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Extended Virtual Presence of Therapists through Home Service Robots 通过家庭服务机器人扩展治疗师的虚拟存在
Hee-Tae Jung
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). Copyright is held by the author/owner(s). IUI’15 Companion, Mar 29–Apr 01, 2015, 2015, Atlanta, GA, USA. ACM 978-1-4503-3308-5/15/03. http://dx.doi.org/10.1145/2732158.2732170 Author
允许制作部分或全部作品的数字或硬拷贝供个人或课堂使用,但不收取任何费用,前提是制作或分发副本不是为了盈利或商业利益,并且副本在第一页上带有本通知和完整的引用。本作品的第三方组件的版权必须得到尊重。对于所有其他用途,请联系所有者/作者。版权由作者/拥有人持有。IUI ' 15 Companion, 2015年3月29日至4月1日,2015年,美国亚特兰大ACM 978 - 1 - 4503 - 3308 - 5/15/03。http://dx.doi.org/10.1145/2732158.2732170作者
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引用次数: 4
OfficeHours: A System for Student Supervisor Matching through Reinforcement Learning OfficeHours:基于强化学习的学生导师匹配系统
Yuan Gao, K. Ilves, D. Glowacka
We describe OfficeHours, a recommender system that assists students in finding potential supervisors for their dissertation projects. OfficeHours is an interactive recommender system that combines reinforcement learning techniques with a novel interface that assists the student in formulating their query and allows active engagement in directing their search. Students can directly manipulate document features (keywords) extracted from scientific articles written by faculty members to indicate their interests and reinforcement learning is used to model the student's interests by allowing the system to trade off between exploration and exploitation. The goal of system is to give the student the opportunity to more effectively search for possible project supervisors in a situation where the student may have difficulties formulating their query or when very little information may be available on faculty members' websites about their research interests.
我们描述了OfficeHours,一个推荐系统,帮助学生找到潜在的导师为他们的论文项目。OfficeHours是一个交互式推荐系统,它结合了强化学习技术和新颖的界面,帮助学生制定他们的查询,并允许积极参与指导他们的搜索。学生可以直接操作从教师撰写的科学文章中提取的文档特征(关键词)来表明他们的兴趣,强化学习用于通过允许系统在探索和利用之间进行权衡来模拟学生的兴趣。该系统的目标是,当学生在提出问题时遇到困难,或者在教师网站上关于他们的研究兴趣的信息很少时,学生有机会更有效地搜索可能的项目主管。
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引用次数: 5
Visual Text Analytics for Asynchronous Online Conversations
Enamul Hoque
In the last decade, there has been an exponential growth of online conversations thanks to the rise of social media. Analyzing and gaining insights from such conversations can be quite challenging for a user, especially when the discussions become very long. During my doctoral research, I aim to investigate how to integrate Information Visualization with Natural Language Processing techniques to better support the user's task of exploring and analyzing conversations. For this purpose, I consider the following approaches: apply design study methodology in InfoVis to uncover data and task abstractions; apply NLP methods for extracting the identified data to support those tasks; and incorporate human feedback in the text analysis process when the extracted data is noisy and/or may not match the user's mental model, and current tasks. Through a set of design studies, I aim to evaluate the effectiveness of our approaches.
在过去的十年里,由于社交媒体的兴起,在线对话呈指数级增长。对用户来说,分析并从这样的对话中获得见解是非常具有挑战性的,特别是当讨论变得非常长时。在我的博士研究期间,我的目标是研究如何将信息可视化与自然语言处理技术相结合,以更好地支持用户探索和分析会话的任务。为此,我考虑了以下方法:在InfoVis中应用设计研究方法来揭示数据和任务抽象;应用NLP方法提取识别的数据来支持这些任务;当提取的数据有噪声和/或可能与用户的心智模型和当前任务不匹配时,在文本分析过程中纳入人类反馈。通过一系列的设计研究,我的目标是评估我们方法的有效性。
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引用次数: 0
MindMiner: Quantifying Entity Similarity via Interactive Distance Metric Learning MindMiner:通过交互式距离度量学习量化实体相似性
Xiangmin Fan, Youming Liu, Nan Cao, Jason I. Hong, Jingtao Wang
We present MindMiner, a mixed-initiative interface for capturing subjective similarity measurements via a combination of new interaction techniques and machine learning algorithms. MindMiner collects qualitative, hard to express similarity measurements from users via active polling with uncertainty and example based visual constraint creation. MindMiner also formulates human prior knowledge into a set of inequalities and learns a quantitative similarity distance metric via convex optimization. In a 12-participant peer-review understanding task, we found MindMiner was easy to learn and use, and could capture users' implicit knowledge about writing performance and cluster target entities into groups that match subjects' mental models.
