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2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)最新文献

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Burst transmission and frame aggregation for inter-vehicle communications 车辆间通信的突发传输和帧聚合
W. Lai, Mei-Tso Lin
In vehicular ad hoc networks (VANETs), due to highly mobile and frequently changing topology, available resources and transmission opportunities are restricted. Transmitting frames efficiently within transmission opportunities is very important for system performance. Generally, there are many transmissions between many senders and receivers in a congested environment, which leads to network congestion and reduces transmission efficiency. To address this, we propose a burst transmission and frame aggregation (FAB) scheme to enhance transmission opportunity (TXOP) efficiency of IEEE 802.11p. The proposed scheme considers aggregation and TXOP techniques. Such techniques are useful for improving transmission performance. FAB aggregates frames in the relay node and utilizes the TXOP to transmit these frames to the next hop with a burst transmission. FAB also select multiple relay nodes to improve the efficiency of data forwarding if data is large and can not be forwarded by the node with the largest weight value. This FAB scheme increases transmission efficiency within one TXOP while decreasing transmission overheads. FAB can also support traffics with multiple classes. The proposed strategy is evaluated using various metrics such as end-to-end delays, collision rates, and transmission overheads. Simulation results show that the proposed FAB scheme can significantly improve the performance of inter-vehicle communications.
在车载自组织网络(vanet)中,由于高度移动和频繁变化的拓扑结构,可用资源和传输机会受到限制。在传输机会内有效地传输帧对系统性能至关重要。通常情况下,在拥塞环境中,许多发送方和接收方之间会有大量的传输,这会导致网络拥塞,降低传输效率。为了解决这个问题,我们提出了一种突发传输和帧聚合(FAB)方案来提高IEEE 802.11p的传输机会(TXOP)效率。该方案考虑了聚合和TXOP技术。这种技术对提高传输性能很有用。FAB在中继节点中聚合帧,并利用TXOP将这些帧以突发传输的方式传输到下一跳。当数据量较大,不能由权重值最大的节点转发时,FAB还会选择多个中继节点,以提高数据转发的效率。该方案提高了一个TXOP内的传输效率,同时降低了传输开销。FAB还可以支持具有多个类的流量。使用各种指标(如端到端延迟、冲突率和传输开销)评估所提出的策略。仿真结果表明,该方案能显著提高车辆间通信性能。
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引用次数: 0
A proposal of interactive Tabu Search with paired comparison and differential vector for creating fragrance 一种基于配对比较和差分向量的交互式禁忌搜索香味生成方法
M. Fukumoto, Kota Nomura
Interactive evolutionary computation (IEC) is known as a method to optimize media contents suited to user's subjective feeling and preference. Previous IECs employed various evolutionary algorithms, and some of them applied Tabu Search (TS) algorithm: This method was named Interactive Tabu Search (ITS). In the ITS, users have to select the best individual from current population. ITS was often used for the area of computer graphics, and some previous studies applied ITS for creating fragrance. In these studies, blended fragrances composed of several aroma sources are corresponded to individuals in ITS. Adjusting intensity of each aroma source was target of optimization. Purpose of this study is to propose ITS that combines paired comparison in user's evaluation task and differential vector between the best individuals of different generations. The best individuals here mean that the best individuals in the current generation and in the previous generation. By combining these factors, we expect both of easy user's selection of the best individual and efficient search in searching fragrance. To investigate a fundamental efficiency of the proposed ITS, a smelling experiment was conducted. Target fragrance was a fragrance suited to a deodorant which has originally no fragrance.
交互式进化计算(IEC)是一种根据用户的主观感受和偏好来优化媒体内容的方法。以前的iec采用了各种进化算法,其中一些采用了禁忌搜索(TS)算法,这种方法被命名为交互式禁忌搜索(ITS)。在ITS中,用户必须从现有人群中选择最佳个体。ITS常用于计算机图形学领域,已有研究将ITS应用于香水的合成。在这些研究中,由几种香气源组成的混合香味对应于ITS中的个体。各香气源强度的调节是优化的目标。本研究的目的是提出将用户评价任务中的配对比较与不同世代最佳个体之间的差分向量相结合的智能决策系统。这里最优秀的个体指的是这一代和上一代中最优秀的个体。通过这些因素的结合,我们期望用户在搜索香水时既能方便地选择最佳个人,又能高效地搜索。为了考察其基本效率,进行了嗅觉实验。目标香味是一种适合于原本没有香味的除臭剂的香味。
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引用次数: 0
Performance comparisons and data compression of time-bound live migration and pre-copy live migration of virtual machines 虚拟机定时热迁移和预拷贝热迁移的性能比较和数据压缩
K. Chanchio, Phithak Thaenkaew
Pre-copy live migration is a popular virtual machine (VM) live migration mechanism that has been used in most hypervisors. In this mechanism, a key parameter, namely the maximum tolerable downtime, is required for each migration. However, defining an appropriate value for this parameter is nontrivial, especially for the migration of a virtual machine running CPU-intensive and memory-intensive applications. If an inappropriate value is used, the migration may suffer poor performance. Time-bound Live Migration (TLM) is another live migration mechanism that was proposed to solve this problem. The TLM can operate automatically without the need for the maximum tolerable downtime. Thus, the operational burden and performance penalty due to the configuration of the maximum tolerable downtime are eliminated. The contributions of this study are two folds. First, a novel compression framework for TLM, namely TLMZ, is proposed. Second, the live migration performances of TLM and TLMZ are evaluated against those of the pre-copy mechanism. In our comparisons, the pre-copy mechanism was configured to operate using a range of maximum tolerable downtime values and a number of compression options. An extensive number of experiments have been conducted. In our experiments, the TLM, TLMZ, and pre-copy mechanisms are used to migrate VMs running four OpenMP NAS parallel benchmarks. Experimental results show that TLM and TLMZ are practical solutions for the migrations of VMs running CPU-intensive and memory-intensive applications.
