首页 > 最新文献

Global Journal of Information Technology: Emerging Technologies最新文献

英文 中文
Design and prototyping of Kiddo, a mobile application for parents to control kids' learning Kiddo的设计和原型,这是一款家长控制孩子学习的移动应用程序
Pub Date : 2022-04-30 DOI: 10.18844/gjit.v12i1.7432
Albandary Alamer, Noura Alaskar, Sana Bukhamseen, Jawaher Alkhamis, Enas Alghamdi, Almaha Almulhim
A good and healthy seed will always produce a nice fruit, whereas an infected seed will produce an infected fruit. The same concept applies to children; the healthier the environment in which the kids grow, the more likely they become valuable members of society. Therefore, this study aimed to design an app that aims to enhance the communication between parents and their children and enrich the good habits of the kid. This paper will mainly discuss the proposed idea and its design, as also it is mentioning the app’s main functionalities. The Kiddo project introduces us to a mobile application that focuses on enhancing the sense of responsibility from a young age and makes raising kids fun and easy. Kiddo Application enables kids to share their accomplishments with their peers in an interactive environment full of enjoyment followed by parental monitoring to handle what their kids are posting and friends following. Keywords: Educational app; Kiddo; Kids; parental control; social media.
一颗健康的种子会结出漂亮的果实,而一颗受感染的种子会结出受感染的果实。同样的概念也适用于儿童;孩子成长的环境越健康,他们就越有可能成为有价值的社会成员。因此,本研究旨在设计一款app,旨在增强父母与孩子之间的沟通,丰富孩子的良好习惯。本文将主要讨论提出的想法和它的设计,同时也提到了应用程序的主要功能。Kiddo项目向我们介绍了一个专注于从小培养责任感的移动应用程序,使抚养孩子变得有趣和容易。Kiddo应用程序使孩子们能够在一个充满乐趣的互动环境中与同龄人分享他们的成就,然后由父母监督处理他们的孩子发布的内容和朋友的关注。关键词:教育类app;老姐;孩子们;家长控制;社交媒体。
{"title":"Design and prototyping of Kiddo, a mobile application for parents to control kids' learning","authors":"Albandary Alamer, Noura Alaskar, Sana Bukhamseen, Jawaher Alkhamis, Enas Alghamdi, Almaha Almulhim","doi":"10.18844/gjit.v12i1.7432","DOIUrl":"https://doi.org/10.18844/gjit.v12i1.7432","url":null,"abstract":"A good and healthy seed will always produce a nice fruit, whereas an infected seed will produce an infected fruit. The same concept applies to children; the healthier the environment in which the kids grow, the more likely they become valuable members of society. Therefore, this study aimed to design an app that aims to enhance the communication between parents and their children and enrich the good habits of the kid. This paper will mainly discuss the proposed idea and its design, as also it is mentioning the app’s main functionalities. The Kiddo project introduces us to a mobile application that focuses on enhancing the sense of responsibility from a young age and makes raising kids fun and easy. Kiddo Application enables kids to share their accomplishments with their peers in an interactive environment full of enjoyment followed by parental monitoring to handle what their kids are posting and friends following.\u0000 \u0000Keywords: Educational app; Kiddo; Kids; parental control; social media.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125466885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
E-voting, a proposed framework for Albania scenario 电子投票,阿尔巴尼亚方案的提议框架
Pub Date : 2022-04-30 DOI: 10.18844/gjit.v12i1.7441
Kreshnik Vukatana, Gerta Mata
Albania has held elections with a paper-based system for many years now. However, with the innovative technological developments that have taken place in the country, there is the possibility to apply these technologies to better impact the voting process. This study aims to propose an electronic voting architecture, using a hybrid solution that integrates voting kiosks within the country and online voting for Albanian citizens living abroad. The study uses a review of the literature method. This study analyses the voting process in Albania, focusing on two key issues: the accuracy of the process and the impossibility of voting for the citizens living outside the country. The electronic voting process through electronic voting machines and online systems are analyzed as new technological approaches to address and solve the issues mentioned above. From the study, electronic voting process implementation has a higher cost. Moreover, to evaluate the feasibility of the system implementation, a detailed analysis of costs is needed, security requirements specifications, and a legal framework. Keywords: Devices; DRE; elections; e-voting; E2E.