我们介绍了MindMiner,这是一个混合主动接口,通过结合新的交互技术和机器学习算法来捕获主观相似性测量。MindMiner通过不确定性的主动投票和基于示例的视觉约束创建,从用户那里收集定性的、难以表达的相似性测量。MindMiner还将人类的先验知识表述为一组不等式,并通过凸优化学习定量的相似距离度量。在一个12人参与的同行评议理解任务中,我们发现MindMiner易于学习和使用,并且可以捕获用户关于写作表现的隐性知识,并将目标实体聚类到与受试者心理模型相匹配的组中。
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引用次数: 2
From "Overview" to "Detail": An Exploration of Contextual Transparency for Public Transparent Interfaces 从“概观”到“细节”:公共透明界面的语境透明度探索
Heesun Kim, Bo Kyung Huh, S. Im, H. Joung, G. Kwon, Ji-Hyung Park
This study explores the contextual transparency of information presented on public transparent user interfaces through the maintenance of adequate legibility. To address this issue, we investigate the relationship between the information and transparency in a shop context. In this paper, we present an experiment which examines the effects of transparency, changing user's proximity, and information types on legibility with a public transparent information system. We report significant effects on performance and legibility, and the results indicate the different contextual transparency related to the user's proximity, depending on whether the user focuses on the information or the environment. In addition, under the 50% transparency (25% and 50% levels) fit into the closer proximity while the 50% transparency offers more harmonious view in a distant context. The implications of these results to the usability of public transparent user interfaces and design recommendations are also discussed.
本研究通过维护足够的易读性,探讨了在公共透明用户界面上呈现的信息的上下文透明度。为了解决这个问题,我们研究了商店上下文中信息和透明度之间的关系。在本文中,我们提出了一个实验,该实验检验了透明度,改变用户的接近度和信息类型对公共透明信息系统的易读性的影响。我们报告了对性能和易读性的显著影响,结果表明不同的上下文透明度与用户的接近度有关,这取决于用户关注的是信息还是环境。此外,在50%的透明度下(25%和50%的水平)适合更近的距离,而50%的透明度在远处的环境中提供更和谐的视野。本文还讨论了这些结果对公共透明用户界面的可用性和设计建议的影响。
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引用次数: 0
A Model for Data-Driven Sonification Using Soundscapes 使用声景的数据驱动声化模型
KatieAnna Wolf, Genna Gliner, R. Fiebrink
A sonification is a rendering of audio in response to data, and is used in instances where visual representations of data are impossible, difficult, or unwanted. Designing sonifications often requires knowledge in multiple areas as well as an understanding of how the end users will use the system. This makes it an ideal candidate for end-user development where the user plays a role in the creation of the design. We present a model for sonification that utilizes user-specified examples and data to generate cross-domain mappings from data to sound. As a novel contribution we utilize soundscapes (acoustic scenes) for these user-selected examples to define a structure for the sonification. We demonstrate a proof of concept of our model using sound examples and discuss how we plan to build on this work in the future.
声音化是响应数据的音频渲染,用于不可能、困难或不需要可视化数据表示的情况。设计声音通常需要多个领域的知识,以及对最终用户将如何使用系统的理解。这使得它成为最终用户开发的理想选择,其中用户在设计的创建中发挥作用。我们提出了一个超声模型,该模型利用用户指定的示例和数据来生成从数据到声音的跨域映射。作为一种新颖的贡献,我们利用这些用户选择的例子的声景(声学场景)来定义声化的结构。我们使用可靠的示例演示了我们模型的概念证明,并讨论了我们计划如何在未来建立这项工作。
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引用次数: 14
A Revisit to The Identification of Contexts in Recommender Systems 再论推荐系统中的语境识别
Yong Zheng
In contrast to traditional recommender systems (RS), context-aware recommender systems (CARS) emerged to adapt to users' preferences in various contextual situations. During those years, different context-aware recommendation algorithms have been developed and they are able to demonstrate the effectiveness of CARS. However, this field has yet to agree on the definition of context, where researchers may incorporate diversified variables (e.g., user profiles or item features), which further creates confusions between content-based RS and context-based RS, and positions the problem of context identification in CARS. In this paper, we revisit the definition of contexts in recommender systems, and propose a context identification framework to clarify the preliminary selection of contextual variables, which may further assist interpretation of contextual effects in RS.
