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Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)最新文献

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An investigation, using co-evolution, to evolve an Awari player 一项调查,使用共同进化,进化一个Awari玩家
J. E. Davis, G. Kendall
Awari is a two-player game of perfect information, played using 12 "pits" and 48 seeds or stones. The aim is for one player to capture more than half the seeds. In this work we show how an awari player can be evolved using a co-evolutionary approach where computer players play against one another, with the strongest players surviving and being mutated using an evolutionary strategy (ES). The players are represented using a simple evaluation function, representing the current game state, with each term of the function having a weight which is evolved using the ES. The output of the evaluation function is used in a mini-max search. We play the best evolved player against one of the strongest shareware programs (Awale) and are able to defeat the program at three of its four levels of play.
Awari是一种完全信息的双人游戏,使用12个“坑”和48颗种子或石头。比赛的目标是让一名选手获得一半以上的种子。在这项工作中,我们展示了如何使用协同进化方法来进化一个人工智能玩家,在这种方法中,计算机玩家相互对抗,最强的玩家生存下来,并使用进化策略(ES)进行突变。玩家使用一个简单的评估函数来表示,该函数表示当前游戏状态,函数的每一项都有一个使用ES进化的权重。评估函数的输出用于最小-最大搜索。我们让进化最好的玩家对抗最强大的共享软件程序之一(Awale),并且能够在四个级别中的三个级别击败该程序。
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引用次数: 38
A simple evolutionary algorithm for multi-objective optimization (SEAMO) 一种简单的多目标优化进化算法
C. L. Valenzuela
A simple steady-state, Pareto-based evolutionary algorithm is presented that uses an elitist strategy for replacement and a simple uniform scheme for selection. Throughout the genetic search, progress depends entirely on the replacement policy, and no fitness calculations, rankings, subpopulations, niches or auxiliary populations are required. Preliminary results presented in this paper show improvements on previously published results for some multiple knapsack problems.
提出了一种简单的稳态帕累托进化算法,该算法使用精英策略进行替换,使用简单的统一方案进行选择。在整个遗传搜索过程中,进展完全取决于替代策略,不需要适应度计算、排名、亚种群、生态位或辅助种群。本文提出的初步结果显示了对先前发表的一些多重背包问题的结果的改进。
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引用次数: 118
Biological immune system by evolutionary adaptive learning of neural networks 生物免疫系统的进化适应学习神经网络
S. Oeda, T. Icmmura, T. Yamashita
Artificial immune systems have been identified as artificially intelligent systems. Some algorithms have been developed on this antigen-antibody response. Here, a model is presented wherein the behavior of each immune cell is specified. We improve this model using knowledge of the major histocompatibility complex. For this purpose an evolutionary neural network was used. Qualitative analysis of the results offers verification of the effectiveness of this approach to simulating an immune system.
人工免疫系统是一种人工智能系统。针对这种抗原-抗体反应已经开发了一些算法。这里,提出了一个模型,其中每个免疫细胞的行为是指定的。我们利用主要组织相容性复合体的知识来改进这个模型。为此,使用了进化神经网络。对结果进行定性分析,验证了这种方法模拟免疫系统的有效性。
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引用次数: 3
A hierarchical genetic algorithm for path planning in a static environment with obstacles 静态环境中有障碍物的路径规划的层次遗传算法
Chumniao Wang, William Y. C. Soh, Han Wang, Hui Wang
In this paper, a new hierarchical genetic algorithm for path planning in a static environment with obstacles is presented. The algorithm of path planning in this paper is inspired by the Dubins' theorem regarding shortest paths of bounded curvature in the absence of obstacles. The algorithm is based on the Dubins' theorem to simplify the problem model, the genetic algorithm to search the best path, a special hierarchical structure of the chromosome to denote a possible path in the environment, the special genetic operators for each module, a penalty strategy to "punish" the infeasible chromosomes during searching. The performance results presented have shown that the approach is able to produce high quality solutions in reasonable time.
本文提出了一种新的分层遗传算法,用于有障碍物的静态环境下的路径规划。本文的路径规划算法受无障碍物条件下曲率有限的最短路径杜宾定理的启发。该算法基于杜宾斯定理对问题模型进行简化,采用遗传算法搜索最优路径,用特殊的染色体层次结构表示环境中可能的路径,对每个模块使用特殊的遗传算子,在搜索过程中采用惩罚策略对不可行的染色体进行“惩罚”。性能结果表明,该方法能够在合理的时间内生成高质量的解。
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引用次数: 17
Machine intelligence of a mobile manipulator to utilize dynamically interfered motion and nonlinear friction 利用动态干涉运动和非线性摩擦的移动机械臂的机器智能
M. Minami, Atsushi Tamamura, T. Asakura
Dynamical interferences have been thought that they should be erased to improve control accuracy. However it may be possible to improve the performance of total motion using the interferences. We propose a method to acquire a kind of machine intelligence to utilize dynamically interfered motion. The machine intelligence is defined here as an ability that the machine can find by itself a way to use dynamical interferences and nonlinear friction to obtain a desired motion. We propose a strategy of how a machine uses the effects of the dynamical interferences, and how it acquires the way to achieve an objective motion. The desired motion is traveling of a 1-link mobile manipulator by using interfering motion of the mounted link, which does not possess driving motors nor brakes. The proposed method is composed of functions to give the machine sample motions using Fourier series and to improve the Fourier coefficients by evaluating the motion results based on a function used in a genetic algorithm as a fitness function. Further, an ability to avoid collisions between the mounted manipulator and the floor is added to the traveling ability to confirm that the proposed method could be adapted to many objectives. We confirmed by simulations and real experiments that the mobile manipulator could find effective motion that makes it travel forward without colliding against the floor.