阿尔巴尼亚多年来一直以纸面选举制度举行选举。然而,随着该国创新技术的发展,有可能应用这些技术来更好地影响投票过程。本研究旨在提出一种电子投票架构,使用一种混合解决方案,将国内的投票亭与居住在国外的阿尔巴尼亚公民的在线投票结合起来。本研究采用文献回顾法。本研究分析了阿尔巴尼亚的投票过程,重点关注两个关键问题:投票过程的准确性和居住在国外的公民投票的不可能性。通过电子投票机和在线系统的电子投票过程被分析为解决和解决上述问题的新技术方法。从研究来看,电子投票程序的实施成本较高。此外,为了评估系统实现的可行性,需要对成本、安全需求规范和法律框架进行详细分析。关键词:设备;衣服;选举;网上投票;E2E。
{"title":"E-voting, a proposed framework for Albania scenario","authors":"Kreshnik Vukatana, Gerta Mata","doi":"10.18844/gjit.v12i1.7441","DOIUrl":"https://doi.org/10.18844/gjit.v12i1.7441","url":null,"abstract":"Albania has held elections with a paper-based system for many years now. However, with the innovative technological developments that have taken place in the country, there is the possibility to apply these technologies to better impact the voting process. This study aims to propose an electronic voting architecture, using a hybrid solution that integrates voting kiosks within the country and online voting for Albanian citizens living abroad. The study uses a review of the literature method. This study analyses the voting process in Albania, focusing on two key issues: the accuracy of the process and the impossibility of voting for the citizens living outside the country. The electronic voting process through electronic voting machines and online systems are analyzed as new technological approaches to address and solve the issues mentioned above. From the study, electronic voting process implementation has a higher cost. Moreover, to evaluate the feasibility of the system implementation, a detailed analysis of costs is needed, security requirements specifications, and a legal framework.\u0000 \u0000Keywords: Devices; DRE; elections; e-voting; E2E.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129202246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
E-learning system of teaching english language 英语教学电子学习系统
Pub Date : 2022-04-30 DOI: 10.18844/gjit.v12i1.7108
Ramiz Salama, Krell Chiparausha, Faysal Bsatar
The use of E-learning platforms for education in recent times has been on the rise. The purpose of this work is to provide an overview of the web application. This paper provides an overview of a web-based application as a result of the project titled “22nd Century English”. This is a web platform that arranges schedules and scheduled video conferences between students and lecturers. A lot of teachers especially English Teachers have extra time with which they can teach but without commitment, because of their commitment to their Teaching Institution. With the opportunity to handle freelance lessons through the developed application, teachers have the ability to earn extra income while helping other students outside their schools.  This platform also helps students to learn English remotely without wasting time with traveling or intense commitment. Keywords: E-learning; English teaching; learn press; LMS.  Keywords: LMS, learn press, e-learning, English teaching, efficiency of English learning; 
近年来,使用电子学习平台进行教育的人数一直在上升。这项工作的目的是提供web应用程序的概述。这篇论文提供了一个基于网络的应用程序的概述,作为一个名为“22世纪英语”的项目的结果。这是一个网络平台,可以安排学生和讲师之间的日程安排和视频会议。许多教师,尤其是英语教师,有多余的时间可以教学,但没有承诺,因为他们对教学机构的承诺。通过开发的应用程序,教师有机会处理自由职业课程,教师有能力在帮助校外其他学生的同时赚取额外收入。该平台还可以帮助学生远程学习英语,而无需浪费时间出差或紧张的承诺。关键词:在线学习;英语教学;学出版社;LMS。关键词:LMS, learning press, e-learning,英语教学,英语学习效率
{"title":"E-learning system of teaching english language","authors":"Ramiz Salama, Krell Chiparausha, Faysal Bsatar","doi":"10.18844/gjit.v12i1.7108","DOIUrl":"https://doi.org/10.18844/gjit.v12i1.7108","url":null,"abstract":"The use of E-learning platforms for education in recent times has been on the rise. The purpose of this work is to provide an overview of the web application. This paper provides an overview of a web-based application as a result of the project titled “22nd Century English”. This is a web platform that arranges schedules and scheduled video conferences between students and lecturers. A lot of teachers especially English Teachers have extra time with which they can teach but without commitment, because of their commitment to their Teaching Institution. With the opportunity to handle freelance lessons through the developed application, teachers have the ability to earn extra income while helping other students outside their schools.  This platform also helps students to learn English remotely without wasting time with traveling or intense commitment.\u0000 \u0000Keywords: E-learning; English teaching; learn press; LMS.\u0000 \u0000 \u0000Keywords: LMS, learn press, e-learning, English teaching, efficiency of English learning;\u0000 ","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128945347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Active methodologies supported by interaction and communication technologies in higher education 高等教育中以互动和交流技术为支撑的主动方法
