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2008 5th IEEE Consumer Communications and Networking Conference最新文献

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Paging Extensions for Network Mobility in Nested Mobile Networks 嵌套移动网络中网络移动性的分页扩展
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.87
Myung-Kyu Yi, Dae-Hee Myoung, Young-Kyu Yang
The network mobility basic support protocol is an extension of mobile IP that enables an entire network to change its attachment point to the Internet. However, it incurs high overhead on the network if a mobile router moves frequently. In this paper, therefore, we propose a paging extensions for network mobility in nested mobile networks. To minimize signaling overhead, in our proposal, an idle mobile router does not register when moving within a paging area in the nested mobile networks. The cost analysis presented in this paper shows that our proposal offers considerable performance advantages to existing network mobility scheme.
网络移动性基本支持协议是移动IP的一种扩展,它使整个网络能够将其附着点更改为Internet。但是,如果移动路由器频繁移动,则会给网络带来很高的开销。因此,在本文中,我们提出了一种在嵌套移动网络中用于网络移动性的分页扩展。为了最小化信令开销,在我们的建议中,当在嵌套移动网络的分页区域内移动时,空闲的移动路由器不注册。本文的成本分析表明,我们的方案比现有的网络移动方案具有相当大的性能优势。
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引用次数: 1
ImplanTDT: Usability Laboratory, Real User DTT Monitoring Platform and MHP-Based Services plantdt:可用性实验室、真实用户数字地面电视监控平台和基于mhp的服务
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.62
Rafael Melendreras-Ruiz
The current paper presents ImplanTDT, a novel research project carried out in Murcia (Spain) to study the degree of knowledge and users' reaction to digital terrestrial television (DTT). Analogue terrestrial television (ATT) will definitely disappear in less than 3 years. The first stage of the project is centered on the design of two different and complementary test scenarios such as a usability laboratory and a real user bidirectional monitoring platform based on the development of advanced multimedia home platform (MHP) software applications. Results of this project stage, will serve to improve DTT information campaigns, develop more easy-to-use, useful and advanced interactive MHP services (T-Government, T-Learning, T-Commerce, etc.) and provide all involved parties with high quality information in order to achieve a balanced, interactive, educated and massive technological transition.
本文介绍了在西班牙穆尔西亚开展的一项新颖的研究项目ImplanTDT,该项目旨在研究数字地面电视(DTT)的知识程度和用户的反应。模拟地面电视(ATT)肯定会在3年内消失。项目第一阶段主要设计可用性实验室和真实用户双向监控平台两个不同且互补的测试场景,开发先进的多媒体家庭平台(MHP)软件应用。本项目阶段的成果将有助于改进数字地面电视信息宣传活动,开发更易于使用、有用和先进的交互式MHP服务(T-Government、T-Learning、T-Commerce等),并为所有相关方提供高质量的信息,以实现平衡、互动、有教育意义和大规模的技术转型。
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引用次数: 6
Drupal Content Management System on Mobile Phone 手机Drupal内容管理系统
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.281
J. Nurminen, J. Wikman, H. Kokkinen, P. Muilu, Markus Gronholm
We will demonstrate how an existing content management system, Drupal, can be used on a personal Web site that is running on a mobile phone. It allows users to easily create and configure a Web site to their mobile devices that is able to take advantage of the wide set of normal functionality of the content management system and the context and data of the mobile phone. We estimate that very easy creation of versatile mobile Web sites has potential to boost the development of innovative mobile applications.
我们将演示如何在移动电话上运行的个人网站上使用现有的内容管理系统Drupal。它允许用户轻松地为他们的移动设备创建和配置Web站点,该站点能够利用内容管理系统的广泛正常功能以及移动电话的上下文和数据。我们估计,非常容易地创建多功能移动网站有潜力推动创新移动应用程序的发展。
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引用次数: 13
Designing and Creating Environment Aware Games 设计和创造环境意识游戏
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.238
A. Becam, V. A. A. Nenonen
This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data opens new possibilities for game design, but care must be taken not to give the environment changes too much control over the gameplay. A method for integrating environment data into a pervasive mobile phone game is shown. The adopted solution is simple, flexible, independent from any operator, and can be used for other applications.
