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2008 5th IEEE Consumer Communications and Networking Conference最新文献

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Load Balancing Routing for Wireless Mesh Networks: An Adaptive Partitioning Approach 无线网状网络的负载均衡路由:一种自适应分区方法
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.7
Hyoung-Gyu Choi, Seung-Jae Han
In this paper, we propose a novel load balancing routing algorithm for wireless mesh networks (WMNs) with multiple gateways, i.e., sink routers. As most traffic occurring in WMNs is relayed to these gateways through wireless links in a multi-hop fashion, the sink routers are easily overloaded. In such a situation, when a user initiates a communication session and the corresponding route toward the sink router cannot provide the required level of services, the session is rejected. Our objective is to achieve load balancing routing that minimizes such rejections. To this end, we take an adaptive partitioning approach, which heuristically divides the entire network into partitions and applies load balancing to between partitions and within partitions. To cope with user mobility, partitions and routes are adaptively managed. Evaluation via simulations indicates up to 25% performance gains over existing schemes in rejected requests, while the overhead in route computation costs drops by up to 27%.
在本文中,我们提出了一种新的负载均衡路由算法,用于具有多个网关的无线网状网络(WMNs),即汇聚路由器。由于在wmn中发生的大多数流量以多跳方式通过无线链路中继到这些网关,因此汇聚路由器很容易过载。在这种情况下,当用户发起一个通信会话,而对应的到汇聚路由器的路由不能提供所需的服务级别时,会话将被拒绝。我们的目标是实现负载均衡路由,最大限度地减少这种拒绝。为此,我们采用自适应分区方法,启发式地将整个网络划分为分区,并在分区之间和分区内应用负载平衡。为了应对用户的移动性,分区和路由进行了自适应管理。通过模拟的评估表明,在拒绝请求时,与现有方案相比,性能提高了25%,而路由计算成本的开销下降了27%。
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引用次数: 21
A Hop-Based Routing Scheme for MANETs 一种基于跳数的manet路由方案
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.89
Duc D. Nguyen, Myungchul Kim, Le Quy Loc, P. T. Tu
We propose a new scheme to reduce route discovery latency for reactive routing protocols, named HOp-based adaptive reduction (HOBAR). In the route discovery phase of reactive routing protocols, source nodes spend extra waiting time to get optimal routes after receiving the first route reply. Our scheme appropriately sets this waiting time period depending on the number of hops in the first route reply. Our simulation results show that HOBAR offers fewer hop routes, significantly reduces route discovery latency, and is more scalable in highly loaded and large networks.
我们提出了一种新的方案来减少响应路由协议的路由发现延迟,称为基于跳数的自适应约简(HOBAR)。在响应式路由协议的路由发现阶段,源节点在收到第一个路由应答后,需要花费额外的等待时间来获得最优路由。我们的方案根据第一个路由应答的跳数适当地设置这个等待时间。仿真结果表明,HOBAR提供了更少的跳路由,显著降低了路由发现延迟,并且在高负载和大型网络中具有更高的可扩展性。
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引用次数: 0
Self-organize multi-channel random selection medium access control protocol for wireless sensor networks 无线传感器网络自组织多通道随机选择介质访问控制协议
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.132
T. Wu, K. Kwong, W. Michie, Ivan Andonovic
This paper proposes a novel multi-channel medium access control (MAC) that is based on CSMA/CA mechanism. The objective of this research is to evaluate the possibility of increasing network capacity and addressing collision problem of wireless sensor network comprising of low spec physical hardware. The proposed protocol can be implemented into wireless sensor network platform i.e. MICAz, Tmote-Sky without any additional hardware or firmware. Experiment results show that the proposed protocol can effectively improve the network performance compared with traditional single channel MAC.
提出了一种基于CSMA/CA机制的多通道介质访问控制(MAC)。本研究的目的是评估由低规格物理硬件组成的无线传感器网络增加网络容量和解决碰撞问题的可能性。该协议可以在MICAz、Tmote-Sky等无线传感器网络平台上实现,无需任何额外的硬件或固件。实验结果表明,与传统的单通道MAC相比,该协议可以有效地提高网络性能。
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引用次数: 1
An Ad-Hoc Bluetooth Sensor Network for Automotive Testing 用于汽车测试的自组织蓝牙传感器网络
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.46
J. Eliasson, J. V. Deventer, M. Johanson
In this paper, the feasibility of using a sensor network for automotive testing is investigated. Testing is becoming ever more important for the car industry, where the demands for quicker time-to-market and shortened development cycles are increasing. Car testing is time consuming, and is often performed in remote rural areas. Traditional methods include wiring up a vehicle with sensors connected to a data logging device. We envision that the use of wireless sensors can drastically decrease the time required to perform a set of test cases. A sensor network based on Bluetooth was used to validate our design approach. The network supports real-time monitoring of sensor data, and precludes the need of manually configuring each sensor node. Preliminary tests indicates that the proposed design is well suited for vehicle testing, due to its inherent support for ad-hoc networking and auto configuration of services.