Pub Date : 2021-10-31 DOI: 10.18844/gjit.v11i2.6117
Monica Cristina Garbin, Edison Trombeta de Oliveira, Simone Telles
In the last decades, technologies have been adopted by Higher Education Institutions, all over the world, as tools to approach new pedagogical practices for their programs. This paper aims to present an experience on the use of tools for communication, interaction and collaboration in a project-based learning on distance education. The project is developed virtually, with students organized in groups in order to develop a solution to a real problem. Therefore, with the use of technology, it is intended to provide those involved with forms of communication and interaction. Technologies in a context like this are considered strong allies of the teaching process developed under the perspective of collaborative work and the development of student autonomy. The collected data show results that indicate the used tools have promoted collaboration between the students, who have learned by developing solutions to problems.        Keywords: Higher education; distance education; collaborative learning.
在过去的几十年里,技术已经被世界各地的高等教育机构采用,作为他们的课程接近新的教学实践的工具。本文旨在介绍在基于项目的远程教育学习中使用沟通、互动和协作工具的经验。该项目是虚拟开发的,学生们被组织成小组,以开发一个解决实际问题的方案。因此,随着技术的使用,它的目的是为那些参与交流和互动的形式。在这样的背景下,技术被认为是在协作工作和学生自主发展的视角下开发的教学过程的强大盟友。收集的数据显示,使用的工具促进了学生之间的合作,学生通过开发问题的解决方案来学习。关键词:高等教育;远程教育;协作学习。
{"title":"Active methodologies supported by interaction and communication technologies in higher education","authors":"Monica Cristina Garbin, Edison Trombeta de Oliveira, Simone Telles","doi":"10.18844/gjit.v11i2.6117","DOIUrl":"https://doi.org/10.18844/gjit.v11i2.6117","url":null,"abstract":"In the last decades, technologies have been adopted by Higher Education Institutions, all over the world, as tools to approach new pedagogical practices for their programs. This paper aims to present an experience on the use of tools for communication, interaction and collaboration in a project-based learning on distance education. The project is developed virtually, with students organized in groups in order to develop a solution to a real problem. Therefore, with the use of technology, it is intended to provide those involved with forms of communication and interaction. Technologies in a context like this are considered strong allies of the teaching process developed under the perspective of collaborative work and the development of student autonomy. The collected data show results that indicate the used tools have promoted collaboration between the students, who have learned by developing solutions to problems.        Keywords: Higher education; distance education; collaborative learning.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115638784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Gamification user types and game playing preferences of university students 大学生游戏化用户类型及游戏偏好
Pub Date : 2021-10-31 DOI: 10.18844/gjit.v11i2.5287
O. Yildirim, Nesrin Ozdener, Ali Geriş
Students' widespread use of games has attracted scientists' attention, and it has been a matter of curiosity whether games can be used in education. The primary purpose of this descriptive study is to examine gamification user types of university students. In addition, the digital game playing characteristics and preferences of students were identified. The participants comprised one hundred and eighty-one (181) university students enrolled at a state university in Turkey. An online questionnaire prepared by researchers and the Gamification User Types Hexad Scale were used as data collection tools. Descriptive statistics (mean, percentage, frequency), Kruskal Wallis H, and chi-square analysis were utilized for data analysis. The results revealed that the highest ratio of students stemmed from achievers, philanthropists, and players. Furthermore,  participants mostly preferred to play online games, and most of the students played digital games daily.Keywords: Digital games, game preferences, game genre, gamification user types.