本文提出了在游戏中使用环境数据的不同可能性。它展示了如何收集、处理、存储和使用真实环境数据来获得更真实的游戏体验,而不是使用合成环境数据。使用环境数据并不困难,但必须解决数据的异构性、可用性、质量和数量等问题。逼真的环境数据为游戏设计提供了新的可能性,但必须注意不要让环境变化过多地影响游戏玩法。展示了一种将环境数据集成到普及移动电话游戏中的方法。所采用的解决方案简单、灵活,独立于任何操作人员,可用于其他应用。
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引用次数: 6
Ant System Based Flexible and Cost Effective Routing for Wireless Face Recognition 基于蚁群系统的灵活高效的无线人脸识别路由
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.155
Yanjun Yan, R. Muraleedharan, L. Osadciw
Biometrics can be applied in existing systems for authentication with security, speed and ease of use. A wireless network is very suitable to incorporate biometrics into existing systems, and the integration requires reliable and efficient data routing within the system. Ant system is proposed to establish an adaptive route for data transmission among distributed nodes whilst maintaining the required bit error rate under varying channel conditions and consuming minimal energy. Face recognition is implemented in simulation to test the robustness and energy consumption of the biometric system within a wireless framework, and the results show that ant system based routing is efficient and as robust as a wired system, and there is no extra hardware needed to implement the routing.
生物识别技术可以应用于现有的认证系统,具有安全性、速度和易用性。无线网络非常适合将生物识别技术整合到现有系统中,而集成需要系统内可靠和有效的数据路由。Ant系统在不同信道条件下保持所需的误码率和最小的能量消耗的前提下,建立分布式节点间数据传输的自适应路由。在无线框架下进行人脸识别仿真,测试了生物识别系统的鲁棒性和能耗,结果表明基于蚂蚁系统的路由与有线系统一样鲁棒,并且不需要额外的硬件来实现路由。
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引用次数: 2
Prototypes of Opportunistic Wireless Mesh Networks Supporting Real-Time Services 支持实时服务的机会无线网状网络原型
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.92
Liang Song, D. Hatzinakos
Wireless mesh networks can provide for attractive solutions to telecommunication services, where cost-effective broadband access can be realized, by means of frequency reuse and lower engineering cost in installing. A novel network architecture of opportunistic mesh networks is presented here, based upon the cognitive networking concept which opportunistically utilizes the network resources including both spectrum bandwidth and mesh station availability. The proof-of-concept prototypes are developed to show: (1) the supportance of real-time traffic over multiple wireless hops by the opportunistic resource utilization; (2) the drop-and-play networking model which can vastly save the network planning/deployment costs.
无线网状网络可以为电信服务提供有吸引力的解决方案,通过频率重用和较低的安装工程成本,可以实现具有成本效益的宽带接入。在认知网络概念的基础上,提出了一种机会性地利用包括频谱带宽和网站可用性在内的网络资源的机会性网状网络结构。开发了概念验证原型,以显示:(1)机会性资源利用对多无线跳实时流量的支持;(2)即插即用的网络模式,可以大大节省网络规划/部署成本。
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引用次数: 2
Peer-to-Peer Security for Mobile Real-Time Communications with ZRTP 基于ZRTP的移动实时通信的点对点安全
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.294
Esko Kokkonen, M. Matuszewski
Pure peer-to-peer communication, such as voice over IP (VoIP), cannot rely on third parties on security. ZRTP is a solution for real-time peer-to-peer communication security problems, relying on Diffie-Hellman key exchange and short authentication strings (SAS). The demonstration shows how ZRTP is used with mobile phones, with only minor changes to the normal phone UI.