预拷贝动态迁移是一种流行的虚拟机动态迁移机制,已在大多数管理程序中使用。在这种机制中,每次迁移都需要一个关键参数,即最大可容忍停机时间。然而,为这个参数定义一个适当的值是非常重要的,特别是对于运行cpu密集型和内存密集型应用程序的虚拟机的迁移。如果设置的值不合适,可能会影响迁移的性能。TLM (Time-bound Live Migration)是为解决这一问题而提出的另一种实时迁移机制。TLM可以自动运行,而不需要最大可容忍的停机时间。因此,消除了由于配置最大可容忍停机时间而造成的操作负担和性能损失。本研究的贡献有两个方面。首先,提出了一种新的TLM压缩框架,即TLMZ。其次,将TLM和TLMZ的实时迁移性能与预拷贝机制进行比较。在我们的比较中,预拷贝机制被配置为使用一系列最大可容忍停机时间值和许多压缩选项进行操作。已经进行了大量的实验。在我们的实验中,使用TLM、TLMZ和预复制机制来迁移运行四个OpenMP NAS并行基准的vm。实验结果表明,TLM和TLMZ是运行cpu密集型和内存密集型应用程序的虚拟机迁移的实用解决方案。
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引用次数: 4
An actor-based runtime monitoring system for web and desktop applications 一个基于参与者的运行时监控系统,用于web和桌面应用程序
P. Lavery, Takuo Watanabe
In this paper, we introduce a runtime monitoring method for Actor-based programs and present a Scala module that realizes the proposed method. The primary characteristic of our method is that it supports asynchronous message-passing based on the Actor model. Besides, the module does not require specialized languages for describing application properties to be monitored. Once a developer incorporates the module in his/her application, it continuously checks whether the application satisfies certain properties described as Scala code and invokes mitigation code when it finds the violation of the properties. This paper also provides two non-trivial use cases to illustrate how the module can be seamlessly integrated into actual modern Scala applications. We also demonstrate the efficiency of the module using a set of benchmarks that resulted in only 8% of the experiments causing more than 5% runtime overhead.
本文介绍了一种基于actor的程序运行时监控方法,并给出了实现该方法的Scala模块。我们的方法的主要特点是它支持基于Actor模型的异步消息传递。此外,该模块不需要专门的语言来描述要监视的应用程序属性。一旦开发人员将模块合并到他/她的应用程序中,它就会不断检查应用程序是否满足描述为Scala代码的某些属性,并在发现违反属性时调用缓解代码。本文还提供了两个重要的用例来说明该模块如何无缝集成到实际的现代Scala应用程序中。我们还使用一组基准测试来演示该模块的效率,结果只有8%的实验导致超过5%的运行时开销。
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引用次数: 5
Intelligent and immersive systems for mass education: Keynote address 面向大众教育的智能和沉浸式系统:主题演讲
L. Bacon
Society is facing a significant educational challenge in future, if predictions such as those around job automation are fully realised. However, whilst technology is transforming society at an ever increasing pace, little has changed at the heart of how we educate people, which will become increasingly important for reskilling and upskilling the population as they progress through multiple careers in their lifetime. This talk will look at the impact of technology on society and the consequent educational needs going forward. It will draw together lessons learned from recent research in mass education with research in the development of sophisticated intelligent training tools designed to provide realistic and engaging educational experiences, and discuss how these can be combined to provide engaging, immersive and just-in-time, online mass education.