学生对游戏的广泛使用引起了科学家的注意,游戏是否可以用于教育一直是一个好奇的问题。这项描述性研究的主要目的是调查大学生的游戏化用户类型。此外,还发现了学生的数字游戏特点和偏好。参与者包括在土耳其一所州立大学就读的181名大学生。数据收集工具为研究人员准备的在线调查问卷和游戏化用户类型六边形量表。采用描述性统计(平均值、百分比、频率)、Kruskal Wallis H和卡方分析进行数据分析。结果显示,学生中成就者、慈善家和运动员的比例最高。此外,参与者大多喜欢玩网络游戏,大多数学生每天都玩数字游戏。关键词:数字游戏,游戏偏好,游戏类型,游戏化用户类型
{"title":"Gamification user types and game playing preferences of university students","authors":"O. Yildirim, Nesrin Ozdener, Ali Geriş","doi":"10.18844/gjit.v11i2.5287","DOIUrl":"https://doi.org/10.18844/gjit.v11i2.5287","url":null,"abstract":"Students' widespread use of games has attracted scientists' attention, and it has been a matter of curiosity whether games can be used in education. The primary purpose of this descriptive study is to examine gamification user types of university students. In addition, the digital game playing characteristics and preferences of students were identified. The participants comprised one hundred and eighty-one (181) university students enrolled at a state university in Turkey. An online questionnaire prepared by researchers and the Gamification User Types Hexad Scale were used as data collection tools. Descriptive statistics (mean, percentage, frequency), Kruskal Wallis H, and chi-square analysis were utilized for data analysis. The results revealed that the highest ratio of students stemmed from achievers, philanthropists, and players. Furthermore,  participants mostly preferred to play online games, and most of the students played digital games daily.\u0000Keywords: Digital games, game preferences, game genre, gamification user types.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115513691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
The challenges and opportunities of adopting artificial intelligence (AI) in Jordan’s healthcare transformation 在约旦医疗保健转型中采用人工智能(AI)的挑战和机遇
Pub Date : 2021-10-31 DOI: 10.18844/gjit.v11i2.6546
Shakir Karim, Raj Sandu, Mahesh Kayastha
Artificial Intelligence (AI) is the greatest development and promise in the present technology world, as it promises big contribution, massive changes, modernization, and coordination with and within people’s progressing life. This paper aims to provide an analysis of Jordan health care that are co-connected and interconnected with the consequences formed by Artificial Intelligence (AI) and focuses on the strengths and weaknesses of adopting AI in health sector. It also discusses the local awareness and familiarization of Artificial Intelligence (AI) in Jordan healthcare providers and gives a consistent assessment of current and future best practices. Data was gathered by using interviews from Jordan IT and health care providers. The investigation found that AI is consistently changing the way healthcare is to be directed in Jordan. AI can provide solid healthcare services to the stakeholders. As a developing country, Jordan has not fully adopted Artificial Intelligence (AI) in its healthbsector.   Keywords: Artificial Intelligence (AI); Challenges; Health care System; Jordan; Opportunities  
人工智能(AI)是当今科技世界最大的发展和希望,因为它将做出巨大的贡献,带来巨大的变化,实现现代化,并与人类不断进步的生活相协调。本文旨在分析约旦卫生保健与人工智能(AI)形成的后果相互联系和相互关联,并重点介绍在卫生部门采用人工智能的优势和劣势。它还讨论了约旦医疗保健提供者对人工智能(AI)的当地认识和熟悉程度,并对当前和未来的最佳做法进行了一致的评估。通过对约旦IT和卫生保健提供者的访谈收集数据。调查发现,人工智能一直在改变约旦医疗保健的指导方式。人工智能可以为利益相关者提供可靠的医疗保健服务。作为一个发展中国家,约旦尚未在其卫生部门全面采用人工智能(AI)。关键词:人工智能;挑战;卫生保健系统;乔丹;机会
{"title":"The challenges and opportunities of adopting artificial intelligence (AI) in Jordan’s healthcare transformation","authors":"Shakir Karim, Raj Sandu, Mahesh Kayastha","doi":"10.18844/gjit.v11i2.6546","DOIUrl":"https://doi.org/10.18844/gjit.v11i2.6546","url":null,"abstract":"Artificial Intelligence (AI) is the greatest development and promise in the present technology world, as it promises big contribution, massive changes, modernization, and coordination with and within people’s progressing life. This paper aims to provide an analysis of Jordan health care that are co-connected and interconnected with the consequences formed by Artificial Intelligence (AI) and focuses on the strengths and weaknesses of adopting AI in health sector. It also discusses the local awareness and familiarization of Artificial