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Uncompressed 4K2K and HD live transmission on global internet 无压缩的4K2K和高清全球互联网直播
Masatoshi Kakiuchi, A. Yutani, A. Inomata, K. Fujikawa, Keishi Kandori
There are some researches in transmission of high definition image using Internet Protocol (IP) before. Materials for TV stations require lossless transmission by uncompressed real-time transmission. Also high performance camera and display require transmission methods for 4K2K (3,840 x 2,160 pixels) image over HD (High Definition; 1,920 x 1,080 pixels). Especially, projection to huge screen such planetarium requires at least 4K2K resolution. However, uncompressed transmission of both HD and 4K2K require such high bandwidth network as 1.6 Gbit/s and 6.4 Gbit/s, then we prepared dedicated networks such SONET or wide-area VLAN service. Therefore we spent a lot of procedures and costs.
在利用互联网协议(IP)传输高清图像方面,已有一些研究。电视台的资料要求通过不压缩的实时传输进行无损传输。此外,高性能相机和显示器需要传输方式4K2K (3840 x 2160像素)的高清图像(高清晰度;1,920 x 1,080像素)。特别是,像天文馆这样的大屏幕投影至少需要4K2K的分辨率。然而,高清和4K2K的非压缩传输都需要1.6 Gbit/s和6.4 Gbit/s的高带宽网络,因此我们准备了SONET或广域VLAN业务等专用网络。因此我们花了很多程序和费用。
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引用次数: 0
Designing cinematic lighting by relighting in MR-based pre-visualization 在基于核磁共振的预可视化中,通过重照明设计电影灯光
Ryosuke Ichikari, Ryohei Hatano, Toshikazu Oshima, F. Shibata, H. Tamura
This paper describes a relighting method of designing cinematic lighting for filmmaking. The relighting method enables mixed reality based pre-visualization called MR-PreViz to change conditions of illumination. The method allows the MR-PreViz to have additional virtual lighting and the removal of actual illumination in designing cinematic lighting. The effects of lighting are applied correctly to both real objects and virtual objects.
本文介绍了一种为电影制作设计电影灯光的再照明方法。这种重新照明方法使得基于混合现实的预可视化(称为MR-PreViz)能够改变照明条件。这种方法允许MR-PreViz在设计电影照明时拥有额外的虚拟照明和去除实际照明。灯光效果被正确地应用于真实物体和虚拟物体。
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引用次数: 3
Volume-preserving LSM deformations 保持体积的LSM变形
K. Takamatsu, T. Kanai
Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG applications. LSM (Lattice Shape Matching) [Rivers and James 2007] has particularly attracted attention as a fast and robust method which achieves elastic-like motions. However, the original LSM deformation method generates far from realistic motions especially when stretching an object, because volume is not preserved.
基于物理模拟的表面变形被用来表示弹性运动,如人体皮肤或衣服在3DCG应用领域。LSM (Lattice Shape Matching,点阵形状匹配)[Rivers and James 2007]作为一种快速、鲁棒的实现类弹性运动的方法尤其受到关注。然而,原始的LSM变形方法产生的运动与真实的运动相差甚远,特别是在拉伸物体时,因为没有保留体积。
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引用次数: 6
Open real ensemble 开实系综
E. Wada, Kimitoshi Sato, Keitaro Kuno, Haruka Yoshida
Open Reel Ensemble is performance art by remodeled reel-to-reel tape recorders. Ivan Illich once said: "Convivial tools are those which give each person who uses them the greatest opportunity to enrich the environment with the fruits of his or her vision." Convivial is originally a French word that means "live together with joy", and by "convivial tool", Illich indicates "an instrument (technology) used differently from the usage of industrial value".
开放式卷轴合奏是一种表演艺术,由一卷一卷的磁带录音机改造而成。伊凡·伊里奇曾经说过:“快乐的工具是那些给每个使用它们的人最大的机会,用他或她的远见来丰富环境的工具。”Convivial最初是一个法语单词,意思是“快乐地生活在一起”,伊里奇所说的“欢乐工具”指的是“一种不同于工业价值使用的工具(技术)”。
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引用次数: 0
Transformers: Revenge of the Fallen: opening cinematic 变形金刚:堕落者的复仇:首映电影
Nathan Maddams, Dane Maddams
The opening cinematic to the Transformers: Revenge of The Fallen videogame by Activision/Luxoflux. It features Autobots and Decepticons fighting it out on a city street.
动视/Luxoflux出品的电子游戏《变形金刚:堕落的复仇》的开场电影。影片讲述了汽车人和霸天虎在城市街道上的一场大战。
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引用次数: 0
A procedural modeling of woven textiles with fuzz 带有绒毛的机织织物的程序建模
Kaisei Sakurai, K. Matsufuji
The purpose of this article is to propose a procedure for generating woven textiles with fuzz through the modeling of surface staples. The procedure guarantees to control the appearance of fuzz. In woven textiles, fuzz is the result of staples untwisted from the yarns, as shown in Fig. 1(a). Staple is of average length in natural fiber (e.g. wool and cotton), but in silk or chemical fiber its length is shorter. Our modeling procedure also takes into account the arbitrary woven design which creates a quadrilateral mesh formed by warps and wefts, with the exception of gauze and leno weaves (twisting adjacent warps), as shown in Fig. 1 (b) and (c). The procedure improves the representation of woven textile.