如果有关工作自动化的预测完全实现,未来社会将面临重大的教育挑战。然而,虽然技术正在以越来越快的速度改变社会,但我们教育人们的核心却几乎没有改变。随着人们在一生中从事多种职业,这对于重新培训和提高技能将变得越来越重要。本讲座将探讨科技对社会的影响以及随之而来的教育需求。它将把最近大众教育研究的经验教训与旨在提供现实和引人入胜的教育体验的复杂智能培训工具的开发研究结合起来,并讨论如何将这些结合起来,提供引人入胜、沉浸式和及时的在线大众教育。
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引用次数: 0
Emotional video scene retrieval system for lifelog videos based on facial expression intensity 基于面部表情强度的生活日志视频情感场景检索系统
M. Maeda, Hiroki Nomiya, Shota Sakaue, T. Hochin, Yukiko Nishizaki
Lifelog videos, which are the records of a person's daily life as video data, draw attention since various recording devices such as smartphone become widely used. Due to privacy reasons, lifelog videos are usually managed by the owners of the videos although the amount of video data is quite large. This makes it quite difficult to find interesting and impressive scenes from lifelog videos. In order to facilitate the retrieval of such scenes, we develop a video scene retrieval system for lifelog videos. We focus on emotional scenes as interesting scenes taking into consideration the strength of emotion derived from the intensity of facial expression. Our retrieval system thus displays emotional scenes of various intensity to users in a comprehensible way. We clarify the usability of the retrieval system through an evaluation experiment.
以视频数据形式记录个人日常生活的“生活日志”视频,随着智能手机等各种记录设备的广泛使用而备受关注。由于隐私原因,生活日志视频通常由视频所有者管理,尽管视频数据量相当大。这使得很难从生活日志视频中找到有趣和令人印象深刻的场景。为了方便这些场景的检索,我们开发了一个针对生活日志视频的视频场景检索系统。我们将情感场景视为有趣的场景,并考虑到面部表情的强度所产生的情感强度。因此,我们的检索系统以一种可理解的方式向用户展示不同强度的情感场景。我们通过一个评估实验来阐明检索系统的可用性。
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引用次数: 4
Asynchronous distributed interactive genetic algorithm for creating music melody reflecting multiple users' feelings 异步分布式交互式遗传算法,用于创建反映多个用户感受的音乐旋律
Kota Nomura, M. Fukumoto
In the area of product design, it is important that adding user's feelings on the products for emphasizing its value. Interactive Evolutionary Computation (IEC) is known as a method that searches optimal or better media contents suited for each user's feelings. In terms of expanding the ability of IEC, some recent studies applied IEC into problem of multiple users. This study aims to create music melody suited for multiple users' feelings by employing parallel Distributed Interactive Genetic Algorithm (DIGA). In this method, each of the users proceeds general Interactive Genetic Algorithm (IGA) process by evaluating solution candidates subjectively. In some generations, solution candidates are exchanged between the users. With the exchange, each of the users is affected by other users' feelings. As a result of these processes, obtaining good solution suited for all users. We conducted listening experiments for investigating efficiency of the DIGA for creation of music melody. Ten persons participated in the experiment as subjects, and pair of the subjects participated in the IGA task simultaneously. Experimental results show that higher fitness was obtained in the final generation, and similar melody was obtained through exchange of solutions. To clarify the efficiency of the exchange of the asynchronous method, further study with comparing experiment including conditions synchronous is needed.
在产品设计领域,为了强调产品的价值,在产品上加入用户的感受是很重要的。交互式进化计算(IEC)是一种搜索适合每个用户感受的最佳或更好的媒体内容的方法。在扩展IEC的能力方面,最近的一些研究将IEC应用于多用户问题。本研究旨在利用并行分布式交互遗传算法(Distributed Interactive Genetic Algorithm, DIGA),创造适合多使用者感受的音乐旋律。在该方法中,每个用户通过主观评价解候选进行一般的交互式遗传算法(IGA)过程。在某些代中,候选解决方案在用户之间交换。通过交流,每个用户都会受到其他用户感受的影响。作为这些过程的结果,获得适合所有用户的良好解决方案。我们进行了听力实验,考察了数字数据机在音乐旋律创作中的效率。10人作为受试者参与实验,2人同时参与IGA任务。实验结果表明,该算法在最终代中获得了更高的适应度,并且通过解的交换获得了相似的旋律。为了明确异步交换方法的效率,需要进一步进行包括同步条件的比较实验研究。
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引用次数: 3
Trust establishment framework between SDN controller and applications SDN控制器与应用程序之间建立信任框架
Bassey Isong, Tebogo Kgogo, Francis Lugayizi, Bennett Kankuzi
Software Defined Networks (SDNs) is a new network paradigm and is gaining significant attention in recent years. However, security remains a great challenge, though several improvements have been proposed. A key security challenge is the lack of trust between the SDN controller and the applications running atop the control plane. SDN controller can easily be attacked if these applications are malicious or compromised by an attacker to control the entire network or even result in network failure since it represents a single point of failure in the SDN. Though trust mechanisms to verify network devices exist, mechanisms to verify management applications are still not well developed. Therefore, this paper proposes a unique direct trust establishment framework between an OpenFlow-based SDN controller and the applications. The objective is to ensure that SDN controller is protected and multitude of applications that regularly consume network resources are always trusted throughout their lifetime. Additionally, the paper introduced the concept of trust access matrix and application identity to ensure efficient control of network resources. Based on its operation, if this proposed trust model is adopted in the OpenFlow architecture, it could go a long way to improve the security of the SDN and protect the controller.
