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Chaos experience: experience of chaos theory by visualization and installation 混沌体验:通过可视化和装置体验混沌理论
Kohei Yamashita
There are many attractive visualization of Chaos Theory: Lorenz Attractors (Lorenz1963), Julia and Imaginary Numbers (Kimoto2007). They give us application potentiality of Chaos Theory. However they are too complex to know how attractive visualizations are caused.
混沌理论有许多吸引人的可视化:洛伦兹吸引子(Lorenz1963),茱莉亚和虚数(Kimoto2007)。它们为我们提供了混沌理论的应用潜力。然而,他们太复杂了,无法知道如何产生吸引人的视觉效果。
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引用次数: 0
Moving integral photography using a common digital photo frame and fly's eye lens 移动整体摄影使用一个普通的数码相框和苍蝇的眼睛镜头
M. Yoda, Akifumi Momose, K. Yanaka
A digital photo frame (DPF) has evolved from a tool for displaying favorite photographs to a device that displays videos. The next advancement is the introduction of the stereoscopic display. Although a DPF with a stereoscopic display has already been released on the market, it only enables horizontal parallax. In this paper, we describe a different type of 3D display system based on a DPF and a fly's eye lens, both of which are commercially available. Our system enables not only horizontal but also vertical parallax because integral photography (IP) is used. IP was thought to be a technology of the future because a very high resolution LCD and a dedicated fly's eye lens were believed to be necessary. However, the extended fractional view (EFV) method[1] proposed by one of the authors enabled freely combining a wide range of LCDs and the relatively inexpensive fly's eye lenses available on the market to produce IP. It greatly contributed to the initial cost reduction. This new system uses the EFV method. The main problem is how to supply good content. Therefore, we also developed a method of producing the animation of IP by using CG technology.
数码相框(DPF)已经从一个显示喜爱的照片的工具发展成为一个显示视频的设备。下一个进步是立体显示器的引入。虽然市面上已经发布了带有立体显示的DPF,但它只支持水平视差。在本文中,我们描述了一种基于DPF和苍蝇眼睛透镜的不同类型的3D显示系统,两者都是市售的。我们的系统不仅可以实现水平视差,还可以实现垂直视差,因为使用了积分摄影(IP)。IP被认为是一种未来的技术,因为高分辨率的LCD和专用的苍蝇眼睛镜头被认为是必要的。然而,其中一位作者提出的扩展分数视图(EFV)方法[1]可以自由地结合各种lcd和市场上相对便宜的苍蝇眼透镜来产生IP。它极大地降低了最初的成本。这个新系统使用EFV方法。主要的问题是如何提供好的内容。因此,我们也开发了一种利用CG技术制作IP动画的方法。
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引用次数: 9
Tekken 6 bloodline rebellion intro 铁拳6血脉叛乱介绍
T. Aihara
With sales of over 34 million copies worldwide, Tekken 6 is the dominant franchise in the 3D fighting games genre.
《铁拳6》在全球的销量超过3400万份,是3D格斗游戏类型中的主导品牌。
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引用次数: 0
The squash-and-stretch filter for character animation 角色动画的压缩和拉伸过滤器
Ji-yong Kwon, In-Kwon Lee
The realistic motion data such as the motion capture data and physically based motion are not suitable for cartoon animations, in which the narrative is emphasized by exaggerated physical motion. Recently, several methods have been developed for converting an input motion into a cartoon-style motion. Wang et al. [2006] proposed an innovative method that generates anticipation and follow-through effects through the convolution of a Laplacian of Gaussians (LoG) kernel. Inspired by their work, we propose a new way of superimposing non-rigid squash-and-stretch effects [Lasseter 1987] on the motion of a rigid linkage. Our key idea is to apply a time-shift filter to position data of each joint of a skeletal character individually in order to allow its cartoon character to undergo squash-and-stretch.
动作捕捉数据、基于物理的运动等逼真的运动数据不适合卡通动画,因为卡通动画通过夸张的物理运动来强调叙事。最近,已经开发了几种将输入运动转换为卡通风格运动的方法。Wang等人[2006]提出了一种创新的方法,通过拉普拉斯高斯(LoG)核的卷积产生预期和后续效应。受他们工作的启发,我们提出了一种将非刚性挤压和拉伸效应叠加在刚性连杆运动上的新方法[Lasseter 1987]。我们的关键思想是对骨骼角色的每个关节的位置数据分别应用时移滤波器,以允许其卡通角色经历挤压和拉伸。
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引用次数: 2
Platonic tectonics 柏拉图式的构造
Tiffany Sum
Before scientific inquiry revealed how earthquakes happen, there were many traditional explanations. In ancient Japan, it was believed that earthquakes were caused by a giant mischievous catfish flipping around in the center of the earth. In Mongolia, it was a frog, which carried the earth around and twitched now and then. The Gabrielino Indians of southern California believed that three turtles carried the earth, and when they argued and went their separate ways, the land shivered.
在科学研究揭示地震如何发生之前,有许多传统的解释。在古代日本,人们认为地震是由一只顽皮的巨型鲶鱼在地球中心翻转引起的。在蒙古,它是一只青蛙,它携带着地球,时不时地抽搐一下。南加州的加布里利诺印第安人相信三只乌龟驮着地球,当它们争吵并各奔东西时,大地就会颤抖。
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引用次数: 0
Interactive animation system for 3D volumetric human models 三维立体人体模型的交互式动画系统
Tzung-Han Lin, Chih-Jen Teng, Fu-Jen Hsiao
We reveal a practical solution of an interactive animation system for 3D volumetric human models. In this system, human animation is interactively driven by barcodes in 3D space, which is basically a mixed-reality concept. These models are obtained from a multi-view capturing system that has specific template skeletons for bone-skin models. By integrating the proposed methods, we developed an interactive animation system for skinned human models. The proposed procedure is intuitive and helpful for artists to create 3D avatars.
