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Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)最新文献

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The effect of routing under local information using a social insect metaphor 基于社会性昆虫隐喻的局部信息下的路由效应
Suiliong Liang, A. N. Zincir-Heywood, M. Heywood
Although adaptive and heuristic approaches perform well under idealized conditions to the packet network routing problem, such algorithms are also dependent on global information that is not available under real-world conditions. This work benchmarks routing under local information conditions using the AntNet algorithm and makes recommendations regarding future approaches.
尽管自适应和启发式方法在理想条件下对分组网络路由问题表现良好,但这些算法也依赖于在现实条件下不可用的全局信息。这项工作使用AntNet算法对本地信息条件下的路由进行基准测试,并就未来的方法提出建议。
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引用次数: 30
Machine intelligence of a mobile manipulator to utilize dynamically interfered motion and nonlinear friction 利用动态干涉运动和非线性摩擦的移动机械臂的机器智能
M. Minami, Atsushi Tamamura, T. Asakura
Dynamical interferences have been thought that they should be erased to improve control accuracy. However it may be possible to improve the performance of total motion using the interferences. We propose a method to acquire a kind of machine intelligence to utilize dynamically interfered motion. The machine intelligence is defined here as an ability that the machine can find by itself a way to use dynamical interferences and nonlinear friction to obtain a desired motion. We propose a strategy of how a machine uses the effects of the dynamical interferences, and how it acquires the way to achieve an objective motion. The desired motion is traveling of a 1-link mobile manipulator by using interfering motion of the mounted link, which does not possess driving motors nor brakes. The proposed method is composed of functions to give the machine sample motions using Fourier series and to improve the Fourier coefficients by evaluating the motion results based on a function used in a genetic algorithm as a fitness function. Further, an ability to avoid collisions between the mounted manipulator and the floor is added to the traveling ability to confirm that the proposed method could be adapted to many objectives. We confirmed by simulations and real experiments that the mobile manipulator could find effective motion that makes it travel forward without colliding against the floor.
动态干扰被认为应该被消除以提高控制精度。然而,利用干扰可以改善总运动的性能。提出了一种利用动态干涉运动获取机器智能的方法。机器智能在这里被定义为机器能够自己找到一种利用动态干扰和非线性摩擦来获得所需运动的方法的能力。我们提出了一种机器如何利用动态干扰的影响,以及它如何获得实现目标运动的方法的策略。所期望的运动是利用所安装的连杆的干涉运动实现单连杆移动机械手的运动,该机械手不具有驱动电机和制动器。该方法由两个函数组成,一个是利用傅里叶级数给出机器样本运动,另一个是利用遗传算法中的适应度函数对运动结果进行评估,从而提高傅里叶系数。此外,在移动能力中增加了避免安装的机械手与地面碰撞的能力,以确认所提出的方法可以适用于许多目标。我们通过仿真和实际实验证实,移动机械手可以找到有效的运动,使其向前移动而不会碰撞到地板。
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引用次数: 5
An evolutionary programming approach for detecting novel computer network attacks 一种用于检测新型计算机网络攻击的进化编程方法
Kevin P. Anchor, G. Lamont, G. Gunsch
Attacks against computer networks are becoming more sophisticated, with adversaries using new attacks or modifying exiting attacks. This research presents an initial step in using an evolutionary programming approach to develop a system for automatically detecting attacks with features similar to known attacks. Initial testing shows the algorithm performs satisfactorily.
针对计算机网络的攻击正变得越来越复杂,攻击者使用新的攻击或修改现有的攻击。本研究提出了使用进化编程方法开发自动检测具有类似已知攻击特征的攻击系统的第一步。初步测试表明,该算法的性能令人满意。
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引用次数: 10
Evolving the mapping between input neurons and multi-source imagery 进化输入神经元与多源图像之间的映射
Peter R. W. Harvey, D. Booth, J. Boyce
We present a mutable input field concept that allows a neural network to evolve a mapping between its input layer and a 3-dimensional input cube consisting of a local window applied within multiple imagery sources, such as hyperspectral bands, feature maps, or even encoded tactical information regarding likely object location and class. This allows the net to exploit salient regions (both within and across sources) of what may otherwise be an unwieldy input domain. Small recurrent neural networks are evolved to perform object detection within airborne reconnaissance imagery that has been processed to provide 3 colour bands and 2 feature maps including one designed to identify man-made structures based on perpendicularity of edge direction. A variable input field is shown to provide faster convergence and superior detector fitness over a number of trials than a set of alternative fixed input field mappings.