动态干扰被认为应该被消除以提高控制精度。然而,利用干扰可以改善总运动的性能。提出了一种利用动态干涉运动获取机器智能的方法。机器智能在这里被定义为机器能够自己找到一种利用动态干扰和非线性摩擦来获得所需运动的方法的能力。我们提出了一种机器如何利用动态干扰的影响,以及它如何获得实现目标运动的方法的策略。所期望的运动是利用所安装的连杆的干涉运动实现单连杆移动机械手的运动,该机械手不具有驱动电机和制动器。该方法由两个函数组成,一个是利用傅里叶级数给出机器样本运动,另一个是利用遗传算法中的适应度函数对运动结果进行评估,从而提高傅里叶系数。此外,在移动能力中增加了避免安装的机械手与地面碰撞的能力,以确认所提出的方法可以适用于许多目标。我们通过仿真和实际实验证实,移动机械手可以找到有效的运动,使其向前移动而不会碰撞到地板。
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引用次数: 5
Multi-phase generalization of the particle swarm optimization algorithm 粒子群优化算法的多相泛化
B. Al-kazemi, C. Mohan
Multi-phase particle swarm optimization is a new algorithm to be used for discrete and continuous problems. In this algorithm, different groups of particles have trajectories that proceed with differing goals in different phases of the algorithm. On several benchmark problems, the algorithm outperforms standard particle swarm optimization, genetic algorithm, and evolution programming.
多相粒子群优化算法是一种用于求解离散和连续问题的新算法。在该算法中,不同的粒子组在算法的不同阶段具有不同目标的轨迹。在一些基准问题上,该算法优于标准粒子群优化、遗传算法和进化规划。
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引用次数: 64
Improving evolutionary algorithm performance on maximizing functional test coverage of ASICs using adaptation of the fitness criteria 基于适应度准则的asic功能测试覆盖最大化进化算法性能改进
Burcin Aktan, G. Greenwood, M. Shor
Adaptation of the fitness criteria can be a very powerful tool, enhancing the feedback scheme employed in standard evolutionary algorithms. When the problem the evolutionary algorithm (EA) is trying to solve is changing over time, the fitness criteria need to change to adapt to the new problem. Significant performance improvements are possible with feedback based adaptation schemes. This work outlines the results of an adaptation scheme applied to maximization of the functional test coverage problem.
适应度准则的自适应可以是一个非常强大的工具,增强了标准进化算法中采用的反馈方案。当进化算法(EA)试图解决的问题随时间而变化时,适应度准则需要改变以适应新的问题。基于反馈的适应方案可以显著提高性能。这项工作概述了应用于最大化功能测试覆盖问题的适应性方案的结果。
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引用次数: 2
A blended population approach to cooperative coevolution for decomposition of complex problems 复杂问题分解中协同进化的混合种群方法
D. Sofge, K. A. Jong, A. Schultz
Cooperative coevolutionary architectures provide a framework for solving complex problems by decomposing them into constituent subproblems, solving the subproblems, and then reintegrating the solutions. This paper presents a blended cooperative coevolution model which offers advantages over traditional evolutionary algorithms and currently-used cooperative coevolutionary architectures.
协作式协同进化体系结构通过将复杂问题分解为组成子问题、求解子问题,然后重新集成解决方案,为解决复杂问题提供了一个框架。本文提出了一种混合协同进化模型,该模型具有传统进化算法和目前使用的协同进化体系结构所没有的优点。
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引用次数: 67
Simulation analysis of hybridization process for DNA computing with concentration control 浓度控制下DNA计算杂交过程的仿真分析
Masahito Yamamoto, A. Kameda, N. Matsuura, Toshikazu Shiba, A. Ohuchi
In this paper, the results of analysis of the hybridization process in DNA computing by using a simulation model are presented. The simulation model has some parameters that influence the results of computation. The relations between these parameters and the results of simulations and laboratory experiments are therefore discussed.
本文给出了用仿真模型对DNA计算中的杂交过程进行分析的结果。仿真模型中存在一些影响计算结果的参数。讨论了这些参数与模拟和室内实验结果之间的关系。
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引用次数: 4
A scalable genetic algorithm for the rectilinear Steiner problem 线性斯坦纳问题的可扩展遗传算法
B. Julstrom
The rectilinear Steiner problem seeks the shortest tree made up of horizontal and vertical line segments that connects a set of points in the plane. The extra points where the segments meet are called Steiner points. Evolutionary algorithms for this problem have encoded rectilinear Steiner trees by extending codings of spanning trees to specify Steiner point choices for the spanning tree edges. These algorithms have been slow and have performed poorly on larger problem instances. The genetic algorithm presented here searches only the space of Steiner point assignments to the edges of a minimum rectilinear spanning tree. In tests on 45 instances of the rectilinear Steiner problem, it returns good, though never optimal, trees. The algorithm scales well; it evaluates chromosomes in time that is linear in the number of points, and its performance does not deteriorate as that number increases.
直线斯坦纳问题寻求由连接平面上的一组点的水平线和垂直线组成的最短树。线段相交的额外点称为斯坦纳点。该问题的进化算法通过扩展生成树的编码来指定生成树边的斯坦纳点选择,从而对直线斯坦纳树进行编码。这些算法速度很慢,在较大的问题实例上表现不佳。本文提出的遗传算法只搜索最小线性生成树边缘的斯坦纳点分配空间。在对45个线性斯坦纳问题实例的测试中,它返回了良好的树,尽管不是最优树。该算法可扩展性好;它在时间上评估染色体的点数是线性的,并且它的性能不会随着点数的增加而恶化。
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引用次数: 9
期刊
Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)
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