与传统的推荐系统(RS)相比,上下文感知推荐系统(CARS)的出现是为了适应用户在各种上下文情况下的偏好。这些年来,不同的上下文感知推荐算法已经被开发出来,它们能够证明CARS的有效性。然而,该领域尚未就上下文的定义达成一致,研究人员可能会将多种变量(例如用户配置文件或项目特征)纳入其中,这进一步造成了基于内容的RS和基于上下文的RS之间的混淆,并将上下文识别问题定位在CARS中。在本文中,我们重新审视了推荐系统中语境的定义,并提出了一个语境识别框架来澄清语境变量的初步选择,这可能进一步有助于解释推荐系统中的语境效应。
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引用次数: 30
Robot Companions and Smartpens for Improved Social Communication of Dementia Patients 机器人同伴和智能笔改善痴呆症患者的社交交流
Alexander Prange, Indra Praveen Sandrala, Markus Weber, Daniel Sonntag
In this demo paper we describe how a digital pen and a humanoid robot companion can improve the social communication of a dementia patient. We propose the use of NAO, a humanoid robot, as a companion to the dementia patient in order to continuously monitor his or her activities and provide cognitive assistance in daily life situations. For example, patients can communicate with NAO through natural language by the speech dialogue functionality we integrated. Most importantly, to improve communication, i.e., sending digital messages (texting, emails), we propose the usage of a smartpen, where the patients write messages on normal paper with an invisible dot pattern to initiate hand-writing and sketch recognition in real-time. The smartpen application is embedded into the human-robot speech dialogue.
在这篇演示论文中,我们描述了数字笔和人形机器人伴侣如何改善痴呆症患者的社交交流。我们建议使用人形机器人NAO作为痴呆症患者的伴侣,以持续监测其活动并在日常生活情况下提供认知协助。例如,通过我们集成的语音对话功能,患者可以通过自然语言与NAO进行交流。最重要的是,为了改善沟通,即发送数字信息(短信,电子邮件),我们建议使用智能笔,患者在普通纸张上书写信息,并使用隐形的点图案来实时启动手写和草图识别。智能笔应用程序嵌入到人机语音对话中。
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引用次数: 14
Know your Surroundings with an Interactive Map 用交互式地图了解你周围的环境
S. Dey
The advancement of mobile technology inspired research communities to achieve centimeter level accuracy in indoor positioning systems [2]. But to get the best out of it, we need assisting navigation applications that will not only help us to reach the destination quickly but will also make us familiar with the surroundings. To address this concern, we propose a two stage approach which can help pedestrians navigate in an indoor location and simultaneously enhance their spatial awareness. In the first stage, we will conduct a behavioral user study to identify the prominent behavioral patterns during different navigational challenges. Once the behavioral state model is prepared, we need to analyze the sensor data in multiple dimensions and build a dynamic sensor state model. This model will enable us to map the behavioral state model to the sensor states and draw a direct one to one relation between the two.
移动技术的进步激发了研究团体在室内定位系统中实现厘米级精度[2]。但为了充分利用它,我们需要辅助导航应用程序,它不仅能帮助我们快速到达目的地,还能让我们熟悉周围的环境。为了解决这个问题,我们提出了一个两阶段的方法,可以帮助行人在室内位置导航,同时增强他们的空间意识。在第一阶段,我们将进行行为用户研究,以确定在不同的导航挑战中突出的行为模式。行为状态模型准备好后,需要对传感器数据进行多维度分析,建立动态传感器状态模型。该模型将使我们能够将行为状态模型映射到传感器状态,并在两者之间绘制直接的一对一关系。
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引用次数: 0
An Interactive Pedestrian Environment Simulator for Cognitive Monitoring and Evaluation 用于认知监测和评估的交互式行人环境模拟器
J. Orlosky, Markus Weber, Yecheng Gu, Daniel Sonntag, Sergey Sosnovsky
Recent advances in virtual and augmented reality have led to the development of a number of simulations for different applications. In particular, simulations for monitoring, evaluation, training, and education have started to emerge for the consumer market due to the availability and affordability of immersive display technology. In this work, we introduce a virtual reality environment that provides an immersive traffic simulation designed to observe behavior and monitor relevant skills and abilities of pedestrians who may be at risk, such as elderly persons with cognitive impairments. The system provides basic reactive functionality, such as display of navigation instructions and notifications of dangerous obstacles during navigation tasks. Methods for interaction using hand and arm gestures are also implemented to allow users explore the environment in a more natural manner.
虚拟现实和增强现实的最新进展导致了不同应用程序的许多模拟的发展。特别是,由于沉浸式显示技术的可用性和可负担性,用于监测、评估、培训和教育的模拟已经开始出现在消费市场。在这项工作中,我们引入了一个虚拟现实环境,提供身临其境的交通模拟,旨在观察可能处于危险中的行人的行为并监测相关技能和能力,例如有认知障碍的老年人。该系统提供了基本的响应功能,例如导航指令的显示和导航任务期间危险障碍物的通知。还实现了使用手和手臂手势进行交互的方法,以允许用户以更自然的方式探索环境。
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引用次数: 13
期刊
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion
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