我们提出了一个可变输入域的概念,允许神经网络在其输入层和三维输入立方体之间发展映射,三维输入立方体由应用于多个图像源的局部窗口组成,如高光谱波段、特征图,甚至是关于可能物体位置和类别的编码战术信息。这允许网络利用显著区域(包括内部和跨源),否则可能是一个笨拙的输入域。小型递归神经网络被进化为在机载侦察图像中执行目标检测,该图像已被处理为提供3个色带和2个特征图,其中一个用于根据边缘方向的垂直度识别人造结构。与一组可选的固定输入域映射相比,可变输入域在多次试验中提供更快的收敛性和更好的检测器适应度。
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引用次数: 3
Prevention of early convergence in genetic programming by replacement of similar programs 通过替换相似的程序来防止遗传规划的早期收敛
V. Ciesielski, D. Mawhinney
We have investigated an approach to preventing or minimising the occurrence of premature convergence by measuring the similarity between the programs in the population and replacing the most similar ones with randomly generated programs. On a problem with known premature convergence behaviour, the MAX problem, similarity replacement significantly decreased the rate of premature convergence over the best that could be achieved by manipulation of the mutation rate. The expected CPU time for a successful run was increased due to the additional cost of the similarity matching. On a problem which has a very expensive fitness function, the evolution of a team of soccer playing programs, the degree of premature convergence rate was also significantly reduced. However, in this case the expected time for a successful run was significantly decreased indicating that similarity replacement can be worthwhile for problems with expensive evaluation functions. A significant discovery from our experimental work is that a small change to the way mutation is carried out can result in significant reductions in premature convergence.
我们研究了一种预防或最小化过早收敛发生的方法,方法是测量种群中程序之间的相似性,并用随机生成的程序替换最相似的程序。在已知过早收敛行为的问题上,即MAX问题,相似性替换显著降低了通过操纵突变率可以实现的最佳过早收敛率。由于相似性匹配的额外成本,成功运行的预期CPU时间增加了。在一个具有非常昂贵的适应度函数的问题上,演化出一个足球队的踢球方案,其过早收敛的程度也明显降低。然而,在这种情况下,成功运行的预期时间大大减少,这表明相似性替换对于具有昂贵评估函数的问题是值得的。我们实验工作的一个重要发现是,对突变进行方式的一个小改变可以导致过早收敛的显着减少。
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引用次数: 24
A hierarchical genetic algorithm for path planning in a static environment with obstacles 静态环境中有障碍物的路径规划的层次遗传算法
Chumniao Wang, William Y. C. Soh, Han Wang, Hui Wang
In this paper, a new hierarchical genetic algorithm for path planning in a static environment with obstacles is presented. The algorithm of path planning in this paper is inspired by the Dubins' theorem regarding shortest paths of bounded curvature in the absence of obstacles. The algorithm is based on the Dubins' theorem to simplify the problem model, the genetic algorithm to search the best path, a special hierarchical structure of the chromosome to denote a possible path in the environment, the special genetic operators for each module, a penalty strategy to "punish" the infeasible chromosomes during searching. The performance results presented have shown that the approach is able to produce high quality solutions in reasonable time.