纯点对点通信,如VoIP (voice over IP),在安全性上不能依赖第三方。ZRTP是实时点对点通信安全问题的解决方案,依赖于Diffie-Hellman密钥交换和短身份验证字符串(SAS)。该演示展示了如何在移动电话上使用ZRTP,仅对正常的电话UI进行了微小的更改。
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引用次数: 6
Proxy Framework for Enhanced RFID Security and Privacy 增强RFID安全性和隐私性的代理框架
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.197
T. Dimitriou
Radio frequency IDentification (RFID) is a method of remotely storing and retrieving data using small and inexpensive devices called RFID tags. In this work we propose a proxy agent framework that uses a personal device for privacy enforcement and increased protection against eavesdropping, impersonation and cloning attacks. Using the proxy a user decides when and where information carried in a tag will be released. In particular, the user can put tags under her control, authenticate requests, release tags, transfer them to new owners, and so on. This is the first framework that unifies previous attempts and presents detailed protocols for all the operations required in such a proxy environment.
无线射频识别(RFID)是一种远程存储和检索数据的方法,使用小型和廉价的设备,称为RFID标签。在这项工作中,我们提出了一个代理代理框架,该框架使用个人设备来执行隐私并增强对窃听,冒充和克隆攻击的保护。使用代理,用户可以决定何时何地发布标签中携带的信息。特别是,用户可以控制标记、验证请求、释放标记、将它们转移给新的所有者,等等。这是第一个框架,它统一了以前的尝试,并为这种代理环境中所需的所有操作提供了详细的协议。
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引用次数: 8
Distortion Management Scheme for Multiuser Video Transmission in OFDM Systems OFDM系统中多用户视频传输的失真管理方案
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.184
H. Ha, Changhoon Yim, Y. Kim
This paper proposes an algorithm managing the end-to-end video distortion of all users in multiuser orthogonal frequency division multiplex (OFDM) systems. The proposed algorithm mainly exploits the unequal importance of transmitted video packets and the diversity of multiuser existing in sub-carriers. We firstly induce model based rate-distortion function for measuring the amount of video quality degradation which a video packet affects in a group of picture (GOP). Based on the information of distortion in a packet to be transmitted, we propose the distortion management algorithm to allocate resources to users by balancing the subcarriers and power usages. Compared to the previous TDMA, simulation results show that substantial improvements of video quality are achieved.
提出了一种多用户正交频分复用(OFDM)系统中所有用户端到端视频失真的管理算法。该算法主要利用了传输视频分组的不均等重要性和子载波中存在的多用户多样性。我们首先推导了基于模型的率失真函数,用于测量视频包对一组图像(GOP)的视频质量退化程度。基于待传输数据包中的失真信息,提出了一种失真管理算法,通过平衡子载波和功耗来为用户分配资源。仿真结果表明,与以前的TDMA相比,视频质量有了很大的提高。
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引用次数: 4
On the QoS of IPTV and its Effects on Home Networks IPTV的QoS及其对家庭网络的影响
Pub Date : 2008-02-01 DOI: 10.1155/2010/253495
D. Qiu
In Internet Protocol Television (IPTV) systems, Quality-of-Service (QoS) is a critical factor for the user satisfaction. In this paper, we first propose a queueing model for IPTV systems and discuss how to ensure the QoS of IPTV. We then use the model to analyze the effects of IPTV traffic on other applications in home networks. We find that TCP congestion control may not work well under this circumstance and propose a new approach to improve the performance of TCP. We also verify our results through ns2 simulations.
在互联网协议电视(IPTV)系统中,服务质量(QoS)是影响用户满意度的关键因素。本文首先提出了一个IPTV系统的排队模型,并讨论了如何保证IPTV的QoS。然后,我们使用该模型来分析IPTV流量对家庭网络中其他应用的影响。我们发现TCP拥塞控制在这种情况下可能不能很好地工作,并提出了一种新的方法来提高TCP的性能。我们还通过ns2模拟验证了我们的结果。
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引用次数: 10
期刊
2008 5th IEEE Consumer Communications and Networking Conference
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