本文的目的是提出一种通过表面订书钉的建模来产生带有绒毛的机织物的方法。该程序保证控制毛毛的出现。在机织物中,绒毛是订书钉从纱线中未捻成的结果,如图1(a)所示。短纤维在天然纤维(如羊毛和棉花)中是平均长度,但在丝绸或化学纤维中短一些。我们的建模过程还考虑了任意机织设计,它创建了一个由经纱和纬纱组成的四边形网格,除了纱布和罗诺织物(扭转相邻的经纱),如图1 (b)和(c)所示。该过程改善了机织织物的表现。
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引用次数: 1
Qualitative evaluation of quantitative dance motion data 定量舞蹈动作数据的定性评价
T. Miura, K. Mitobe, Takaaki Kaiga, Takashi Yukawa, T. Taniguchi, H. Tamamoto
In the field of dance motion analysis, the development of qualitative evaluation technique for the analysis of body motions described in the form of quantitative data is needed [Nakamura et al. 2008]; it makes dance motion data acquired by motion capture systems intuitively interpretable. In this study, the authors propose a method to automatically summarize the qualitative trend in a group of quantitative dance motion data; the motion features shown in all the dances are first quantitatively extracted by statistical analysis and then qualitatively categorized by cluster analysis.
在舞蹈动作分析领域,需要发展定性评价技术,对以定量数据形式描述的身体动作进行分析[Nakamura et al. 2008];它使动作捕捉系统获取的舞蹈动作数据具有直观的可解释性。本文提出了一种从一组定量的舞蹈动作数据中自动总结定性趋势的方法;首先通过统计分析定量提取所有舞蹈的运动特征,然后通过聚类分析定性分类。
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引用次数: 1
Warmth through the night 温暖的夜晚
Jonathan Elliott
I investigate and utilize the imagery and symbolism of technological ideology and mythology, and how these images and symbols reinforce a sense of dominance over the environment and the rest of humanity. In recent work, I have forced together elements of this imagery with images of their unacceptable consequences. These are skeptical paintings, depicting mounds of old and obsolete computers and televisions rupturing the crisp, wire-frame façade of virtualesque scenes. Computers and televisions (these amalgams of plastic, heavy metals, and other toxic wastes, these transmitters of fantasy, ideology, identity, and creators of virtual worlds) are depicted as accumulating waste in the process of becoming toxic nightmares. Seen in the act of transmission, their screens flicker on and off to display scenes of pride and shame, glory and disgust, myth tainted with visions of what we wish to ignore or conceal about ourselves and our history.
我调查和利用技术意识形态和神话的图像和象征,以及这些图像和象征如何加强对环境和人类其余部分的支配感。在最近的作品中,我将这种意象的元素与它们不可接受的后果的图像强行结合在一起。这些都是持怀疑态度的画作,描绘了成堆的旧电脑和过时的电视,打破了虚拟场景中清晰的线框画面。电脑和电视(这些塑料、重金属和其他有毒废物的混合物,这些幻想、意识形态、身份的传播者和虚拟世界的创造者)被描绘成在成为有毒噩梦的过程中积累废物。在传播的过程中,他们的屏幕忽明忽暗地闪烁着,展示着骄傲与羞耻、荣耀与厌恶的场景,被我们希望忽视或隐瞒的关于我们自己和我们的历史的幻想所玷污的神话。
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引用次数: 0
Special habitation 特殊的居住
Gyuwan Choe, Jin Wan Park, Seonhee Park, Eunsun Jang, Hoyeon Jang
A new urban development in the area north of the Han river raises many complex questions. How much living space will be provided for residents? What will happen to the current residents of the area? How does the new development fit into the national housing plan? Who will profit from the development? The residents? The politicians? The real estate developers?
汉江以北地区的一个新的城市发展提出了许多复杂的问题。将为居民提供多少居住空间?该地区的现有居民将面临怎样的命运?新的开发项目如何与国家住房规划相适应?谁将从发展中获益?居民吗?政客们吗?房地产开发商?
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引用次数: 0
Efficient acquisition of light transport based on separation of direct and global components 基于直接组分和全局组分分离的光传输的有效获取
K. Ochiai, N. Tsumura, T. Nakaguchi, Y. Miyake
Photorealistic image synthesis is a challenging topic in computer graphics. Image-based techniques for capturing and reproducing the appearance of real scenes have received a great deal of attention. A long measurement time and a large amount of memory are required in order to acquire an image-based relightable dataset, i.e., light transport or reflectance field. Several approaches have been proposed with the goal of efficiently acquiring light transport [Sen et al. 2005; Fuchs et al. 2007]. However, since, with the exception of the recently proposed compressive sensing method [Peers et al. 2009], most previous studies have focused on scene adaptive sampling algorithms, conventional methods cannot perform efficiently in the case of a scene that has significant global illumination. In this paper, we present a non-adaptive sampling method for measuring light transport of a scene based on separation of the direct and global illumination components.
真实感图像合成是计算机图形学中一个具有挑战性的课题。用于捕捉和再现真实场景外观的基于图像的技术已经受到了极大的关注。为了获得基于图像的可光照数据集,即光传输或反射场,需要较长的测量时间和大量的内存。已经提出了几种有效获取光传输的方法[Sen等人,2005;Fuchs et al. 2007]。然而,由于除了最近提出的压缩感知方法[Peers等人,2009]外,大多数先前的研究都集中在场景自适应采样算法上,传统方法无法在具有显著全局照明的场景中有效地执行。在本文中,我们提出了一种基于直接和全局光照分量分离的非自适应采样方法来测量场景的光传输。
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引用次数: 1
期刊
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
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