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Parent Disciplining Styles to Prevent Children's Misbehaviors toward a Social Robot 父母管教方式防止孩子对社交机器人的不当行为
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3351903
J. G. Pérez, K. Hiraki, Yasuhiro Kanakogi, T. Kanda
In this paper we present a lab study on robot abuse by children. 61 Japanese children of ages 7-9 interacted individually with Robovie, a social robot, in a context that promoted children's free disruptive behaviors towards the robot. We compared the robot's use of an adaptation of a parental discipline strategy, the so-called love-withdrawal technique, to a similar set of robot behaviors that lacked any specific strategy (neutral condition). The main insight we gained was that perhaps we should better not focus on general robot behaviors to try to fit all children, but rather, we should adapt the robot behaviors to children's individual differences. For instance, we found that the love-withdrawal-based strategy was significantly more effective in children of age 8-9 than on children of 7.
在本文中,我们提出了一项关于儿童虐待机器人的实验室研究。61名7-9岁的日本儿童在促进儿童对机器人的自由破坏行为的背景下,与社交机器人Robovie进行了单独互动。我们比较了机器人使用父母管教策略的适应性,即所谓的爱的退出技术,以及缺乏任何特定策略的类似机器人行为(中性条件)。我们获得的主要见解是,也许我们最好不要把重点放在一般的机器人行为上,试图适应所有的孩子,相反,我们应该根据孩子的个体差异调整机器人的行为。例如,我们发现基于爱的戒断策略在8-9岁的孩子身上比在7岁的孩子身上明显更有效。
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引用次数: 4
Evaluation of Pacing for Dialog Robots to Build Trust Relationships with Human Users 对话机器人与人类用户建立信任关系的速度评估
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352799
Shogo Nishimura, Takuya Nakamura, M. Kanbara, Wataru Sato, N. Hagita
This paper proposes a pacing system that makes dialog robots mimic the pacing technique in order to promote trust relationships between humans and robots. Pacing is a communicative technique that synchronizes breathing or how to speak with a person to build relationships among humans. The experiment was performed by comparing the impression of human subjects' conversation with a robot when the pacing system was applied or not applied. The evaluation used both subjective and objective perspectives. From the subjective perspective, the results show significant differences for the questionnaire items concerning "feeling friendliness," "feeling fun," "feeling an emotional connection," "feeling synchrony," "motivation to use" and "listening to the user" between the with and without pacing conditions. Also, from the objective perspective, there is a significant difference in sympathetic activity in heart rate variability.
为了促进人与机器人之间的信任关系,本文提出了一种使对话机器人模仿节奏技术的节奏系统。节奏是一种沟通技巧,它可以同步呼吸或与人交谈以建立人际关系。该实验是通过比较人类受试者在使用和不使用节奏系统时与机器人对话的印象来进行的。评价采用了主观和客观两种角度。从主观角度来看,结果显示,在有节奏和没有节奏的情况下,“感觉友好”、“感觉有趣”、“感觉情感联系”、“感觉同步性”、“使用动机”和“倾听用户”的问卷项目存在显著差异。此外,从客观角度来看,交感神经活动在心率变异性方面存在显著差异。
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引用次数: 1
Improving Virtual World Experience by Using Behavior Propagation to Crowd Agents 利用群体代理的行为传播改善虚拟世界体验
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352797
Y. Ohmoto, Shin Fujiwara, T. Nishida
We aimed to investigate whether the relationship between the behavior of humans and that of the surrounding agents improves the virtual experience. We conducted an experiment using crowd agents that implement the behavior propagation model based on the herd behavior model. The result indicated that the experiences in the virtual world improved to some extent.
我们的目的是调查人类行为和周围代理之间的关系是否能改善虚拟体验。我们使用基于群体行为模型的群体代理进行了实验,实现了行为传播模型。结果表明,虚拟世界的体验有一定程度的改善。
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引用次数: 0
Relationship of Speech Activity to Subjective Ratings and Performance during a Convergent Creative Problem Solving Task Involving Communication Among Three People 涉及三人沟通的聚合创造性问题解决任务中言语活动与主观评分和表现的关系
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352784
Takashi Numata, Sae Kondo, Taichi Miyamae, Hiroyuki Sekikawa, Karen Sasagawa, Shiori Onodera, Masaaki Kuzuya, Kotaro Onishi, Hiroko Ohno, Masako Maeda, Chikako Goto, H. Koizumi
We aim to develop a support system for creative problem solving during group communication. In this study, we focused on convergent thinking phase in creative problem solving involving group communication. We measured speech activity, subjective ratings, and task performance during a convergent problem-solving task done by three people, and we evaluated the relationships. The results were that the standard deviation of speech duration was significantly inversely correlated with improvements in task score during group communication. Therefore, equilibration of speech activity among participants in group communication would help us to improve the performance of creative problem solving.
