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Proceedings of the 20th International Conference on Intelligent User Interfaces Companion最新文献

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USHER: An Intelligent Tour Companion 引座员:聪明的导游
Shubham Toshniwal, Parikshit Sharma, Saurabh Srivastava, Richa Sehgal
Audio Guides have been the prevalent mode of information delivery in public spaces such as Museums and Art Galleries. These devices are programmed to render static information to their users about the collections and artworks present and require human input to operate. The inability to automatically deliver contextual messages and the lack of interactivity are major hurdles to ensuring a rich and seamless user experience. Ubiquitous smartphones can be leveraged to create pervasive audio guides that provide rich and personalized user experience. In this paper, we present the design and implementation of "Usher", an intelligent tour companion. Usher provides three distinct advantages over traditional audio guides. First, Usher uses smartphone sensors to infer user context such as his physical location, locomotive state and orientation to deliver relevant information to the user. Second, Usher also provides interface to a cognitive Question Answer(QA) service for the inquisitive users and answers contextual queries. Finally, Usher notifies users if any of their social media friends are present in the vicinity. The ability to seamlessly track user context to provide rich semantic information and the cognitive capability to answer contextual queries means that Usher can enhance the user experience in a museum by multitudes.
语音导览已成为博物馆和美术馆等公共场所普遍使用的信息传递方式。这些设备被编程为向用户呈现关于现有藏品和艺术品的静态信息,需要人工输入才能操作。无法自动传递上下文消息和缺乏交互性是确保丰富而无缝的用户体验的主要障碍。无处不在的智能手机可以用来创建无处不在的音频指南,提供丰富和个性化的用户体验。本文介绍了智能导游“Usher”的设计与实现。与传统的语音导览相比,Usher提供了三个明显的优势。首先,Usher使用智能手机传感器来推断用户的环境,例如他的物理位置、机车状态和方向,从而向用户提供相关信息。其次,Usher还为好奇的用户提供认知问答(QA)服务的接口,并回答上下文查询。最后,如果用户的社交媒体朋友在附近,Usher会通知用户。无缝跟踪用户上下文以提供丰富语义信息的能力,以及回答上下文查询的认知能力,意味着Usher可以从多方面增强博物馆的用户体验。
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引用次数: 2
Multimodal Interactive Machine Learning for User Understanding 用于用户理解的多模态交互式机器学习
Xuan Guo
Designing intelligent computer interfaces requires human intelligence, which can be captured through multimodal sensors during human-computer interactions. These data modalities may involve users' language, vision, and body signals, which shed light on different aspects of human cognition and behaviors. I propose to integrate multimodal data to more effectively understand users during interactions. Since users' manipulation of big data (e.g., texts, images, videos) through interfaces can be computationally intensive, an interactive machine learning framework will be constructed in an unsupervised manner.
设计智能计算机界面需要人的智能,在人机交互过程中,可以通过多模态传感器捕获人的智能。这些数据模态可能涉及用户的语言、视觉和身体信号,它们揭示了人类认知和行为的不同方面。我建议整合多模态数据,以便在交互过程中更有效地了解用户。由于用户通过界面对大数据(如文本、图像、视频)的操作可能是计算密集型的,因此将以无监督的方式构建交互式机器学习框架。
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引用次数: 2
Perceptive Home Energy Interfaces: Navigating the Dynamic Household Structure 感知家庭能源接口:导航动态家庭结构
Germaine Irwin
Much discussion has taken place regarding environmental sustainability, fossil fuels and other efforts to reverse the trend of global climate change. Unfortunately, individuals often choose the path of least resistance when making home energy decisions. Thus, it is imperative to consider all of the underlying causes that influence home energy consumption in an effort to build a more perceptive interface that addresses the variety of household occupant needs. This research seeks to explore the dynamic nature of household occupancy, individual comfort and situational variants that impact home energy consumption in an effort to discover critical design factors for building novel interfaces for home energy systems.
关于环境可持续性、化石燃料和其他扭转全球气候变化趋势的努力,已经进行了很多讨论。不幸的是,个人在做家庭能源决定时往往选择阻力最小的道路。因此,必须考虑影响家庭能源消耗的所有潜在原因,努力建立一个更直观的界面,以解决各种家庭居住者的需求。本研究旨在探索影响家庭能源消耗的家庭占用、个人舒适度和环境变化的动态性质,以发现为家庭能源系统构建新界面的关键设计因素。
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引用次数: 0
User-Interfaces for Incremental Recipient and Response Time Predictions in Asynchronous Messaging 异步消息传递中增量接收方和响应时间预测的用户界面
Connor Hamlet, Daniel Korn, Nikhil Prasad, Volodymyr Siedlecki, Eliezer Encarnacion, Jacob W. Bartel, P. Dewan
We have created a new set of existing and novel predictive user-interfaces for exchanging messages in asynchronous collaborative systems such as email and internet communities. These interfaces support predictions of tags, hierarchical recipients, and message response times. The predictions are made incrementally, as messages are composed, and are offered to both senders and receivers of messages. The user interfaces are implemented by a test-bed that also supports experiments to evaluate them. It can automate the actions of the collaborators with whom a subject exchanges messages, replay user actions, and gather and display effort and correctness metrics related to these predictions. The collaborator actions and predictions are specified using a declarative mechanism. A video demonstration of this work is available at http://youtu.be/NJt9Rfqb1ko.
