-the-fly.
强化学习是一种强大的机器学习范式,它允许代理自主学习最大化标量奖励。然而,它的初始表现往往很差,学习时间也很长。本文讨论了如何收集在线人类反馈,无论是实时的还是事后的,都可以潜在地提高这种学习系统的性能。我们使用游戏《吃豆人》来模拟导航设置,并展示工人能够准确地识别何时执行次优操作,以及应该执行哪些操作。证明人群有能力产生这种输入,并讨论发生的错误类型,是设计使用这种实时反馈来提高系统动态学习性能的系统的关键的第一步。
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引用次数: 8
WallSHOP: Multiuser Interaction with Public Digital Signage using Mobile Devices for Personalized Shopping WallSHOP:使用移动设备进行个性化购物的公共数字标牌的多用户交互
Soh Masuko, Masafumi Muta, Keiji Shinzato, Adiyan Mujibiya
We propose WallSHOP, a novel interactive shopping experience that extends content sharing between publicly available digital signage and mobile devices. Multiple users can freely access and browse the content of public digital signage through a public network. Furthermore, users can interact with this content using a personalized cursor that can be controlled with a touch-screen mobile device. WallSHOP also supports pulling content from the digital signage to a user's device, allowing users to browse through available products and privately perform checkouts by utilizing the advantages of both public and private displays. WallSHOP focuses on feasibility and scalability; therefore, it is implemented using only web-based components and does not require the installation of additional software.
我们提出WallSHOP,这是一种新颖的交互式购物体验,扩展了公共数字标牌和移动设备之间的内容共享。多个用户可以通过公共网络自由访问和浏览公共数字标牌的内容。此外,用户可以使用可由触摸屏移动设备控制的个性化光标与该内容进行交互。WallSHOP还支持将内容从数字标牌拉到用户的设备上,允许用户浏览可用的产品,并通过利用公共和私人显示的优势私下执行结账。WallSHOP注重可行性和可扩展性;因此,它只使用基于web的组件实现,不需要安装额外的软件。
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引用次数: 8
VizRec: A Two-Stage Recommender System for Personalized Visualizations VizRec:一个两阶段的个性化可视化推荐系统
Belgin Mutlu, Eduardo Veas, C. Trattner, V. Sabol
Identifying and using the information from distributed and heterogeneous information sources is a challenging task in many application fields. Even with services that offer well-defined structured content, such as digital libraries, it becomes increasingly difficult for a user to find the desired information. To cope with an overloaded information space, we propose a novel approach - VizRec - combining recommender systems (RS) and visualizations. VizRec suggests personalized visual representations for recommended data. One important aspect of our contribution and a prerequisite for VizRec are user preferences that build a personalization model. We present a crowd based evaluation and show how such a model of preferences can be elicited.
在许多应用领域,识别和使用来自分布式和异构信息源的信息是一项具有挑战性的任务。即使使用提供定义良好的结构化内容的服务,如数字图书馆,用户也越来越难以找到所需的信息。为了应对过载的信息空间,我们提出了一种将推荐系统(RS)和可视化相结合的新方法——VizRec。VizRec建议对推荐的数据进行个性化的可视化表示。我们贡献的一个重要方面和VizRec的先决条件是构建个性化模型的用户偏好。我们提出了一种基于人群的评估,并展示了这种偏好模型是如何产生的。
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引用次数: 13
A Task-Centered Interface for On-Line Collaboration in Science 一个以任务为中心的在线科学合作界面
Felix Michel, Y. Gil, V. Ratnakar, M. Hauder
Although collaborative activities are paramount in science, little attention has been devoted to supporting on-line scientific collaborations. Our work focuses on scientific collaborations that revolve around complex science questions that require significant coordination to synthesize multi-disciplinary findings, enticing contributors to remain engaged for extended periods of time, and continuous growth to accommodate new contributors as needed as the work evolves over time. This paper presents the interface of the Organic Data Science Wiki to address these challenges. Our solution is based on the Semantic MediaWiki and extends it with new features for scientific collaboration. We present preliminary results from the usage of the interface in a pilot research project.
虽然协作活动在科学中是至关重要的,但很少有人关注支持在线科学合作。我们的工作重点是围绕复杂的科学问题进行科学合作,这些问题需要重要的协调来综合多学科的发现,吸引贡献者长时间保持参与,并随着工作的发展而不断发展以适应新的贡献者。本文提出了有机数据科学Wiki的接口来解决这些挑战。我们的解决方案基于Semantic MediaWiki,并为科学协作扩展了新的功能。我们提出了在一个试点研究项目中使用该接口的初步结果。
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引用次数: 8
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion 第20届智能用户界面国际会议论文集
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引用次数: 2
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Proceedings of the 20th International Conference on Intelligent User Interfaces Companion
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