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2008 5th IEEE Consumer Communications and Networking Conference最新文献

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Improvement of Iterative Decoding Algorithm in the Adaptive Modulation and Coding System 自适应调制编码系统中迭代译码算法的改进
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.156
Jeonghwa Lee, Gilsang Yoon, Insik Cho, Changhyeon Chae, Daewon Choi, T. Jung, Cheolsung Kim, I. Hwang, C. You, Daeki Hong
In this paper, we propose and analyze an adaptive modulation system with optimal turbo coded V-BLAST (vertical-bell-lab layered space-time) technique that adopts the extrinsic information from MAP (maximum a posteriori) decoder with iterative decoding as a priori probability in two decoding procedures of V-BLAST scheme; the ordering and the slicing. The result indicates that the proposed systems achieve a better throughput performance than the conventional systems in the whole SNR range. In addition, the simulation result shows that the maximum throughput improvement in each MIMO scheme is respectively about 421 kbps, 545 kbps, and 880 kbps. It is suggested that the effect of the proposed decoding algorithm accordingly gets higher as the number of system antenna increases.
本文提出并分析了一种最优turbo编码V-BLAST(垂直钟-实验室分层时空)技术的自适应调制系统,该系统采用MAP(最大后验)译码器的外部信息,迭代译码作为V-BLAST方案两个译码过程的先验概率;排序和切片。结果表明,在整个信噪比范围内,该系统比传统系统具有更好的吞吐量性能。此外,仿真结果表明,每种MIMO方案的最大吞吐量提升分别约为421 kbps、545 kbps和880 kbps。结果表明,随着系统天线数量的增加,所提译码算法的译码效果也相应提高。
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引用次数: 0
Parallelization of the Scale-Invariant Keypoint Detection Algorithm for Cell Broadband Engine Architecture 蜂窝宽带引擎结构中尺度不变关键点检测算法的并行化
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.235
Bomjun Kwon, Tai-Ho Choi, Heejin Chung, Geonho Kim
This paper describes design and implementation of a parallel algorithm that detects scale-invariant keypoints from digital images. Keypoint detection is one of the most important operations in image processing since efficient image matching is possible with it. Image matching is used in many intelligent image processing service, including object/scene recognition, stereo correspondence, motion tracking, and panorama imaging. In this paper, we design a new parallel algorithm of keypoint detection that is suitable for Cell Broadband Engine architecture by converting each subprocess of keypoint detection algorithm into parallel version. The experimental results show that performance of our algorithm increases in proportion to the number of processors utilized, that is, it achieves linear scalability.
本文描述了一种从数字图像中检测尺度不变关键点的并行算法的设计和实现。关键点检测是图像处理中最重要的操作之一,因为它可以实现有效的图像匹配。图像匹配在许多智能图像处理服务中都有应用,包括物体/场景识别、立体对应、运动跟踪和全景成像。本文通过将关键点检测算法的每个子过程转换为并行版本,设计了一种新的适用于蜂窝宽带引擎架构的关键点检测并行算法。实验结果表明,该算法的性能与所使用的处理器数量成正比,即实现了线性可扩展性。
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引用次数: 7
BitTorrent at Mobile Phones 手机上的BitTorrent
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.273
P. Ekler, I. Kelényi, H. Charaf
BitTorrent is one of the most efficient peer-to-peer content sharing protocols. The authors took part in implementing SymTorrent: a full featured BitTorrent client application for high-end mobile phones based on Symbian OS. Recently, they have also brought the BitTorrent technology to low-end mobile by creating a prototype application, called MobTorrent. Currently MobTorrent supports only content downloading (implementation of upload functionality is ongoing). The target platform of MobTorrent is the S40 platform, which is based on the Java Micro Edition technology. This paper contains a brief overview of the BitTorrent protocol, introduces the applications and outlines the demonstration.