我们揭示了一个实用的交互式动画系统的三维立体人体模型的解决方案。在这个系统中,人体动画是由三维空间中的条形码交互驱动的,这基本上是一个混合现实的概念。这些模型是从一个多视图捕获系统中获得的,该系统具有用于骨-皮肤模型的特定模板骨架。通过整合上述方法,我们开发了一个皮肤人体模型的交互式动画系统。所提出的程序是直观的,有助于艺术家创建3D化身。
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引用次数: 1
Inflori illumini
Jocelyne Kolb
Before pursuing visual arts, I trained as a dancer. I found I was drawn to body adornment because there seemed to be a seamless transition between positioning the body to achieve beauty and creation of an external element that supplements human form. This engagement with the body breathes life into an object, elevating it into an extension of a living being. I create forms I find beautiful and combine them in accordance with my aesthetic, which is inseparably connected to my experiences, generation, and environment. I take into consideration that my work is intended to be worn, and the size and shape of the human form dictates scale and functionality.
在追求视觉艺术之前,我接受过舞蹈训练。我发现我被身体装饰所吸引,因为在定位身体以实现美和创造补充人体形态的外部元素之间似乎有一个无缝的过渡。这种与身体的接触为一个物体注入了生命,将它提升为一个生命体的延伸。我创造我认为美丽的形式,并根据我的审美将它们组合起来,这与我的经历、时代和环境密不可分。我考虑到我的作品是用来穿的,人体的大小和形状决定了它的规模和功能。
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引用次数: 0
Vector fluid: a vector art representation of fluid 矢量流体:流体的矢量艺术表示
R. Ando, R. Tsuruno
We present a new approach for rendering fluid with a style of vector graphics. The proposed method of vector art rendering of fluid exhibits a curly, beautiful and clear silhouette which deserves artistic expression. (See Figure 1) In computer vision, fluid has been mainly focused on capturing realistic behavior. Thanks to the much contribution of seminal works, large knowledge of photorealistic rendering of fluid have been amassed. On the other hand, although some approaches of the artistic rendering of fluid proposed [Selle et al. 2004; Eden et al. 2007], it seems that the area is not researched intensively and this kind of rendering technique still remains untouched. In order to achieve vector art rendering, we have to track the target region in fluid. However, popular methods of tracking interface model fluid with density field or collection of particles which introduce sudden topological changes and it is challenging to track them precisely. Instead, we consider the velocity field is infinitely continuous so that none of the part of fluid contour intersects each other at any state. Even though such consideration is questionable in physically derived model, this concept of non-intersection of contour leads a very simple algorithm and exhibits nice results. In this paper we first briefly describe the algorithm for vector fluid rendering and secondly we show some artworks created by our method to demonstrate the potential of our algorithm.
我们提出了一种用矢量图形风格渲染流体的新方法。所提出的流体矢量艺术渲染方法呈现出卷曲、优美、清晰的轮廓,值得艺术表达。(见图1)在计算机视觉中,流体主要集中于捕捉真实的行为。由于许多开创性作品的贡献,大量的流体的真实感渲染知识已经积累起来。另一方面,虽然提出了一些流体艺术渲染的方法[Selle et al. 2004;Eden et al. 2007],这一领域似乎没有得到深入研究,这种渲染技术仍然未被触及。为了实现矢量艺术渲染,我们必须在流体中跟踪目标区域。然而,目前常用的带有密度场或粒子集的界面模型流体的跟踪方法会引入突然的拓扑变化,难以精确跟踪。相反,我们认为速度场是无限连续的,因此流体轮廓的各个部分在任何状态下都不会相交。尽管这种考虑在物理推导模型中是有问题的,但这种轮廓不相交的概念导致了一个非常简单的算法,并显示出很好的结果。在本文中,我们首先简要地描述了矢量流体渲染的算法,然后我们展示了用我们的方法创建的一些艺术品,以展示我们的算法的潜力。
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引用次数: 0
Mercedes Benz campaign-CDI concept 奔驰运动cdi概念
Jl
If the world is a canvas, and diesel fuel is paint, what can a single drop of paint create? The creative for this spot is derived from the client's tag line: "Use even a drop of diesel to its fullest potential."
如果世界是画布,柴油是颜料,那么一滴颜料能创造出什么呢?这个广告点的创意来源于客户的广告语:“即使是一滴柴油也能发挥最大的潜力。”
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引用次数: 0
Open real ensemble 开实系综
E. Wada, Kimitoshi Sato, Keitaro Kuno, Haruka Yoshida
Open Reel Ensemble is performance art by remodeled reel-to-reel tape recorders. Ivan Illich once said: "Convivial tools are those which give each person who uses them the greatest opportunity to enrich the environment with the fruits of his or her vision." Convivial is originally a French word that means "live together with joy", and by "convivial tool", Illich indicates "an instrument (technology) used differently from the usage of industrial value".
开放式卷轴合奏是一种表演艺术,由一卷一卷的磁带录音机改造而成。伊凡·伊里奇曾经说过:“快乐的工具是那些给每个使用它们的人最大的机会,用他或她的远见来丰富环境的工具。”Convivial最初是一个法语单词,意思是“快乐地生活在一起”,伊里奇所说的“欢乐工具”指的是“一种不同于工业价值使用的工具(技术)”。
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引用次数: 0
期刊
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
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