Intelligence (AI) in Jordan healthcare providers and gives a consistent assessment of current and future best practices. Data was gathered by using interviews from Jordan IT and health care providers. The investigation found that AI is consistently changing the way healthcare is to be directed in Jordan. AI can provide solid healthcare services to the stakeholders. As a developing country, Jordan has not fully adopted Artificial Intelligence (AI) in its healthbsector. \u0000  \u0000Keywords: Artificial Intelligence (AI); Challenges; Health care System; Jordan; Opportunities \u0000 ","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"195 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121606216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Analysing students’ college english test-band 4(CET-4) scores based on educational data mining 基于教育数据挖掘的大学生大学英语四级考试成绩分析
Pub Date : 2021-10-31 DOI: 10.18844/gjit.v12i1.5479
Ruixuan Ji
There is a large amount of data accumulated in management systems in universities and information hidden in these large amounts of data is not fully tapped and applied. Using data mining techniques in education research can help in the extraction of many valuable patterns from the data. The purpose of this article is to analyze the linear relation between the students’ total score of College English Test-Band 4 (CET-4) and scores in each part of the test, using Support vector machin.e (SVM) to classify students' CET-4 performance in each part. The research collected data with questionnaires and analysis was carried out with the help of SPSS. The result showed that the main factors that affect the CET-4 results are previous experience of learning English, attitudes toward the test and time spent on learning English per day. Keywords: CET-4 score; Educational data mining; SVM classification; Influence factors
高校管理系统中积累了大量的数据,这些数据中隐藏的信息没有得到充分的挖掘和应用。在教育研究中使用数据挖掘技术有助于从数据中提取出许多有价值的模式。本文的目的是利用支持向量机分析学生的大学英语四级考试总分与各部分考试成绩之间的线性关系。e (SVM)对学生在各部分的四级成绩进行分类。本研究采用问卷调查的方式收集数据,并利用SPSS软件进行分析。结果显示,影响英语四级成绩的主要因素是以前的英语学习经历、对考试的态度和每天学习英语的时间。关键词:大学英语四级成绩;教育数据挖掘;支持向量机分类;影响因素
{"title":"Analysing students’ college english test-band 4(CET-4) scores based on educational data mining","authors":"Ruixuan Ji","doi":"10.18844/gjit.v12i1.5479","DOIUrl":"https://doi.org/10.18844/gjit.v12i1.5479","url":null,"abstract":"There is a large amount of data accumulated in management systems in universities and information hidden in these large amounts of data is not fully tapped and applied. Using data mining techniques in education research can help in the extraction of many valuable patterns from the data. The purpose of this article is to analyze the linear relation between the students’ total score of College English Test-Band 4 (CET-4) and scores in each part of the test, using Support vector machin.e (SVM) to classify students' CET-4 performance in each part. The research collected data with questionnaires and analysis was carried out with the help of SPSS. The result showed that the main factors that affect the CET-4 results are previous experience of learning English, attitudes toward the test and time spent on learning English per day.\u0000 \u0000Keywords: CET-4 score; Educational data mining; SVM classification; Influence factors","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123834512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computer Forensics Teaching For Undergraduate Students 本科计算机取证教学
Pub Date : 2021-10-01 DOI: 10.18844/gjit.v11i2.5266
Wenjuan Xu
Computer forensics is not only important for the security professionals in the forensics field, it also can help the information technology professionals working in the network administration, system management and other related fields. Our department has a computer forensics course offered for the undergraduate students to prepare them to be successful in their future career.  In this paper, we introduce our forensics course design, especially, we explain our course hands-on activities, which include the labs and the projects for practicing the computer forensics related programming and the existing tools using.