BitTorrent是最有效的点对点内容共享协议之一。作者参与实现了SymTorrent:基于Symbian操作系统的高端手机的全功能BitTorrent客户端应用程序。最近,他们还通过创建一个名为MobTorrent的原型应用程序,将BitTorrent技术引入了低端移动设备。目前MobTorrent只支持内容下载(上传功能的实现正在进行中)。MobTorrent的目标平台是基于Java Micro Edition技术的S40平台。本文简要概述了BitTorrent协议,介绍了其应用并概述了演示。
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引用次数: 5
Optimizing Network Routing to Minimize Congestion, Using the Conqueror Traffic Based Synthetically Generated Traffic Matrices 基于综合生成流量矩阵的征服者流量优化网络路由以最小化拥塞
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.133
S. Zargar, M. Moghaddam
Many traffic engineering and network design tasks require a network-wide description as an input for their performance evaluation. Therefore, a traffic matrix represents the demands for these tasks and is applicable to them. Traffic matrix can be measured directly or estimated from an indirect data. Generating synthetic traffic matrix method, is a better way to achieve traffic matrix indirectly. We have previously proposed the conqueror traffic based synthetic traffic matrix and we have indicated that our conqueror traffic based matrix performed better in all cases where conqueror traffic existed. In this paper by measuring the maximum link-utilization, we consider how well the conqueror traffic based synthetic matrix optimizes the specific traffic engineering task; that is optimizing network routing to minimize congestion. First, we optimize the routing with the conqueror traffic based synthetic matrix to minimize congestion. Then, we test the performance of the resulting routing on the real traffic matrix. Simulation results indicate that OSPF optimization which we use in this paper to optimize the weights based on the conqueror traffic based synthetic matrix, optimize the routing better and result in a better performance on real traffic matrix.
许多流量工程和网络设计任务需要一个全网描述作为其性能评估的输入。因此,流量矩阵代表了这些任务的需求,并适用于这些任务。流量矩阵可以直接测量,也可以通过间接数据估算。生成综合交通矩阵的方法,是间接实现交通矩阵的较好方法。我们之前已经提出了基于征服者流量的综合流量矩阵,并且我们已经表明我们的基于征服者流量的矩阵在存在征服者流量的所有情况下都表现得更好。本文通过度量最大链路利用率来考虑基于征服者流量的综合矩阵对具体交通工程任务的优化程度;这就是优化网络路由以最小化拥塞。首先,利用基于征服者流量的综合矩阵对路由进行优化,使拥塞最小化。然后,我们在真实流量矩阵上测试所得路由的性能。仿真结果表明,本文采用的OSPF优化方法在基于征服者流量的综合矩阵上优化权值,可以更好地优化路由,在实际流量矩阵上具有更好的性能。
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引用次数: 0
Scheduling in P2P File Distribution - On Reducing the Average Distribution Time P2P文件分发中的调度——关于减少平均分发时间的研究
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.121
Lingjun Ma, K. Lui
We study in this paper the scheduling problem in P2P file distribution. Our aim is to reduce the average distribution time. We present two distribution mechanisms: distributing the rarest pieces first and distributing to the least demanding nodes first. The new algorithm, rarest-piece-first and most-demanding-node-last-piece-oriented, is developed and we demonstrate by simulation its effectiveness over some related algorithms.
本文研究了P2P文件分发中的调度问题。我们的目标是缩短平均配送时间。我们提出了两种分配机制:首先分配最稀有的片段和首先分配到要求最低的节点。提出了一种新的算法,即面向最少块优先和最需要节点最后块的算法,并通过仿真证明了它比一些相关算法的有效性。
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引用次数: 19
Identity Federation-Based Mobile Messaging 基于身份联盟的移动消息传递
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.34
S. Saklikar, Subir Saha
This paper proposes an Identity Federation-based Mobile Messaging Framework. It leverages the existing Identity Federation concepts, with enhancements for adapting them to a Mobile Messaging scenario. We further present how the framework, can enable User Control and Privacy, with regards to their Mobile Messaging-based service invocations. Application providers can be issued dynamic transaction-based transient authorizations, which can be delegated to further Application providers for service composition-based use-cases. At the same time, the Mobile Service Provider, by virtue of having an authentication and billing-based relationship with the User, is guaranteed a place in the MM-based services value chain. We also present a set of exemplary, yet novel use-cases, enabled by the framework.