我们已经创建了一套新的现有的和新颖的预测性用户界面,用于在异步协作系统(如电子邮件和互联网社区)中交换消息。这些接口支持对标签、分层收件人和消息响应时间的预测。随着消息的编写,预测是逐步进行的,并提供给消息的发送者和接收者。用户界面由测试平台实现,该测试平台还支持对其进行实验评估。它可以自动化与主题交换消息的协作者的操作,重播用户操作,并收集和显示与这些预测相关的工作和正确性度量。协作者操作和预测是使用声明性机制指定的。这项工作的视频演示可以在http://youtu.be/NJt9Rfqb1ko上找到。
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引用次数: 2
Framework for Realizing a Free-Target Eye-tracking System 一种自由目标眼动追踪系统的实现框架
Daiki Sakai, Michiya Yamamoto, Takashi Nagamatsu
Various eye-trackers have recently become commercially available, but studies on more high-spec eye-tracking system have been conducted. Especially, studies have shown that conventional eye-trackers are rather inflexible in layout. The cameras employed in these eye-trackers, as well as the light sources and user's position are fixed, and only a predefined plane can be the target of the eye-tracking. In this study, we propose a new framework that we call a Free-Target Eye-tracking System, which consists of eye-tracking hardware and a hardware layout solver. We developed a prototype of a hardware layout solver and demonstrated its effectiveness.
近年来市面上出现了各种眼动仪,但对更高规格的眼动追踪系统的研究一直在进行。特别是,研究表明,传统的眼动仪在布局上相当不灵活。这些眼动仪所使用的摄像头、光源和用户的位置都是固定的,只有一个预定义的平面才能成为眼动追踪的目标。在这项研究中,我们提出了一个新的框架,我们称之为自由目标眼动追踪系统,它由眼动追踪硬件和硬件布局求解器组成。我们开发了一个硬件布局求解器的原型,并证明了它的有效性。
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引用次数: 2
Assisting End Users in the Design of Sonification Systems 协助最终用户设计超声系统
KatieAnna Wolf
In my dissertation I plan to explore the design of digital systems and how we can support users in the design process. Specifically, I focus on the design of sonifications, which are the representation of data using sound. Creating the algorithm that maps data to sound is not an easy task as there are many things to consider: an individual's aesthetic preferences, multiple dimensions of sound, complexities of the data to be represented, and previously developed theories for how to convey information using sound. This makes it an ideal domain for end-user development and data-driven design creation.
在我的论文中,我计划探索数字系统的设计以及我们如何在设计过程中支持用户。具体来说,我关注的是声音的设计,它是用声音来表示数据。创建将数据映射到声音的算法并不是一件容易的事情,因为需要考虑很多事情:个人的审美偏好、声音的多个维度、要表示的数据的复杂性,以及之前开发的如何使用声音传达信息的理论。这使得它成为最终用户开发和数据驱动设计创建的理想领域。
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引用次数: 1
Hairware: Conductive Hair Extensions as a Capacitive Touch Input Device 假发:作为电容触摸输入设备的导电头发延伸
K. Vega, Márcio Cunha, H. Fuks
Our aim is to use our own bodies as an interactive platform. We are trying to move away from traditional wearable devices worn on clothes and accessories where gestures are noticeable and remind cyborg looking. We follow Beauty Technology paradigm that uses the body's surface as an interactive platform by integrating technology into beauty products applied directly to one's skin, fingernails and hair. Thus, we propose Hairware, a Beauty Technology Prototype that connects chemically metalized hair extensions to a microcontroller turning it into an input device for triggering different objects. Hairware acts as a capacitive touch sensor that detects touch variations on hair and uses machine learning algorithms in order to recognize user's intention. In this way, we add a new functionality to hair extensions, becoming a seamless device that recognizes auto-contact behaviors that no observers would identify. This work presents the design of Hairware's hardware and software implementation. In this demo, we show Hairware acting as a controller for smartphones and computers.