本文提出了一种新的分层遗传算法,用于有障碍物的静态环境下的路径规划。本文的路径规划算法受无障碍物条件下曲率有限的最短路径杜宾定理的启发。该算法基于杜宾斯定理对问题模型进行简化,采用遗传算法搜索最优路径,用特殊的染色体层次结构表示环境中可能的路径,对每个模块使用特殊的遗传算子,在搜索过程中采用惩罚策略对不可行的染色体进行“惩罚”。性能结果表明,该方法能够在合理的时间内生成高质量的解。
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引用次数: 17
Improving evolutionary algorithm performance on maximizing functional test coverage of ASICs using adaptation of the fitness criteria 基于适应度准则的asic功能测试覆盖最大化进化算法性能改进
Burcin Aktan, G. Greenwood, M. Shor
Adaptation of the fitness criteria can be a very powerful tool, enhancing the feedback scheme employed in standard evolutionary algorithms. When the problem the evolutionary algorithm (EA) is trying to solve is changing over time, the fitness criteria need to change to adapt to the new problem. Significant performance improvements are possible with feedback based adaptation schemes. This work outlines the results of an adaptation scheme applied to maximization of the functional test coverage problem.
适应度准则的自适应可以是一个非常强大的工具,增强了标准进化算法中采用的反馈方案。当进化算法(EA)试图解决的问题随时间而变化时,适应度准则需要改变以适应新的问题。基于反馈的适应方案可以显著提高性能。这项工作概述了应用于最大化功能测试覆盖问题的适应性方案的结果。
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引用次数: 2
A blended population approach to cooperative coevolution for decomposition of complex problems 复杂问题分解中协同进化的混合种群方法
D. Sofge, K. A. Jong, A. Schultz
Cooperative coevolutionary architectures provide a framework for solving complex problems by decomposing them into constituent subproblems, solving the subproblems, and then reintegrating the solutions. This paper presents a blended cooperative coevolution model which offers advantages over traditional evolutionary algorithms and currently-used cooperative coevolutionary architectures.
协作式协同进化体系结构通过将复杂问题分解为组成子问题、求解子问题,然后重新集成解决方案,为解决复杂问题提供了一个框架。本文提出了一种混合协同进化模型,该模型具有传统进化算法和目前使用的协同进化体系结构所没有的优点。
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引用次数: 67
Simulation analysis of hybridization process for DNA computing with concentration control 浓度控制下DNA计算杂交过程的仿真分析
Masahito Yamamoto, A. Kameda, N. Matsuura, Toshikazu Shiba, A. Ohuchi
In this paper, the results of analysis of the hybridization process in DNA computing by using a simulation model are presented. The simulation model has some parameters that influence the results of computation. The relations between these parameters and the results of simulations and laboratory experiments are therefore discussed.
本文给出了用仿真模型对DNA计算中的杂交过程进行分析的结果。仿真模型中存在一些影响计算结果的参数。讨论了这些参数与模拟和室内实验结果之间的关系。
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引用次数: 4
A scalable genetic algorithm for the rectilinear Steiner problem 线性斯坦纳问题的可扩展遗传算法
B. Julstrom
The rectilinear Steiner problem seeks the shortest tree made up of horizontal and vertical line segments that connects a set of points in the plane. The extra points where the segments meet are called Steiner points. Evolutionary algorithms for this problem have encoded rectilinear Steiner trees by extending codings of spanning trees to specify Steiner point choices for the spanning tree edges. These algorithms have been slow and have performed poorly on larger problem instances. The genetic algorithm presented here searches only the space of Steiner point assignments to the edges of a minimum rectilinear spanning tree. In tests on 45 instances of the rectilinear Steiner problem, it returns good, though never optimal, trees. The algorithm scales well; it evaluates chromosomes in time that is linear in the number of points, and its performance does not deteriorate as that number increases.
直线斯坦纳问题寻求由连接平面上的一组点的水平线和垂直线组成的最短树。线段相交的额外点称为斯坦纳点。该问题的进化算法通过扩展生成树的编码来指定生成树边的斯坦纳点选择,从而对直线斯坦纳树进行编码。这些算法速度很慢,在较大的问题实例上表现不佳。本文提出的遗传算法只搜索最小线性生成树边缘的斯坦纳点分配空间。在对45个线性斯坦纳问题实例的测试中,它返回了良好的树,尽管不是最优树。该算法可扩展性好;它在时间上评估染色体的点数是线性的,并且它的性能不会随着点数的增加而恶化。
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引用次数: 9
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Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)
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