本文提出了一个基于身份联盟的移动消息传递框架。它利用了现有的Identity Federation概念,并对其进行了增强,使其适应移动消息传递场景。我们进一步介绍了框架如何在基于移动消息的服务调用方面启用用户控制和隐私。可以向应用程序提供者发出动态的基于事务的临时授权,对于基于服务组合的用例,可以将其委托给其他应用程序提供者。同时,由于移动服务提供商与用户之间具有基于身份验证和计费的关系,因此可以保证在基于mm的服务价值链中占有一席之地。我们还提供了一组由框架支持的示例性的、新颖的用例。
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引用次数: 1
Efficient Reliable Multicast Using FEC and Limited Retransmission for HDTV IP Broadcasting 基于FEC和有限重传的高效可靠组播HDTV IP广播
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.190
S. Aoki, Takeharu Shimizu, S. Nishimura, K. Aoki
IP multicast technology enables simultaneous delivery of multimedia content to numerous users. However, the quality of experience (QoE) is subject to degradation due to packet loss because quality of service (QoS) is not guaranteed in best-effort IP networks. To maintain good QoE, streaming applications typically use an application-layer FEC (forward error correction) technique. Conventional FEC techniques always transfer redundant packets, but these redundant packets are only used when packet loss has occurred. This causes inefficiency in networks where packets are not often lost. To avoid filling network paths with unnecessary redundant packets, we developed a new application-layer packet loss recovery mechanism based on layered multicast using FEC and ARQ. This mechanism divides redundant packets into fundamental and supplementary redundant packet groups and sends them in separate multicast sessions. The supplementary redundant packets are received only by receivers participating in the multicast session of them or requesting retransmission. This mechanism realizes efficient reliable multicast for HDTV IP broadcasting by reducing unnecessary redundant packets and preventing an explosion of requests. We tested the effectiveness of our mechanism in streaming HDTV experiments over a commercial best-effort IP network. The results of experiment show that the proposed mechanism avoids transferring wasteful, redundant packets and efficiently maintains reliability with preventing an explosion of requests.
IP多播技术使多媒体内容能够同时传送给众多用户。但是,由于服务质量(QoS)在尽力而为的IP网络中不能得到保证,因此由于丢包而导致体验质量(QoE)下降。为了保持良好的QoE,流应用程序通常使用应用层FEC(前向纠错)技术。传统的FEC技术总是传输冗余数据包,但是这些冗余数据包仅在发生丢包时使用。这导致网络效率低下,数据包不经常丢失。为了避免不必要的冗余报文填充网络路径,我们利用FEC和ARQ技术,开发了一种基于分层组播的应用层丢包恢复机制。该机制将冗余报文分成基本冗余报文组和补充冗余报文组,并在单独的组播会话中发送。补充的冗余报文只有参与组播会话或请求重传的接收方才能接收。该机制通过减少不必要的冗余分组和防止请求爆炸,实现了高效可靠的HDTV IP广播组播。我们在商业IP网络上测试了我们的机制在流式HDTV实验中的有效性。实验结果表明,该机制避免了浪费和冗余的数据包传输,有效地保持了可靠性,防止了请求爆炸。
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引用次数: 2
A Method for P2P Streaming System Join Latency Reduction Using Preferred Peer List 一种利用首选对等体列表降低P2P流系统连接延迟的方法
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.73
Jeonghun Noh, S. Deshpande
In peer-to-peer streaming systems, a lower join latency is desirable. We propose a method to reduce the initial join latency by providing a list of preferred peers that have a high probability of being available to other peers. By collecting partial knowledge about the peer-to-peer overlay, the source peer maintains information about preferred peers. This information is supplied to new peers entering the streaming system. We develop lightweight cache algorithms and a P2P protocol. Analytical models are presented for the cache design and the probability distribution of join latency. The models and simulation results show that the PPL method can significantly reduce the initial join time compared to a prior art probe-based join scheme.