我们的目标是用我们自己的身体作为一个互动平台。我们正试图摆脱传统的穿戴在衣服和配饰上的可穿戴设备,因为这些设备的手势很明显,会让人想起机器人的样子。我们遵循美容科技范式,将科技融入直接应用于皮肤、指甲和头发的美容产品中,以人体表面为互动平台。因此,我们提出了Hairware,一种美容技术原型,它将化学金属化的头发延伸连接到微控制器上,将其变成触发不同对象的输入设备。Hairware作为一种电容式触摸传感器,可以检测头发的触摸变化,并使用机器学习算法来识别用户的意图。通过这种方式,我们为接发添加了一个新功能,成为一个无缝的设备,可以识别观察者无法识别的自动联系行为。本文介绍了Hairware的硬件设计和软件实现。在这个演示中,我们展示了Hairware作为智能手机和电脑的控制器。
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引用次数: 9
AmbLEDs: Context-Aware I/O for AAL Systems AmbLEDs: AAL系统的上下文感知I/O
Márcio Cunha
Ambient Assisted Living (AAL) applications aim to allow elderly, sick and disabled people to stay safely at home while collaboratively assisted by their family, friends and medical staff. In principle, AAL amalgamated with Internet of Things (IoT) introduces a new healthcare connectivity paradigm that interconnects mobile apps and sensors allowing constant monitoring of the patient. By hiding technology into light fixtures, in this thesis proposal we present AmbLEDs, a ambient light sensing system, as an alternative to spreading sensors that are perceived as invasive, such as cameras, microphones, microcontrollers, tags or wearables, in order to create a crowdware ubiquitous context-aware interface for recognizing, informing and alerting home environmental changes and human activities to support continuous proactive care.
环境辅助生活(AAL)应用程序旨在让老人、病人和残疾人在家人、朋友和医务人员的协助下安全地呆在家里。原则上,AAL与物联网(IoT)相结合,引入了一种新的医疗保健连接范式,将移动应用程序和传感器相互连接,从而实现对患者的持续监控。通过将技术隐藏在灯具中,在本论文提案中,我们提出了AmbLEDs,一种环境光传感系统,作为传播传感器(如摄像头,麦克风,微控制器,标签或可穿戴设备)的替代方案,以创建一个众包无处不在的上下文感知界面,用于识别,通知和警报家庭环境变化和人类活动,以支持持续的主动护理。
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引用次数: 1
Mechanix: A Sketch-Based Educational Interface Mechanix:一个基于草图的教育界面
Trevor Nelligan, Seth Polsley, Jaideep Ray, Michael Helms, J. Linsey, T. Hammond
At the university level, high enrollment numbers in classes can be overwhelming for professors and teaching assistants to manage. Grading assignments and tests for hundreds of students is time consuming and has led towards a push for software-based learning in large university classes. Unfortunately, traditional quantitative question-and-answer mechanisms are often not sufficient for STEM courses, where there is a focus on problem-solving techniques over finding the "right" answers. Working through problems by hand can be important in memory retention, so in order for software learning systems to be effective in STEM courses, they should be able to intelligently understand students' sketches. Mechanix is a sketch-based system that allows students to step through problems designed by their instructors with personalized feedback and optimized interface controls. Optimizations like color-coding, menu bar simplification, and tool consolidation are recent improvements in Mechanix that further the aim to engage and motivate students in learning.
在大学里,高入学人数会让教授和助教难以应付。为数百名学生批改作业和考试是非常耗时的,这导致了在大学大班中推行基于软件的学习。不幸的是,传统的定量问答机制往往不足以满足STEM课程,因为STEM课程更注重解决问题的技巧,而不是找到“正确”的答案。手工解决问题对于保持记忆很重要,所以为了让软件学习系统在STEM课程中有效,它们应该能够智能地理解学生的草图。Mechanix是一个基于草图的系统,允许学生通过教师设计的个性化反馈和优化的界面控制逐步解决问题。像颜色编码、菜单栏简化和工具整合这样的优化是Mechanix最近的改进,进一步吸引和激励学生学习。
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引用次数: 16
Automatic Generation and Insertion of Assessment Items in Online Video Courses 在线视频课程中评估项目的自动生成和插入
Amrith Krishna, Plaban Kumar Bhowmick, K. Ghosh, Archana Sahu, Subhayan Roy
In this paper, we propose a prototype system for automatic generation and insertion of assessment items in online video courses. The proposed system analyzes text transcript of a requested video lecture to suggest self-assessment items in runtime through automatic discourse segmentation and question generation. To deal with the problem of question generation from noisy transcription, the system relies on semantically similar Wikipedia text segments. We base our study on a popular video lecture portal - National Programme on Technology Enhanced Learning (NPTEL). However, it can be adapted to other portals as well.
在本文中,我们提出了一个在线视频课程评估项目自动生成和插入的原型系统。该系统通过自动话语分割和问题生成,对视频演讲文本进行分析,在运行时提出自评价项目。为了解决由噪声转录产生的问题,该系统依赖于语义相似的维基百科文本片段。我们的研究基于一个流行的视频讲座门户网站-国家技术促进学习计划(NPTEL)。但是,它也可以适应其他门户。
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引用次数: 7
期刊
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion
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