计算机取证不仅对取证领域的安全专业人员很重要,对从事网络管理、系统管理等相关领域的信息技术专业人员也很有帮助。我们系为本科生开设了计算机取证课程,帮助他们在未来的职业生涯中取得成功。在本文中,我们介绍了我们的取证课程设计,特别是我们解释了我们的课程实践活动,包括实验室和项目,练习计算机取证相关的编程和现有的工具的使用。
{"title":"Computer Forensics Teaching For Undergraduate Students","authors":"Wenjuan Xu","doi":"10.18844/gjit.v11i2.5266","DOIUrl":"https://doi.org/10.18844/gjit.v11i2.5266","url":null,"abstract":"Computer forensics is not only important for the security professionals in the forensics field, it also can help the information technology professionals working in the network administration, system management and other related fields. Our department has a computer forensics course offered for the undergraduate students to prepare them to be successful in their future career.  In this paper, we introduce our forensics course design, especially, we explain our course hands-on activities, which include the labs and the projects for practicing the computer forensics related programming and the existing tools using.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117246735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digitalisation and firms’ competitiveness in deposit money banks 数字化与存款银行的企业竞争力
Pub Date : 2021-10-01 DOI: 10.18844/gjit.v11i2.5026
Powel Maxwell Worimegbe, Ikechukwu Federick Muo
The study examined the effect of digital banking on competitiveness in deposit money banks in Nigeria. The study revealed that there are types of measures of digital banking. These measures are the internal and external digital banking. The measures of competitiveness used in the study are value-added services, quality of service and innovation. The descriptive survey design was employed. The primary source of data was used, and a 7-point Likert scale questionnaire was administered to 312 respondents. Data were analysed using the structural equation model. The results reveal that digital banking affects competitiveness in Nigerian deposit banks. The result further reveals that internal digital banking is the most significant variable in digital banking, while innovation is the most significant variable in measuring competitiveness. The study recommends that deposit money banks invest more in digital banking, especially their internal process, because this will give them a competitive advantage by adding value to customers, increasing quality of services and making them more innovative. Keywords: Digitalisation, competitiveness, dynamic capabilities, value added, innovation.