我们的目标是开发一个支持系统,在小组交流中创造性地解决问题。在本研究中,我们关注的是群体沟通中创造性问题解决的收敛思维阶段。我们测量了三个人在解决问题时的言语活动、主观评分和任务表现,并评估了它们之间的关系。结果表明:言语持续时间的标准差与群体交际中任务得分的提高呈显著负相关。因此,在群体沟通中,参与者之间言语活动的平衡有助于我们提高创造性解决问题的表现。
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引用次数: 1
Interaction Design and Field Study of a Forgetful Social Robot, "Talking-Bones" 遗忘型社交机器人“Talking-Bones”的交互设计与现场研究
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352785
Shinpei Onoda, Yusaku Nishiwaki, M. Okada
This paper presents an overview of Talking-Bones where the robot aims to communicate with humans in a conversation recalling together. Talking-Bones exhibits encouraging behaviors by forgetting some words in a story and asking humans to help to recall the words together in order to continue telling the story. In our field work, we observed that people found the forgotten words together and enjoyed teaching the robot often laughing and smiling. From this exercise in Joint-Remembering, we suggest that Talking-Bones has the ability to bring out helping behaviours and facilitate communication. In this paper we describe the concept of Talking-Bones and details of the robot design. Also, we describe part of the observed interaction.
本文介绍了Talking-Bones的概述,其中机器人旨在与人类进行对话回忆。会说话的骨头通过忘记故事中的一些单词,并要求人类帮助回忆这些单词来继续讲述故事,从而表现出令人鼓舞的行为。在我们的实地工作中,我们观察到人们一起寻找忘记的单词,并且喜欢教机器人经常大笑和微笑。从这个记忆关节的练习中,我们认为会说话的骨头有能力产生帮助行为并促进交流。在本文中,我们描述了会说话的骨头的概念和机器人的设计细节。此外,我们还描述了部分观察到的相互作用。
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引用次数: 0
Should Speech Dialogue System Use Honorific Expression? 语音对话系统应该使用敬语表达吗?
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352775
Subaru Ouchi, Kazuki Mizumaru, Daisuke Sakamoto, T. Ono
As voice recognition technology develops, we talk to smart speakers and other voice assistants more and more frequently in everyday life. Many such speech dialog systems are designed to use honorifics. However, humans do not always use honorifics in everyday conversation. Thus, we consider that voice assistants need to use other forms of expression in addition to so-called polite language. In this study, we conducted a comparative experiment to investigate how the speaking styles of smart speakers affect human listeners. In this experiment, a participant talked to a smart speaker to make travel plans. We analyzed the results of questionnaires. We found that a smart speaker's friendly speaking style influenced the participants' impressions and thus shaped the development of good relationships between humans and agents. Our findings indicate that people regard agents as friends if they speak in a friendly manner.
随着语音识别技术的发展,我们在日常生活中越来越频繁地使用智能音箱和其他语音助手。许多这样的语音对话系统被设计成使用敬语。然而,人类并不总是在日常对话中使用敬语。因此,我们认为除了所谓的礼貌语言之外,语音助手还需要使用其他形式的表达。在这项研究中,我们进行了一项对比实验,研究智能扬声器的说话风格如何影响人类听众。在这个实验中,参与者通过智能音箱制定旅行计划。我们分析了问卷调查的结果。我们发现,一个聪明的演讲者友好的说话风格影响了参与者的印象,从而塑造了人类和代理人之间良好关系的发展。我们的研究结果表明,如果代理人以友好的方式说话,人们会把他们视为朋友。
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引用次数: 5
Study on Acceptability of and Distraction by Driving Support Agent in Actual Car Environment 实际汽车环境下驾驶辅助Agent的可接受性和分心性研究
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352765
Takahiro Tanaka, Kazuhiro Fujikake, Yuki Yoshihara, Nihan Karatas, H. Aoki, H. Kanamori
Cars represent an important mode of transportation for the elderly; however, in recent years, the number of traffic accidents caused by elderly drivers in Japan has increased. Thus, to ensure driving safety, we are researching a driver agent system that provides driving support and feedback support to elderly drivers to encourage them to improve their driving. In this paper, we report on a set of preliminary experiments using our agent in an actual car environment designed to evaluate the subjective acceptability of and distraction by the agent based on subjective evaluation and analysis of driver fixation points during driving. The results revealed that the acceptability of the agent was high and that the agent in an actual car environment did not distract the driver.