本文对传感器网络用于汽车检测的可行性进行了研究。对于汽车行业来说,测试变得越来越重要,因为汽车行业对加快产品上市时间和缩短开发周期的要求越来越高。汽车测试非常耗时,而且通常在偏远的农村地区进行。传统的方法包括将传感器连接到数据记录设备上。我们设想使用无线传感器可以大大减少执行一组测试用例所需的时间。基于蓝牙的传感器网络验证了我们的设计方法。该网络支持实时监控传感器数据,无需手动配置每个传感器节点。初步测试表明,由于其固有的对自组织网络和服务自动配置的支持,所提出的设计非常适合车辆测试。
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引用次数: 3
Impact of Network Loss/Delay Characteristics on Consistency Control in Real-Time Multi-Player Games 网络丢失/延迟特性对实时多人游戏一致性控制的影响
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.254
K. Ravindran, A. Sabbir, Balaraman Ravindran
In this paper, we study the impact of network-level message loss/delays on the performance experienced by the players in a real-time multi-player game. The study is conducted through the prism of consistency models of the game state (logically) shared among the players. We employ a weaker notion of consistency that encompasses: (i) the real-time persistence effects of player actions in the physical game world; and (ii) the state obsolescence caused by the loss/delay of player and game server messages in the network. Both (i) and (ii) impact the realism and cohesiveness of the game being played. The user-level performance measure, namely, the player-level lag, is studied for multi-player games under realistic settings of network communications and human participation. Towards this end, the paper formulated a formal model of multiplayer games and then studied the effects of network delays and human persistence on the player-level lags experienced. Sample games studied are the Soldier of Fortune and the RogueSpear. The methodology can be employed for studying the the effectiveness of human elements participating in the collaborative simulation of a physical world (such as war games).
在本文中,我们研究了网络级消息丢失/延迟对实时多人游戏中玩家体验的性能的影响。这项研究是通过玩家之间共享的游戏状态(逻辑上)的一致性模型的棱镜进行的。我们采用了一种较弱的一致性概念,包括:(i)玩家在物理游戏世界中的行动的实时持久性效应;(ii)由于网络中玩家和游戏服务器消息的丢失/延迟而导致的状态过时。(i)和(ii)都会影响游戏的现实性和凝聚力。在网络通信和人类参与的现实环境下,研究了多人游戏的用户级性能度量,即玩家级滞后。为此,本文建立了一个多人游戏的正式模型,然后研究了网络延迟和人类持久性对玩家级别延迟的影响。研究的样本游戏是《Soldier of Fortune》和《RogueSpear》。该方法可用于研究参与物理世界(如战争游戏)协同模拟的人类因素的有效性。
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引用次数: 9
DHT-Aid, Gossip-Based Heterogeneous Peer-to-Peer Membership Management DHT-Aid,基于八卦的异构点对点成员管理
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.70
Zhenyu Li, Gaogang Xie, Zhongcheng Li, Yunfei Zhang, Xiaodong Duan
In P2P multicast applications, membership management protocols are the basic utilities. In this context, gossip-based protocols have emerged as attractive ones for that they are highly reliable, scalable and simple. Existing gossip-based membership protocols either ignore the underlying topology and the heterogeneity nature of peer nodes or consume lots of control overhead. In this paper, first, we present a modified scalable membership protocol, MSCAMP, to account for node heterogeneity. Then a DHT-aid, gossip-based heterogeneous peer-to-peer membership protocol, called DIGOM, is proposed. DIGOM groups nearby nodes into clusters and takes advantage of MSCAMP as an intra-cluster membership protocol. A DHT structure is built to aid node subscription and inter-cluster link building. From the theoretical analysis and simulation results, both the inter-and intra-cluster fanout in DIGOM can satisfy the requirements for reliable dissemination. Specially, DIGOM achieves a good quality of load balance and requires no synchronization.
在P2P组播应用中,成员管理协议是最基本的工具。在这种情况下,基于八卦的协议因其高度可靠、可扩展和简单而成为具有吸引力的协议。现有的基于八卦的成员协议要么忽略底层拓扑和对等节点的异构性,要么消耗大量的控制开销。在本文中,我们首先提出了一种改进的可扩展成员协议MSCAMP,以考虑节点的异构性。然后提出了一种辅助dht的、基于八卦的异构点对点成员协议,称为DIGOM。DIGOM将附近的节点分组到集群中,并利用MSCAMP作为集群内部成员协议。构建DHT结构以帮助节点订阅和集群间链接构建。理论分析和仿真结果表明,DIGOM集群间和集群内扇出都能满足可靠传播的要求。特别地,DIGOM实现了高质量的负载平衡,并且不需要同步。
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引用次数: 2
CHP: A Novel QoS-Guaranteed and Power-Efficient Access Scheme for Multi-Channel 802.11s Wireless Mesh Networks 一种新的多通道802.11s无线Mesh网络qos保证和节能接入方案
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.166
Xiang-lin Zhu, G. Kuo
In order to further improve the performance of wireless mesh networks (WMNs), a favorable solution is to enable mesh points (MPs) to run simultaneous transmissions on different wireless channels. In this paper, we propose a novel access scheme for multi-channel 802.11s WMN based on the concept of clustering and proxy. The new access scheme, which is called CHP, solves both the "hidden terminal" problem that exists in the traditional ad hoc networks and "hidden channel" problem that arises in a multi-channel network environment. Moreover, a QoS-guaranteed algorithm is designed in our access scheme, which improves the multiple channel utilization and reservation. Both theoretical analyses and simulation results show that the proposed scheme outperforms the existing protocols for WMNs in terms of the throughput and energy consumption.