该研究调查了数字银行对尼日利亚存款银行竞争力的影响。该研究显示,数字银行有多种衡量标准。这些措施是内部和外部的数字银行。研究中使用的竞争力衡量标准是增值服务、服务质量和创新。采用描述性调查设计。采用主要数据来源,采用7点李克特量表对312名受访者进行问卷调查。采用结构方程模型对数据进行分析。结果表明,数字银行影响了尼日利亚储蓄银行的竞争力。结果进一步表明,内部数字银行是衡量数字银行竞争力的最显著变量,而创新是衡量竞争力的最显著变量。该研究建议存款银行加大对数字银行业务的投资,尤其是其内部流程,因为这将通过为客户增加价值、提高服务质量并使其更具创新性,从而为它们带来竞争优势。关键词:数字化,竞争力,动态能力,增值,创新。
{"title":"Digitalisation and firms’ competitiveness in deposit money banks","authors":"Powel Maxwell Worimegbe, Ikechukwu Federick Muo","doi":"10.18844/gjit.v11i2.5026","DOIUrl":"https://doi.org/10.18844/gjit.v11i2.5026","url":null,"abstract":"The study examined the effect of digital banking on competitiveness in deposit money banks in Nigeria. The study revealed that there are types of measures of digital banking. These measures are the internal and external digital banking. The measures of competitiveness used in the study are value-added services, quality of service and innovation. The descriptive survey design was employed. The primary source of data was used, and a 7-point Likert scale questionnaire was administered to 312 respondents. Data were analysed using the structural equation model. The results reveal that digital banking affects competitiveness in Nigerian deposit banks. The result further reveals that internal digital banking is the most significant variable in digital banking, while innovation is the most significant variable in measuring competitiveness. The study recommends that deposit money banks invest more in digital banking, especially their internal process, because this will give them a competitive advantage by adding value to customers, increasing quality of services and making them more innovative.\u0000 \u0000Keywords: Digitalisation, competitiveness, dynamic capabilities, value added, innovation.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123775216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A live comparison between Unity and Unreal game engines Unity和虚幻游戏引擎之间的实时比较
Pub Date : 2021-04-30 DOI: 10.18844/gjit.v11i1.5288
Ramiz Salama, Mohamed ElSayed
A game engine is an ongoing thread that helps us in making and designing beautiful games with the simplest methods and least resources. Game engines support a wide variety of playing platforms that can translate the game designed into a playable game in different platforms like PlayStation, PC, Xbox, Android, IOS and Nintendo. There is a wide variety of game engines that suits every programmer and designer working on engines such as Unity game engine, Unreal game engine and construct game engine. In order to make a game one has to learn how to code in one of these engines. From our results, Unity has everything you need to create games in one place. It has an integrated development framework that creates rich solutions and out-of-box functionality to make games. This paper recommends making a decision one has to look at, such as what platforms one wants to target and how one can plan on monetising their product. Keywords: Game engine, compare engine, Unity game, Unreal game, platforms.
游戏引擎是一个持续的线索,帮助我们用最简单的方法和最少的资源制作和设计漂亮的游戏。游戏引擎支持多种游戏平台,可以将游戏设计转化为PlayStation、PC、Xbox、Android、IOS和任天堂等不同平台的可玩游戏。有各种各样的游戏引擎,适合每个程序员和设计师的引擎,如Unity游戏引擎,虚幻游戏引擎和构造游戏引擎。为了制作一款游戏,开发者必须学习如何在这些引擎中编写代码。从我们的结果来看,Unity拥有创造游戏所需要的一切。它有一个集成的开发框架,可以创造丰富的解决方案和开箱即用的功能来制作游戏。这篇文章建议开发者做出一个必须考虑的决定,比如自己想要瞄准哪些平台,以及如何计划将自己的产品盈利。关键词:游戏引擎,比较引擎,Unity游戏,虚幻游戏,平台。
{"title":"A live comparison between Unity and Unreal game engines","authors":"Ramiz Salama, Mohamed ElSayed","doi":"10.18844/gjit.v11i1.5288","DOIUrl":"https://doi.org/10.18844/gjit.v11i1.5288","url":null,"abstract":"A game engine is an ongoing thread that helps us in making and designing beautiful games with the simplest methods and least resources. Game engines support a wide variety of playing platforms that can translate the game designed into a playable game in different platforms like PlayStation, PC, Xbox, Android, IOS and Nintendo. There is a wide variety of game engines that suits every programmer and designer working on engines such as Unity game engine, Unreal game engine and construct game engine. In order to make a game one has to learn how to code in one of these engines. From our results, Unity has everything you need to create games in one place. It has an integrated development framework that creates rich solutions and out-of-box functionality to make games. This paper recommends making a decision one has to look at, such as what platforms one wants to target and how one can plan on monetising their product.\u0000 \u0000Keywords: Game engine, compare engine, Unity game, Unreal game, platforms.","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126143752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
期刊
Global Journal of Information Technology: Emerging Technologies
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1