汽车是老年人的重要交通工具;然而,近年来,日本由老年司机造成的交通事故数量有所增加。因此,为了确保驾驶安全,我们正在研究一种驾驶员代理系统,为老年驾驶员提供驾驶支持和反馈支持,鼓励他们提高驾驶水平。在本文中,我们报告了一组在实际汽车环境中使用我们的智能体的初步实验,旨在基于驾驶员驾驶过程中注视点的主观评价和分析来评估智能体的主观可接受性和分心程度。结果显示,代理的可接受性很高,并且代理在实际的汽车环境中不会分散驾驶员的注意力。
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引用次数: 3
Desired Agent Embodiment in Various Smart House Tasks 各种智能家居任务中的期望代理体现
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352808
L. Ma, Daisuke Sakamoto, T. Ono
The way a smart house system interacts with the user could limit the full potential a smart house is capable to provide, and an agent-mediated interface has been proved to broaden users' mental models. We designed four different conceptual smart house interfaces and surveyed to find out what kind of agent interface is desired under a wide variety of smart house needs.
智能家居系统与用户交互的方式可能会限制智能家居能够提供的全部潜力,而代理中介的界面已被证明可以扩展用户的心智模型。我们设计了四种不同的概念智能家居接口,并调查了在各种智能家居需求下需要什么样的代理接口。
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引用次数: 0
How to Enhance Social Robots' Heartwarming Interaction in Service Encounters 如何增强社交机器人在服务遭遇中的暖心互动
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352798
Junya Nakanishi, Jun Baba, Itaru Kuramoto
As social robots are being increasingly employed in service encounters, effective interactive design should be considered. This paper focused on heartwarming interaction for hospitality, and explored an impact of a kind of robot's behavior, perceived cuteness of a robot, and users' personality on the interactions. The experimental results identified key factors which affects impression of heartwarming interaction.
随着社交机器人越来越多地用于服务接触,应该考虑有效的交互设计。本文以暖心互动为研究对象,探讨了机器人的行为、感知机器人的可爱度和用户的个性对互动的影响。实验结果确定了影响暖心互动印象的关键因素。
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引用次数: 0
Human-Robot Interaction and Collaborative Manipulation with Multimodal Perception Interface for Human 基于人类多模态感知接口的人机交互与协同操作
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352795
Shouren Huang, M. Ishikawa, Y. Yamakawa
In this study, human-robot interaction with multimodal perception interface combining human visual and haptic perception is introduced. In the proposed human-robot collaboration method, cognitive capabilities of human and accurate motion control capabilities of robot are integrated based on a coarse-to-fine strategy. Human operator is designated for coarse global motion under feedback interfaces utilizing human visual as well as haptic modalities. Simultaneously, fine local motion in an active manner without involving human intention-aware is realized by a robotic module with high-speed actuators and high-speed sensory feedback. Experiments demonstrated the effectiveness of the proposed method.
本文介绍了结合人的视觉和触觉感知的人机交互多模态感知界面。在提出的人机协作方法中,基于从粗到精的策略,将人的认知能力与机器人的精确运动控制能力相结合。在利用人类视觉和触觉模式的反馈界面下,人类操作员被指定为粗全局运动。同时,在不涉及人类意图感知的情况下,通过具有高速执行器和高速感官反馈的机器人模块,以主动方式实现精细的局部运动。实验证明了该方法的有效性。
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引用次数: 3
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Proceedings of the 7th International Conference on Human-Agent Interaction
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