为了进一步提高无线网状网络(WMNs)的性能,一个较好的解决方案是使网状点(MPs)在不同的无线信道上同时运行传输。本文提出了一种基于集群和代理的多通道802.11s WMN接入方案。这种新的接入方案被称为CHP,它既解决了传统自组网中存在的“隐藏终端”问题,又解决了多信道网络环境中出现的“隐藏信道”问题。此外,该方案还设计了qos保证算法,提高了多通道利用率和预留率。理论分析和仿真结果表明,该方案在吞吐量和能耗方面都优于现有的WMNs协议。
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引用次数: 5
An Extensible LFB Management and Development Model for ForCES Router Software ForCES路由器软件可扩展LFB管理与开发模型
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.11
Xinyi Ding, Weiming Wang, Chuanhuang Li, Ligang Dong
Extensible software architecture is needed to adapt to the development of router. As an important part of ForCES router software, an extensible LFB management and development model based on ForCES router software was illustrated, which enhances extensibility of the software. The ForCES router software structure was first discussed. Based on that, the architecture of this model was described. In order to testify the feasibility, an implementation of the model was presented and an ipv6 forwarding service based it was brought out. The impact on traffic flows and applications was evaluated.
为了适应路由器的发展,需要可扩展的软件体系结构。作为ForCES路由器软件的重要组成部分,给出了一种基于ForCES路由器软件的可扩展LFB管理与开发模型,增强了软件的可扩展性。首先讨论了ForCES路由器的软件结构。在此基础上,描述了该模型的体系结构。为了验证该模型的可行性,给出了该模型的实现方案,并提出了基于该模型的ipv6转发服务。评估了对交通流量和应用的影响。
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引用次数: 0
Multi-Agent Mediated Electronic-Marketplace for Adaptation Services 适应服务的多代理中介电子市场
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.201
Hillary Tarus, J. Bush, J. Irvine, J. Dunlop
Ubiquitous service provision demands a flexible, low complexity and small foot-print platform that can perform in heterogeneous devices. In this paper, we describe the deployment of JADE as a ubiquitous electronic market platform for trading of adaptation services. We then statistically measure JADE's transport protocol efficiency over wireless WAN networks vis-a-vis traditional remote technologies. Our results show that the use of an electronic market results in a linear rise in download time as file sizes increases while using plain message passing technique results in a sub-exponential rise. We have benchmarked our results with working devices over real networks.
无处不在的服务提供需要一个灵活、低复杂性和小占地的平台,可以在异构设备中执行。在本文中,我们描述了JADE作为一个无处不在的适应服务交易电子市场平台的部署。然后,我们统计测量了JADE在无线广域网上与传统远程技术相比的传输协议效率。我们的研究结果表明,随着文件大小的增加,电子市场的使用导致下载时间呈线性上升,而使用普通消息传递技术则导致次指数增长。我们用实际网络上的工作设备对结果进行了基准测试。
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引用次数: 5
Mobile P2PSIP - Peer-to-Peer SIP Communication in Mobile Communities 移动P2PSIP——移动社区中的点对点SIP通信
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.260
M. Matuszewski, Esko Kokkonen
This paper presents a realization of a multi-service P2P overlay architecture that allows for establishing SIP multimedia sessions between mobile community members with little or no need for centralized servers of any kind. The overlay architecture forms a cost efficient platform for providing innovative mobile services. As an example, this paper presents an implementation of a mobile P2PSIP VoIP service. The implementation allows a mobile phone user make voice calls using resources of the P2P overlay. The mobile phone user may freely use standard call manager and contact list in a mobile phone. The paper also presents a method for locating relay servers that are used in NAT traversal.
本文提出了一种多服务P2P覆盖架构的实现,该架构允许在移动社区成员之间建立SIP多媒体会话,而很少或根本不需要任何类型的集中式服务器。覆盖架构为提供创新的移动服务提供了一个低成本的平台。作为一个例子,本文给出了一个移动P2PSIP VoIP业务的实现。该实现允许移动电话用户使用P2P覆盖的资源进行语音呼叫。移动电话用户可以自由使用移动电话中的标准呼叫管理器和联系人列表。本文还提出了一种定位用于NAT穿越的中继服务器的方法。
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引用次数: 40
期刊
2008 5th IEEE Consumer Communications and Networking Conference
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