在点对点流系统中,较低的连接延迟是理想的。我们提出了一种方法来减少初始连接延迟,方法是提供一个对其他节点可用的概率很高的首选节点列表。通过收集有关对等覆盖的部分知识,源对等体维护有关首选对等体的信息。此信息将提供给进入流系统的新对等体。我们开发了轻量级缓存算法和P2P协议。给出了缓存设计和连接延迟概率分布的分析模型。模型和仿真结果表明,与现有的基于探针的连接方案相比,PPL方法可以显著缩短初始连接时间。
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引用次数: 1
Seamless Mobility Across Heterogeneous Wireless Domains 跨异构无线域的无缝移动性
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.25
J. W. Tantra, Mai Ngoc Son, Dang Duc Nguyen, T. Lim, C. Yeo, Bu-Sung Lee
In recent years, wireless communication technologies have been pervasive. We have many wireless options to connect to the Internet: IEEE 802.11 WLANs, GPRS, UMTS and many other competing technologies. These wireless standards were designed independently of each other. Hence, these standards do not specify a common solution to perform connection handover between two different standards. Given that each of these standards has its own advantages and disadvantages, users may want to use the best available connection for their needs. In this paper, we propose a scheme that enables seamless transitions between different wireless standards through SIP protocol. With our scheme, IP mobility across both vertical and horizontal handovers is possible without any modification to the existing applications. We define a guideline for handovers between networks, and then perform experiments with our scheme implementation to confirm the feasibility of our proposed scheme. Our results show that with our scheme, connection disruption is minimized.
近年来,无线通信技术已经普及。我们有许多无线选择连接到互联网:IEEE 802.11 wlan, GPRS, UMTS和许多其他竞争技术。这些无线标准是彼此独立设计的。因此,这些标准没有指定在两个不同标准之间执行连接切换的通用解决方案。考虑到每种标准都有其自身的优点和缺点,用户可能希望使用最佳可用连接来满足其需求。在本文中,我们提出了一种通过SIP协议实现不同无线标准之间无缝转换的方案。通过我们的方案,无需对现有应用程序进行任何修改,就可以实现跨垂直和水平移交的IP移动性。我们定义了一个网络之间的切换准则,然后用我们的方案实现进行实验来验证我们提出的方案的可行性。结果表明,采用该方案,连接中断最小化。
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引用次数: 0
Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games 点对点大型多人在线游戏的Voronoi状态管理
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.255
Shun-Yun Hu, Shao-Chen Chang, Jehn-Ruey Jiang
State management is a basic requirement for multiuser virtual environments (VEs) such as massively multiplayer online games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this paper, we propose Voronoi state management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the VE with Voronoi diagrams and aggregating game states of overloaded nodes onto superpeers, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server and peer-to-peer VE designs in a unified approach.
状态管理是大型多人在线游戏(mmog)等多用户虚拟环境的基本要求。当前的mmog依赖于集中式服务器集群,这些集群具有固有的可伸缩性瓶颈,采用和部署成本很高。在本文中,我们提出了Voronoi状态管理(VSM)来维护基于点对点的虚拟世界的对象状态。通过Voronoi图对VE进行动态分区,并将过载节点的博弈状态聚合到超级对等体上,支持现有的一致性控制,实现可扩展、负载均衡、容错的VE状态管理。由于客户端和服务器端资源协同使用,VSM还将客户端-服务器和点对点VE设计统一集成。
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引用次数: 83
期刊
2008 5th IEEE Consumer Communications and Networking Conference
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