软件定义网络(sdn)是近年来备受关注的一种新型网络范式。然而,安全性仍然是一个巨大的挑战,尽管已经提出了一些改进措施。一个关键的安全挑战是SDN控制器和运行在控制平面之上的应用程序之间缺乏信任。SDN控制器很容易受到攻击,如果这些应用程序是恶意的或被攻击者破坏,以控制整个网络,甚至导致网络故障,因为它代表了SDN中的单点故障。尽管存在验证网络设备的信任机制,但验证管理应用程序的机制仍不完善。因此,本文提出了一种独特的基于openflow的SDN控制器与应用程序之间的直接信任建立框架。目标是确保SDN控制器受到保护,并且确保大量经常消耗网络资源的应用程序在其整个生命周期中始终受到信任。此外,本文还引入了信任访问矩阵和应用身份的概念,以保证对网络资源的有效控制。从其运行情况来看,如果在OpenFlow架构中采用本文提出的信任模型,将大大提高SDN的安全性,保护控制器。
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引用次数: 12
A three-ratio SACRO-based particle swarm optimization with local search scheme for the multidimensional knapsack problem 基于三比saco的粒子群局部搜索算法求解多维背包问题
Mingchang Chih
This study proposes a novel particle swarm optimization (PSO) to solve the multidimensional knapsack problem (MKP). This novel PSO is composed of a new three-ratio self-adaptive check and repair operator (SACRO) idea and a hill-climbing local search scheme. The SACRO idea was first proposed in 2015 and originally utilized only two dynamic ratios (namely, profit/weight utility and profit density) in repairing infeasible solutions. The third unique pseudo-utility ratio (that is, the surrogate relaxation ratio) was further introduced into SACRO, and three ratios (namely, surrogate relaxation ratio, profit/weight utility, and profit density) were used instead of two ratios. A local search idea (that is, the hill-climbing scheme) was also employed to avoid being trapped in the local optimal solutions. The proposed algorithm was tested using the benchmark problems from the OR-library to validate and demonstrate the efficiency of the proposed idea. Results were compared with those of two-ratio SACRO-based algorithms. The simulation and evaluation results showed that the three-ratio SACRO-based PSO with local search scheme is more competitive and robust than the two-ratio SACRO-based algorithm. Moreover, the SACRO idea could be combined with other population-based optimization algorithms to solve MKPs.
提出了一种求解多维背包问题的粒子群优化算法。该粒子群由一种新的三比自适应检查和修复算子(SACRO)思想和爬坡局部搜索方案组成。SACRO的想法于2015年首次提出,最初仅利用两个动态比率(即利润/重量效用和利润密度)来修复不可行的解决方案。将第三种独特的伪效用比(即替代松弛比)进一步引入SACRO中,使用替代松弛比、利润/权重效用和利润密度3个比代替2个比。为了避免陷入局部最优解,还采用了局部搜索思想(即爬坡方案)。利用or库中的基准问题对所提算法进行了测试,验证了所提算法的有效性。比较了基于双比sacro算法的结果。仿真和评价结果表明,基于局部搜索的三比sacropso算法比基于二比sacropso算法具有更强的竞争力和鲁棒性。此外,SACRO思想可以与其他基于群体的优化算法相结合来解决MKPs问题。
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引用次数: 1
A discrete firefly algorithm based on similarity for graph coloring problems 基于相似度的离散萤火虫算法求解图着色问题
Kui Chen, H. Kanoh
In this paper, we propose a novel non-hybrid discrete firefly algorithm (DFA) for solving planar graph coloring problems. The original FA handles continuous optimization problems only. To apply it to discrete problems, we should redefined the original FA over discrete space. In this work, we introduce a new algorithm based on Similarity and discretize FA directly without any other hybrid algorithm. The experiments show that the proposed method outperforms the success rate of HDPSO and HDABC when solving planar graph coloring problems.
本文提出了一种求解平面图着色问题的非混合离散萤火虫算法(DFA)。原来的FA只处理连续的优化问题。为了将其应用于离散问题,我们需要重新定义离散空间上的原始FA。本文提出了一种新的基于相似度的算法,将FA直接离散化,而不需要其他混合算法。实验表明,该方法在解决平面图形着色问题时的成功率优于HDPSO和HDABC。
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引用次数: 9
期刊
2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)
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